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Third Time's the Charm

Third Time's the Charm


Those who organically regenerate, afflict metal and the lungs, and are reborn from death are mighty yet small. Others flit about, felt but unseen. Greater mysteries than these lie within the Veil, near to the land of Faerie, clinging to the magic of forgotten times. True travelers know that stories are best believed when lived, and those who best believe, live. — Rai’tyl, twenty-second Head...   [click here for more]
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Baldur's Gate: Descent into Avernus Complete DM's Bundle (maps, guides, cheatsheets and more)

Baldur's Gate: Descent into Avernus Complete DM's Bundle (maps, guides, cheatsheets and more)


Advice, maps, cheatsheets, and handouts — EVERYTHING you need to run Baldur's Gate: Descent into Avernus Get all the critically acclaimed and best-selling PDFs, maps, and other resources in a bundle and save more than 33%! Shave time off your preparation and be inspired to create even more memorable game sessions with advice, guides, encounter maps, handouts, cheatsheets and much more!...   [click here for more]
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D&D Solo Adventure: The Death Knight's Squire

D&D Solo Adventure: The Death Knight's Squire


5e Solo Gamebooks presents The Death Knight’s Squire by Paul Bimler, a 100+ page solo adventure for D&D Fifth Edition, set in the Forgotten Realms. This adventure has been created for individual play without a dungeon master, and is is a great way to scratch your D&D itch between regular adventures with your DM. Or, it can serve as a way for a player who cannot find a group...   [click here for more]
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Tomb of Annihilation Companion

Tomb of Annihilation Companion


This expansion to the Tomb of Annihilation adventure gives dungeon masters ready-made material to help run certain sections of the adventure with little preparation. This book is written by the author of the best-selling Emirikol’s Guide to Devils, A Guide to Curse of Strahd, A Guide to Storm King’s Thunder, A Guide to Tomb of Annihilation and more....   [click here for more]
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Thay Land Of The Red Wizards

Thay Land Of The Red Wizards


Known to the wider Forgotten Realms® as a sinister land of Red Wizards, slavers, and marching undead armies, Thay is the distant—or uncomfortably close—menace that “may become our doom if Szass Tam turns his attention in our direction.” And Thay is that, but it is also so much more. A truly magical land (thanks to a secret that even the goddess Mystra helps to keep) of rich culture,...   [click here for more]
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Baldur's Gate: The Fall of Elturel

Baldur's Gate: The Fall of Elturel


Baldur’s Gate: The Fall of Elturel is an introductory two-hour adventure for Baldur’s Gate: Descent into Avernus or Tyranny of Dragons for 1st-level characters. What appears as a normal mission to stop the Cult of the Dragon in the Elturgard Woods reveals a more sinister plot undertaken by the Cult of the Dead Three. This adventure seeks to invest the characters in...   [click here for more]
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Encounters in Avernus

Encounters in Avernus


This product is now Adventurers League legal! Bring your Hell to life with this companion supplement for Baldur's Gate: Descent into Avernus! Encounters in Avernus presents more than 60 short encounters for the wasteland of Avernus, the River Styx, and the city of Elturel. Keep characters busy with these story-rich encounters that help flesh out the first layer...   [click here for more]
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Rise of Vecna

Rise of Vecna


Imagine a world where Tiamat was summoned successfully. Where the Princes of Elemental Evil tread unfettered. Where Demogorgon prowls the Underdark with the Wand of Orcus, leaving an army of undead in his wake. Where the storm giants have been cast to the bottom of the Ordning. Where Baldur's Gate has been banished to the Nine Hells. . . .  Imagine a world where good has lost and evil prevailed. ...   [click here for more]
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Eyes Unclouded

Eyes Unclouded


Eyes Unclouded is an anthology of adventures for Dungeons & Dragons 5th Edition, inspired by classic Japanese animation. Entreat with the Cat King of the Feywild, learn the truth behind a curse affecting an ancient forest, race by airship to find a lost sky fortress and more! Eyes Unclouded is a full-colour 180 page digital PDF that includes 11 original adventures for players of level 1 – 14....   [click here for more]
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Storm King's Thunder - Complete DM's Bundle

Storm King's Thunder - Complete DM's Bundle


This bundle contains all published Valeur RPG DM's Resources for Storm King's Thunder. Get all our critically acclaimed and best selling resources in a bundle and save a whopping 50%! Shave time off your preparation and be inspired to create even more memorable game sessions with guides and DM's resources for chapters 1, 2, 3, 4, 5 and 12, including more than a dozen high...   [click here for more]
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Solo Adventure Bundle 1

Solo Adventure Bundle 1


5e Solo Gamebooks presents Solo Adventure Bundle 1, a collection of the first four of our solo (DM-less) adventures.  The adventures included in this bundle are: The Death Knight's Squire (Mithral Bestseller)   Tyrant of Zhentil Keep (Platinum Bestseller)   Citadel of the Raven (Platinum Bestseller)   The Tortured Land (Gold Bestseller...   [click here for more]
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DDAL05-01 Treasure of the Broken Hoard (5e)

DDAL05-01 Treasure of the Broken Hoard (5e)


A famous relic hunter seeks adventurers to help her find caches of treasure hidden by the now- defeated followers of the Cult of the Dragon. Her maps and notes may lead the way to great wealth—or a terrible death. And do other parties have designs on the treasure as well? Five 1-Hour Mini-Adventures for 1st & 2nd Level Characters Also included in the purchase of this adventure is a version...   [click here for more]
Wizards of the Coast  $3.99

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DDAL05-02 The Black Road (5e)

DDAL05-02 The Black Road (5e)


Caravans are having a difficult time getting through to Parnast via the Black Road. Organized attacks by orcs and other monstrous humanoids working in concert with one another have folks baffled. Little do they know that an unusually intelligent hill giant, going by the name of Bad Fruul is to blame. SEER has sent her emissary Hsing, to task your group to accompany a caravan with a very special cargo...   [click here for more]
Wizards of the Coast  $2.99

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Academy of Adventure

Academy of Adventure


Welcome to the Academy of Adventure! Much like Arcavios has Strixhaven, the Sword Coast has Headmaster Vance’s Academy of Adventure. No finer training can be found, either up or down the Sword Coast, than that of the Academy. Here, an adventurer can learn firsthand from the masters of their craft. The Academy currently serves as the training grounds for the next generation of heroes of the Forgotten...   [click here for more]
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Mulhorand Campaign Guide

Mulhorand Campaign Guide


A Forgotten Realms Campaign Guide Mulhorand represents so much more than a country in Faerûn’s distant east. It is a realm of legend. A land where history is not just told in stories or recorded in books; it is etched across the desert landscape and carved into the very stone beneath your feet. Every grain of sand bears testament to the rise and fall of a dozen empires, and the god-kings...   [click here for more]
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Monster Loot – Lost Mine of Phandelver

Monster Loot – Lost Mine of Phandelver


I want to loot the green dragon! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in Lost Mine of Phandelver, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.  With this supplement, these brave adventurers will...   [click here for more]
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FR-DC-LIGA-03 Doom Reborn

FR-DC-LIGA-03 Doom Reborn


Doom Reborn A Forgotten Wyrms Anthology Adventure Sudden and intense earthquakes despoil the region near Waterdeep. Geologists sent to study the earthquakes have not come back, and the Geological Society of Waterdeep needs you to find them. Can you get to the bottom of these tremors before they tear the earth apart?  A Four-Hour Adventure for Tier 3 Characters....   [click here for more]
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Secrets of the Crystal Grotto

Secrets of the Crystal Grotto


User Delve into the shadowy depths of the Crystal Grotto in this thrilling Dungeons & Dragons module, designed for a daring group of four adventurers at Tier 1. Uncover the sinister secrets of a goblin-infested cavern, navigate devious traps, and challenge formidable foes in a quest for glory and treasure. Will your party emerge as heroes, or will the grotto's...   [click here for more]
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A Guide to Tomb of Annihilation

A Guide to Tomb of Annihilation


This guide has everything you need to prepare and run Tomb of Annihilation. There is a "how to run" section for those who want to see how this adventure can be put together, and a massive set of notations, summaries, warnings and page numbers that will hopefully make your life easier. ...   [click here for more]
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Lost Mine of Phandelver Battle Maps

Lost Mine of Phandelver Battle Maps


Featured here are two maps made to supplement encounter stories in the Dungeons & Dragons 5th edition Module, Lost Mine of Phandelver. Both encounters, the goblin ambush at the start of the adventure and the confrontation with the Redbrands later on, are detailed further in the module, but contain no accompanying battle maps. These high resolution maps come in multiple variations including...   [click here for more]
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The Loot Goblin's Guide to Tomb of Annihilation

The Loot Goblin's Guide to Tomb of Annihilation


The death curse is terrifying creatures across the realm. Acererack lurks somewhere within the jungles of Chult. The threat of permanent death lies within every encounter you face....... But what about the loot? Half of the fun in playing D&D is getting fun loot! This guide contains individual loot tables for each monster introduced in the Tomb of Annihilation module, along with a simple method...   [click here for more]
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Lost Mine of Phandelver Side Maps

Lost Mine of Phandelver Side Maps


Featured here are two maps made to supplement side stories in the Dungeons & Dragons 5th edition Module, Lost Mine of Phandelver. Both stories, the Red Wizard at Old Owl Well and the Orc Camp at Wyvern Tor, are detailed further in the module, but contain no accompanying maps. These high resolution maps come in multiple variations for use with or without grid or labels and multiple resolutions...   [click here for more]
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DDEX1-07 Drums in the Marsh (5e)

DDEX1-07 Drums in the Marsh (5e)


Drums in the Marsh For the past several nights, drums have been heard on the wind, coming from the Twilight Marsh. Each morning, more turn up missing from the nearby farms, leaving only muddy, clawed foot prints heading towards the marsh. Can you help find the lost and bring justice to the abductors? An adventure for 1st-4th level characters. DDEX1-7 5E Also included...   [click here for more]
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DDAL05-03 Uninvited Guests (5e)

DDAL05-03 Uninvited Guests (5e)


The Shrine of the Axes has been restored and Raggnar Redtooth, who previously conspired with dragon cultists, is trying to restore his reputation in Parnast by sponsoring a feast. There is just one thing he needs, meat for his feast. Game is supposed to be plentiful in the Weathercote Wood, but the townsfolk are all busy with their own work, and the minions of Bad Fruul are still out there causing...   [click here for more]
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An Ogre and His Cake - Digital

An Ogre and His Cake - Digital


An Ogre and His Cake is available in print here. A charitable adventure for young heroes ages 5+ "There aren't enough 5th Edition products aimed specifically at kids, and it's a delight to see somebody finally producing something for that market. It also helps that this is a really fun, well-written adventure." - Loot the Room, an ENnie...   [click here for more]
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Encounters in the Jungles of Chult

Encounters in the Jungles of Chult


This product is now Adventurers League legal. Its code is DDHC-TOA-12. Ten new encounters in the jungle that can be added to any Tomb of Annihilation campaign! Combat, danger, intrigue, and heroics are all yours in this exciting supplement! This supplement includes 10 new encounters, 7 new creatures, a Chult Jungle Chase Complications table, and more! If you like this product, take a...   [click here for more]
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Expedition to the Lost Peaks - Adventure

Expedition to the Lost Peaks - Adventure


"This adventure was excellent, my group loved it and it was very fun to DM" A mysterious and ancient iron tower has been discovered in the fabled Lost Peaks - and our heroes are sent to investigate. What follows is a mind-blowing adventure of exotic creatures, alien technology and a shocking revelation that will change how they view the world forever. Expedition to the Lost Peaks is a 6-8...   [click here for more]
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CCC-UCON-01 Blood & Fog

CCC-UCON-01 Blood & Fog


Heavy mists have plagued the area around Phlan for weeks, even after the reported death of Vorgansharax, the Maimed Virulence. People have been disappearing in those deadly fogs, and now dead bodies are turning up. A D&D Adventurer’s League adventure set in the Quivering Forest. A 4-hour Adventure for 5th – 10th Level Characters This adventure originally debuted as custom content...   [click here for more]
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Lost Tales of Myth Drannor

Lost Tales of Myth Drannor


This book is the work of the D&D Adventurers League Administrators who wanted to dedicate something special to our fans on the anniversary of the original, longest running gaming convention in the world. Happy 50th birthday Gen Con! In this book you will find updates to Hillsfar and Myth Drannor that represent the choices of D&D Adventurers League players all over the world. We’ve taken...   [click here for more]
D&D Adventurers League  $14.99

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Truly Madly Deeply: Level Zero to Hero

Truly Madly Deeply: Level Zero to Hero


Truly Madly Deeply: Level Zero to Hero is a mini-campaign arc for 4 players with characters beginning at level 0 and carrying them on through level 3. It is designed to teach players, especially young ones, who know little to nothing about RPGs and it begins with character creation through role-playing. Players will guide their characters through training by a Harper named Adoward Axeager,...   [click here for more]
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D&D Solo Adventure: Drums at Daggerford

D&D Solo Adventure: Drums at Daggerford


5e Solo Gamebooks presents Drums at Daggerford, the fifth in our continual series of solo adventures set in the Forgotten Realms. This quest enables you to experience D&D without a dungeon master! Simply roll up a level 5 PC and get playing. Fantasy Grounds version available here. Drums at Daggerford is the way you must experience solo adventuring. Players and DMs beware, a new standard...   [click here for more]
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Tomb of Annihilation Complete DM's Bundle (maps, advice, adventures, cheatsheets, and more)

Tomb of Annihilation Complete DM's Bundle (maps, advice, adventures, cheatsheets, and more)


Already bought one of these resources? Check out the FAQ below! This bundle contains all published Eventyr Games DM's resources and adventures for Tomb of Annihilation. Get all the critically acclaimed and best selling adventures and resources, including advice, maps, and much more, in a bundle and save more than 33%! Shave time off your preparation and be inspired to...   [click here for more]
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Icewind Dale: Tome of Adventures | A Rime of the Frostmaiden Supplement

Icewind Dale: Tome of Adventures | A Rime of the Frostmaiden Supplement


Atmospheric adventures for stormy nights in the North. This product includes eight quests with original maps for campaigns in and around the Icewind Dale, most prominently Rime of the Frostmaiden or Storm King's Thunder. Battle phase spider cambions, mind flayer juice infused crabs, living fingers of death, and more. Quest Description Auril's Sinew A goblin death...   [click here for more]
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The Proving Glade

The Proving Glade


The Proving Glade is a one-shot adventure meant for parties or duets. Your characters arrive in a small settlement that has a big problem. The forest, its lifeblood, has seemingly withdrawn its bounty. Others have gone in, only to return hours later confused about how they got out. Will your party have the wherewithal to navigate the treacherous forest, pass its surprising tests, and uncover what’s...   [click here for more]
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DDAL06-01 A Thousand Tiny Deaths (5e)

DDAL06-01 A Thousand Tiny Deaths (5e)


The promises of glory and the chance of riches draw you to Blasingdell, a small village near the infamous Stone Tooth. Within the rocky mountain lay the dwarven stronghold Khundrukar and the fabled Forge of Fury, to which a chance encounter provides you with the location of a hitherto unknown entrance. Are you brave enough to explore this mystery? Will it lead to wealth or doom? ...   [click here for more]
Wizards of the Coast  $2.99

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DDAL05-05 A Dish Best Served Cold (5e)

DDAL05-05 A Dish Best Served Cold (5e)


Stagwick’s long-standing peace with giant-kind is threatened as a patrol of Blood Riders spark a feud with a local tribe of giants. With word of strange activity coming from the Ice Spires, Good King Hartwick can’t be too careful. Can you quench the giants’ thirst for revenge? A Two-Hour Adventure for 5th-10th Level Characters Also included in the purchase of this adventure is a version...   [click here for more]
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DDAL05-08 Durlag's Tower (5e)

DDAL05-08 Durlag's Tower (5e)


East of Beregost, nestled in the outskirts of the Wood of Sharp Teeth, Durlag’s Tower has intrigued and yet stymied adventurers for decades. Stuffed full of mechanical traps and arcane wards, and rumored to be inhabited by fiends, very few have managed to extract any REAL treasure from the former home of Durlag Trollkiller. However, a powerful item in the ancient fight against the giants is said...   [click here for more]
Wizards of the Coast  $3.99

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The Blood Hunter

The Blood Hunter


A TWO-HOUR BLOOD HUNTER ADVENTURE FOR ONE DM & ONE PLAYER (Click on “Full-size Preview” to view the entire product before purchasing. I am confident you will love what you see, and I appreciate your support!)  “You are a Blood Hunter, feared by even the most vile monstrosities throughout Faerun. Commoners shut their windows and lock their doors as you approach,...   [click here for more]
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Encounters in Icewind Dale

Encounters in Icewind Dale


[Youtube video from this product at the end of the page] "This is a seriously impressive array of encounters of all shapes and sizes with all manner of ways to approach them. [...] The maps are gorgeous and Zeuch clearly knows what he is doing and has a passion for aesthetic and playable maps, as well as adding their own great creatures and chilly variants...   [click here for more]
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D&D Solo Adventure: Caught In A Wizard's Web

D&D Solo Adventure: Caught In A Wizard's Web


5e Solo Gamebooks presents Caught In A Wizard’s Web, the sixth gamebook-style adventure in this series, set in the Forgotten Realms. This adventure is designed for a solo level 6 PC of any race or class, and is playable without a dungeon master. A multi-choice narrative guides you through this adventure. This series of adventures (which began with Death Knight’s Squire)...   [click here for more]
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DDAL05-04 In Dire Need (5e)

DDAL05-04 In Dire Need (5e)


An expedition of dwarf warriors from Citadel Adbar finds itself isolated and besieged by Ice Spire ogres and their allies. They require immediate relief or they risk being destroyed to a dwarf. SEER has directed you to their location in the hopes that you can rescue the dwarves and save their precious cargo, a tablet bearing secrets of ancient rune magic. A Two-Hour Adventure for 5th-10th Level Characters...   [click here for more]
Wizards of the Coast  $3.99

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D&D Solo Adventure: Citadel of the Raven

D&D Solo Adventure: Citadel of the Raven


5e Solo Gamebooks presents Citadel of the Raven, the third in our series of solo adventures. Citadel of the Raven is the sequel to Tyrant of Zhentil Keep, but is also playable as a standalone solo adventure. The first solo adventure in this series is titled The Death Knight’s Squire. This is the gamebook/pdf. For the Fantasy Grounds version, click here. This is...   [click here for more]
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DDAL05-12 Bad Business in Parnast (5e)

DDAL05-12 Bad Business in Parnast (5e)


Bad Fruul and his minions have been threatening to overtake the town of Parnast for some time, and intelligence provided by SEER (via HSING) confirms that an attack is imminent. Despite this, the town is at risk from within as internal politics threaten to tear it apart. It is up to the adventurers to resolve the infighting in Parnast and prepare the town for the hill giant's onslaught. A Two-Hour...   [click here for more]
Wizards of the Coast  $3.99

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Gray Hands - a Waterdeep: Dragon Heist DM's Resource

Gray Hands - a Waterdeep: Dragon Heist DM's Resource


Gray Hands - a Waterdeep: Dragon Heist DM's Resource Suddenly and without warning, an opening appears in the obsidian tower before you. You hesitate, for you've heard many stories of Blackstaff Tower and the powerful wizards who've called it their home across the centuries. A firm, feminine voice calls from within the tower, breaking your trance: "Well, are you coming in or not? I haven't got...   [click here for more]
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DDAL05-16 Parnast Under Siege (5e)

DDAL05-16 Parnast Under Siege (5e)


Despite the adventurers’ best efforts, more creatures joined under Bad Fruul’s banner. No longer content to simply attack caravans or isolated homesteads, the hill giant warlord descends upon Parnast at the head of a great force of humanoids. SEER warns the adventurers (directly now) in time to rally the town and prepare defenses, but a heroic effort is required to break the siege. A Four-Hour...   [click here for more]
Wizards of the Coast  $3.99

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DDAL05-09 Durlag's Tomb (5e)

DDAL05-09 Durlag's Tomb (5e)


East of Beregost, nestled in the outskirts of the Wood of Sharp Teeth, Durlag’s Tower has intrigued and yet stymied adventurers for decades. Stuffed full of mechanical traps and arcane wards, and rumored to be inhabited by fiends, very few have managed to extract any REAL treasure from the former home of Durlag Trollkiller. However, a powerful item in the ancient fight against the giants is said...   [click here for more]
Wizards of the Coast  $3.99

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Warriors of Sehanine

Warriors of Sehanine


PLATINUM BESTSELLER! A NEW TRASHMOB MINIIS NOW AVAILABLE! "[...] Written by some of the best Dungeons & Dragons writers today, Warriors of Sehanine works either as a standalone adventure or as lead-in to Baldur's Gate: Descent Into Avernus [...]" - Chrisitan Hoffer (comicbook.com) [https://comicbook.com/gaming/2019/08/21/dungeons-and-dragons-warriors-of-sehanine/] "I'm...   [click here for more]
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Ruins of Mbala - maps and extra content for Tomb of Annihilation

Ruins of Mbala - maps and extra content for Tomb of Annihilation


High above the dense jungles of Chult on a large plateau lies what’s left of the forgotten kingdom Mbala. These decrepit ruins holds dark secrets left uncovered. According to local legend, all that remains of Mbala is Nanny Pu'pu, a witch doctor with ancient magical powers. Old Nanny Pu’pu is secretly a hag who could prove to be an important ally to a group of heroes, or, if they are not useful...   [click here for more]
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Encounters in the Forgotten Realms

Encounters in the Forgotten Realms


Encounters in the Forgotten Realms is a 5e book with brings you a multitude of detailed encounters that will help you fill gaps left by Forgotten Realms modules, as well as complement the content for some regions of the most popular D&D setting. The book is heavily supported by artwork and maps to inspire you and fuel your imagination even further. This content has been previously...   [click here for more]
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Battlefield Blooms (FR-DC-ONI-02)

Battlefield Blooms (FR-DC-ONI-02)


On a significant anniversary of a major battle of the Kozakuran civil war, a monster of titanic proportions threatens the village of Hanamigahara. This creature, a massive amalgam of skeletal parts, seems to have a connection to the battlefield itself. Travel to Hanamigahara and put and end to the threat. A 4 hour Tier 2 Adventure, optimized for APL 8 CONTENT WARNINGS: Death, Disrespect of the Dead...   [click here for more]
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