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Doom of the Desert - a Storm King's Thunder DM's Resource

Doom of the Desert - a Storm King's Thunder DM's Resource


Doom of the Desert - a Storm King's Thunder DM's Resource The information and resources in this document is created to help you, the DM, enhance your players’ experience as they take on the final challenge of the Storm King's Thunder Campaign: the ancient blue dragon Iymrith. In this document you'll find notes and suggestions for handling: Companions and Items - How much help should...   [click here for more]
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Classic Modules Today: I3-5 Desert of Desolation (5e)

Classic Modules Today: I3-5 Desert of Desolation (5e)


In 1987, TSR published the supermodule named “Desert of Desolation” with the module code “I3-5”. It was a compilation and expansion of the original three modules; Pharaoh, Oasis of the White Palm, and Lost Tomb of Martek. The original material was written by Tracy Hickman, Laura Hickman, and Philip Meyers, and expanded by Peter Rice and William...   [click here for more]
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The Midnight Revelry

The Midnight Revelry


An otherworldly adventure for characters levels 1-3 The village of Farleigh's Well is the target of a vindicative fey noble. The villagers have been seen parading through the Misty Forest, leaving their crops to rot in the field. The characters must contend with powerful fey creatures on their home plane in this action-packed adventure for levels 1 to 3. Acclaim For The...   [click here for more]
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Adventure: Reign of the Ice King

Adventure: Reign of the Ice King


Reign of the Ice King is a 10th level Adventure for 4-6 players Icewind Dale; The mad mage Akar Kessell has long been defeated, along with his evil army. Most of the dwarves of clan Battlehammer have migrated east to their ancient home of Mithral Hall after the death of Shimmergloom and her dark-dwarf minions. The Ten Towns valley has prospered over the years but has also seen the leaving of...   [click here for more]
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Ruins of Matolo : Discovery

Ruins of Matolo : Discovery


The dead are walking the jungles of Chult. Adventurers are needed to fend off the savages. In the process something long forgotten is rediscovered. Will their pleas for help be heard from The Creator of chult? A Dungeon & Drangons adventure for characters of levels 5-10  ...   [click here for more]
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The Underling's Awakening

The Underling's Awakening


NOW A GOLD SELLER! Thank you all so much for he downloads and I hope my hard work is giving you all some good laughs and gaming moments. The Underling's Awakening is a small campaign (25 pages) meant for more than one sitting. It features a vivid story based campaign featuring 2 dungeons and a chase accross an open moorland. Please feel free to download the maps and dungeons seperately (required if...   [click here for more]
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Horror in the House of Dagon - Adventure

Horror in the House of Dagon - Adventure


“This is the most fun I’ve had in an RPG in a long time!” "Fantastic story...very enjoyable!" "Well written and my players had a great time!" "This was a TON of fun!" "The module was amazing...the group loved it...awesome!" A desperate father, a missing girl, and a simple investigation - but nothing is ever simple. As you peel back the layers of mystery, you uncover a dark god, vile sorcery,...   [click here for more]
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The Priest, the Witch, and the Lost Temple: An Adventure

The Priest, the Witch, and the Lost Temple: An Adventure


"The story really captures your imagination and the layout is beautiful." - Neal S. "Wow!...I am super impressed, it is laid out beautifully, with detailed explanations and history." - Si. M "[I]t looks amazing! The art and format looks great and looks as professional as an official campaign book." - Steven E. "The writing is both captivating and near perfect, flowing from the pages in a succinct,...   [click here for more]
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Classic Modules Today: Q1 Queen of the Demonweb Pits (5e)

Classic Modules Today: Q1 Queen of the Demonweb Pits (5e)


In 1980, TSR published the module named “Queen of the Demonweb Pits” with the module code “Q1”. It was written by David C. Sutherland III and Gary Gygax, and illustrated by Jeff Dee, David S. LaForce, Erol Otus, Jim Roslof, and David C. Sutherland III. It consisted of a 32 page booklet and double cover folder containing maps. This conversion guide allows DMs to run the original module with...   [click here for more]
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Into the Dragon's Maw (5E Adventure)

Into the Dragon's Maw (5E Adventure)


Description Into the Dragon's Maw is an exciting five to six hour D&D 5E adventure for characters of 4th to 6th level but can be easily adjusted for a lower or higher level party.  It is originally designed to be used with the Tyranny of Dragons campaign but can be easily adapted to any setting.   The party must race to an abandoned Cult of the Dragon lair to...   [click here for more]
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We've Got a Gnoll Problem

We've Got a Gnoll Problem


We've Got a Gnoll Problem is a sequel to The Lost Mines of Phandelver. When the first shipment of ore from Wave Echo Cave fails to arrive in Phandalin players will set off to determine the fate of the caravan.  The journey will take them to the Sword Mountains where they will confront a growing threat to the region that must be eliminated, and the tragic tale of an undead guardian...   [click here for more]
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The Ring of the Battle Maiden

The Ring of the Battle Maiden


A classic D&D-inspired module designed for new players and new DMs! A level 1 adventure for 2-6 players SYNOPSIS A legend speaks of a lost ring that belonged to famed battle maiden Dagmar the Unyielding: traverser of the realms, feller of beasts and giants and all those who dared to stand against her. The ring, lost among the Moonshae Isles, is imbued with the power of her might. Many have sought...   [click here for more]
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CCC-PDXAGE-02-01 The Dark Hunt

CCC-PDXAGE-02-01 The Dark Hunt


The village near Oreclasp Keep has been reporting brutal owlbear attacks that have left people missing or dismembered. Lord Oreclasp has placed a bounty for every owlbear beak brought to Oreclasp Keep. The villagers don’t suspect the deeper problems brewing in the hunting preserve. A D&D Adventurers League two-hour adventure for 5th-10th level characters. La aldea cercana está plagada...   [click here for more]
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The Lair of Glaucous

The Lair of Glaucous


The Lair of Glaucous  -because every first adventure should include a dragon-   Includes a Multiplayer version and a Dungeon Master + 1 Player version for characters of 1st - 5th level.     A village on the outskirts of the Glimmerwood hires a brave adventurer(s) to destroy the eggs of a green dragon who has taken root in the forest....   [click here for more]
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Classic Modules Today: G1-2-3 Against the Giants (5e)

Classic Modules Today: G1-2-3 Against the Giants (5e)


In 1981, TSR published the module named “Against the Giants” with the module code “G1-2-3”. It was written by Gary Gygax and illustrated by David C. Sutherland III, David A. Trampier, Jeff Dee, David S. La Force, Erol Otis, and Bill Willingham. It consisted of a 32 page booklet and two cover folders containing maps. The material was previously published in 1978 as three separate adventures;...   [click here for more]
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Dark Sorceries - A 5E Solo Adventure

Dark Sorceries - A 5E Solo Adventure


All conversation abruptly stops as the door to the inn crashes open. A cloaked figure staggers into the room, falling to his knees. The stranger looks human, though his cowl is pulled low, hiding his features from sight. His clothes are covered in frost and fresh snow. “P-please… h-help… m-me...,” a strangled voice pleads from under the hood. Pain and desperation are evident...   [click here for more]
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I3-5 Desert of Desolation (1e)

I3-5 Desert of Desolation (1e)


An epic adventure includes the revised Desert of Desolation series plus totally new adventures within Raurin, a desert wilderness set within the Forgotten Realms. A Campaign Adventure for Character Levels 5-10: Deep blue mists of the night swirl over the sands of Raurin, the incomparable Desert of Dust. As the cool night air drains the heat from the sand, you & your friends huddle around your...   [click here for more]
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Classic Modules Today: S4 The Lost Caverns of Tsojcanth (5e)

Classic Modules Today: S4 The Lost Caverns of Tsojcanth (5e)


In 1982, TSR published the module named “The Lost Caverns of Tsojcanth” with the module code “S4”. It was written by Gary Gygax, and illustrated by Jim Holloway, Erol Otus, Jeff Easley, and Stephen D. Sullivan. It consisted of two 32 page booklets. The first dealt with the wilderness trek to find the caverns, as well as the caverns themselves. The second detailed new monsters and magical items...   [click here for more]
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Dreams of the Red Wizards: Scourge of the Sword Coast (D&D Next)

Dreams of the Red Wizards: Scourge of the Sword Coast (D&D Next)


Dreams of the Red Wizards Ghosts of Dragonspear Castle chronicled the efforts of the Red Wizards to unlock the power of elemental nodes located in an abandoned temple dedicated to the Princes of Elemental Evil. A gate to the Nine Hells lay open for some time, spewing devils and smoke. The heroes who closed the gate could not know it then, but amid the chaos of battle, another threat emerged....   [click here for more]
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Ten Storm King's Thunder Encounters

Ten Storm King's Thunder Encounters


Ten random encounters designed to complement the events and setting of Storm King's Thunder campaigns. These encounters are designed to flesh out locations and settings during your adventure, and to help the DM with plot hooks and guidance. Comes with 10 encounters, 30 adventure hooks, and a new monster. Beasts, Combat, a Displacer Beast, Fey, Giants, Gnolls, Goblins, a travelling Tinker,...   [click here for more]
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The Wizard of Zo

The Wizard of Zo


The Wizard of Zo What Lies Behind the Mask of Ubtao? As the characters travel through the dinosaur-infested jungles of Chult, they come across a rundown encampment named Camp Resistance. They quickly discover that those who created the camp left after a strange being began demanding tribute. Now the Chultans who remain are convinced that the being is a manifestation of their lost...   [click here for more]
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CCC-PDXAGE-01-01 The White Well

CCC-PDXAGE-01-01 The White Well


The Gommurg Clan rarely deal with outsiders. These hill dwarves have isolated themselves for centuries to work on their craft and guard an ancient and sinister structure. Unfortunately, the world around them does not rest easy. An exile of the clan has inadvertently brought terrible woes to his ancestral home, and now he frantically seeks help to save his people. A D&D Adventurers League two-hour...   [click here for more]
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Into Kryptgarden Forest - A 5E Solo Adventure

Into Kryptgarden Forest - A 5E Solo Adventure


Verland is burning to the ground. Families huddle together, staggering through smoke-filled streets, shielding their faces as ash rains down around them. Others run screaming in fear, flailing wildly as cloaked riders on horseback gallop past, stabbing with swords and spears. The raiders carry vicious weapons, their faces hidden in the shadows beneath the cowls of their cloaks. You feel...   [click here for more]
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Classic Modules Today: A0 Danger at Darkshelf Quarry

Classic Modules Today: A0 Danger at Darkshelf Quarry


A0 Danger at Darkshelf Quarry was first published by Wizards of the Coast LLC in 2013 as part of a compilation of the classic “Against the Slave Lords” adventure modules. Alongside the classic A1-A4 series, the new A0 module was included as an introduction to the storyline. “Danger at Darkshelf Quarry,” written by Skip Williams in 2013, was developed to “create a campaign-friendly introductory...   [click here for more]
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Ghost of the Mere

Ghost of the Mere


Enter the heart of darkness in this adventure for the world's greatest role-playing game! This 8- to 12-hour adventure for 11th- to 13th-level characters takes heroes to the Mere of Dead Men to put an end to a growing menace. Along the way, they will discover an ancient evil vying at a most terrifying return. This product is written in the D&D Adventurers League style and...   [click here for more]
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Struggle in Three Horn Valley (Chult) - Dino-Wars vol 1

Struggle in Three Horn Valley (Chult) - Dino-Wars vol 1


Adventure Anthology - NOW AVAILABLE!!!: CLICK HERE TO GET YOUR COPY TODAY! Over 200 pages of usable content 4 of DMsGuild's best-selling authors: Phil Beckwith, JVC Parry, Roland Morgen and Chris Bissette! 85 various external map images in high definition quality (great for your online play or large print-outs) Printer-friendly versions...   [click here for more]
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D&D Solo Adventure: Menace of the Icy Spire (5e Solo Conversion)

D&D Solo Adventure: Menace of the Icy Spire (5e Solo Conversion)


5e Solo Gamebooks presents Menace of the Icy Spire - A 5e Solo Conversion. This is a conversion of the Fourth Edition adventure Menace of the Icy Spire, which appears in Issue 159 of Dungeon Magazine. This conversion updates the adventure to Fifth Edition, and also changes it from a party adventure to a solo adventure. The quest is set in the Forgotten Realms, with the...   [click here for more]
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Sorrow's Ruin

Sorrow's Ruin


Sorrow, the prophet of Ilmater needs your help! The rising power of the dark gods threatens the small town of Secomber and with it, the entirety of the Western Heartlands! Focused on story, setting, and lore, Sorrow's Ruin offers a challenging, immersive, and rewarding "campaign kick-off" for level 1 characters. Don't let YOUR players miss out on their destiny! Pick up Sorrow's...   [click here for more]
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CCC-STORM-01 The Barrows of Solina

CCC-STORM-01 The Barrows of Solina


Zhentarim traders. Shadowy figures roaming the fields near Hillsfar. How do these all relate? Everything traces back to the recently unearthed grave-barrows. Rescuing a caravan from undead attackers, the adventurers learn of an ancient danger. An Adventurer's League Four-Hour Adventure for 5th-10th Level Characters. Please see our other AL adventures: ...   [click here for more]
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CCC-SFBAY-01-01 Plots in Motion

CCC-SFBAY-01-01 Plots in Motion


In the midst of a ferocious storm, a band of mercenaries raids a lighthouse. Is this just a plot against trade with Mulmaster, or something more sinister? Journey down the River Lis and explore a forgotten keep in search of answers. An eight hour adventure for 5th-10th level characters. Included with the purchase is the Fantasy Grounds conversion, full scale printable battle maps, and custom item...   [click here for more]
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CCC-LINKS-02 The Secrets We Keep

CCC-LINKS-02 The Secrets We Keep


As winter releases its grip on the region surrounding the town of Phlan, secrets are revealed within Glumpen Swamp. Strange landscapes and sigils have been found beneath the mud, and the wildlife around the swamp has become greatly agitated. At times a spectral figure can be seen in the distance, only to disappear upon approach. Can you discover what is happening in the muck and gloom? A 4-hour...   [click here for more]
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Curse of the Sea Witch - Adventure

Curse of the Sea Witch - Adventure


AN AQUATIC ADVENTURE, WITH A PLANAR TWIST! The characters are welcomed into a planar castle as guests of a powerful water genie whose skin is broken and scarred by painful looking barnacles. The genie has been afflicted by a dreadful curse and is willing to bestow a small fortune upon anyone brave enough to aid him. To save the genie the characters will need to dive into the ocean...   [click here for more]
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Gem Mines of Chult

Gem Mines of Chult


There are five unlabeled mining locations on the map of Chult provided in Tomb of Annihilation. This guide aims to flesh out these mines with interesting encounters and NPCs that can be placed into any adventure run in Chult. Use them as suggested or pepper them in wherever you see fit. Includes the albino dwarf city of Geode Hollow and their magic-imbued gems, abandonded mines filled with...   [click here for more]
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DM’s Kit: Defenders of the Dessarin Valley

DM’s Kit: Defenders of the Dessarin Valley


DM’s Kit: DEFENDERS of the DESSARIN VALLEY This 50-page toolbox gives Dungeon Masters who are running Princes of the Apocalypse an array of resources that can help organize your presentation and add depth to the table experience. This DM’s Kit includes: Suggestions on displaying photographs of badlands to help players recognize the terrain of the Dessarin Valley....   [click here for more]
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It Walks the Jungle at Night

It Walks the Jungle at Night


Save 40% on this product through my 2017 Bundle! "A nice supplemental adventure...provides some well written lore" - The Kind GM A video review by DM Dango can be found here. Updated to version 1.1: An example map for the final encounter, notes for running the adventure at levels 11-16 (with alternate statblock), additional text for various player decisions, additional art and editing! It stalks the...   [click here for more]
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Doorway to Darkness - Adventure

Doorway to Darkness - Adventure


As you approach, the miners themselves appear from their hidey-holes around the ruined camp. They are haggard and hollow-eyed, barely able to lift the picks and shovels they've clearly been using as weapons. They are unwashed, muddy and stinking - they look little different to the undead that they have been fighting.   Shrouded in damp blankets and shivering, they stare at you...   [click here for more]
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Adventure Compendium Vol I

Adventure Compendium Vol I


Adventure Compendium Vol I JVC Parry This bundle of adventures contains all of my one-shot adventures from 2016! You'll receive 7 adventures at a 40% discount, many of which are best sellers! They contain hand drawn maps, incredible artwork, new monsters and magic items, plus hours of gaming inspiration! Facebook Twitter The Compendium:...   [click here for more]
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CCC-ALMOG-03 TALES03-01 Claws of Fury

CCC-ALMOG-03 TALES03-01 Claws of Fury


The frontier city of Hawksroost has seen a lot in the past few weeks, but the claims that the people have seen a skeleton dragon flying overhead at dusk are unsubstantiated. The hunt for the rumored creature is on, but is the creature what the people claim it is? Or is something else getting the people of Hawksroost all worked up? About Mount Ogden Gaming Company MOGC is a group of gamers...   [click here for more]
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Dungeon Tales #1

Dungeon Tales #1


A wonderful collection of adventures from some of the finest storytellers on the DMs Guild. Over 60% off the cost of the individual titles! Click on the images below for previews.        Edited by M.T. Black and Travis Legge   Adventure For Levels No. of Sessions Overview Individual Price 1st-3rd 1 The village of Farleigh's Well is the target of a...   [click here for more]
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Tomb of Annihilation: Beginnings...

Tomb of Annihilation: Beginnings...


“Where the tenth is suckled, the nine rest. Seek the Soulmonger.   In the absence of the Spearbearer, an exile seeks to wake the nightmare snake.   The fool ignores the greater threat below. The living will reign no longer.”    -- Kar'Chay the Bleak Tomb of Annihilation: Beginnings...  provides an alternate beginning to the Tomb of Annihilation...   [click here for more]
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Classic Modules Today: WG4 The Forgotten Temple of Tharizdun (5e)

Classic Modules Today: WG4 The Forgotten Temple of Tharizdun (5e)


In 1982, TSR published the module named “The Forgotten Temple of Tharizdun” with the module code “WG4”. It was written by Gary Gygax, and illustrated by Karen Nelson. It consisted of one 32 page booklet and two cover folders with wilderness and dungeon maps. In 2004, for the 30th anniversary of the Dungeons & Dragons game, Dungeon magazine ranked this module the 23rd greatest adventure...   [click here for more]
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CCCROZK01-02 Zhentarim's Lament

CCCROZK01-02 Zhentarim's Lament


A dark force is rising from the ruins of Zhentil Keep. The Zhentarim themselves are on the move to stop it from spreading, and you have been pulled into the struggle. Will you find the objects of power that your adversary searches for before it is too late? A 4-hour adventure for 11th-16th level characters. Zhentarim’s Lament premiered at Origins in June 2017 and Druids...   [click here for more]
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Classic Modules Today: N4 Treasure Hunt (5e)

Classic Modules Today: N4 Treasure Hunt (5e)


In 1986, TSR published the module named “Treasure Hunt” with the module code “N4”. It was written by Aaron Allston, and illustrated by Jeff Easley and Stephen Fabian. It consisted of a 36 page booklet, 12 page interior booklet, and folding cover with maps. This module was unique in that it included a section for running characters at level 0. This conversion guide allows DMs to run the original...   [click here for more]
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CCC-UK-1 Call of the Elvenflow

CCC-UK-1 Call of the Elvenflow


DREAD THE CALL OF THE ELVENFLOW! Folk tales warn of strange noises from the Cormanthor Forest when winter fogs are thickest and the black of night has no shadows to cast. When such noises are heard on a late summer’s afternoon, perhaps it’s time to turn once again to the old stories? Call of the Elvenflow is a four-hour adventure for 3-7 characters of level...   [click here for more]
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The Ruins of Myth Drannor (2e)

The Ruins of Myth Drannor (2e)


MYTH DRANNOR, city of glory. We shall not see its like again PERHAPS YOU'VE HEARD ITS SHINING STORY.. of a time when elves and dwarves, gnomes and halflings and men lived and loved together, striving to create beauty and right wrongs. Magic was brighter then, in the City of Song. Folk were richer then, in the City of Wonder. Once this proud city stood as the highest jewel in the glittering crown...   [click here for more]
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CCC-SALT-01-01 Rumors of Riches

CCC-SALT-01-01 Rumors of Riches


The Search and Locate Treasure Consortium funded an ill-fated mission into the wastes of Thar. They are unsure if faction infighting or monsters got the best of their expedition team as they followed a map to locate a supposed lost tomb. What dangers and treasures await the party as they go seeking rumors of riches? A Two-Hour Adventure for 1st-4th level characters ...   [click here for more]
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Giant Tales

Giant Tales


Giant Tales Two giant themed adventures to challenge your party.  These adventures can stand alone, or be easily integrated into your Storm King's Thunder campaign. In the Well of Victory, characters follow Berdusk Grey, relic hunter, into a sacred barbarian barrow mound and find an ancient memorial to giants that fell in the great war against dragons.  This...   [click here for more]
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A Mission to Thay : Nethwatch Keep

A Mission to Thay : Nethwatch Keep


The land of Thay is a forbidding place.  Thayan slavers scour Faerun for the unfortunate and dispossessed, returning them to Thay to auction to the highest bidder to keep in motion an economy that rides on their backs.  Factions of Red Wizards, all of them outwardly bearing fealty to the Lich lord, Szass Tam, scheme and plot, constantly seeking to undermine each other and grab as much power as they...   [click here for more]
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CCC-SFBay-02-01 Old Enemies Arise

CCC-SFBay-02-01 Old Enemies Arise


The alliance between Thay and Mulmaster is stronger than ever, and this does not sit well with some of the neighboring countries; in fact, it appears that one of them is attacking caravans leaving Mulmaster and heading towards Thay. You have been asked by the Cloaks to investigate the attacks, discover who is behind them, and stop them if you can. A Four-Hour Adventure for 5th-10th Level Characters...   [click here for more]
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DDAL00-08 Layers Upon Layers

DDAL00-08 Layers Upon Layers


At long last, the first of my Admin Only Adventures is up on the DM's Guild. I'm kicking it off with 2018's offering, DDAO-19 Layers Upon Layers! During the liberation of Szith Morcane, the factions found an unlikely friend in an agent of evil. Now, that alliance has been put to the test—and the factions are in search of souls brave (or foolish) enough to venture to the mysterious depths of the...   [click here for more]
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