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This adventure is created for three different difficulty levels, so it can be played with various levels ranging from party of 3rd level characters all the way to the party of 7th level characters.
There has been an old crime and adventurers are needed to investigate it. A witness will be located close to Womford where a problem rises. The one, an elder tiefling woman, who would know of the people... [click here for more] |
Dungeon Masters Guild |
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Ubicado en la montaña donde la vida empezó. Se encuentra el Templo de las Mil Puertas, cementerio de los emperadores . Al pie yacen enterrados los miles de cuerpos de los burócratas,en su falda reposan las cientos de almas de los premieres de jade, hombres que dieron forma y seguridad al imperio y en la cima se elevan las tumbas donde reposan los restos de los emperadores de jade, almas dotadas... [click here for more] |
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Cullford’s acclaimed ranger has gone missing. Villagers blame the hag that lives in Rooks Wood, but the two had had a steady truce for years. All that remains is the ranger’s raven familiar, and it’s prepared to guide those willing towards its master’s last wish.
A 3-hour adventure for 1st-4th level characters. ... [click here for more] |
Dungeon Masters Guild |
FREE
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This module contains a three part sidequest type adventure, that is originally designed to be played during chapter 1 with Storm King's Thunder campaign when adventurers need more experience before advancing to more sinister challenges later.
Most action happens outdoors, but there is also some action underground especially in the last part of the adventure. The module is designed to characters starting... [click here for more] |
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A 2-4 hour Ravnica adventure for 5th-10th level characters (optimized for 8th level).
A Gruul raiding party steals a powerful Izzet magical device, putting all of Precinct Four in danger. If the ignorant Gruul raiders accidentally trigger the device during their drunken Rauk-Chauv revelry, it will vaporize the entire precinct. Can a small group of heroes enter the rubblebelt of the... [click here for more] |
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NOW A GOLD SELLER! Thank you all so much for he downloads and I hope my hard work is giving you all some good laughs and gaming moments.
The Underling's Awakening is a small campaign (25 pages) meant for more than one sitting. It features a vivid story based campaign featuring 2 dungeons and a chase accross an open moorland. Please feel free to download the maps and dungeons seperately (required if... [click here for more] |
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Located on the mountain where life began, there is the Temple of A Thousand Doors, cemetery of the emperors. In the foothills of the mountains lie buried thousands of bodies of the old bureaucrats,in the slope rests the hundreds of souls of the premieres of jade, men that gave shape and security to the empire and in the summit lie the tombs where the remains of the jade emperors rest. Souls endowed... [click here for more] |
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An Adventure of differing length:
The town of Brine-Spell has, for a long time, had a trade deal with the fierce Frost Giants of the western mountains. But on this occasion, they have failed to arrive! It is up to a group of adventurers to travel into the Western Mountains and unravel the mystery. Along the way battling fierce monsters and ravaging beasts. The Giants have disappeared! The Gnolls... [click here for more] |
Dungeon Masters Guild |
$0.50
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Antares
13 4000x4000 Maps prime for battle locations, including towns dungeons and unusual terrain. Each map has a 50x50 grid and works very well with virtual tabletop games such as tabletop simulator and roll20.
Licence agreement included within. ... [click here for more] |
Dungeon Masters Guild |
$0.50
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Antares
13 4000x4000 Maps prime for battle locations, including towns, Dungeons and unusual terrain.
Each map has a 50x50 grid and works very well with virtual tabletop games such as tabletop simulator and Roll20
Licence agreement included within. ... [click here for more] |
Dungeon Masters Guild |
$0.50
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A Continent pack containing an overworld map and 12 location maps within the continent all in a 40x40 grid at 4000x4000 resolution. ... [click here for more] |
Dungeon Masters Guild |
$0.50
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A town calls for aid. Will you answer?
A bandit lord going be the name Revan Bloodhart is raiding villages and the township of Mallerhiem is in search of information reguarding a mystical artifact known as the Diamond Dragon. Journey into the depths of Sanars treasury to retrieve the artifact before Bloodhart finds it and destroys all in his way.
This adventure has enough content to keep players... [click here for more] |
Dungeon Masters Guild |
$0.50
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Five maps that feature some kind of elevation. Good for DMs that need maps with some tactical options. Usefull for Roll20 or print them out for a home game. All maps are with or without grid!
... [click here for more] |
Dungeon Masters Guild |
$0.50
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"Ambush at Boxcar Rocks" is a two hour adventure for character level 1-3 (3-6 players) but is easily adapted to challenge higher level PCs by adjusting the spawn rate and the spawn limit. It features one hand-drawn, color map. It can be run as a brutal oneshot gauntlet or a quick side quest to pad the players purses.
Deep within the labyrinth of massive, glacier deposited rocks there is a natural... [click here for more] |
Dungeon Masters Guild |
$0.50
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WINTER IS HERE!
Winter has come to the Forgotten Realms! In Deadwinter Disappearance, our heroes are tasked to aid a village where the children have been vanishing in the middle of the night. What horrors await the adventurers in the haunted woods of the winter-witch? Can the characters track down her candy cottage before it’s too late?
A colorful winter story, loosely based on... [click here for more] |
Dungeon Masters Guild |
$0.99 $0.50
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Disclaimer: Dungeon Module TH2 is one of the three side routes of Dungeon Module TH1. You do not need to play Dungeon Module TH1 to play this but it would make more sense overall. This module ends with the players going back to a location from Dungeon Module TH1.
A strange jungle lies deep within the earth. This jungle is the property of one named Duke Zaroff. Zaroff loves hunting all kinds of... [click here for more] |
Dungeon Masters Guild |
$0.50
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Enemies of the Feywild MTP024
Twiggy a goblin has gathered forces to attack creatures left and right. He is now residing in the Feywild and causing problems for the people of Barovia by comming through portals from the feywild. The party is getting a request from the current elected offical of Barovia. Will the party Suceed? ... [click here for more] |
Dungeon Masters Guild |
$0.50
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'Fierce' was written for the annual release of Fierce, a tasty Berliner Weisse, at Off Color Brewery in Chicago, Illinois. It's a one-shot intended for both beginner players and DM's, with the space for personal flair to be added or to be run as-is. ... [click here for more] |
Dungeon Masters Guild |
$0.50
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This is a PDF of Five Fierce Firenewts. If you are looking for the Fantasy Grounds VTT module – click here.
Volo’s Guide and Tomb of Annihilation gives you two firenewts, a warrior and a Warlock of Imix. That’s nice, but their clans need a bit more diversity to challenge characters in new ways.
What’s inside “Five Fantastic Firenewts”?
Five new firenewt stat blocks, not... [click here for more] |
Dungeon Masters Guild |
$0.50
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CS009 If the Crown fits.
Now that the party has learned of a way to make a item similar to the Fake Crown of Neverwinter If they can build it they might be able to weaken Strahd thats if they can somehow convince him to wear it. but before they can use this might weapon they must gather materials.
If they are lucky they might just find some help.
An adventure for level 8-10 adventurers. ... [click here for more] |
Dungeon Masters Guild |
$0.50
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Madness is the plan 025
A female version of the god Nim-Aer has been introduced into the lands. While this itself isn't bad it's the fact that the party is now involved with it is. Adventure for level 12-15 adventures ... [click here for more] |
Dungeon Masters Guild |
$0.50
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This resource is similar to the appendices found in the 5e Monster Manual. These stat blocks represent many different creatures that can inhabit low level campaigns. Stat blocks are available for:
Shadow Cat, Giant Mantis, Stingray, Arcana Moth, Porcupine, and many more!
18 different creature stat blocks are included in this 6 page bundle. Aside from statistics, each block also includes a short... [click here for more] |
Dungeon Masters Guild |
$0.50
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Welcome back to Bradenwood! This introductory adventure takes the adventures from the city to the forest as they attempt to win the annual owlbear hunt. The prize? Lots of gold and the deed to a house in the city. This is perfect for setting up a campaign of developing the city into a place the characters feel truly invested in.
Best used as a companion with Welcome to Bradenwood ... [click here for more] |
Dungeon Masters Guild |
$0.50
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The people of the mounds contains the stat blocks and lore for three monsters based on ancient Irish legends. The Abhartach; a dwarf sized magician that seems impossible to kill, the Dearg-dul; an Irish vampiric creature who feasts on the blood of the living, and finally The Banshee Dalcassia; a powerful banshee that haunts the burial barrows known... [click here for more] |
Dungeon Masters Guild |
$0.50
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"The Wisdom of Sylvasum" is an exploratory outdoor adventure set around the magical remains of an ancient tree of great power. Hidden repositories of knowledge hold mystical power, and two sources of great evil lurk in the poisonous depths.
Two factions work toward their own goals, and the PCs can help either faction, or both.
This first level adventure should take around 4 hours, and... [click here for more] |
Dungeon Masters Guild |
$0.50
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This monster hunting adventure is inspired by the Hand of Fate games from Defiant Development, using a deck of playing cards to determine random encounters and magical items. It is roughly suitable for adventurers of 2nd to 5th level, given its custom rules.
It takes place in and around a forgotten village in a monster-infested forest, that can be slotted into your Forgotten Realms or Curse of Strahd... [click here for more] |
Dungeon Masters Guild |
$0.50
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Trolling for Keeps
is a Dungeons and Dragons style module
suitable for 5E and can easily be converted to earlier versions.
The module includes a description of a variant of the Troll species.
It also includes 1" scale maps for the 5 levels of the Keep.
It can be converted for use with other gaming... [click here for more] |
Dungeon Masters Guild |
$2.00 $0.50
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Tusker Valley
This is one in a series of modules that emphasizes wilderness exploration. This module is centered around a certain landmark: Hag's Rock, which is home to a green hag named Agazaris. Her servants are a new type of fey cursed by their mistress with invisibility. Agazaris is a reasonable hag, willing to exchange potions for things such as pixie wings, elf ears, and ogre teeth. However,... [click here for more] |
Dungeon Masters Guild |
$0.50
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A mystery that starts in the small town of Sandsummit and the surrounding countryside. And when some children are kidnapped in the middle of the night, leads the adventurers into the Shadowfell. There they meet up with the orchestrator of the kidnappings, and a virtual meeting with his benefactor. ... [click here for more] |
Dungeon Masters Guild |
$0.50
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Dear fellow DM/Player The Sanguine Tide is a homebrew campaign focused on events happening around the same time as events outlined in the Sword Coast Adventures Guide. These adventures focus upon the story setup in the previous 4 adventures. The setting takes place in and around Neverwinter city and it can be used in conjunction with or after playing through the D&D Starter Set. This is my... [click here for more] |
Dungeon Masters Guild |
$0.75
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For levels 10 to 18. The DM can scale it either way to make it challenging. This is the Fourth and final module that includes: The Demon Slayer, Song of Eyrindor, and The Hammer of Shuldek. It is a very challenging module, but also has some cool puzzles. It was a great series!!! Now comes the final confrontation with Damaceus. This module is best suited for a tier 4 character level 17+. ... [click here for more] |
Dungeon Masters Guild |
$0.89
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This is an one on one adventure. It is designed for one player and a DM. It could be scaled for multiple players. You are hired by the a dragonborn clan chief to find a legendary weapon. This adventure is best suited for a tier 2 character level 5-8. ... [click here for more] |
Dungeon Masters Guild |
$0.89
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For levels 3-5. This is the first of four modules in a series. In this module we learn of an impending demon war, and go in search of a magical sword. Full of battles, riddles and puzzles. ... [click here for more] |
Dungeon Masters Guild |
$0.89
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For Characters level 5 through 8. This is the second installement that continues the story from Quest for the Demon Slayer. Eyrindor was a famed bard, and you are in search of his legendary instrument to help in the war with the demons. ... [click here for more] |
Dungeon Masters Guild |
$0.89
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An ancient evil has been awakened. You must find and face the Queen of Spiders before the people of Hilltop Springs are exterminated. This is a challenging adventure for characters between 10-12 levels. ... [click here for more] |
Dungeon Masters Guild |
$0.89
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This is a one on one adventure. It is designed to be played by one player and a DM. It can be scaled to be played by more than one player. Horrible were-creatures come nightly to the ruin of a village. You are called on to find the source and stop the predations before it is too late. It is for character levels 5-8. Playing an 8th level character is optimal. ... [click here for more] |
Dungeon Masters Guild |
$0.89
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For 8th through 10th level characters. This is the sequel of Guilty until proven innocent. Originally, when I wrote the module for my group I anticipated Yerk biting the big one. Never assume as a DM, I know. Well in my adventure Yerk lived. So I wrote this sequel. But I was thinking even if he died, ever hear of resurrection? ... [click here for more] |
Dungeon Masters Guild |
$0.89
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This product contains 20 random encounters that could be in any early campaign setting levels 1 – 5, the first page contains the rules for random encounters and a D20 table that will allow you to easily pick an encounter as quickly as rolling a 1 on a D20.
This amazing product has been reviewed by what I consider to be the most important people I know
“Wow! These 20 random encounters will really... [click here for more] |
Dungeon Masters Guild |
$0.90
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Un tesoro si nasconde sulla vetta di una impervia montagna. Scalando pareti di roccia e sfidando il gelo, un gruppo di avventurieri cercherà di raggiungere il picco per trafugare l'oggetto nascosto da una antica civiltà.
"Scalata alla vetta" è una breve avventura per personaggi di livello 10.
Contiene:
- indicazioni su come gestire arrampicate... [click here for more] |
Dungeon Masters Guild |
$0.95
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Quando la vecchia marchesa du Valluy viene trovata morta nel suo letto scoppia una violenta e crudele lotta per la successione tra i parenti ancora in vita.
Noblesse Oblige è una one shot per tre personaggi di livello 1, della durata approssimativa di 4 ore.
Il pdf contiene l'avventura completa (divisa in quattro capitoli), tre personaggi pregenerati e due png creati appositamente per questa... [click here for more] |
Dungeon Masters Guild |
$0.96
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Twenty Chillingly Creepy Encounters
Welcome traveller to the darkest and cruelest corners of the realms. Where your worst nightmares hide just beyond your sight. Where all is not at it seems and evil lurks in shady corners. Where you are lucky to get out alive and with your sanity intact. Welcome to Twenty Chillingly Creepy Encounters.
In this module you, the Dungeon Master, will... [click here for more] |
Dungeon Masters Guild |
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Introduction: A group of goblins, led by a druid named Otag, have infiltrated an old, and once thought lost, temple of Maglubiyet. Their group has been terrorizing the area to supply their endeavor. (This is part 2 of our other adventure, The Dwarven Stragglers, but can be used as a stand alone adventure.) ... [click here for more] |
Dungeon Masters Guild |
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Oakenfield once defended itself against evil and won the day. Yet evil conquered is not always evil destroyed; and after many years of peace, the village is again under siege, even though no one may yet know of it. An old threat long though eliminated raises its head in a new form, and heroes must rise up to challenge it once more!
Introuces a new monster: Ashpit Scavenger ... [click here for more] |
Dungeon Masters Guild |
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Tales of the Black Pharaoh abound in several lands, stories of the ruler of an ancient empire unrivaled in his power and depravity. Nefer Ankh Ahmen was once the terror of the world, sometimes even worshipped as a god on earth. A score of heroes gathered from many nations ended his reign and freed his people, but their civilization never recovered from his depredations and soon after fell into ruin.... [click here for more] |
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As the group travels between two towns, they run into a dwarven caravan stopped in the road. The caravan leader, a dwarf by the name of Hadix Coldhammer, approaches the party and tells them of his plight. His brother, and family, have lagged behind, and he worries for their safety.
... [click here for more] |
Dungeon Masters Guild |
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Introduction: The Blade of Oblivion was supposedly the most powerful artifact ever created in the long ago days when such things were still possible. Its power was supposedly such that it destroyed anything the blade touched, the ultimate weapon. The myths of that age tell how its wielder defeated all who stood against him. Fortunately, it was lost millenia ago, never seen in the world of man again.... [click here for more] |
Dungeon Masters Guild |
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The western road out of Northport has long been an important trade route for those businesses not large enough to afford the buy in costs of a ship's cargo hold. Unfortunately for these smaller traders, they usually cannot afford adequate security either, and a group of goblin raiders has figured this out. Now most every underdefended trade caravan on the coastal road is being attacked! Can the group... [click here for more] |
Dungeon Masters Guild |
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The small town of Oxenfjord, has been having trouble with a local pack of wolves. Normally the wolves just kill a few livestock, and the farmers go and hunt down a wolf or two, and go back to life as usual. However, recently the wolves have been far greater in number and have become far more aggressive in their nature. Where before, it was just the occasional lamb or young calf, now packs of wolves... [click here for more] |
Dungeon Masters Guild |
$0.99
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Introduction: This is an in-depth and highly detailed look at the Villainous Villain the Black Pharaoh as featured in our 99 Cent Adventure, Cult of the Black Pharaoh. This gives a detailed look at the Black Pharaoh at his full power. ... [click here for more] |
Dungeon Masters Guild |
$0.99
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A Chult Adventure to hunt the "Unicorn Bunny."
Not all of the adventurers flocking to Chult are great adventurers. Some of them are just trying to make a living, the same as their families have for generations. When one of them is captured while hunting the almiraj, or the "Unicorn Bunny" as they are called by the youth of Waterdeep, it is up to the characters to mount a rescue mission in the jungle.... [click here for more] |
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