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Upsetting the Balance - A Tome of Foes Adventure

Upsetting the Balance - A Tome of Foes Adventure


A Finger on the Scale… When the adventurers are tasked with destroying a symbol of Demogorgon, they end up falling foul of the great mage Mordenkainen himself – or at least a simulacrum of him. Will they agree to help maintain the great Balance of the Blood War, even if means sacrificing innocent lives in the process? This short adventure can either be run as a one-shot or neatly...   [click here for more]
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Amarune's Adventures: Terror in the Ice

Amarune's Adventures: Terror in the Ice


Amarune's Adventures is a series of short 3-6 hour adventures that explore the various Locations detailed in the best selling Amarune's Almanac series. Terror in the Ice An unfortunate voyage adventure for 4-6 characters of 5th-10th level. The adventure also includes suggestions for incorporating it into the official artic-set adventures such as Storm King’s Thunder and Rime of the...   [click here for more]
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By Right of Revenge

By Right of Revenge


A Dragonlance Adventure for 5th-7th level Retrieving Dragon Army defectors gets complicated when they turn out to be draconian troops! Hunted by an inquisitor and victims of the troop’s prior campaign, the characters must weigh duty and remorse against the right of revenge. This adventure takes place in the Northern Wastes and is designed to fit into a Shadow of the Dragon Queen campaign....   [click here for more]
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Mirrored Thrones

Mirrored Thrones


A group of disparate heroes have been brought together to decide the fate of the city of Neverwinter. This is a tale of battle and intrigue. The heroes must learn who they can trust as they stir events that will bring the city to a turning point. Who is the new Lord Protector of Neverwinter? Are the tales of deception, corruption, and assassination true? As for the rebels that toil against the Lord...   [click here for more]
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The Question of the Sphinx

The Question of the Sphinx


Match wits and mettle with a sphinx in this new adventure for the world’s greatest roleplaying game A wild forest edging closer to chaos, a small village threatened by something strange, and a quest to discover the truth from a legend known for her riddles. The artifacts in the mountaintop reliquary could make all the difference in the climactic battle for the fate of the village. You might...   [click here for more]
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The Shrine of the Eternalith

The Shrine of the Eternalith


The Shrine of the Eternalith The High Priest of the Temple of Solaris has unwittingly awakened an ancient power. The eldritch evil has compromised the divine protection on the local burial grounds, and the heroes find themselves in a life-and-death struggle against an undead force that threatens the town of Highpass. As they investigate the Temple and the necrotic-tainted catacombs...   [click here for more]
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The Prismatic Veil

The Prismatic Veil


  A portal to the Feywild has been opened and now the Plane is reaching out to the Material Plane to consume it. Making it a part of its realm and changing everyting in it. The veil it produces keeps the two planes apart, for now. Everything it touches is changed for the better or the worse.  Who can stop it? Who can close the portal and bring everything back to normal? Or will the Feywild...   [click here for more]
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Wisdom Under Fire: An Australian Charity Adventure

Wisdom Under Fire: An Australian Charity Adventure


Fire is a powerful, frightening and all consuming creature. The Australian bush’s evolution is in part from a patchwork quilt of burning, either by accident or intentionally through “Firestick Farming” by The First People of this land. Species have adapted to evade, endure, or even benefit from small and low intensity fires. In recent years, 2019 -2020 especially, the dry time has been...   [click here for more]
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Fountains, Pools, & Wells

Fountains, Pools, & Wells


Wicked Encounters Fountains, Pools & Wells This supplement is a collection of unique and interesting water sources that you can add to your game as an encounter, side quest, one-shot, or longer adventure. Imagine the parched characters drinking the cool well water, only to be turned into a gelatinous cube, grow strange appendages, be granted a blessing or a curse, or simply fall asleep....   [click here for more]
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Brennende Wälder (5e deutsch)

Brennende Wälder (5e deutsch)


Dieses Abenteuer ist ideal für Einsteiger. Auch für neue DMs eignet sich das Abenteuer aufgrund seiner einfachen Struktur sehr gut. Brennende Wälder kann an einem Abend gespielt werden und eignet sich perfekt für 4-5 Spieler der Stufen 1, 2 oder 3. „In einer kleinen Stadt erhalten die Abenteurer den Auftrag, herauszufinden, wer im nahen Alten Wald immer wieder Feuer legt. Es geht um das Überleben...   [click here for more]
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Standing Forlorn

Standing Forlorn


presenting The sands of time flow strangely in Forlorn, a land of dark druids, fractured histories and tortured souls. From the depths of Castle Tristenoira, a sinister shadow chokes the life from the earth, and none can stand against it.  In a journey of grimalkin, ghosts and goblyns, brave adventurers must parley with the dead, unravel ancient curses...   [click here for more]
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March of the Colossus

March of the Colossus


The Dragon Above presents… March of the Colossus An ancient power stirs beneath the jungles of Xen’drik. Will our heroes rise to the challenge? Or will they be crushed beneath the weight of a 400 ft. construct? March of the Colossus is a one-shot expedition designed to showcase the daring stunts and extraordinary magical talents expected from 14th-level player...   [click here for more]
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A Feast for the Forest

A Feast for the Forest


The sweet village of Newtwater, green and joyous as ever, where the children frolic and the working folk come home to a hearty supper by the fireplace and the humble embrace of those dear to them. All is well with the world, until... Timber creaks, nails pop loose from the walls and the room implodes in a storm of branches, splinters and tendril-like tree roots! A Feast for the Forest is...   [click here for more]
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The Fox & The Fey

The Fox & The Fey


After a long day of travel, you stop for a rest on the side of the road near a grove. Just as you set your pack down and take a seat on a rock, an unusually large fox darts out of the bushes, grabs your bag in its jaws, and sprints off into the trees. It's so fast you've no chance to react. Having only just sat down you've had little rest, but now you must give chase or lose your gear. A...   [click here for more]
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Red Steel Campaign

Red Steel Campaign


An extraordinary metal lighter than common steel and more precious than gold. The object of quests and the cause of war. Only one place holds this treasure: the Savage Coast. This grand frontier is also home to the Red Curse, and ancient bane that hideously deforms some victims, while mysteriously granting powers to others. Here, player characters can acquire wondrous abilities, even as they seek to...   [click here for more]
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Hill Encounters Volume 1 - Verdigris Table

Hill Encounters Volume 1 - Verdigris Table


Head for the hills and put toys in your sandbox with this set of integrated random encounters! Filled with boons, pitfalls, and characters, rolling on this table can add interest to a journey or send the party off on a whole new direction. Check out our other titles: Forest Encounters Vol I Grassland Encounters Volume 1 ...   [click here for more]
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The Tome of Settlements

The Tome of Settlements


Dndspeak Proudly Presents T1: The Tome of Settlements The ultimate guide to generating your own villages, hamlets, cities, and more! Within this book are dozens of tables and information to help you randomly generate your own settlements. With this book, you can generate things like: Name of the Settlement Type of Settlement Encounters in your Settlement Shops and Stores in your Settlement The...   [click here for more]
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Torment of the Blood Witch

Torment of the Blood Witch


Realm Diver presents: An old evil returns to the Realms  The town of Proskur has been cut off from the rest of the kingdom of Cormyr  just as its people begins to suffer from a fainting sickness. Now the crops are failing. Are these events unrelated? Just a run of bad luck? Or something more sinister... ...something evil?    While aiding the good peoples of Cormyr in their plight...   [click here for more]
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Bugbear Awakening

Bugbear Awakening


A D&D 5e adventure for 1 - 4 characters starting out at 1st level that will take them to 6th level. Written especially for small parties and set in the Forgotten Realms. An encounter with an unusual tribe of bugbears sets a journey through the Western Heartlands in motion. Adventure will be found in mountains, forests, cities and on the ocean. An epic battle will be fought. Will...   [click here for more]
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Heart of Stone - A Tome of Foes Adventure

Heart of Stone - A Tome of Foes Adventure


A Tower of Secrets... Something strange lurks within the stony confines of an abandoned wizard’s tower. The sole surviving member of a forlorn adventuring party is desperate to find out what happened to his friends and is willing to provide a generous reward to anybody willing to launch a second expedition. Will the heroes uncover the secrets of the tower, or will they also...   [click here for more]
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The Mechanical Mirage

The Mechanical Mirage


A rarely-used Forgotten Realms region, a clever dungeon design, and AAA artwork and presentation make A Mechanical Mirage an impressive adventure. — Roguewatson “Overall, The Mechanical Mirage is a very well-written and fun adventure with a nice story behind it. The fights are good, the characters feel alive and with their own personality, and there...   [click here for more]
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Tales of the Old World

Tales of the Old World


A Collection of Adventures Inspired by European Folklore for 5th Edition Dungeons & Dragons Walk inside fairytales, legends, and myths inspired by traditional stories and folklore and adapted for D&D by the creators of Monsters of the Old World, Artifacts of the Old World, and Heroes & Villains of the Old World. This book was created by a multi-national...   [click here for more]
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The Witch of Dead Men's Mere - A Single-Session Adventure

The Witch of Dead Men's Mere - A Single-Session Adventure


Do your players have the mettle to defeat the evil Witch of Dead Men's Mere and rescue the children of Leilon? Race through the Mere of Dead Men to rescue the children of Lelion that were mysteriously kidnapped four nights ago. The Lances of Leilon that were sent to find the children have not returned and the town is desperate for a brave party of adventurers to seek them out. Time...   [click here for more]
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Hand of the Wychlaran

Hand of the Wychlaran


Featured product of the Jilted Quill - a fair Dungeon Master's Guild review subsection of ENWorld. The goblins of the Nanraak tribe are disappearing. Can you learn the reason behind their mysterious departure? Hand of the Wychlaran is a 6-hour Forgotten Realms™ adventure for characters of 3rd level. The adventure takes place in the High Country of Rashemen located in northeastern...   [click here for more]
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Last Stand at Mishka’s Warren (DDV08)

Last Stand at Mishka’s Warren (DDV08)


An adventure for four to seven 5th-level characters After a green hag arranges the kidnapping of a pregnant woman from Secomber, the town’s alchemist assembles a fabled charm to help the characters find her. First, the characters must hunt down the items required to build the charm, then they must trudge across the High Moor to Mishka's Warren, lair of the savage Urshani hobgoblin tribe...   [click here for more]
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Are We There Yet? Encounter Collection (5e)

Are We There Yet? Encounter Collection (5e)


Are We There Yet? Sometimes trudging through the wilds of Faerun can be dull and uneventful. Well not any more!! Are We There Yet is a collection of 15 different encounter ideas created to help make them long trips between quests more exciting and challenging. From saving rare beasts to fighting enormous mimics these encounters cover combat, problem solving, roleplaying and puzzles...   [click here for more]
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Classic Modules Today: UK6 All That Glitters...(5e)

Classic Modules Today: UK6 All That Glitters...(5e)


In 1984, TSR published the module named “All That Glitters...” with the module code “UK6”. It was written by Jim Bambra, and illustrated by Brian Williams and Tim Sell. It consisted of a 32 page booklet and folding cover with maps. This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for encounters. It is intended for 5-6 characters...   [click here for more]
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Bent Goblin's Companion to "Dragonlance: Scales of War"

Bent Goblin's Companion to "Dragonlance: Scales of War"


"There is a lot here to look at!" (Teos Abadía on the Mastering Dungeons Podcast, episode of January 26th, 2023 about "Bent Goblin's Companion to 'Dragonlance: Scales of War'") If you are planning to run the new Dragonlance: Shadow of the Dragonqueen campaign published for D&D, get started with a bang! This publication provides guidance...   [click here for more]
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Drop-In Dungeons

Drop-In Dungeons


Drop-In Dungeons is a collection of five 1-2 hour scenarios for 1st-4th level characters that can be dropped-in to a larger campaign as a quick way to add depth and variety to your game. Or they can be run as a collection of fun one-shots.   Each Drop-In Dungeon includes: A story hook designed to help set the mood and get the adventure going. Maps - A dungeon master map...   [click here for more]
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My First Adventure

My First Adventure


Are you a new DM? Or do you have a bunch of players that have never played D&D before? If so, then this adventure is for you. This low-level adventure will use EVERY SAVING THROW, ABILITY SCORE CHECK, SKILL CHECK and goes over every condition, environments and different actions a player can make in combat. It is THE PERFECT TEACHING TOOL.  Please check it out and use it up guys...   [click here for more]
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The Kelpie's Shadow: A Player Primer Adventure

The Kelpie's Shadow: A Player Primer Adventure


Welcome to the Moonshae Isles. On this mysterious and magical series of islands, myth becomes real. One such myth is taking its toll on Barret's Quay: ancient artifacts of protection have been stolen, and haunting creatures of myth have begun to menace the villagers. Adventurers are needed to recover these artifacts and uncover the mystery behind their theft. The Kelpie's Shadow is a mystery...   [click here for more]
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The Curse of Lost Memories

The Curse of Lost Memories


A fey being, cursed for a crime he doesn’t remember, seeks to uncover his own past. A secret, hidden behind a bronze door in a cursed city, may be the key to finding it.  This adventure is optimized for 4 10th-level characters and is designed to be played in 1 or 2 sessions. It contains notes on stretching the content to a longer adventure and offers an opportunity to continue...   [click here for more]
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Blacktide Cove

Blacktide Cove


BLACKTIDE COVE THE CULT OF THE FISH-MEN From the Ship's Log of the Sprite: "...I can hear them fish-men. All the time with their chanting and hissing and whatnot. There's some kind of religion going on here, down below. We can't understand what they say, but it's something God-like, sure as spray on the foc'sle." A century ago, during the Spellplague, pirates hid a treasure...   [click here for more]
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Return of the Amberguls (DDV03)

Return of the Amberguls (DDV03)


An adventure for four to seven 3rd-level characters The recluse wild elves in the Laughing Hollow have seized a cultist smuggling humanoid remains up the River Shining. The Wild Elf King, Melandrach, originally introduced in N5 Under Illefarn (1e), believes that whatever this new cult is up to threatens the entirety of the vale. The king wishes to turn the cultist over for questioning....   [click here for more]
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Eberron - Defense of First Tower

Eberron - Defense of First Tower


Eberron - Defense of First Tower An Adventure by Elven Tower In this level 4 adventure for the Eberron Campaign Setting. A group of adventurers travels to the well known but seldom explored thorp of First Tower, 27 miles north of Sharn, the City of Towers. The adventurers must solve a terrible event that happens on the House Orien lightning rail. But then will have some time to relax and...   [click here for more]
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Tower of the Mad Twins

Tower of the Mad Twins


A Halfling girl battling a rare disease that no magic can cure. A fruit, which has the power to heal and the power to corrupt, now guarded by mad siblings. A journey through a hostile forest, a trapped tower, and a dungeon to retrieve the fruit to heal the young girl. Will your heroes be triumphant, or will they perish while attempting to retrieve the mysterious fruit? A four to six-hour adventure...   [click here for more]
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Gnomes in the Night

Gnomes in the Night


A Dungeons & Dragons fifth edition one-shot adventure for folks who love Halloween but do not love horror. Inspired by bedtime stories equal parts fun and frightening.  Gnomes in the Night is a full-color 18-page digital PDF filled with custom storybook artwork. The 3-hour adventure is designed for 3-5 players with 2nd-level characters and is easily scalable for higher levels. It is setting...   [click here for more]
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Amarune's Adventures: The Shardcaster of Yuirwood

Amarune's Adventures: The Shardcaster of Yuirwood


Amarune's Adventures is a series of short 3-6 hour adventures that explore the various Locations detailed in the best selling Amarune's Almanac series. The Shardcaster of Yuirwood For 4-5 adventurers around 8th-10th level Aglarond, on the southeastern edge of the Sea of Fallen Stars, is a nation of human merchants and ancient elves. The sprawling Yuirwood also houses the greatest population...   [click here for more]
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The Egg Hunt

The Egg Hunt


The Egg Hunt is an Easter-themed adventure with plenty of surprises in store! The quest was written for use with D&D 5th edition and made to fit into any campaign setting of the DM’s choosing.  The encounters are set up for both a low level (1-4) and medium level (5-8) party of adventurers.  This quest includes the following elements: Approximately 4 hours of gaming DM instructions and...   [click here for more]
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Giermek Rycerza Smierci

Giermek Rycerza Smierci


Ponad 2500 sprzedanych kopii wersji angielskiej! 5e Solo Gamebooks prezentuje Giermka Rycerza Śmierci, osadzoną w Zapomnianych Krainach jednoosobową przygodę do piątej edycji Dungeons and Dragons. Zabawę zaprojektowano dla jednej osoby i nie wymaga mistrza podziemi. To idealny sposób, by pobawić się w D&D pomiędzy zwykłymi sesjami, a dla wiecznych MP szansa na pogranie....   [click here for more]
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Tomb of Annihilation: Extra Encounters

Tomb of Annihilation: Extra Encounters


When in search of adventure, Chult is a land that never disappoints. In the search of adventure however, many find only death. Fight against rampant diseases, share songs with elvish bards, and fight alongside devilish warriors in Tomb of Annihilation: Extra Encounters! This booklet contains 5 brand new encounters in Chult, as well as a new magic item and a malevolent new disease. Great...   [click here for more]
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Into the Witchwood

Into the Witchwood


Many of the local lords had gathered for a peace moot. A perfect opportunity for the demon-possessed Aeldrith Forkbeard to murder them all in cold blood. The PCs, attending the moot, must now flee for their lives. Harried by a Northlander warband, the party is forced to flee into the dreaded Witchwood. To reach the safety of the Kingdom of Marshes they must traverse the depths of the forest, avoiding...   [click here for more]
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NIGHT OF DECEPTION

NIGHT OF DECEPTION


NIGHT OF DECEPTION.  This mini-adventure is cleverly designed to provide an immersive experience for all. Night of Deception is a gripping and rewarding 3 hour adventure. It provides: - an impressive expantion on the Forgotten Realms’ Sword Coast region, where the adventure is centred around the reclaimed town of Leilon - a pivotal mini-adventure for characters...   [click here for more]
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Classic Modules Today: UK7 Dark Clouds Gather (5e)

Classic Modules Today: UK7 Dark Clouds Gather (5e)


In 1985, TSR published the module named "Dark Clouds Gather" with the module code "UK7". It was written by Jim Bambra and Phil Gallagher, and illustrated by Brian Williams. It consisted of a 28 page booklet with 4 page pullout section and folding cover with maps. This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for encounters. It is...   [click here for more]
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Secret Beneath Sword Hills (DDV04)

Secret Beneath Sword Hills (DDV04)


An adventure for four to seven 3rd-level characters All of the silver in Daggerford has gone missing. The characters are directed to the Silver Flood Inn—whose owners might just know where to find the precious element. The adventure leads them first to the legendary Sword Hills and then deep into a lost mine. In additon to a classic crawl through the Underdark, this module contains an optional...   [click here for more]
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Shadow of Evil (DDV10)

Shadow of Evil (DDV10)


An adventure for four to seven 6th-level characters The black dragon, Sjachmalsvir, has terrorized Delimbiyr Vale for far too long. In this epic conclusion to the Decimation of Delimbiyr Vale campaign, the characters trek into Lizard Marsh for a final showdown with the infamous dragon Sjachmalsvir, also known as "Shadow of Evil, Thoss Fyurnen, the Chosen...   [click here for more]
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Serpent Isle: The Expansion

Serpent Isle: The Expansion


Serpent Isle: The Expansion An Expansion for the Best-Selling Serpent Isle Campaign! In a land that few have heard of, and fewer still have visited, lies untold adventure, treasure, and fame. This expansion to the best-selling Serpent Isle campaign includes new random encounters, cultures, locations, magic items, monsters, and dungeons! The expansion gives characters the...   [click here for more]
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WBW-DC-NJ-COU-01 Dear Aery

WBW-DC-NJ-COU-01 Dear Aery


A voice in your dreams sends you on a journey to discover what resides in the heart of one who was left behind. What role will you play in this? A Four -Hour Adventure for Tier 1 Characters. Optimized for APL 3. Content warning: Trauma, Guilt, Loss of Loved one This adventure was written using the Dungeoncraft programme using the "Create a Domain of Delight" option and is part...   [click here for more]
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The Trials At Gunbarg Prison

The Trials At Gunbarg Prison


"Those who enter may never come out..." The group has been hired to rescue an innocent person from Gunbarg Prison on Gundarlun Island. It doesn’t take long before they realize a dark magic lurks beneath the surface. Upon further investigation, they find themselves in more danger than what they bargained for.   This is a session for 3 to...   [click here for more]
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Against the Giants: The Liberation of Geoff (2e)

Against the Giants: The Liberation of Geoff (2e)


A ravaged land. . . . Villains that really are larger than life. . . . A time for heroes. . . . A decade ago, the land of Geoff was overrun by a horde of giants, ogres, and evil humanoids, its people either slain, enslaved, or driven into exile. Now at last the tide has turned. Against the Giants features: The full text of three classic adventures by Gary Gygax: G1: Steading of the Hill Giant...   [click here for more]
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