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The Goose of the Golden Eggs is a single-session 5E scenario set in Eberron, suitable for four 6th-level PCs. The characters explore a small underground complex inhabited by the wicked servants of Rhashaak the cursed dragon in order to retrieve the Goose, an ancient magic item able to regularly produce Eberron dragonshards.
In this supplement an Eberron DM can find:
- a single... [click here for more] |
Dungeon Masters Guild |
$1.99
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Starting a session in a few minutes? Run out of content mid game? Want something fresh to throw at your players? Need an NPC in a pinch? Need an encounter map?
No Prep? No Problem! has you covered!
Included in the 60+ pages of content are:
20 fully fleshed out NPC's which feature individual ideals, stats and personalities
45 encounters for party levels 1 to 12 which encompass problem solving,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
This adventure is for a Tier 3 party of 4.
Featuring 3 NEW monster stat blocks
1 UNIQUE NPC stat block
3 NEW magical items
And a UNIQUE time-sensitive mechanic. Dally for two long and you shall surely perish
Cerberus, the mighty hound of hell, beloved pet to Hades and guardian to the gates of the Underworld,... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Dear DM's and Adventurers
Please enjoy the following parts to the free beginner part of “The Sanguine Tide”. These three modules cover the various options players may want to explore after completing part 1 of the campaign. These modules should cover at least 2 hours of content each for around 6 to 9 hours total. If following on from the part 1 players can expect to gain anywhere... [click here for more] |
Dungeon Masters Guild |
$2.50
|
Silver-medal award winning author David Belmonte presents D&D: Seven Adventuring Locations! Herein are interconnected fantastical setting-neutral locations replete with new and revised monsters, magic, items, traps, new character class, customised (new) game rules suitable for ANY D&D campaign and all character levels.
Included further are tips on player-driven campaigns for open-ended play.... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Dear fellow DM/Player The Sanguine Tide is a homebrew campaign focused on events happening around the same time as events outlined in the Sword Coast Adventures Guide. These adventures focus upon the story setup in the previous 4 adventures. The setting takes place in and around Neverwinter city and it can be used in conjunction with or after playing through the D&D Starter Set. This is my... [click here for more] |
Dungeon Masters Guild |
$1.50
|
Dear Fellow DM/Player Part 1 Available here for Free!
Please check Part 6 of the Sanguine Tide adventure arc, which is suitable for all newer and less experienced players/DM's. The story is set around the same areas as in the D&D Starter Set and can be used in conjunction with the LMoP content or as a follow-on once the campaign is completed. It begins with a number of missing townsfolk from... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Dear fellow DM/Player Please feel free to download this module as Part 1 of a 9 part campaign. All i ask if you do wish to download for free, is that you provide some sort of review for this document. Even just a star rating will allow me to see if i need to change or improve the content. The Sanguine Tide is a homebrew campaign focused on events happening around the same time as events outlined... [click here for more] |
Dungeon Masters Guild |
FREE
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Dear DM's and Adventurers
Please enjoy the following part to the free beginner part of “The Sanguine Tide”. This module covers one destination players may want to explore after completing part 1 of the campaign. This Module should cover at least 2 hours of content. If following on from the part 1 players can expect to gain anywhere from level 2-3 through to 4-5 depending on how much... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Dear DM's and Adventurers
Please enjoy the following part to the free beginner part of “The Sanguine Tide”. This module covers one destination players may want to explore after completing part 1 of the campaign. This Module should cover at least 2 hours of content. If following on from the part 1 players can expect to gain anywhere from level 2-3 through to 4-5 depending on how much... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Dear DM's and Adventurers
Please enjoy the following part to the free beginner part of “The Sanguine Tide”. This module covers one destination players may want to explore after completing part 1 of the campaign. This Module should cover at least 2 hours of content. If following on from the part 1 players can expect to gain anywhere from level 2-3 through to 4-5 depending on how much... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Dear fellow DM/Player The Sanguine Tide is a homebrew campaign focused on events happening around the same time as events outlined in the Sword Coast Adventures Guide. These adventures focus upon the story setup in the previous 4 adventures. The setting takes place in and around Neverwinter city and it can be used in conjunction with or after playing through the D&D Starter Set. This is my... [click here for more] |
Dungeon Masters Guild |
$0.75
|
Dear fellow DM/Player The Sanguine Tide is a homebrew campaign focused on events happening around the same time as events outlined in the Sword Coast Adventures Guide. These adventures focus upon the story setup in the previous 4 adventures. The setting takes place in and around Neverwinter city and it can be used in conjunction with or after playing through the D&D Starter Set. This is my... [click here for more] |
Dungeon Masters Guild |
$1.00
|