Title |
Publisher |
Price |
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Dungeon Masters Guild |
$5.27
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The party hears tales of a steady stream of disappearances in the countryside around the home of a wizard who has become obsessed with slimes and oozes. Not long ago, he and his apprentices delved into fissures in the basin of a crumbling sinkhole and made a pair of discoveries: an unexpectedly large number of oozes, and ancient, almost reverent, carvings depicting them. Intrigued by these discoveries,... [click here for more] |
Dungeon Masters Guild |
$2.00
|
The village of Asmire has hired you to find the trident of Blibdoolpoolp, the Blibdoolblop. With this trident, the people of Asmire believe it will have the power to stop the raids from the Pirates of Far North. However, the danger is present when Blibdoolpoolp is involved.
In the Eye of the Goddess in an exciting one to two-night module for a party of 4-5 players on 10thto 13thlevel.
Dungeon Module... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Beneath the surface world's oblivious calm, the insatiable ambition of a once-revered warlock turned Drider Lich, Arakthorn, stirs the abyssal depths of the Underdark. In the shadows of this subterranean world, an audacious plot of ascension unfolds, promising an era of tumultuous change.
Arakthorn's Ambition pulls you into a sprawling narrative centred around a mining town, Windhollow, standing unwittingly... [click here for more] |
Dungeon Masters Guild |
$1.95
|
STILL WATERS Sushi or Steak? Freshwater sahuagin!? Landlocked for hundreds of years, this colony of sahuagin have adapted to live in fresh water and flourished in secret, at least until recently, with the aid of a mysterious patron. Now, they need the party’s help to retrieve something precious to them… This adventure was originally made for a West Marches campaign,... [click here for more] |
Dungeon Masters Guild |
$2.95
|
What stories will unfold while exploring the forgotten ruins?
A one-shot adventure for characters at 1st or 2nd level.
A Mythical Romance
A local legend speaks of a hidden ruin beneath a shrine to Selune, just outside the city of Waterdeep. What starts as a standard archeological dig becomes a rescue mission when you encounter a distraught half-elf and her partner searching for a loved one in... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Starting a session in a few minutes? Run out of content mid game? Want something fresh to throw at your players? Need an NPC in a pinch? Need an encounter map?
No Prep? No Problem! has you covered!
Included in the 60+ pages of content are:
20 fully fleshed out NPC's which feature individual ideals, stats and personalities
45 encounters for party levels 1 to 12 which encompass problem solving,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
In the thrilling finale to the Menzoberranzan Excursion Trilogy, the heroes must assassinate a drow matron mother, choose the next ruler of House Freth, and ultimately decide the face of Menzoberranzan, the iconic City of Spiders!
Endgame follows the events of The Drider's Revenge and Devious Designs. The heroes have maneuvered through politics and conflict between... [click here for more] |
Dungeon Masters Guild |
$3.99
|
The rediscovery of an artifact forged at the dawn of time signals an age of strife and opportunity! The dwarven clans are in chaos, and a powerful host of goblins stands poised to sweep over the land in a wave of death and terror. Only the Axe of the Dwarvish Lords?one of the most powerful weapons ever created by the dwarven race?holds the key to ultimate victory against the massing humanoids. Can... [click here for more] |
Wizards of the Coast |
$9.99
|
The elderly wizard Gilda Goldhammer has passed away, and among her possessions is a page titled "The Vault" with a set of Teleportation Circle sigils and the note "Mind the Guardian". The circle leads to a deadly dungeon full of traps and puzzles, will the party be able to survive it?
This adventure is designed for 4 characters of level 5 and up, with various options for scaling difficulties, and... [click here for more] |
Dungeon Masters Guild |
$1.99
|
This is a PDF of A Dozen Deranged Derro. If you are looking for the Fantasy Grounds VTT module – click here.
Out of the Abyss gives you two derro stat blocks. That’s nice, but you know they can be deadly, unpredictably insane and follow different paths within their clan.
What’s inside “A Dozen Deranged Derro”?
Twelve new derro stat blocks, not just swapping out equipment... [click here for more] |
Dungeon Masters Guild |
$1.00
|
- This is the FANTASY GROUNDS VTT Software version of the BEST ELECTRUM SELLER FIRST ADVENTURE!!!! -
- For the PDF itself, CLICK HERE -
CRITIC REVIEWS:
January 19th, 2020 - Spilled Ale Studios: "First Adventure is a labour of love, and has been crafted with an impressive incredible attention to... [click here for more] |
Dungeon Masters Guild |
$8.99
|
Under the watchful eye of the moon, a group embarks upon a perilous journey into the depths of evil, vowing to sever the dark bonds that strangle the town, centered on this home. With every step, the chilling winds whisper tales of the wickedness that once ruled here, urging them forward into the unknown. As they traverse deeper into the house of horrors, they steel themselves against the unspeakable... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Welcome to Tletepec, the Radiant Citadel civilisation set amid volcanoes and other signs of elemental upheaval! This one-page side quest sees adventurers looking for precious fire spider eggs to help the Seekers of Obsidian in Itzimico repair their famed Obsidian Wall. Use this if your party would like to adventure more in Tletepec.
Features:
An easy-to-run single page balanced for a party of four... [click here for more] |
Dungeon Masters Guild |
$1.50
|
Fane of the Drow features two double-sided poster maps designed for roleplaying and miniatures skirmish play. An accompanying 16-page adventure can be dropped into any campaign. Enemies consist of creatures from various D&D miniatures.
Miniatures skirmish scenarios are included for additional play options, written to allow Dungeon Masters to seamlessly integrate D&D Miniatures into the adventure.... [click here for more] |
Wizards of the Coast |
$4.99
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This cloak-and-dagger oneshot adventure takes our players on a top-secret mission deep under Mount Muedini to the drow city of Ragno. Designed for 6th-8th level characters, the players are all members of a clandestine assassin's guild known as the Sacred Satsujin.
Will the assassins be able to fulfill their duty successfully? Will they use stealth, deception, disguise, or a combination of all three?... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Welcome to the first installment in the "Detailed Encounters" series!
Each "Detailed Encounter" - features new monsters with unique stat blocks, new magic items, a custom battle map, and detailed NPCs. It also has story hooks and advice enough, to quickly turn it into a separate adventure!
About "Ambushers of the Splitrock pass":... [click here for more] |
Dungeon Masters Guild |
$1.49
|
While you are relaxing at your regular tavern, you are contacted by a servant of a mysterious employer. You are asked to complete a couple of “simple” tasks, and will be given ample rewards for your endeavors. However, you cannot help but wonder, “If they are so simple, why can’t the employer do them himself?” and “Should we help him?”
*****... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Deep into the Underdark an ancient shard from the Far Realm has found a new host...
Will your party have the resolve to navigate the depths below the abandoned mine, endure the corrupting whispers, and uncover the source?
A Dungeons & Dragons adventure for 5th level characters.
This 3 - 5 hours adventure features:
• 14 pages full with dungeon crawling, corruption,... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Now available for Fantasy Grounds!
Synopsis:
Chalk Hill is a lonely village on the edge of the Downs. Nearby barrows contain remains of long-dead kings. As is the local custom, a pair of young newlyweds went to the ancient standing stones for the druids to bless their union. They never came back. The heroes must find and return the couple, who have been taken into the grave of Eorl Wulfstan. The... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Explore The House of Usher in a classic horror D&D adventure!
Our adventure begins in the city of Tamerland, where we will meet Edgar and the mysterious plague that curse the village. An expedition should be sent to the Usher mansion, from where the mysterious mist seems to be coming from.
Full colored PDF ebook containing 4-6 hours adventure for 1st-4th Level characters
Decipher... [click here for more] |
Dungeon Masters Guild |
$4.95
|
This is the actual Module PDF. If you are looking for the Fantasy Grounds version - click here.
The Ruins of Nightstone Keep
"Upon a rocky cliff overlooking the foreboding valley of the Red Tusk Orc tribe sits the ruins of Nightstone Keep. Within its walls hides a small library, once protected by the soldiers who made the keep their home. Tucked away somewhere in... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Ah, the joys of Spring.
Rising pollen counts ruining your day;
Dead Gods rising from their cave-like tombs;
Zombies.
In this one-shot adventure, an earthquake ruins an adventuring party’s rest and noxious spores drive villagers and monsters alike into a mindless, flesh-eating frenzy. The contagion will surely spread, unless... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Built on the edge of town over a natural thermal vent, the Copper Drain bar and inn is a marvel of modern engineering with a delightful staff, but hides a dangerous secret.
A one-shot adventure for four-to-five level 5 characters. Introduce your players to the enigmatic barkeeper, her hidden past, and the dark tunnels beneath her impressive inn. A 2-4 hour one-shot. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Sacred Gift of Lyra is a D&D 5th Edition adventure built for a party of Level 3-5 Heroes.
Included in this bundle are the PDF and four battlemaps that can be used for this adventure (or any adventure!).
Synopsis: Delve into the depths of the legendary Dawnreach Citadel, a forsaken keep at the edge of the world which once hosted the Goddess Lyra. The adventurers... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Shadows of the Snake Cult intrigues PCs with hints of a distant enemy. This series of adventures sprinkles references to a cult led by a pitiless goddess, the Queen of Serpents. Enjoy life! At the moment, doom is so very far away.
In this installment, the heroes encounter the horse of a fallen messenger, and fight the monster that killed him. They open the message tube and read the warning therein:... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Granny Prue, a ruthless and paranoid Hag, has fortified herself in an abandoned cave system on the outskirts of town. Recently she has developed a taste for terrorizing the nearby community, and its flavorful children. In her most recent attack, Prue has taken four children, including the local Squire’s daughter. However, in the midst of this tragedy, Granny Prue may have unknowingly taken something... [click here for more] |
Dungeon Masters Guild |
$2.00
|
NOW A COPPER BEST SELLER!
The Adventure Itself
"A festival is being thrown in the reaches of the Underdark where races of various walks of life have gathered. A small section has been covered in tents with various foods, drinks and other activities. The myconids from all over the Underdark also gather here to commune with other colonies of Myconids... [click here for more] |
Dungeon Masters Guild |
$0.73
|
Disclaimer: This is one of the three offshoot routes from Dungeon Module TH1. However, you can play it as a stand-alone module. This module contains two quests. However, both these quests take place in the same dungeon and you'll be doing the same things but just for different reasons.
Stand Alone Route: You have been hired to retrieve a genie from the forgotten underwater lair... [click here for more] |
Dungeon Masters Guild |
$2.00
|
For centuries, the volcano now called Mount Zulgar was the battlefield of a conflict between red dragons and frost giants. The final battle saw the extinction of the dragons and only a handful of living giants. The dwarves of the Frostblood clan used this opportunity to drive out the giants and take the mountain as their own for its rich deposits of gold.
100 years have passed,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Horror Beneath the Frost Sometimes the scariest things come from within
Avalanches are hardly news in Icewind Dale. The frequency to which it is occurring, however, defies logic. What is the cause of this strange phenomenon? What horrors could have unleashed such force of nature with such reckless abandon?
Horror Beneath the Frost is a slasher horror adventure... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Something evil lurks in the crags above the town of Yalwon, making the people nervous. People have come back scared, mad, or not at all. Little do they know, a merciless beholder has taken residence within the rock and plots against them using her favorite new minion: a shadow dragon.
Unaware of what they are up against as they delve deep into the lair, are your adventurers up for the task?
An adventure... [click here for more] |
Dungeon Masters Guild |
$3.29
|
Caravans have begun to go missing
Myrefall Way is generally well known for its safety. However, over the past few weeks, caravans have begun to go missing, never with any survivors. The players are hired to guard a caravan, and get to the bottom of this strange happenings
Contents
This download contains:
A short adventure for 6th level characters... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Will you be able to silence the Call of Seedooloo?
No-one knows why, but many of the villagers of Greenmist have been going insane. Not only that, but something has caused the surrounding environment to transform into fetid swamps. Heroes from far and wide have gone into the swamps to destroy the source of the madness, but none have returned.
The truth is that the psychic whispers... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Action and Intrigue Under Mt. Hotenow in the Forgotten Realms!
Awakening in a dark and dirty cell with a mysterious cellmate, your band of adventurers must escape their confinement and fight their way to freedom, but how? Their weapons and equipment confiscated by their captors, the adventurers must use their wits and cunning to free themselves, plotting escape strategies, improvising weapons and... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Horrors from the old world await!
Eons ago, the beholder T’Mnahx discovered the secret of time itself. It doesn’t matter to him that when he harvests this power it leaves worlds in utter chaos and ruin. He now searches your world, fully intent on taking the forces that keep time in order for himself. Will he succeed, or can your party of... [click here for more] |
Dungeon Masters Guild |
$3.95
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The dwarven city of Valhaspar is under siege by an army of demons. Race against the coming dawn to confront the demonic general and attempt to close the gate, or assist the dwarves with a desperate ritual, deal with a dragon, and sink the demon army into the depths of the earth.
A 3-hour adventure for characters 12th level and higher that can be run as a stand-alone or in conjunction with material... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Deep in the Underdark, the party experiences a major setback - one of their own has died!
How it happened does not matter...but as they find safety in a strange new chamber, the surviving party members meet a Stone Giant, who offers a proposition - they help each other.
Facing the dangerous denizens of the Underdark, the party must complete the task given by the Stone Giant if they hope to revive... [click here for more] |
Dungeon Masters Guild |
$2.95
|
This 50 page adventure is for new Dungeon Masters, else new players. Dungeon Master only needs to create the monster for encounters when the story doesn't explicitly state. Game runtime between 2 to 3 hours.
Synopsis: Crops have failed, conscription has begun, armies are preparing to march: confronting Skullack Rackskull the dragon is underway. You and your companions, with the possible help... [click here for more] |
Dungeon Masters Guild |
$0.88
|
You are invited to Castle Waterdeep to attend a party hosted by the Open Lord herself, but during the party a group of troglodytes lead by duergar attack from below!
After the confusion and chaos from the attack abates, you realize that some of the party's guests have been kidnapped! Head under ground, track down the duergar and stop their devious plot!
This adventure is written and designed for... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Bards tell of an elven bladesinger who could annihilate anything instantly with her enchanted sword. But her blade never slew anything at all. Everything she ever fought vanished, only to reappear in a village of adorable mushroom creatures. The bladesinger calls on a band of adventurers to save the myconids from her undone foes... and suspects that her long-defeated nemesis still draws breath, weaving... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Deep in the north Svalich Woods in the forgotten cemetery of Marescu’s Vale—now known as the Vale of Tears—a ghost has a problem. Islana Marescu is the youngest daughter of Baron Liviaz Marescu. Islana is also a ghost who never died. Brave adventurers liberated her from the curse of a dark necromancer (see The Weeping Revenant for how your players can take part in that story), but now... [click here for more] |
Dungeon Masters Guild |
$4.99
|
As the Hinterland frontier prepares for war between humans and elves, a mediator seeks to broker peace by recovering the Sphere of Sunlight - a symbol of elven power stolen generations past. When the PCs explore the tomb of its captor - Hongden, the Fortwright, Planter of Flags - they find that they aren't the first.
The Sphere of Sunlight is a setting-agnostic 5E Dungeons & Dragons adventure... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
How’d you get here?
Let me explain... No, there is too much. Let me sum up.
Rescued a retired hero's hapless nephew from goblins at some ruins on a hill
Found out that there aren’t any goblins, but spider creatures called chitine instead
Uncovered a chitine plot to start a war between the surface world and the drow
Got convinced to try to stop that war
Got trapped in the caves under... [click here for more] |
Dungeon Masters Guild |
$4.95
|
As you slowly open your eyes the world seems out of focus. The room dips and sways sharply as you raise yourself up off the ground, your arms shaking under the weight of your own body. As the blur twists and bends in reaction to your ear-splitting headache, you sense the taste of dried blood and dirt on your lips.
The chamber comes in to better focus as you stagger to your feet, and you... [click here for more] |
Dungeon Masters Guild |
$1.49
|
Just beyond the fields of Orleans a small hole in the earth hides treasure and monsters. The townsfolk are far too scared to delve inside the abandoned cave, but the marquis needs its silver, and right quick.
Just a couple of miles away from the town of Orleans, between rolling hills and well maintained forests, a small mine, long abandoned, lies in wait. Once a lucrative silver mine the “little... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A Necromancers Twisted Web sees the party having to assist with an undead incursion on the village of Limevale. They soon discover this is not the first attack. Interacting with the villagers, it becomes clear one of the young men who was mistreated by some of the more influential leaders of the village is behind the attacks, wanting the village to suffer as he had. The party then sets off to find... [click here for more] |
Dungeon Masters Guild |
$1.99
|
A newly erupted volcano exposes an ancient temple to a world that has forgotten it. Race to the Depths will pit players against other groups of adventurers and treasure seekers to recover plunder from this crumbling edifice.
Race to the Depths is a fun, flexible, and accesible adventure for new players and veterans alike. While it is designed for 4th level characters, there are sugestions within for... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Oak Father's Curse is a horror adventure set in the Forgotten Realms.
The small town of Mosswick is plagued by beast attacks and a mysterious disease is affecting the townsfolk. Can your adventurers decipher the horrific mysteries this sleepy town holds, or will they succumb to the disease, joining the shambling legions of fungal monstrosities!?
In this 6 - 8 hour one-shot for players of level... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Welcome to volume 2 of Crypts, Tombs and Haunted Houses.
In volume 2 there are 4 playable areas each with multiple levels all suitable for tier 2 play.
A haunted cemetery complete with crypts, a haunted mansion filled with undead, the mere thought gives you chills.
Or how about a encounter in the woods with a werewolf and his rat like girlfriend? Of course, just as likely to run into a covenant... [click here for more] |
Dungeon Masters Guild |
$2.91 $2.90
|