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The call of fame and fortune has led the adventurers into the deep dark beneath the ruins near the city of Thentia. Facing off against unknown horrors, they have found both enemies and allies. Now, something from the beginning of the world stirs in the black...and it hungers.
A 4-hour adventure for 1st-4th level characters.
The Dreaming Relic premiered at Conclave of Gamers... [click here for more] |
Dungeon Masters Guild |
$4.99
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Now available for Fantasy Grounds!
Synopsis:
Chalk Hill is a lonely village on the edge of the Downs. Nearby barrows contain remains of long-dead kings. As is the local custom, a pair of young newlyweds went to the ancient standing stones for the druids to bless their union. They never came back. The heroes must find and return the couple, who have been taken into the grave of Eorl Wulfstan. The... [click here for more] |
Dungeon Masters Guild |
$2.95
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**USE OF THIS CONVERSION GUIDE REQUIRES A COPY OF THE ORIGINAL MODULE
If you do not have the original module, it can be found here.
Introduction: In 1979, TSR packaged this module with the boxed Dungeons and Dragons Basic Set. The module was written by Mike Carr with illustrations by David C. Sutherland III and David A. Trampier. It was marked as a “Special Instructional Module”... [click here for more] |
Dungeon Masters Guild |
$1.00
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In 1981, TSR published the module named “Descent into the Depths of the Earth” with the module code “D1-2”. It was written by Gary Gygax and illustrated by David C. Sutherland III, David A. Trampier, Jim Roslof, Jeff Dee, Erol Otus, David S. La Force, and Bill Willingham. It consisted of a 32 page booklet and cover folder containing maps.
This conversion guide allows DMs to... [click here for more] |
Dungeon Masters Guild |
$1.95
|
In 1981, TSR published the module named “Vault of the Drow” with the module code “D3”. It was written by Gary Gygax and illustrated by David C. Sutherland III, David A. Trampier, Jeff Dee, David S. La Force, and Erol Otus. It consisted of a 32 page booklet and cover folder containing maps.
This conversion guide allows DMs to run the original module with 5th Edition rules... [click here for more] |
Dungeon Masters Guild |
$1.95
|
In 1981, TSR published the module named “Against the Giants” with the module code “G1-2-3”. It was written by Gary Gygax and illustrated by David C. Sutherland III, David A. Trampier, Jeff Dee, David S. La Force, Erol Otis, and Bill Willingham. It consisted of a 32 page booklet and two cover folders containing maps. The material was previously published in 1978 as three separate adventures;... [click here for more] |
Dungeon Masters Guild |
$1.95
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In 1985, TSR published the module named “Baltron's Beacon” with the module code “I7”. It was written by Phillip Meyers, and illustrated by Larry Elmore and James Roslof. It consisted of one 32 page booklet and a tri-fold cover with dungeon maps.
This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for encounters.
To use this conversion... [click here for more] |
Dungeon Masters Guild |
$1.95
|
In 1999, Wizards of the Coast published the module named “Deep Dwarven Delve” with the module code “L3”. It was written by Lenard Lakofka and illustrated by Wayne Reynolds, and consisted of a 24 page booklet and cover. "Deep Dwarven Delve" was the third part of Lenard Lakofka's "Lendore Isle trilogy", but was never published by TSR. Lakofka found the manuscript and brought it to Wizards... [click here for more] |
Dungeon Masters Guild |
$1.95
|
In 1982, TSR published the module named “Against the Cult of the Reptile God” with the module code “N1”. It was written by Douglas Niles and published as a 28-page booklet. The module provides a town as a home base for adventure as had been previously seen in a number of other modules but for the first time introduces a threat within the town itself. In addition it provides a challenging underground... [click here for more] |
Dungeon Masters Guild |
$1.95
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In 1987, TSR published the module named “Under Illefarn” with the module code “N5”. It was written by Steve Perrin and illustrated by Jeff Easley and Luise Perenne. It consisted of a 48 page booklet and an outer folder containing maps. The module details the town of Daggerford and offers 4 adventures in the surrounding area including exploration of the titular mines. "Under Illefarn" was... [click here for more] |
Dungeon Masters Guild |
$1.95
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In 1980, TSR published the module named “Queen of the Demonweb Pits” with the module code “Q1”. It was written by David C. Sutherland III and Gary Gygax, and illustrated by Jeff Dee, David S. LaForce, Erol Otus, Jim Roslof, and David C. Sutherland III. It consisted of a 32 page booklet and double cover folder containing maps.
This conversion guide allows DMs to run the original module with... [click here for more] |
Dungeon Masters Guild |
$1.95
|
In 1982, TSR published the module named “The Lost Caverns of Tsojcanth” with the module code “S4”. It was written by Gary Gygax, and illustrated by Jim Holloway, Erol Otus, Jeff Easley, and Stephen D. Sullivan. It consisted of two 32 page booklets. The first dealt with the wilderness trek to find the caverns, as well as the caverns themselves. The second detailed new monsters and magical items... [click here for more] |
Dungeon Masters Guild |
$1.95
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In 1996, TSR published the adventure named “The Gates of Firestorm Peak” for Advanced Dungeons and Dragons 2nd edition. It was written by Bruce Cordell and illustrated by Jeff Easley and Arnie Swekel. It consisted of a 96 page book and cover folder that held 2 double-sided poster maps; one map of the complex and 3 tactical maps. It also came with punch-out counters for use with the tactical... [click here for more] |
Dungeon Masters Guild |
$1.95
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In 1991, TSR published the boxed-set named "The Ruins of Undermountain," with the product code "TSR 1060." It was written by Ed Greenwood, the mastermind behind the Forgotten Realms campaign setting. "Ruins" consisted of a 128 page campaign guide, with 32 pages of adventures and adventure hooks set in Undermountain. In addition to an extensive sandbox-style dungeon complex, the module provided guidance... [click here for more] |
Dungeon Masters Guild |
$3.00
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In 1981, TSR published the module named “The Sinister Secret of Saltmarsh” with the module code “U1”. It was written by Dave J. Browne and Don Turnbull, and illustrated by Dave De Leuw, Harry Quinn, and Stephen D. Sullivan. It consisted of a 32 page booklet and tri-fold cover with maps.
This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference... [click here for more] |
Dungeon Masters Guild |
$1.95
|
In 1982, TSR published the module named “Danger at Dunwater” with the module code “U2”. It was written by Dave J. Browne and Don Turnbull, and illustrated by Dave De Leuw, Jim Holloway, Harry Quinn, and Tim Truman. It consisted of a 30 page booklet and cover folder with maps.
This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for... [click here for more] |
Dungeon Masters Guild |
$1.95
|
In 1984, TSR published the module named “All That Glitters...” with the module code “UK6”. It was written by Jim Bambra, and illustrated by Brian Williams and Tim Sell. It consisted of a 32 page booklet and folding cover with maps.
This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for encounters. It is intended for 5-6 characters... [click here for more] |
Dungeon Masters Guild |
$1.95
|
In 1982, TSR published the module named “The Forgotten Temple of Tharizdun” with the module code “WG4”. It was written by Gary Gygax, and illustrated by Karen Nelson. It consisted of one 32 page booklet and two cover folders with wilderness and dungeon maps. In 2004, for the 30th anniversary of the Dungeons & Dragons game, Dungeon magazine ranked this module the 23rd greatest adventure... [click here for more] |
Dungeon Masters Guild |
$1.95
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In 1984, TSR published the module named “Mordenkainen's Fantastic Adventure” with the module code “WG5”. It was written by Robert J. Kuntz and Gary Gygax, and illustrated by Clyde Caldwell and Jeff Easley. It consisted of one 32 page booklet and a tri-fold cover with wilderness and dungeon maps.
"The module you are about to read contains the basis for one of the most difficult... [click here for more] |
Dungeon Masters Guild |
$1.95
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In 1983, TSR published the module named “Master of the Desert Nomads” with the module code “X4”. It was written by David Cook and illustrated by Jeff Easley and Keith Parkinson, and was the first in a two module series concluding with X5: Temple of Death. It consisted of one 32 page booklet and cover folder with maps. After the introduction of wilderness adventures in X1: The Isle of Dread,... [click here for more] |
Dungeon Masters Guild |
$1.95
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Scrolls and Books have recently been obtained from the sunken tower in the Chelimber swamp. These scrolls and books are to be delivered to SEER, an agent of the Lord's Alliance, who hopes that they may contain the secret to the Giant Runes to help protect Parnast from the Hill Giant, Bad Fruul. But is turns out that Bad Fruul is not the only threat East of the Gray Peaks mountains or that seeks ancient... [click here for more] |
Dungeon Masters Guild |
$0.99
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Halloween-themed Adventure
The Countess Lucanda Hartgrave insists that Castle Antoillier is haunted. Moreover, she senses an evil growing within the ancestral estate of the Roaringthorn family.
As the adventurers investigate, they discover that the unnatural terrors beneath castle are of a different, and deadlier, nature than they... [click here for more] |
Dungeon Masters Guild |
$0.99
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4 adventure areas fully stocked and dedicated to the undead. Suitable for tier 1 play.
Each area can be dropped into any existing setting whenever a random dungeon is required or you want to liven up a long journey with a little random action. Everything from Zombies to shadows, flameskulls, even a Poltergeist. Hey! What small town, village, or city doesn't have a haunted house?
All the undead suitable... [click here for more] |
Dungeon Masters Guild |
$1.60
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5e Solo Gamebooks presents Citadel of the Raven, the third in our series of solo adventures. Citadel of the Raven is the sequel to Tyrant of Zhentil Keep, but is also playable as a standalone solo adventure. The first solo adventure in this series is titled The Death Knight’s Squire.
This is the gamebook/pdf. For the Fantasy Grounds version, click here.
This is... [click here for more] |
Dungeon Masters Guild |
$9.99
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This is a Fantasy Grounds VTT Module! It makes extensive use of Fantasy Grounds's random table features, and comes complete with encounters, items, NPCs, and custom tokens. For the PDF version instead, click here.
5e Solo Gamebooks presents Tables Of Doom, a new kind of solo adventuring system, containing 2 exciting solo quests! Unlike our previously published gamebooks (Death Knight’s Squire and Tyrant... [click here for more] |
Dungeon Masters Guild |
$12.95
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Norlin Eltan, a Patriar from Baldur’s Gate slew a member of the Xanathar in a duel in Waterdeep. The Guild responded by placing a bounty on his head, and the players have the opportunity to hunt him down and bring him to Skullport for some dark justice. The adventure traverses locals from Baldur’s Gate, Beregost, The Wood of Sharp Teeth, Gullykin, Waterdeep and finally Skullport.
This... [click here for more] |
Dungeon Masters Guild |
$2.49
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An unexpected encounter leads the PCs to make a choice between less than reputable adversaries, and a possible short sojourn through the Underdark. This side trek is written with Out of the Abyss in mind but can be dropped into any campaign.
A 2-hour side trek for 5th-6th level characters.
Check out my Gold best selling DM's Guide to the Dragon of Icespire Keep!
My silver best selling adventure The... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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When a Thayan research expedition returns from the Glacier of the White Wyrm with only two survivors that are reduced to whispering about an ancient pyramid under the ice, perhaps it is time to discover just what scares the life out of a nation of necromancers.
A 4-Hour Adventure for 5th – 10th, 11th – 16th, or 17th – 20th Level Characters
Content Warnings: horror (isolation, body)... [click here for more] |
Dungeon Masters Guild |
$5.99
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Waterdeep: Dungeon of the Mad Mage provides the bare bones of the town of Skullport but doesn’t flesh out any interesting combat encounters. Your players will likely feel the combat “itch” as they explore this subterranean venue. Here are three varied, challenging encounters so they can scratch it.
Xanathar Brawl – a medium encounter at the Black Tankard... [click here for more] |
Dungeon Masters Guild |
$2.95
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As you approach, the miners themselves appear from their hidey-holes around the ruined camp. They are haggard and hollow-eyed, barely able to lift the picks and shovels they've clearly been using as weapons. They are unwashed, muddy and stinking - they look little different to the undead that they have been fighting.
Shrouded in damp blankets and shivering, they stare at you... [click here for more] |
Dungeon Masters Guild |
$1.95
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"Great art and production values. ... A tight and short dungeon crawl [...] with plenty of atmosphere to make the adventure fun. ... I definitely recommend picking up this adventure especially if you are a new group."
–ENWorld
The trendy Orcs! Orcs! Orcs! tavern franchise has made it to Waterdeep, and opening night is tomorrow! The band is hired and the barrels are tapped, but there's... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Drow of House Kent'tar
"Lil Alurl Velve Zhah Lil Velkyn Uss"
The cutthroat world of the Dark Elves is described with fear amongst the few surface dwellers that have laid eyes upon it and survived to tell the tale. House Kent'tar is a middle tier house in the hierarchy of the great Drow city, striving to gain power and start rising up in... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The village of Asmire has hired you to find the trident of Blibdoolpoolp, the Blibdoolblop. With this trident, the people of Asmire believe it will have the power to stop the raids from the Pirates of Far North. However, the danger is present when Blibdoolpoolp is involved.
In the Eye of the Goddess in an exciting one to two-night module for a party of 4-5 players on 10thto 13thlevel.
Dungeon Module... [click here for more] |
Dungeon Masters Guild |
$2.00
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Disclaimer: Dungeon Module TH2 is one of the three side routes of Dungeon Module TH1. You do not need to play Dungeon Module TH1 to play this but it would make more sense overall. This module ends with the players going back to a location from Dungeon Module TH1.
A strange jungle lies deep within the earth. This jungle is the property of one named Duke Zaroff. Zaroff loves hunting all kinds of... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Disclaimer: This is one of the three offshoot routes from Dungeon Module TH1. However, you can play it as a stand-alone module. This module contains two quests. However, both these quests take place in the same dungeon and you'll be doing the same things but just for different reasons.
Stand Alone Route: You have been hired to retrieve a genie from the forgotten underwater lair... [click here for more] |
Dungeon Masters Guild |
$2.00
|
UPDATE: I have gone through and fixed several issues such as editing and spelling. Moreover, I have added player and DM maps. I'm sorry I didn't do these things sooner.
Small Disclaimer:
Tower of Xandlexa is the fourth and final adventure in the "TH" series. Like all the others it can be played separately or together with the... [click here for more] |
Dungeon Masters Guild |
$3.95
|
A wonderful collection of adventures from some of the finest storytellers on the DMs Guild. Over 60% off the cost of the individual titles! Click on the images below for previews.
Edited by M.T. Black and Travis Legge
Adventure
For Levels
No. of Sessions
Overview
Individual Price
1st-3rd
1
The village of Farleigh's Well is the target of a... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Action and Intrigue Under Mt. Hotenow in the Forgotten Realms!
Awakening in a dark and dirty cell with a mysterious cellmate, your band of adventurers must escape their confinement and fight their way to freedom, but how? Their weapons and equipment confiscated by their captors, the adventurers must use their wits and cunning to free themselves, plotting escape strategies, improvising weapons and... [click here for more] |
Dungeon Masters Guild |
$2.95
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In the isolated reaches of the Silver Marches, local communities have been beset by an increasing number of Underdark denizens. Drow and deep gnome raiding parties steal food and skirmish with local forces. Deep underground the reason for the sudden Underdark incursion becomes clear: the drow have lost the great city of Menzoberranzan. Beset by an outside force, they have retreated to caverns nearer... [click here for more] |
Dungeon Masters Guild |
$2.99
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NOW A COPPER BEST SELLER!
The Adventure Itself
"A festival is being thrown in the reaches of the Underdark where races of various walks of life have gathered. A small section has been covered in tents with various foods, drinks and other activities. The myconids from all over the Underdark also gather here to commune with other colonies of Myconids... [click here for more] |
Dungeon Masters Guild |
$0.73
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This is a PDF of Five Fierce Firenewts. If you are looking for the Fantasy Grounds VTT module – click here.
Volo’s Guide and Tomb of Annihilation gives you two firenewts, a warrior and a Warlock of Imix. That’s nice, but their clans need a bit more diversity to challenge characters in new ways.
What’s inside “Five Fantastic Firenewts”?
Five new firenewt stat blocks, not... [click here for more] |
Dungeon Masters Guild |
$0.50
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Stuck? In need for a scenario able to start your new Forgotten Realms game? No problem! In this product you’ll find three Faerûnian places of adventure which your beginner adventurers can explore, good to start a sandbox campaign set in Toril:
the Satyr's Glen;
the Cullrin Fields;
a Zhentarim Watch Post.... [click here for more] |
Dungeon Masters Guild |
$1.50
|
Fungal Forest is a massive, 30 page adventure that plays out in three acts. After a sudden earthquake rocks the area surrounding the farming village of Gallowood, the party are the only ones in the area equipped to minimize the devastation that is sure to follow the disaster.
The quake ripped up and broke open large sections and passages to subterranian passages. Now those living... [click here for more] |
Dungeon Masters Guild |
$5.00
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This bundle includes the files for:
CCC-GARY-07
CCC-GARY-08
CCC-GARY-09
... [click here for more] |
Dungeon Masters Guild |
$7.99
|
2020 UPDATE:
We've decided to come back and give this adventure a facelift! New images, punched up copy, new design style, new mechanics, and more!
No good deed goes unpunished in Gods of the Deep. Weird fish people think you're their god, and they might just be right. Can you find the cure before you lose your mind?
Download Gods of... [click here for more] |
Dungeon Masters Guild |
$3.99
|
The mayor of Middle Yaxley is far more familiar with goblins than anyone in a sleepy farming village should be. There is an ancient dwarf stronghold somewhere up the valley and while the gold that made them rich is now gone, the flow of freebooters looking for it has not. The mayor however knows that there is only one sure way of making gold out of a gold rush…
A single-session adventure... [click here for more] |
Dungeon Masters Guild |
$2.00
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This 37-page supplement to the Out of the Abyss adventure restructures Chapter 4: Gracklstugh to streamline, simplify, and expand upon the elements within the adventure as originally written.
Changes to existing content:
Enhances the role of the Deepking of Gracklstugh.
Enhances the role of the derro Council of Savants and the Cult of Demogorgon.
Revises and clarifies the roles of the Gray... [click here for more] |
Dungeon Masters Guild |
$9.99
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Three powerful magical items have been stolen from the vaults of their wealthy owners: Bloodrazor, the deadly sword; Gildenvaul, the golden shield; and Vandomyr, the mighty longbow. A call has gone out for adventurers to recover the missing items. The only information on the whereabouts of the lost relics comes in the form of a cryptic poem. Will you be the heroes who recover the missing items?
This... [click here for more] |
Dungeon Masters Guild |
$5.00
|
Grumbar’s Tooth is an Underdark settlement, located three days journey into the Underdark from Beldabar’s Rest, in Yartar. It is presented as both a location for player characters to visit, with some hooks for adventurers. There are numerous opportunities for combat with different creatures noted in the locale, as well as the opportunity to play a game of Soul Dice, a dangerous game that could... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Guts, Gods & Glory is a Dungeons & Dragons module using the 5e rules. It is designed to be played by three to six players of sixth to eighth level. It takes place in the Sword Coast setting of the Forgotten Realms, specifically the Elturgard region. Changes can be made to make it playable in a nondescript setting.
The player characters embark on a perilous journey that will test their... [click here for more] |
Dungeon Masters Guild |
$3.00
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