Title |
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An Epic Adventure
They're some of the greatest heroes the world has ever seen, but when they are plucked from their own time and tasked with saving the world - and possibly much more besides - one last time, will they be up to the challenge?
Taking D&D to the Limit
Epic-level D&D is something that every gamer should get to play around with at least once. However, this is something that most... [click here for more] |
Dungeon Masters Guild |
$2.50
|
Imagine a world where Tiamat was summoned successfully. Where the Princes of Elemental Evil tread unfettered. Where Demogorgon prowls the Underdark with the Wand of Orcus, leaving an army of undead in his wake. Where the storm giants have been cast to the bottom of the Ordning. Where Baldur's Gate has been banished to the Nine Hells. . . .
Imagine a world where good has lost and evil prevailed. ... [click here for more] |
Dungeon Masters Guild |
$9.99
|
"We laughed, we cried... people died... it was great."
"An excellent adventure that focuses on the pillars of exploration and social interaction."
"At this price I consider this a steal."
Scarab of Death is a mystery adventure for a party of 10th level characters. It takes place in the Raging Bull District in Waterdeep (Forgotten Realms) but you can easily adapt... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Waterdeep's Notice Boards - A collection of 42 quest seeds in Waterdeep and Skullport. Pit your players against criminal masterminds, monsters from the deep, or seemingly unsolvable mysteries. Waterdeep! Come for the adventure, stay for the outstanding payment.
Get Ready for Waterdeep!
Waterdeep is a bustling metropolis and adventure lurks behind every corner. To spare you some of the... [click here for more] |
Dungeon Masters Guild |
$4.95
|
In 1982, TSR published the module named “Against the Cult of the Reptile God” with the module code “N1”. It was written by Douglas Niles and published as a 28-page booklet. The module provides a town as a home base for adventure as had been previously seen in a number of other modules but for the first time introduces a threat within the town itself. In addition it provides a challenging underground... [click here for more] |
Dungeon Masters Guild |
$1.95
|
5e Solo Gamebooks presents Citadel of the Raven, the third in our series of solo adventures. Citadel of the Raven is the sequel to Tyrant of Zhentil Keep, but is also playable as a standalone solo adventure. The first solo adventure in this series is titled The Death Knight’s Squire.
This is the gamebook/pdf. For the Fantasy Grounds version, click here.
This is... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Deep in the Underdark, an elder brain Cyrog has died and been reanimated by the Demon Prince of Undeath, Orcus. Brave adventurers will be called upon to help vanquish this evil. Should they fail, Cyrog and all of his mind flayers will be able to create an army for Orcus to unleash destruction upon the Underdark and the world.
In this supplement to Out of the Abyss, your party will... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Are your player's going fishing in the Underdark? Booked a ride with the Kua Toa Travel Agency? Taking a cruise on the Darklake? Well then Journey Through the Center of the Underdark 2 - The Darklake Strikes Back is just what the Leemooggoogon ordered! Like the first Journey, The Darklake Strikes Back contains several encounters designed with Out of the Abyss traveling... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Advice, maps, cheatsheets, and more for Descent into Avernus: Chapter 3
Chapter 3: Avernus is where the characters are finally plunged into the campaign's namesake, as the training wheels are taken off and they're sent into the desolate steppes of Avernus to save Elturel (and themselves)! Chapter 3 is an infernal hotbed of savage demons and scheming devils, greedy warlords, and unscrupulous... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Two critically acclaimed Platinum best sellers - Journey Through the Center of the Underdark and Journey Through the Center of the Underdark 2 - The Darklake Strikes Back now available for one low price!
"What particularly struck me is how well-written they are. The text is a delight to read. The descriptive text is evocative, and the DM notes don’t ramble. I really... [click here for more] |
Dungeon Masters Guild |
$3.95
|
This 37-page supplement to the Out of the Abyss adventure restructures Chapter 4: Gracklstugh to streamline, simplify, and expand upon the elements within the adventure as originally written.
Changes to existing content:
Enhances the role of the Deepking of Gracklstugh.
Enhances the role of the derro Council of Savants and the Cult of Demogorgon.
Revises and clarifies the roles of the Gray... [click here for more] |
Dungeon Masters Guild |
$9.99
|
5e Solo Gamebooks presents Adventurer's Wanted: Labyrinth of Lies.
This 42-page pdf is a short, deadly solo (DM-less) quest for a single Level 5 PC, or two Level 3 PCs. The emphasis here is replayability. There are several routes through this quest, and if you survive this dungeon on the first attempt, it will be nothing short of miraculous.
The mayor of Ilinvur hires you to explore the caverns... [click here for more] |
Dungeon Masters Guild |
$3.99
|
SOMETHING happened in Hisari. But no one knows what. Hidden in the jungles below the fuming volcano of the Sky Lizard Mountains lie the ruins of Chult's once mighty yuan-ti city, forgotten, abandoned and swallowed by the earth, surrounded by a magical ward that terrorizes all yuan-ti that dare return. Explore the underground temple and be the first to unbury its secrets... if you survive to tell the... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Presenting The Mines of Chult! This Savage Encounters adventure supplement features nine mini adventures from three best-selling DMs Guild authors. Featuring adventures for character levels 1 through 16, your PCs will challenge several new monsters, discover fascinating new magic items, and interact with some wickedly fun NPCs. Though designed with Tomb of Annihilation... [click here for more] |
Dungeon Masters Guild |
$14.95
|
„Ein exzellentes Abenteuer… habe es absolut geliebt. Fünf Sterne.“ (Christopher L.)
„Sehr gut gemacht. Fünf Sterne.“ (Bryce K.)
„Ganz ehrlich, das ist ein Juwel…“ (Merric B.)
Ein Stamm Goblins überfällt Reisende auf der Langen Straße und unsere Helden entscheiden sich zu helfen. Nach einer gefährlichen Überlandreise betreten sie einen mysteriösen, verlassenen Tempel, in dem... [click here for more] |
Dungeon Masters Guild |
$1.95
|
"One hell of an adventure!"
"A very fun adventure... very satisfying... Well done!"
"The group had a great time!"
"...very versatile for longer play as well as a fun one-shot"
"We loved it. This is a very strong adventure module and it can be used as a perfect starting point in a long campaign."
Lord Blackmoor's son has been kidnapped, and is being held in the crypts beneath an ancient fortress.... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Night Below: An Underdark Campaign
In 1995, TSR published the campaign adventure named “Night Below” for Advanced Dungeons and Dragons 2nd edition. It was written by Carl Sargent and illustrated by Jeff Easley, Arnie Swekel, and Glen Michael Angus. It was a box set consisting of three 64-page books, player handouts on 16 sheets, an 8-page Monstrous Compendium supplement, 8 referee reference cards,... [click here for more] |
Dungeon Masters Guild |
$5.00
|
Encounters in the Savage Underdark is a 150-page supplement containing mini-adventures, NPCs, locations, and magic items. In all, the writers have produced 24 unique encounters, NPCs, and locations for you to add to any subterranean campaign. We’ve even included scaling suggestions so they can be used with different party levels.
Visit Annarei's Garden
Encounter... [click here for more] |
Dungeon Masters Guild |
$24.95
|
The old dwarven fortress of Southkrypt has once more opened its doors to the world. In the process, the old silver mine beneath the fortress has become accessible once again.
It has fallen upon you to explore the silver mine and to ensure that it is safe to start mining it.
Travel beneath the Sword Mountains, into the depths of the old dwarven silver mine, learn the secrets of Southkrypt, and maybe... [click here for more] |
Dungeon Masters Guild |
$4.95
|
A cavern network about a quarter-mile to the south-west of the sargh village of Kernguarn has become the home of a group of psychotic, mutated kobolds. These kobolds have been twisted in body and mind by exposure to the demonic taint of Jubilex. As the maddened monsters stage raids on the sargh settlement, it falls to the party to bring an end to the kobold threat.
A Small Problem... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Table For Two is a collection of nine adventures for one DM and one player.
These nine adventures will take you on a wild journey from the jungles of Chult to the depths of the Underdark and the strange lands of the Feywild. Confront or befriend formidable and unforgettable characters like hydras, vampires, and magical swords. And as a final challenge, try to plan the ultimate heist.
Each adventure... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Encounters in the Underdark is a 5e supplement that provides a series of 7 encounters to enrich the experience of your players when playing in the Underdark. Whenever appropriate, the encounter will mention location from the Forgotten Realms, but the encounters can be run anywhere that is underground. Most encounters have detailed maps.
What's included?
A beautifully... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Get the first four parts of the bestselling adventure path After Lost Mine plus Supplements I and III for a special combo price.
Part I Orcs to Phandalin:
The Ghost Tribe of Orcs have been driven from their home under the Sword Mountains by some terrible evil and they now see Phandalin as their best option for a new home. The heroes, who are on their way to Phandalin for a... [click here for more] |
Dungeon Masters Guild |
$7.49 $5.62
|
Ten unexplored dungeons in the north of the Sword Coast and a party of eager adventurers is the recipe for an exciting evening. Delve into abandoned chapels, beleaguered mines, haunted barrows and demon-infested crypts. Put an end to evil machinations, unearth ancient treasures, or perish by the hands of your enemies. Welcome traveler! You've found the first volume of the Dungeoneer's... [click here for more] |
Dungeon Masters Guild |
$14.95
|
For the Fantasy Grounds version, click here
"Skullport: Dragon Swindle is an expertly produced Dragon Heist hack that is guaranteed fun for everyone involved." - Realmwarp Media review
Experience Waterdeep: Dragon Heist in an entirely new way with this reimagining of the campaign!
Tackle Dragon Heist's campaign in an entirely different city, the criminal haven of... [click here for more] |
Dungeon Masters Guild |
$9.95
|
"The story really captures your imagination and the layout is beautiful." - Neal S.
"Wow!...I am super impressed, it is laid out beautifully, with detailed explanations and history." - Si. M
"[I]t looks amazing! The art and format looks great and looks as professional as an official campaign book." - Steven E.
"The writing is both captivating and near perfect, flowing from the pages in a succinct,... [click here for more] |
Dungeon Masters Guild |
$5.95
|
In 1980, TSR published the module named “Queen of the Demonweb Pits” with the module code “Q1”. It was written by David C. Sutherland III and Gary Gygax, and illustrated by Jeff Dee, David S. LaForce, Erol Otus, Jim Roslof, and David C. Sutherland III. It consisted of a 32 page booklet and double cover folder containing maps.
This conversion guide allows DMs to run the original module with... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Solo Adventures in the Underdark
Solo Adventure for a Single 2nd Level PC - D&D 5E
A Kobold Cavern
Adventuring in the Underdark is a dangerous and difficult challenge for even seasoned parties of adventurers. Entering into the depths of its caverns and tunnels alone is madness! In this solo adventure, your character investigates a threat to the local town!
A Kobold Cavern is... [click here for more] |
Dungeon Masters Guild |
$1.99
|
In 1981, TSR published the module named “Vault of the Drow” with the module code “D3”. It was written by Gary Gygax and illustrated by David C. Sutherland III, David A. Trampier, Jeff Dee, David S. La Force, and Erol Otus. It consisted of a 32 page booklet and cover folder containing maps.
This conversion guide allows DMs to run the original module with 5th Edition rules... [click here for more] |
Dungeon Masters Guild |
$1.95
|
In 1981, TSR published the module named “Descent into the Depths of the Earth” with the module code “D1-2”. It was written by Gary Gygax and illustrated by David C. Sutherland III, David A. Trampier, Jim Roslof, Jeff Dee, Erol Otus, David S. La Force, and Bill Willingham. It consisted of a 32 page booklet and cover folder containing maps.
This conversion guide allows DMs to... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Join the Glorious Goblin Revolution!
For too long the bigger races have looked down upon the common goblin with contempt and hatred. Goblins have been attacked by adventurers, bullied by bugbears and enslaved by...something that begins with "E"! No longer, my goblin brethren! The time for our uprising has come, and the hunt for the Biggest Crown is on! All hail... [click here for more] |
Dungeon Masters Guild |
$4.10
|
Solo Adventures in the Underdark
Solo Adventure for a Single 3rd Level PC - D&D 5E
A Grimlock Ambush
Adventuring in the Underdark is a dangerous and difficult challenge for even seasoned parties of adventurers. Entering into the depths of its caverns and tunnels alone is madness! In this solo adventure, you character will face a small band of grimlocks, sightless creatures that... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Description
Into the Dragon's Maw is an exciting five to six hour D&D 5E adventure for characters of 4th to 6th level but can be easily adjusted for a lower or higher level party. It is originally designed to be used with the Tyranny of Dragons campaign but can be easily adapted to any setting. The party must race to an abandoned Cult of the Dragon lair to... [click here for more] |
Dungeon Masters Guild |
$2.99
|
WHAT IS DRAGONBOWL?
Dragonbowl is a setting and pulp action adventure in one. It plunges a party into a rich festival scenario that revolves around a deadly gladiatorial contest, where the dangers they face in the arena are almost secondary to those they encounter in the murky criminal underworld they find themselves in: a world that stinks of corruption, human trafficking,... [click here for more] |
Dungeon Masters Guild |
$19.95
|
Solo Adventures in the Underdark
Solo Adventure for a Single 4th Level PC - D&D 5E
The Lost Hammer of Stonefront
Adventuring in the Underdark is a dangerous and difficult challenge for even seasoned parties of adventurers. Entering into the depths of its caverns and tunnels alone is madness! The Lost Hammer of Stonefront is a solo adventure that can be added to any... [click here for more] |
Dungeon Masters Guild |
$5.00
|
Undermountain: the Lost Chambers is a collection of 11 adventure locations designed to be dropped in to Dungeon of the Mad Mage or any other Undermountain/dungeon crawl experience.
Crafted by 7 of the guild's best authors, the compilation features strange environments, bizzarre creatures, epic villains, ancient secrets, and the dreaded Undermountain Water Purification... [click here for more] |
Dungeon Masters Guild |
$9.99
|
The Lair of Glaucous
-because every first adventure should include a dragon-
Includes a Multiplayer version and a Dungeon Master + 1 Player version for characters of 1st - 5th level.
A village on the outskirts of the Glimmerwood hires a brave adventurer(s) to destroy the eggs of a green dragon who has taken root in the forest.... [click here for more] |
Dungeon Masters Guild |
$6.95
|
In 1981, TSR published the module named “Against the Giants” with the module code “G1-2-3”. It was written by Gary Gygax and illustrated by David C. Sutherland III, David A. Trampier, Jeff Dee, David S. La Force, Erol Otis, and Bill Willingham. It consisted of a 32 page booklet and two cover folders containing maps. The material was previously published in 1978 as three separate adventures;... [click here for more] |
Dungeon Masters Guild |
$1.95
|
THIS IS A PDF. If you want the Fantasy Grounds Version, Click Here.
Tyrannosaurus VeX Presents
VeX's Expanded Dungeon of the Mad Mage Level 01
THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS!
Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more megadungeon... [click here for more] |
Dungeon Masters Guild |
$2.99
|
The Vault of Eternity is a classic dungeon crawl with a twist for a party of mid-to-high level adventurers (roughly 9th-10th). While the dungeon is set in the Underdark of the Forgotten Realms, it is designed to be easily added without any major adjustments to any campaign that features dwarves. For example, this could easily be an ancient and forgotten mountain stronghold rather than an Underdark... [click here for more] |
Dungeon Masters Guild |
$2.95
|
In 1982, TSR published the module named “The Lost Caverns of Tsojcanth” with the module code “S4”. It was written by Gary Gygax, and illustrated by Jim Holloway, Erol Otus, Jeff Easley, and Stephen D. Sullivan. It consisted of two 32 page booklets. The first dealt with the wilderness trek to find the caverns, as well as the caverns themselves. The second detailed new monsters and magical items... [click here for more] |
Dungeon Masters Guild |
$1.95
|
This is a complementary adventure for the Lost Mine of Phandelver boxed set.
It expands the final chapter “Part Four: Wave Echo Cave” by adding more levels that the party has to explore before reaching the epilogue of their quest and the final confrontation with the Black Spider.
This is a 4-hour adventure for 4 4th-6th level character. ... [click here for more] |
Dungeon Masters Guild |
$2.99
|
... [click here for more] |
Dungeon Masters Guild |
$14.99
|
This is a complementary adventure for the Lost Mine of Phandelver boxed set, expanding on the “Wyvern Tor” encounter in “Part Three: The Spider’s Web”.
This is a 4-hour adventure for 4 4th-6th level character ... [click here for more] |
Dungeon Masters Guild |
$2.99
|
"Great art and production values. ... A tight and short dungeon crawl [...] with plenty of atmosphere to make the adventure fun. ... I definitely recommend picking up this adventure especially if you are a new group."
–ENWorld
The trendy Orcs! Orcs! Orcs! tavern franchise has made it to Waterdeep, and opening night is tomorrow! The band is hired and the barrels are tapped, but there's... [click here for more] |
Dungeon Masters Guild |
$2.95
|
The Menzoberranzan Campaign Supplement is intended to provide a fifth edition downtime activity system for the transitionary 4th edition to fifth edition system neutral "Menzoberranzan, City of Intrigue" official publication available through DM'S Guild. The setting provides for a Drow based campaign set within the the Underdark civilization's premiere city location. A full historical listing... [click here for more] |
Dungeon Masters Guild |
$2.99
|
A perfect side-quest adventure for a party based in Phandalin or after completion of Lost Mines of Phandelver.
Unravel the malevolent mysteries of Knacker’s Knothole!
A party of four to six 5th level characters meet Knacker, the ancient awakened grandfather oak, who was introduced in Volo’s Vetted Vendors. He has a request: one of his cherished death’s... [click here for more] |
Dungeon Masters Guild |
$4.95
|
THIS IS A PDF. If you want the Fantasy Grounds Version, Click Here.
Tyrannosaurus VeX Presents
VeX's Expanded Dungeon of the Mad Mage Level 03
THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS!
Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish... [click here for more] |
Dungeon Masters Guild |
$2.99
|
As you approach, the miners themselves appear from their hidey-holes around the ruined camp. They are haggard and hollow-eyed, barely able to lift the picks and shovels they've clearly been using as weapons. They are unwashed, muddy and stinking - they look little different to the undead that they have been fighting.
Shrouded in damp blankets and shivering, they stare at you... [click here for more] |
Dungeon Masters Guild |
$1.95
|
When miners in Termalaine, one of the towns of Ten-Towns, unknowingly discover a new source of the mysterious and powerful chardalyn, powerful foes from the Underdark take note and begin their own investigation. Strange things begin to happen around Termalaine, and heroes find themselves drawn into a mystery with few obvious answers. Can they discover the truth of the sinister mechanisms... [click here for more] |
Dungeon Masters Guild |
$4.95
|