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Cellar of Death

Cellar of Death


This product is Adventurers League legal! Code: DDHC-TOA-4 Something evil is devouring the souls of the living in Chult, but before the characters take on the horrors in Tomb of Annihilation, they must first uncover the death curse’s origin by braving a lich’s tower in the Cloakwood. This introductory adventure is designed for a party of four to six 1st-level characters, who should advance...   [click here for more]
Dungeon Masters Guild  $2.99

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DDAL05-11 Forgotten Traditions (5e)

DDAL05-11 Forgotten Traditions (5e)


The origin of runes has long been lost to the majority of sages and wizards, save those with giant blood. However, with the shattering of the Ordning, the magic of runes has once again emerged into the Realms. Adventurers must delve into a ruined complex beneath the Spine of the World, suspected by SEER to be the birthplace of that arcane tradition. A Four-Hour Adventure for 5th-10th Level Characters...   [click here for more]
Wizards of the Coast  $3.99

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DDAL00-01 Window to the Past

DDAL00-01 Window to the Past


When a Thayan research expedition returns from the Glacier of the White Wyrm with only two survivors that are reduced to whispering about an ancient pyramid under the ice, perhaps it is time to discover just what scares the life out of a nation of necromancers. A 4-Hour Adventure for 5th – 10th, 11th – 16th, or 17th – 20th Level Characters Content Warnings: horror (isolation, body)...   [click here for more]
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Heart of the Wild

Heart of the Wild


DARE TO UNEARTH THE SECRETS OF A LEGENDARY CURSE A group of adventurers is tasked to uncover the truth behind a mystery that lies deep within a forgotten sanctum, one protected by those who still practice the old teachings of Chultan magic. Failure may crush all hope for one of their allies, while success may also bring upon the wrath of an ancient order of zealots. Can the party solve...   [click here for more]
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CCC-WWC-03 Tyrant of the Forgotten Forge

CCC-WWC-03 Tyrant of the Forgotten Forge


THE THIRD ADVENTURE IN THE TENETS OF BANE SERIES A devout priestess of Torm seeks one of three platinum discs once carried by a trio of Banite fanatics. To retrieve the item, the characters must delve an abandoned dwarven mine and unravel the protective magic left behind by the archmage who originally hid the disc. A 2-hour adventure for 1st-4th level characters   Each adventure...   [click here for more]
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MargoMods Sunless Citadel Companion | Roll20 Enabled

MargoMods Sunless Citadel Companion | Roll20 Enabled


Introducing the Roll20 Addon for MargoMods Sunless Citadel Companion, the ultimate expansion and DM's guide for the classic D&D adventure. All content available in the PDF/Book version of MargoMods Sunless Citadel Companion has been reorganized and reformatted to be used inside the Roll20 VTT with no set-up work from you! Looking for the PDF version? Find it here! Want both? Here's a 33% discount...   [click here for more]
Dungeon Masters Guild  $9.99

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The Heir of Orcus: Verse III - CCC-ROLL20-02

The Heir of Orcus: Verse III - CCC-ROLL20-02


Experience this innovative sequel to the ENnie-Nominated adventures, The Heir of Orcus: Verse I & II! A Two to Four-Hour Adventurers League Community Created Content Adventure for Characters Levels 5-10. Many more hours of content for use in your home game! The Heir of Orcus Strikes Back! Ios, the Overseer of Duerradin, a highly advanced duergar psionic research outpost, invites you to...   [click here for more]
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CCC-GAD01-02 Red War: Black Phoenix

CCC-GAD01-02 Red War: Black Phoenix


The Cult of Reborn Flame initiates its most devastating plot against Mulmaster even as Thayans are invading the city. You must navigate the planar tunnels beneath Mulmaster and stop the Black Phoenix before a sea of fire engulfs the entire city, killing Thayans and Mulmasterites alike. A two-hour-adventure with two one-hour bonus objectives for 5th to 10th level characters. Now, in Mulmaster's...   [click here for more]
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Grotto of Secrets

Grotto of Secrets


There's a hole in the forest floor, and stirges have been flying out of it periodically, attacking both people and livestock. Will the PCs be brave enough to explore... the Grotto of Secrets? This is an adventure for a 5th level party that has environmental as well as combat challenges, some fun treasure, and a lot of possibilities for future quests. ...   [click here for more]
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Danger in the Dwarven Valley | Roll20

Danger in the Dwarven Valley | Roll20


This is a Roll20 VTT Module Own the PDF? Click here to get a discount on the VTT Module! Nestled at the base of Kelvin's Cairn lies the Dwarven Valley There the goodly dwarves of Icewind Dale have lived for centuries crafting fine weapons and armor. Looming on the eastern side of the valley lies the Halls of Black Ice, where an evil plagued the mind of many...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 01 (Fantasy Grounds)

VeX's Expanded Dungeon of the Mad Mage, Level 01 (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds.  If you want the PDF Version, Click Here. THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 01 Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? ...   [click here for more]
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MargoMods Forge of Fury Companion | Roll20 Enabled

MargoMods Forge of Fury Companion | Roll20 Enabled


The Forge of Fury is a well-loved classic in part because of its robust and flexible dungeon, alive with roaming monsters and brimming with secrets. MargoMods Forge of Fury Companion is an expansion and DM’s guide to The Forge of Fury with a treasure trove of items, monsters, encounters, and NPCs that fit seamlessly into the original adventure. This module...   [click here for more]
Dungeon Masters Guild  $9.99

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VeX's Expanded Dungeon of the Mad Mage, Level 06 (PDF)

VeX's Expanded Dungeon of the Mad Mage, Level 06 (PDF)


THIS IS A PDF.  If you want the Fantasy Grounds Version, Click Here. Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 06 THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color?  Do you wish...   [click here for more]
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CCC-MIND01-02 Mind Trip

CCC-MIND01-02 Mind Trip


Phlan’s refugees are being assaulted on the road and taken into the Underdark to become illithid thralls. Can the characters save some of the travelers and uncover the mastermind of this evil operation? Only a delve into the Underdark will tell. About Mount Ogden Gaming Company MOGC is a group of gamers that decided to jump in and take advantage of the CCC program offered by Wizards of the...   [click here for more]
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Venture into Hastarl (DDV07)

Venture into Hastarl (DDV07)


An adventure for four to seven 5th-level characters A desperate search for a missing Daggerford guildmaster leads characters to the legendary Ruins of Hastarl beneath the town of Secomber. Explore a rare map of Secomber inspired by Wizards and TSR publications dating back to the 1990s. Visit fourteen locations, including the legendary Seven-Stringed Harp, The Singing Sprite, and the tower...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 02 (Fantasy Grounds)

VeX's Expanded Dungeon of the Mad Mage, Level 02 (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds.  If you want the PDF Version, Click Here. THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 02 Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of...   [click here for more]
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CCC-GAD02-01 The Monster Within

CCC-GAD02-01 The Monster Within


A mind flayer has called for a massive conference of monsters in the Underdark beneath Hillsfar. Trolls, umber hulks, demons, and more have answered the illithid's call. To infiltrate this gruesome menagerie, you must embrace the monster within yourself. A two-hour-adventure with two one-hour bonus objectives for 1st to 4th level characters. To succeed, the characters must transform into powerful...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 03 (Fantasy Grounds)

VeX's Expanded Dungeon of the Mad Mage, Level 03 (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds, FOR THE PDF VERSION, Click Here THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 03 Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color?  Do...   [click here for more]
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Skullport: Shadow of Waterdeep (Fantasy Grounds)

Skullport: Shadow of Waterdeep (Fantasy Grounds)


Skullport: Shadow of Waterdeep Now for Fantasy Grounds! As you walk the twisted tunnels of Shadow Pass, the light of your lantern illuminating the fog heavy in the air around you, a silhouette ahead catches your eye. A skull. It floats toward you, grinning. A voice, eerie and creaking like a rusted door hinge, issues forth from its empty, clacking mouth. "This...   [click here for more]
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The Jade Abyss

The Jade Abyss


The Jade Abyss An Adventure by Elven Tower This is a tier 2 (level 5-6) adventure about an underground tomb/prison from an earlier civilization. The place crawls with undead reanimated inmates that just recently found a way out of their resting place. A group of unfortunate city watch soldiers lost their lives when they stumbled upon the escaped armored undead. They come from a place where...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 05 (Fantasy Grounds)

VeX's Expanded Dungeon of the Mad Mage, Level 05 (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds.  If you want the PDF Version, Click Here. THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 05 Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 04 (Fantasy Grounds)

VeX's Expanded Dungeon of the Mad Mage, Level 04 (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds, FOR THE PDF VERSION, Click Here THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 04 Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color?  Do...   [click here for more]
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Attack on Coppercoil (Roll20)

Attack on Coppercoil (Roll20)


This is the Roll20 version. If you are looking for the PDF version, please click here. The critically-acclaimed DMsGuild best-seller, now available for Roll20! A 4-7 hour adventure for characters level 1-4. Duergar raiders have attacked a secret gnome outpost. During a desperate rescue mission, adventurers encounter giant snails, a net full of gnomes, an octopus, a sealed scriptorium,...   [click here for more]
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The Fall of Cyrog (Fantasy Grounds)

The Fall of Cyrog (Fantasy Grounds)


Now for Fantasy Grounds! This module now works in Fantasy Grounds Unity, with Line of Sight Deep in the Underdark, an elder brain Cyrog has died and been reanimated by the Demon Prince of Undeath, Orcus. Brave adventurers will be called upon to help vanquish this evil. Should they fail, Cyrog and all of his mind flayers will be able to create an army for Orcus to unleash destruction...   [click here for more]
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D&D Solo Adventure: Tables of Doom - 5e Solo Adventuring (Fantasy Grounds)

D&D Solo Adventure: Tables of Doom - 5e Solo Adventuring (Fantasy Grounds)


This is a Fantasy Grounds VTT Module!  It makes extensive use of Fantasy Grounds's random table features, and comes complete with encounters, items, NPCs, and custom tokens.  For the PDF version instead, click here. 5e Solo Gamebooks presents Tables Of Doom, a new kind of solo adventuring system, containing 2 exciting solo quests! Unlike our previously published gamebooks (Death Knight’s Squire and Tyrant...   [click here for more]
Dungeon Masters Guild  $12.95

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Iconic Encounters: B4 - the Lost City

Iconic Encounters: B4 - the Lost City


A complete set of digital maps (72 DPI) of the ten dungeon levels of the iconic adventure B4 - The Lost City. Ideal for use with virtual tabletops Both with and without-grid versions included Moving map features included in separate files so that sliding walls and rotating halls can be moved about on the maps Examples of the 10 maps included: ...   [click here for more]
Dungeon Masters Guild  $1.49

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VeX's Expanded Dungeon of the Mad Mage, Level 12 (Fantasy Grounds)

VeX's Expanded Dungeon of the Mad Mage, Level 12 (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds, for the PDF, Click Here! THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 12 Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color?  Do you wish...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 10 (Fantasy Grounds)

VeX's Expanded Dungeon of the Mad Mage, Level 10 (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds, for the PDF, Click Here! THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 10 Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color?  Do you wish...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 07 (Fantasy Grounds)

VeX's Expanded Dungeon of the Mad Mage, Level 07 (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds, for the PDF version, Click Here! THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 07 Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color?  Do...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 09 (Fantasy Grounds)

VeX's Expanded Dungeon of the Mad Mage, Level 09 (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds, for the PDF, Click Here! THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 09 Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color?  Do you wish...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 11 (Fantasy Grounds)

VeX's Expanded Dungeon of the Mad Mage, Level 11 (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds, for the PDF, Click Here! THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 11 Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color?  Do you wish...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 08 (Fantasy Grounds)

VeX's Expanded Dungeon of the Mad Mage, Level 08 (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds, for the PDF Version, Click Here! THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 08 Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color?  Do...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 06 (Fantasy Grounds)

VeX's Expanded Dungeon of the Mad Mage, Level 06 (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds, for the PDF version, Click Here! THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 06 Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color?  Do...   [click here for more]
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Phandelver & Below: The Shattered Obelisk | Roll20

Phandelver & Below: The Shattered Obelisk | Roll20


This digital rulebook is accessible in any browser and integrated into Roll20. Journey to the beloved town of Phandalin... ...where a malevolent cult threatens to overtake the region. Together with your party, solve mysteries and stamp out growing corruption as you uncover more about the peculiar happenings plaguing the town. Discover what lurks below in this high-fantasy adventure that begins with...   [click here for more]
Wizards of the Coast  $29.99

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Dwarves of Icewind Dale

Dwarves of Icewind Dale


Have you wondered what's up with the dwarves in Icewind Dale? Here are the answers! In addition information on what the dwarves have been up to, there are several encounters, three short "adventures", and even an appearance from an enemy thought long dead.  Why aren't the dwarves helping the people? Why did they stop sending food? There are new monsters and new magic items. As with all modules...   [click here for more]
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The Lost City of Tharn: An Adventure for Tier 3 Characters

The Lost City of Tharn: An Adventure for Tier 3 Characters


Throughout your adventuring career, you’ve collected scraps of information about the lost city of Tharn from scholars, sages, songs, stories, and legends. Many of the accounts are different, but they each have one thing in common: None who have sought Tharn in earnest have ever returned. Will you be the first to find the fabled city and uncover its past?   THE LOST CITY...   [click here for more]
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The Hoarfrost Journeys: A Fantasy Grounds Adventure Bundle

The Hoarfrost Journeys: A Fantasy Grounds Adventure Bundle


*This product is the Fantasy Grounds version of the best "silver" selling adventure bundle, The Hoarfrost Journeys. Have you always wanted to try your hand at being a Dungeon Master with Fantasy Grounds? If so, this bundle is for you. Each of the included adventures plays in about two hours, making the Hoarfrost Journeys a great place to start your Fantasy Grounds DMing career! The...   [click here for more]
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The Rift (Fantasy Grounds)

The Rift (Fantasy Grounds)


Discover a dark gateway connecting the Material Plane to Avernus, the First Circle of the Nine Hells, now for Fantasy Grounds! When searching for a way to enter Avernus, an adventuring party finds a mysterious volcanic lair called The Rift. Rumors say that a long-neglected dark gateway to the Nine Hells resides within. However, those telling the tails have left out an important detail......   [click here for more]
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Out of the Abyss | Roll20 VTT

Out of the Abyss | Roll20 VTT


This digital rulebook is accessible in any browser and integrated into Roll20. Dare to descend into the Underdark in this adventure for the world’s greatest roleplaying game! The Underdark is a subterranean wonderland, a vast and twisted labyrinth where fear reigns. It is the home of horrific monsters that have never seen the light of day. It is here that the dark elf Gromph Baenre, Archmage...   [click here for more]
Wizards of the Coast  $29.99

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Trap-trap! A kobold-themed one-shot (Fantasy Grounds)

Trap-trap! A kobold-themed one-shot (Fantasy Grounds)


Now for Fantasy Grounds! "The adventure is laid out expertly, with simple yet clear maps, and good artwork...Overall, this is one of the best adventures I’ve seen on the DMs Guild. Highly recommended!"   -Merric B., author of the D&D review and play advice site 'Merric's Musings'   https://merricb.com/2020/02/20/5e-adventure-review-trap-trap/...   [click here for more]
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Encounters in the Underdark (Fantasy Grounds)

Encounters in the Underdark (Fantasy Grounds)


Encounters in the Underdark Now available for Fantasy Grounds Unity! Encounters in the Underdark is a 5e supplement that provides a series of 7 encounters to enrich the experience of your players when playing in the Underdark. Whenever appropriate, the encounter will mention location from the Forgotten Realms, but the encounters can be run anywhere that is underground....   [click here for more]
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Trap-Trap! A kobold-themed one-shot (Roll20)

Trap-Trap! A kobold-themed one-shot (Roll20)


This product is the Roll20 Addon adventure, a conversion of the Gold best-selling adventure 'Trap-Trap!'.  for the PDF version, click HERE Trap-trap is a one-shot 5e Dungeons & Dragons adventure module for a party of four to five characters from 3rd to 4th level      The hooting of kobold spectators becomes...   [click here for more]
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Sorceria (S1) Cult of the Hydra (Fantasy Grounds)

Sorceria (S1) Cult of the Hydra (Fantasy Grounds)


Sorceria (S1) Cult of the Hydra Now available for Fantasy Grounds Unity! Sorceria (S1) Cult of the Hydra is a brand new campaign, taking characters from 1st to 10th level, set in the wandering demi-plane of Sorceria. Sorceria is a city like no other. Magic is everywhere; it literally walks the streets. The city itself, and the forest that surrounds it, is part of a roaming demi-plane....   [click here for more]
Dungeon Masters Guild  $34.95

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First Adventure (Fantasy Grounds)

First Adventure (Fantasy Grounds)


      - This is the FANTASY GROUNDS VTT Software version of the BEST ELECTRUM SELLER FIRST ADVENTURE!!!! - - For the PDF itself, CLICK HERE - CRITIC REVIEWS: January 19th, 2020 - Spilled Ale Studios: "First Adventure is a labour of love, and has been crafted with an impressive incredible attention to...   [click here for more]
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Dragonlance : Prelude to War - Roll20

Dragonlance : Prelude to War - Roll20


The story begins innocently enough in the city of Solanthus where the party goes out on a midnight mushroom hunt in the haunted grove that surrounds the cities ancient Cleft Spires and noble tombs. This adventure will take 3 - 7 player characters from levels one to three and is set during the opening stages of the War of the Lance. "Prelude to War" is a 1-3rd level adventure and is written as a prelude...   [click here for more]
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A Necromancer’s Twisted Web

A Necromancer’s Twisted Web


A Necromancers Twisted Web sees the party having to assist with an undead incursion on the village of Limevale. They soon discover this is not the first attack. Interacting with the villagers, it becomes clear one of the young men who was mistreated by some of the more influential leaders of the village is behind the attacks, wanting the village to suffer as he had. The party then sets off to find...   [click here for more]
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Zelligar's Evil - Fantasy Grounds

Zelligar's Evil - Fantasy Grounds


JUST UPDATED! All maps fully pinned with links to encounters and items.  Fantasy Grounds version 3.2.3 campatible! Thirty two years ago, Zelligar the Unknown and Rogahn the Fearless led a mercenary army into the Maerthwatch Mountains to crush their hated enemies - the barbaric Orgahn Tribes - never to be heard from again.  It is said that a great treasure is hidden...   [click here for more]
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The Night Barony of Erlkazar (Roll20 VTT)

The Night Barony of Erlkazar (Roll20 VTT)


The Baronies of Erlkazar, once a prosperous region of pastoral tranquility, is now a land of nightmares and dread. Bandit armies plague the region, terrorizing the populace and surrounding countries of Calimshan, Tethyr, Amn, and Turmish. Though these threats are terrifying enough, it is nothing compared to what awaits the people of Erlkazar at night. In caves, tombs, and subterranean communities...   [click here for more]
Dungeon Masters Guild  $19.99

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Amarune's Adventures: The Malediction of the Devil's Mushroom (Fantasy Grounds)

Amarune's Adventures: The Malediction of the Devil's Mushroom (Fantasy Grounds)


Amarune's Adventures is a series of short 3-6 hour adventures that explore the various Locations detailed in the best selling Amarune's Almanac series, available for Fantasy Grounds! The Malediction of the Devil's Mushroom An Anauroch / Underdark adventure for 4-6 characters of 4th-6th level. The Underdark is a wild, untamed place full of mysteries and treasures. Danger lurks around...   [click here for more]
Dungeon Masters Guild  $4.95

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Hand of the Wychlaran: A 3rd-Level Fantasy Grounds Adventure

Hand of the Wychlaran: A 3rd-Level Fantasy Grounds Adventure


*This product is the Fantasy Grounds version of the best selling adventure, Hand of the Wychlaran. The goblins of the Nanraak tribe are disappearing. Can you learn the reason behind their mysterious departure? Hand of the Wychlaran is a 5 to 6-hour Fantasy Grounds adventure for characters of 3rd level. The adventure takes place in the High Country of Rashemen located in northeastern...   [click here for more]
Dungeon Masters Guild  $4.99

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