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Sons of Ignis

Sons of Ignis


Download the Sons of Ignis module for a quick quest to begin a grand campaign, fill in a side quest, or offer up a night of laughs as a one shot adventure. An evil fire cult has captured a travelling improv troupe and plans to sacrifice them. It's up to the party to stop the ritual and free the prisoners. Best hurry! If the heroes are too slow the cult leader Aiden will complete his...   [click here for more]
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Southcrypt: The Upper Halls

Southcrypt: The Upper Halls


Southcrypt: The Upper Halls is a 26 page adventure set in the Sword Mountains region of the Forgotten Realms.  It is the 3rd Southcrypt module that continues the Dungeons & Dragons starter module; Lost Mines of Phandelver.  Neither the started module nor the other Southcrypt modules are needed to play this adventure as it can be set in any location.   The module...   [click here for more]
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SPA2: Goblins vs. Kobolds

SPA2: Goblins vs. Kobolds


The party is caught between warring goblin and kobold gangs, occupying an abandoned dwarven mine. Will the heroes ally with one of the sides in this quarrel, try to make peace between old enemies, attempt to eliminate both sides, or achieve their goal stealthily and unnoticed? The choice is completely theirs! A 4-hour adventure for two 3rd level characters. Small Party Adventure: Though...   [click here for more]
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SPA3: Crypt of the Elven King

SPA3: Crypt of the Elven King


Delve into the depths of the tomb of the long forgotten elven king to bring the eternal peace onto its disturbed dwellers. A 4-hour adventure for two 4th level characters. Small Party Adventure: Though the party size of 3–5 characters is considered optimal in D&D, there are times when you can only gather one or two players at most. This adventure is designed exactly for such...   [click here for more]
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Spelljammer Adventure - Down to the Rat Warrens

Spelljammer Adventure - Down to the Rat Warrens


An upstart gang is trying to extort the proprietor of the Rockrat, and threatening to destroy her tavern if she doesn't pay up.  Can you discover the gang's secret hideout, to strike at them first? This is the first of several adventures, meant to help introduce new players to Spelljammer and the Rock of Bral campaign setting.  This is a short module, intended to take one session of 2...   [click here for more]
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Spider's Snare: An Encounter Cheat Sheet

Spider's Snare: An Encounter Cheat Sheet


Come Into My Web While traversing a cave system, the adventurers come across a cavern that has been transformed into an ettercap's death trap. Will the adventurers be able to avoid the cave's loaded traps, pet spiders, and the ettercap mastermind? What is an Encounter Cheat Sheet? These one page battles are perfect for groups that are looking to shake things up beyond the repetitive "You fight three...   [click here for more]
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Stoneheart Enclave Elementalist

Stoneheart Enclave Elementalist


STONEHEART ENCLAVE ELEMENTALIST is a supplement for Out of the Abyss with new character options, lore, and Underdark adventure ideas! Harness the might of the rock and the influx of energy as a Stoneheart Enclave Elementalist. Customize your player characters and NPCs with this supplement for Out of the Abyss. This supplement includes an expansion of the Enclave's lore, as well as...   [click here for more]
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Taarks Tomb

Taarks Tomb


Sometimes a DM needs a fill-in adventure for when their PC's go off script. This is a single location low role play adventure that can be inserted anywhere needed. 1-2 hour adventure for three to six 3rd-5th level characters. ...   [click here for more]
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Temple of Mist

Temple of Mist


Looking for a wild new adventure for your party? Are you lost in a jungle? Need a good old fashion dungeon crawl? If so then this adventure is for you!! Enter into a multilayer temple lost to the world and full of riddle and mystery. Welcome to the Temple of Mist! ...   [click here for more]
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The Aranea Campaign

The Aranea Campaign


The Aranea Queen Campaign is designed for a party of 4-6 1st level PCs. It takes place in the Nether Mountains in the Silver Marches region of the Western Heartlands in Faerun using the Forgotten Realms setting. When the campaign ends the PCs should be at 10th level. All encounters can be easily modified to suit larger or smaller parties. Encounters range from easy to deadly and players should be...   [click here for more]
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The Artist Commune of Skullport - An Undermountain Encounter

The Artist Commune of Skullport - An Undermountain Encounter


Founded on the edges of the shadowy town of Skullport, the Artist’s Commune leads its life under the watchful gaze of Xanathar. Drawn together by various misfortunes and circumstances, these outsider artists have found a place to call home. A strange, but comforting location, where a modron musician, a halfling earth-shaper and an illithid painter can all gather...   [click here for more]
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The Behir Ink Farm

The Behir Ink Farm


Upon the winds, whispers doth carry of a dark and treacherous band, hailing themselves as the Claw. Venturing into the depths of the Underdark, these opportunists are said to reap the spoils of the mighty behir. The fearsome beast, with hide as strong as steel, horns that glisten like diamonds, and talons sharp as the finest blades, holds great value. The beast's parts can be fashioned into...   [click here for more]
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The Black Pits of Baeloth

The Black Pits of Baeloth


JOIN THE BATTLES OF THE BLACK PITS OF BAELOTH AND REMEMBER THIS CLASSIC ARENA OF BALDUR'S GATE: THE BLACK PITS™! This arena has over ONE-HUNDRED fights, each table of fights evolving for each level from 5 to 14, with NPCs that can become your allies and bring this memorable game into a new and fresh adventure for up to 1 to 4 players! This supplement includes rules for...   [click here for more]
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The Blood Moon and What lays beneath

The Blood Moon and What lays beneath


The extremely late next Blood Moon adventure as always made for 3 PCs,  ...   [click here for more]
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The Blooming Thyme

The Blooming Thyme


Having said your farewell to those who serve your place of birth together with you, you check your equipment one more time, as you prepare yourselves for the trip to free your companion’s father. As you make your way to the door of the inn, seemingly random questions pop into your minds, “Are you carrying everything you need, or will you ever be sufficiently prepared for what is to come?”...   [click here for more]
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The Brightfungal Bog, Out of the Abyss

The Brightfungal Bog, Out of the Abyss


The Brightfungal Bog is an excellent addition to your Out of the Abyss game, or any subterranean adventure! It comes with an adventure and four maps! Two full-color maps, one with a grid and one without a grid, and two printable black-and-white maps, one with a grid and one without a grid!! ...   [click here for more]
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The Budding Snowdrop

The Budding Snowdrop


As soon as you arrive at the northern town, you find it attacked by monsters. As you rush forward to its defense, you wonder, “What secret does this well-defended town hold, that the monsters are willing to attack it, despite being outnumbered?” ***** Thanks to all who have downloaded the 1st adventure (The Withered Rose) and the 2nd adventure (The Parched Moss) that I wrote....   [click here for more]
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The Butcher's Game

The Butcher's Game


You were raised in the small town of Kerasak, and had spent every day pretending to be adventures with your close friends. You all swore and oath to one day become adventures and one day travel the world, slaying dragons and rescuing dames and damsels in distress. Of course, as you grew older you gave up those fantasies and settled in for real world accomplishments. Now, you haven’t spoken to most...   [click here for more]
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The Caverns of Dire Woe

The Caverns of Dire Woe


Challenge your adventuring party with this dangerous quest to safeguard a merchant on his journey to discover the fate of his trusted courier. Magdain the one-eyed Dwarf merchant has hired your group to help protect him while he tracks his courier using a magic ring. The destination is a a cavern accessible only by climbing...   [click here for more]
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The Caverns of Dire Woe - Fantasy Grounds Module

The Caverns of Dire Woe - Fantasy Grounds Module


Challenge your adventuring party with this dangerous quest to safeguard a merchant on his journey to discover the fate of his trusted courier. Magdain the one-eyed Dwarf merchant has hired your group to help protect him while he tracks his courier using a magic ring. The destination is a a cavern accessible only by climbing a rough...   [click here for more]
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The Copper Drain: An Oblex One-shot

The Copper Drain: An Oblex One-shot


Built on the edge of town over a natural thermal vent, the Copper Drain bar and inn is a marvel of modern engineering with a delightful staff, but hides a dangerous secret. A one-shot adventure for four-to-five level 5 characters. Introduce your players to the enigmatic barkeeper, her hidden past, and the dark tunnels beneath her impressive inn. A 2-4 hour one-shot. ...   [click here for more]
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The Crypt of Ro

The Crypt of Ro


"It's been three days." Aaron Ro, a skinny boy no older than thirteen, punctuates the beginning of his tale with tears streaming down his cheeks. "Dad talked about the crypt for weeks, but it's a long ride. He finally left three days ago. The others are scared to check it out, and momma says I'm too little, but I’ve been trained to handle a sword.” He glares at the family mansion....   [click here for more]
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The Crystal Cavern - an Undermountain encounter

The Crystal Cavern - an Undermountain encounter


A crack in the wall reveals a beautiful cavern full wonderous crystals, but danger lurks amongst those shiny seams. Will the adventurers be overcome by the hungry oozes, the flesh devouring bacteria or the trapped, insane mage?  A new, encounter for Undermountain, which can also be used as a dungeon in its own right. Guaranteed to create a memorable encounter for your PCs. - dungeon...   [click here for more]
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The Crystal Mine

The Crystal Mine


 A first level adventure into a troubled mine. The church of Moradin has lost contact with one of it’s newer, smaller mining outposts. The mine is located on top of a mesa and sits upon rich crystal deposits. The church is willing to pay 10gp each to anyone who can make contact with the outpost and figure out what has happened. ...   [click here for more]
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The Curse of Kelby

The Curse of Kelby


A child has fallen into the village well! The adventurers are pressed into service to rescue her. But the child is not the only creature awaiting their arrival in the cavern at the bottom of the well... This one-session adventure is intended to present a difficult challenge to a group of 3 to 5 first level characters. It was originally conceived as a prequel for first level characters who would...   [click here for more]
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The Dam Kobolds Expansion! - An expansion for Encounters in the Savage Jungles

The Dam Kobolds Expansion! - An expansion for Encounters in the Savage Jungles


Get the lowdown on kobold-harvested flora! Advice on incorporating the other authors' Encounters in the Savage Jungles ideas and NPCs! Tons of direct campaign tie-ins for the Tomb of Annihilation adventure! If you've picked up Jeff C. Stevens' Encounters in the Savage Jungles and you're looking to expand the roleplaying and campaign potential of Tim Bannock's encounter,...   [click here for more]
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The Death Cult of Moradin

The Death Cult of Moradin


The Underdark is a mysterious and dangerous place, with brutal politics and enemies around every bend! This adventure pits players on a search for a missing friend through the duergar city of Gracklstugh, as presented in the Out of the Abyss module. What starts as a simple fact finding mission quickly goes over the rails, and an ancient secret awaits... This one-off adventure is intended for...   [click here for more]
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The Death Knell

The Death Knell


The Death Knell is a construct monster that can be used in any 5e D&D game. It is a giant metal bell infused with magics by wizards seeking unlimited power. Suitable as a great boss battle or at higher levels a tricky defender of artifacts or dungeon areas. ...   [click here for more]
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The Dehheseih Threshold

The Dehheseih Threshold


This is a Tier 2 adventure optimized for 4 level 6 characters. It offers tools to adjust the adventure for larger parties of different levels. Playtime for an experienced group of players should be between 6-8 hours. Expect a longer playtime with less experienced players or very cautious players. 465 years ago a small faction of Kuo-Toa encountered something in the cold abyss far below the surface...   [click here for more]
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The Disappearance of Lord Turm

The Disappearance of Lord Turm


This is a very quick adventure for players from levels 3 to 5. What it contains is a small amount of backstory, a dungeon map, and dungeon location description. I believe that someone could easily pick this up, quickly read through it, and be ready to DM it in less than 30 minutes.  This is the first campaign that I'm submitting here so please, feel free to leave constructive criticism. ...   [click here for more]
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The Dungeon Builders

The Dungeon Builders


Just where do Dungeons come from anyway? THE DUNGEON BUILDERS is a very different kind of adventure, putting your players in the role of builders and patrons, architects and resource gatherers - establishing, designing and building a dungeon of their own within their own world! The Dungeon Builders provides a full quest for characters between 10 and 14, and also...   [click here for more]
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The Dwelling of Dortho

The Dwelling of Dortho


A stirge themed dungeon for characters from level 3 to 5. Easily add it to any underdark adventure. ...   [click here for more]
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The Eleventh Day

The Eleventh Day


The Red Foot kobold clan faces terrible danger - a group of vile and greedy adventurers is approaching their warren to steal, destroy and kill all they hold dear. The leader of the clan, a powerful and mysterious Sniv the Destroyer, calls the smartest, strongest and quickest of her kin and tasks them with defending their home. This one-shot adventure puts the players in the shoes of ridiculous...   [click here for more]
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The Ember Oracle

The Ember Oracle


"Don't be ridiculous, Roya. That oracle is a myth. A fairy tale. A child's story." "Well, what do you suggest we do?" "Move on." If you had the chance to know the unknown, to delve into the forbidden, to learn the fate of someone lost, would you? After her son mysteriously vanished, Roya Oaktail remembered a myth from her childhood: an ancient and omniscient seer named the Ember Oracle. With nothing...   [click here for more]
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The Ettercave

The Ettercave


The Ettercave New for Pay What You Want Wednesday.  A side quest for 4-5 3rd level characters. An ettercap and its flock of spiders invade an unspoiled forest protected by sprites. The sprites, desperate for help, recruit a party of adventures to aid them. The Ettercave includes: A short side quest in a spider-infested...   [click here for more]
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The Fires Below

The Fires Below


The town of Penshaw was once a busy mining town that supplied iron ore to much of the surrounding area. However, some weeks ago, a fire broke out in the mines below the town. This misfortune has been followed by rampant destruction, as the fires spread unchecked, bursting forth from the ground explosively and destroying homes and lives. While many consider this to be an unfortunate by-product of excessive...   [click here for more]
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The Fires Beneath Bronzehill Crag (A level 6-8 adventure featuring Azers)

The Fires Beneath Bronzehill Crag (A level 6-8 adventure featuring Azers)


Bronzehill Crag has been a profitable bronze mine for years. A recent shaft discovered volcanic activity deep below the mine & the miners have reported lights & movement down below. A few days ago, 3 miners disappeared while on duty & the party was called to help by the owners. Now, an elemental creature has come to declare that the miners are prisoners of the Azers who use the mountain...   [click here for more]
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The Foggy Isle

The Foggy Isle


This adventure module concerns a storm at sea and a shipwreck on an unfamiliar isle. The foggy marshland is inhabited by merfolk, lizardfolk, a sea hag named Shastina the Vile, and her monstrous underlings. Shastina controls the storm with her magic, trapping ships on the island, and abducting survivors for her rituals and experiments. This adventure is designed for a party of four 3rd-level characters....   [click here for more]
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The Forge of Rogbrok

The Forge of Rogbrok


The Forge of Rogbrok is a small introductory adventure for 1st-level characters, created entirely using the D&D Basic Rules. It should give a group of four 1st level characters enough experience points to advance to second level. At a local tavern, the adventurers run into an old, drunken dwarven miner named Skirvir, who is boasting about having located an old dwarven mine, he is sure belonged...   [click here for more]
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The Fungus Garden - An Undermountain encounter

The Fungus Garden - An Undermountain encounter


The Undermountain is a dangerous, unforgiving place, with few chances for respite. The Fungus Garden offers one such opportunity– a cavern filled with a field of mushrooms and Myconids, patiently tended by a lone Drow druid. The Fungus Garden is an encounter fashioned for travels in Undermountain or in the Underdark, although with minor changes it can be adapted...   [click here for more]
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The Giant's Trove: Gnoll Trilogy 1

The Giant's Trove: Gnoll Trilogy 1


Will the adventurers find treasure and riches in the Stone Giant's lair? Or will they be devoured by the roving band of gnolls that also seeks the treasure within? A quick, scalable adventure for level 3-5 characters, "The Giant's Trove" introduces your party to the danger of the gnolls and encouraging them to move quickly against another band of adventuers.  Check out the follow-up-- The...   [click here for more]
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The Goblins and the Snot Frog: Zorobolo's Brew

The Goblins and the Snot Frog: Zorobolo's Brew


Lazrak and his brother Jortak, aka "Deadeye Dave," aspire to become the first paladins of Zorobolo, the god of an extinct clan of goblin seafarers. They need your help to recover Zorobolo's lost Whiskey of Prophecy and Jubilation, guarded by a cursed pirate crew in the caverns of the Underdark! You will set sail from town, enter the caverns, and search for the lost relic. Along the way, you may befriend...   [click here for more]
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The Harpy Mountains

The Harpy Mountains


The party is traveling through mountains. It’s a harsh hike. The temperature is low and ice is treacherous. As the party follows the path, they hear shrieks up above. As the party looks up, they see flying creatures – humanoid torso, talons on their legs and wings on their arms. Suddenly, it becomes apparent what is happening. These creatures have caused an avalanche, maybe even on purpose....   [click here for more]
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The Hunt for Red December (5e)

The Hunt for Red December (5e)


"You work for an organisation, The South Pole Anti-Christmas Company. After discovering the location of Santa’s secret sleigh storage Grotto, the big boss has decided to send the group of you to rob the place, and bring back Santa’s sleigh. After being teleported to the North pole, you traversed the icy wilderness, and have ended up just outside the cave entrance, the one you believe will lead...   [click here for more]
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The Kobold Caverns

The Kobold Caverns


The Kobold Caverns is a simple module made to be inserted in any world that a Dungeon Master can create. There are no specifically associated stat blocks to this module. Instead, it is left open to interpretation how easy or difficult the residents of this tower would be if fought in combat. ...   [click here for more]
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The Lair of Famax

The Lair of Famax


A band of higher-level adventurers slew a beholder called Famax. Now something else has taken up residence in its former lair, calling for a new band of adventurers to delve its depths and remove the nuisance. A 4-hour adventure for 1st level characters   ...   [click here for more]
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The Lair of Na'Pahi

The Lair of Na'Pahi


You wash up on the shore of a tiny but gorgeous tropical island. The beautiful and scantily-clad natives point to a cliff on the far side of the island and say “Na'Pahi ola pali ana”. Do you go to investigate? ...   [click here for more]
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The Little Cave

The Little Cave


Just beyond the fields of Orleans a small hole in the earth hides treasure and monsters. The townsfolk are far too scared to delve inside the abandoned cave, but the marquis needs its silver, and right quick.  Just a couple of miles away from the town of Orleans, between rolling hills and well maintained forests, a small mine, long abandoned, lies in wait. Once a lucrative silver mine the “little...   [click here for more]
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The Living Lilly

The Living Lilly


The Living Lilly contains 4 monster stat blocks to spice up your Underdark campaign; the Lilly Pod, the Lilly, the Lilly Drone, and the Lilly Queen.  ...   [click here for more]
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The Longest Dinner

The Longest Dinner


Surely, you've been to gatherings that lasted longer than they should have, but did they last 800,806 years?! You join the eclectic Traveller for a dinner and demonstration of his new invention. Surprisingly, the machine transports you far into the distant future, to see the eventual outcome of the human race. Will you survive the experience and live to tell the tale at your own dinner party? Join...   [click here for more]
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