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The Guardian of Goldhammer's Vault

The Guardian of Goldhammer's Vault


The elderly wizard Gilda Goldhammer has passed away, and among her possessions is a page titled "The Vault" with a set of Teleportation Circle sigils and the note "Mind the Guardian". The circle leads to a deadly dungeon full of traps and puzzles, will the party be able to survive it? This adventure is designed for 4 characters of level 5 and up, with various options for scaling difficulties, and...   [click here for more]
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The House of Decay

The House of Decay


Synopsis The House of Decay unfolds a captivating tale as players embark on a journey filled with mystery and intrigue. Once a gem-mining powerhouse, the Medship family legacy crumbled due to neglect and internal strife. As the party travels a damp and wet road, they stumble upon the lifeless body of a dwarf, setting the stage for a gripping encounter.  A journal speaks of hidden...   [click here for more]
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The Inheritor's (5e)

The Inheritor's (5e)


A mysterious cavern appears after some strange weather, what lies inside? The Inheritors is a 3-5 hour adventure through a cavern and into some forgotten ruins. Designed for level 4 parties, this adventure provides unique enemies, new magical items, and additional adventure hooks. Accompanying the PDF adventure is a 22mb 11000x4000 pixel HD Map for use in all your online D&D programs....   [click here for more]
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The Jade Hare (Basic)

The Jade Hare (Basic)


Long ago the wisdom of the Prophet, Al-Kalim, came to the village of Dar el-Tamyya, and taught the folk to disregard their idols of old. But they kept one, to remember their ancient past and the wisdom of their ancestors. They also kept it because they believed it to be magical, blessed to protect the village form harm. Now the idol has been taken. Yesterday a small band of goblins raided Dar el-Tamyya,...   [click here for more]
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The Lost Temple of Sharess

The Lost Temple of Sharess


Beneath the home of a wealthy merchant named Haroun, a floor suddenly collapses, revealing the entrance to a deep, dark cavern. But judging from the screams and laughter coming from below, this is more than a common cave. Will you conquer the long-forgotten horrors it holds? Will you discover fabulous treasures in its pitch-black passageways? And most importantly: will you learn the merchant's own...   [click here for more]
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The Nexus Spore

The Nexus Spore


The Nexus spore is an intriguing Underdark adventure that can be sewn into any subterranean setting. This one-shot production was designed with long campaigns in mind, for when you want to break up the narrative to keep things fresh and interesting. This short adventure is ideal for players of level 5-7, although, much like the length of the adventure, it is easy to adjust. The adventure fits well...   [click here for more]
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The Reeking Deep

The Reeking Deep


A foulness has corrupted the drinking water of the swamp village Oglunde. Something lurks deep below the marshes. A short adventure suitable for a party of 3-4 characters around level 2. Includes color maps. Updated:  Error corrections and typos fixed. ...   [click here for more]
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The Roper Wrangler Monster BFF Series

The Roper Wrangler Monster BFF Series


Roper Wrangler  This encounter can be based in or around the Underdark. It has two components to it. They can be run together or independently of each other. In the first, adventurers square off against the Roper Wrangler in the lightless tunnels beneath the surface. In the other, a trip to the Grey Gauntlet tavern run by three duergar siblings uncovers a perilous competition. Patrons...   [click here for more]
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The Silvershield Brothers - A one-shot adventure of venturing to the underdark

The Silvershield Brothers - A one-shot adventure of venturing to the underdark


"The Silvershield Brothers" is a D&D 5th Edition adventure featuring a full storyline with battles, mystery and investigations. The adventure contains 5 main scenes, 4 battle maps, 3 handouts, 9 tokens and 4 simplified character sheets. It is expected to provide about 4-5 hours of play time with active roleplay for a party of 4 adventurers at level 6. The Story Thurmun Bighammer...   [click here for more]
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The Swarm Queen's Lair

The Swarm Queen's Lair


In The Swarm Queen’s Lair, the players are hired by a small village to investigate a growing infestation of giant ants that have been attacking their crops and livestock. The village is on the edge of a dense forest, and the players will need to navigate through the wilderness to find the ant nest and eliminate the threat. As they explore the village and forest, the players will...   [click here for more]
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The Temple Between The Trees

The Temple Between The Trees


“They say The Temple Between The Trees is found and reviled as often as it is revered and sought.” The Temple Between The Trees is a 4-6 hour adventure designed for a party of four to six 5th-level characters. Within the depths of Limbo is a long-lost forest that flickers into the material plane looking for its former home in space-time. Those who beckon the forest’s call find themselves...   [click here for more]
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The Tomb of the Living Lich

The Tomb of the Living Lich


Sometimes a simple quest is just a simple quest, or something much bigger is behind it. Sometimes the crazy old woman in the city is just crazy, or sometimes she is the only one with a healthy mind. Sometimes an old legend is just fantasy, other times it can be history. Sometimes gnolls attacking and kidnapping people in a city just deserve a lesson, and they're not necessarily working in cooperation...   [click here for more]
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Tomb of Isuva

Tomb of Isuva


Tomb of Isuva is a tier one dungeon you can plop into any campaign or run for just one night. The players will explore an ancient tomb full of undead and treasure.  A classic dungeon crawl with a few added twists such as deep gnomes who can move through walls and a skeletal koala bear. Special attention has been paid to the layout of this adventure to make sure its easy to run at the table. The text...   [click here for more]
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Venture into Hastarl (DDV07)

Venture into Hastarl (DDV07)


An adventure for four to seven 5th-level characters A desperate search for a missing Daggerford guildmaster leads characters to the legendary Ruins of Hastarl beneath the town of Secomber. Explore a rare map of Secomber inspired by Wizards and TSR publications dating back to the 1990s. Visit fourteen locations, including the legendary Seven-Stringed Harp, The Singing Sprite, and the tower...   [click here for more]
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Waterdeep: Troglodytes Attack!

Waterdeep: Troglodytes Attack!


You are invited to Castle Waterdeep to attend a party hosted by the Open Lord herself, but during the party a group of troglodytes lead by duergar attack from below!  After the confusion and chaos from the attack abates, you realize that some of the party's guests have been kidnapped! Head under ground, track down the duergar and stop their devious plot! This adventure is written and designed for...   [click here for more]
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WBW-DC-AEG-02 Making Changes

WBW-DC-AEG-02 Making Changes


In a land of constant change, the realm has become stuck. Your job is to get it changing again. Things are a changin’ Part 2 of 2 A Four -Hour Adventure for Tier 2 Characters. Optimized for APL 8.  This adventure is designed to play with the preconceptions of experienced players. ...   [click here for more]
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A Curse of Ages

A Curse of Ages


A long forgotten curse plagues the idyllic mountain town of Freystall...or is there something more sinister stalking its streets? Set in the small town of Freystall in the northern reaches of the Forgotten Realms, this adventure features dungeons and traps and monsters, oh my! In recent months a number of accidents have lead to the tragic deaths of Freystall's townsfolk, which many people belive...   [click here for more]
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A Danger at Deepforge

A Danger at Deepforge


Samnall Mac Rand, a dwarven noble, tasks the adventurers with recovering a priceless heat pump. It was taken as a spoil of war by a drow army some years ago. Can the party reach the mine, retrieve the heat pump, and smuggle it through the wilds and back to civilization? A two hour adventure for 3-7 first or second level adventurers, optimized for 5 first level characters. An in-depth review of the...   [click here for more]
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Castle of the Shadow Magus

Castle of the Shadow Magus


A lost castle of a mage finally unearthed once again, but it seems that it is not empty. A gnomish archaeologist by the name of Sanam Silverbottom is looking for aid to explore this lost castle after she heard strange noises  coming from within after unearthing the ancient home of the great Shadow Magus, Gammos Chinnin. ...   [click here for more]
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Caverns of the Chaos Crystals: The Missing Scholars

Caverns of the Chaos Crystals: The Missing Scholars


Caverns of the Chaos Crystals Adventure One: The Missing Scholars by Erik Arthur A 2 to 4 hour adventure for 1st level characters. Includes two versions of a large, 70 dpi battlemap for Virtual Table Top Use *and* custom PC/NPC Background. A group of scholars have...   [click here for more]
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Cultists Lair

Cultists Lair


This Adventure is a short Dungeon delve with full colour hand illustrated map and art. The premise is your party investigating a cultist's hideout near a small village or in the wilderness, facing traps, demons, cultists and whole lot of fire. I see the Adventure working for around a 4th-6th level party of 4, it should play easier for 7th-10th and could be deadly for anything below 4th. The Adventure...   [click here for more]
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Cyrog's Lair

Cyrog's Lair


Cyrog the Elder Brain is dying, and losing control of its colony.  Foul abominations escape from the colony, and those under its control begin to question their allegiance.  The Illithid are at odds, some remain loyal while some leave to start their own colonies.  Some have tapped into a corrupt source of arcane magic in an attempt to save their dying master, unwittingly under the influence of a...   [click here for more]
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Descent Into the Feydark

Descent Into the Feydark


The Great Druid of Gwynneth has vanished leaving her moonwell unattended. The party is asked to solve the mystery of her disappearance and rescue her if necessary. Doing so will take them into the depths of the Feydark where a Fomorian sorcerer is preparing a dark ritual. A ritual that will destroy the eladrin city of Karador — unless a team of experienced adventurers can stop him.  Designed for...   [click here for more]
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Diamonds Built with Blood

Diamonds Built with Blood


A local mine hasn't paid their taxes, so you and your party are hired to investigate. When you arrive, the mine seems abandoned, but sinister forces may be at play here... This short one-shot adventure is written in collaboration with Jog Brogzin, and is designed with a high lethality for four 2nd-level characters. To see this adventure in both D&D5e and Dungeon Crawl Classics, subscribe to Jog's...   [click here for more]
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Dungeon Module TH1: In the Eye of the Goddess

Dungeon Module TH1: In the Eye of the Goddess


The village of Asmire has hired you to find the trident of Blibdoolpoolp, the Blibdoolblop. With this trident, the people of Asmire believe it will have the power to stop the raids from the Pirates of Far North. However, the danger is present when Blibdoolpoolp is involved. In the Eye of the Goddess in an exciting one to two-night module for a party of 4-5 players on 10thto 13thlevel.  Dungeon Module...   [click here for more]
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Dungeon Module TH3: The Temple of Purification

Dungeon Module TH3: The Temple of Purification


Disclaimer: This is one of the three offshoot routes from Dungeon Module TH1. However, you can play it as a stand-alone module. This module contains two quests. However, both these quests take place in the same dungeon and you'll be doing the same things but just for different reasons.  Stand Alone Route: You have been hired to retrieve a genie from the forgotten underwater lair...   [click here for more]
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Dungeon/quick adventure - Raiders camp

Dungeon/quick adventure - Raiders camp


Orc´s are hiding in a swamp and creating all sorts of trouble for the people living in the area.  What are they doing, why are they doing it and who are they? This is all up to the Dungeon master to decide. This is a small dungeon for lower level play and will take between 1-2 seasions. It can easily be placed in any campaign setting from Forgotten realm to ravenloft. Names, places and more have...   [click here for more]
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Evil Tides: A One Shot Quest

Evil Tides: A One Shot Quest


Level 3 Quest | Difficult Party: 3-4 Play Time: 2.5-3hrs EXP: 1750 QUEST Fishin’ folk and sailors are disapearing from a local seaside village. Villagers believe this to be the work of Auntie Aiptasia, a sea witch said to inhabit a cave in the nearby cliffs. Villagers have hired the PCs to investigate. ...   [click here for more]
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Exile of The Myconids

Exile of The Myconids


The Myconids have been exiled from their home in Neverlight Grove by the corruption of Zuggtmoy, The Demon Queen of Rot and Decay.  Forced to travel the dangers of The Underdark in search of safety, the peaceful Myconid refugees enlist your aid.  A supplement for your Out of The Abyss campaign, this adventure includes 5 original battlemaps for your favorite VTT along with new travel encounters, a...   [click here for more]
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Goblin Killer

Goblin Killer


Goblins and goiblinoid monsters, all inspired in the goblin slayer series. A total of 7 low challenge rating goblins with deadly tactics to take down even the most experienced players. Wainting to see more episodes of the serie to create the goblin lord and a few more.  ...   [click here for more]
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Gold Rushed

Gold Rushed


The mayor of Middle Yaxley is far more familiar with goblins than anyone in a sleepy farming village should be. There is an ancient dwarf stronghold somewhere up the valley and while the gold that made them rich is now gone, the flow of freebooters looking for it has not.  The mayor however knows that there is only one sure way of making gold out of a gold rush… A single-session adventure...   [click here for more]
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Indiana's Staricase

Indiana's Staricase


As you make your way down the darkened tunnel, you find that it opens into a larger cavern. Your cautious footsteps disturb a pebble that skitters across the stone floor and and over the edge of a crumbling spiral staircasae. The sound of the tumbling pebble echoes through the expanse, fading away into the blackness far below. It seems the only way forward is down, so you steady your nerves, grasp...   [click here for more]
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Lair of the Fumarole Dragon

Lair of the Fumarole Dragon


A tribe of kobolds discovered a strange chalky stone egg lying within one of the pools of boiling turquoise water that distinguish the geothermally active Searstone Badlands. When the egg hatched, the kobolds were surprised to see a type of dragon they had never heard of before, a stone-grey dragon with scales like popcorn, born from the energy of the elemental chaos that fuels the fires of the badlands....   [click here for more]
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Lair of the Last Sister

Lair of the Last Sister


Granny Prue, a ruthless and paranoid Hag, has fortified herself in an abandoned cave system on the outskirts of town. Recently she has developed a taste for terrorizing the nearby community, and its flavorful children. In her most recent attack, Prue has taken four children, including the local Squire’s daughter. However, in the midst of this tragedy, Granny Prue may have unknowingly taken something...   [click here for more]
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Leilon: The Kobold Necromancer

Leilon: The Kobold Necromancer


Leilon: The Kobold Necromancer is the 16th Leilon adventure following up on the last adventure, Leilon: The Noble Reception.  This module sends the PCs back to the hills outside the town to deal with the threat of the kobolds from the old mines.  The PCs discover what is behind the kobold's ability to control undead.  They also get the first look at the next adventure Leilon: The Demon Mines, which...   [click here for more]
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Opening Night at the Underground Tavern

Opening Night at the Underground Tavern


This encounter is designed to be a versatile tool for Dungeon Masters. Whether you are looking for a variation of the "meet in a tavern" trope, a good campaign hook, or a side quest in a town or city, this encounter adds drama and flavor to any party's adventure. In the encounter, player characters receive an invitation to an exclusive opening night at an underground tavern. Hidden in a secret location,...   [click here for more]
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Paradise Lost

Paradise Lost


Centuries ago, a powerful wizard locked himself in his inner sanctum to dedicate his life to the pursuit of knowledge. His discoveries and magic remain sealed inside to this very day. Solve his riddle and unravel the fate of the wizard Maalzinabar and the sinister evil lurking in the depths. A 2-3 hour adventure for 5th-12th level characters...   [click here for more]
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Perilous Artifacts: the Gaming Den of a Thousand Wonders

Perilous Artifacts: the Gaming Den of a Thousand Wonders


There is spoken of a deck of cards unlike any other, possessing a singular gift to renew its ranks upon the full moon of each month. Yet, this wonder comes with a stipulation: all those who have drawn a card from the deck must have passed beyond the veil of death. Only then may the deck rejuvenate itself and begin anew.    In the event of its existence, it would not...   [click here for more]
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Phandalin 022 The Ruined Abbey

Phandalin 022 The Ruined Abbey


   The Ruined Abbey is the 2nd module in a new campaign arc dealing with the town of Phandalin and the surrounding area.  The module uses information on the updated town found in Phandalin: Return to Phandalin, but that module is not needed to complete the adventure.      In this adventure, the PCs are asked to investigate a problem with missing farmers trying...   [click here for more]
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Phandalin 023 Return of the Redbrands

Phandalin 023 Return of the Redbrands


   Phandalin- Return of the Redbrands is the 3rd adventure in the new series that started with the module The missing Miners.  The adventure builds upon the updated town described in the adventure Return to Phandlain, which details an updated town several months after the starter set Lost Mines of Phandelver.  Neither adventure is necessary to...   [click here for more]
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Places to Rest

Places to Rest


Undermountain is a dangerous place! Once intrepid explorers run out of magic and stamina, they face two choices: risk a rest in the dungeon or a long, perilous trek back to the surface. And even if they find a place that might be suitable for camping, other denizens of the level might be hunting them – most of the creatures have been there longer than the PCs and they know all the nooks and crannies…...   [click here for more]
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Rise of the Redscales

Rise of the Redscales


Two feuding kobold tribes have been left alone in their dragon queen's lair. Without supervision, surrounded by the wealth of nations and piles of magical artifacts. How long before things devolve into utter chaos? Rise of the Redscales is a one-shot adventure for an all-kobold party of 4th-level characters.  Set inside an enormous dragon's...   [click here for more]
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Roots of Gulthias

Roots of Gulthias


This story explores the corruption of the Gulthias tree spreading out from the underdark of Barovia. The players will follow the corruption underground, and find the roots of the Gulthias tree and what lurks there... This is a 2-3 hour adventure for two level 5 characters playing Curse of Strahd. I've written it as a one shot adventure for a character who missed 2 sessions while in Vallaki. This adventure...   [click here for more]
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Santa Squad - An Underdark Christmas One Shot

Santa Squad - An Underdark Christmas One Shot


In Santa Squad - An Underdark Christmas One Shot, Santa Claus has tasked your players with delivering the one and only gift headed to the Underdark this year. Manage to succeed, and your edgy antihero player characters will be released early from prison. If they don't succeed, it's probably because something in the deep, dark, uh, Underdark (is that too many darks?) has done them in. There are lots...   [click here for more]
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Sieć problemów

Sieć problemów


Scenariusz został zaprojektowany do poprowadzenia w czasie jednego bądź dwóch spotkań i jest przeznaczony dla czterech bohaterów na czwartym poziomie doświadczenia. Można go wykorzystać zarówno jako jednorazową przygodę, jak i element większej kampanii, jako przerywnik od głównego wątku. Do przeprowadzenia scenariusza będziesz potrzebował standardowego zestawu kości, kart...   [click here for more]
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Sisters of the Dark Mirage

Sisters of the Dark Mirage


Lost in the mists of the Dark Mirage, the players must deal with a trio of witches that dwell in this strange place in order to escape. Sisters of the Dark Mirage can be completed in a single session, making it a great standalone, one-shot adventure, or it can be included in any longer running campaign as a stop along the way. It shines most as a set encounter during your Out of the Abyss...   [click here for more]
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Something Wicker This Way Comes

Something Wicker This Way Comes


The druids of the Feyindir Forest and the villagers of Spiralle have always maintained a peaceful, if uneasy, relationship. But now trouble is brewing. Villagers are going missing in the forest, and druids are being murdered in response. The terms of peace between the two parties has been shattered, and now the druids are threatening to unleash one of the most fearsome manifestations of druidic vengeance...   [click here for more]
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Southcrypt: The Upper Halls

Southcrypt: The Upper Halls


Southcrypt: The Upper Halls is a 26 page adventure set in the Sword Mountains region of the Forgotten Realms.  It is the 3rd Southcrypt module that continues the Dungeons & Dragons starter module; Lost Mines of Phandelver.  Neither the started module nor the other Southcrypt modules are needed to play this adventure as it can be set in any location.   The module...   [click here for more]
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The Behir Ink Farm

The Behir Ink Farm


Upon the winds, whispers doth carry of a dark and treacherous band, hailing themselves as the Claw. Venturing into the depths of the Underdark, these opportunists are said to reap the spoils of the mighty behir. The fearsome beast, with hide as strong as steel, horns that glisten like diamonds, and talons sharp as the finest blades, holds great value. The beast's parts can be fashioned into...   [click here for more]
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The Blooming Thyme

The Blooming Thyme


Having said your farewell to those who serve your place of birth together with you, you check your equipment one more time, as you prepare yourselves for the trip to free your companion’s father. As you make your way to the door of the inn, seemingly random questions pop into your minds, “Are you carrying everything you need, or will you ever be sufficiently prepared for what is to come?”...   [click here for more]
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