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This adventure was created for our first ever live game in front of a studio audience and now you get to play it too!
Set sail for the stars with an oddly familiar looking monodrone.
It's time to open the podcast doors HAL... ... [click here for more] |
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Return to a forgotten tomb, built to hold back an evil that is seeping out into the world. Enjoy the 5e updates to the adventure Keep on the Shadowfell (original adventure linked below). The updates include 6 new magic items and 35 new monsters suitable for levels of levels 1-3. Drop the adventure into any setting and watch the plots unfold. Original Keep on the Shadowfell ... [click here for more] |
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A Magical Journey into the Feywild is a Dungeons & Dragons 5th edition mini-adventure by Midnight Tower. It is designed for a group of three to five 2nd-level characters, but the DM can easily replace encounters to suit characters of any level. The adventure can be played as a one-shot episode or as a side quest to the Hunter’s Full Moon trilogy. It can also be used in any campaign... [click here for more] |
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Summary
The Anchorin Family and its namesake home, Anchorin Manse, have gone quiet along with many of the townsfolk of Adwher who worked in the manse or on the grounds. The patriarch of the family and accomplished artificer, Webster, has inherited a fascination with the multiverse from his father and now has created a machine that has allowed an entity from the far realm into his home. With his... [click here for more] |
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A 6 hour adventure in the Plane of Air
This mini adventure is designed for 4 level 13 characters, taking place primarily in the Elemental Plane of Air. There is a little exploration, a little social interaction, and an adventuring day that the folks over at Wizards of the Coast would be proud of (not just one big fight). Just make sure the player characters can fly, that will be really useful.
Players... [click here for more] |
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Once a year when the planes of the mortal realms of existence begin to overlap with the eternal realms, a holiday is held wherein the masses indulge themselves in frivolous events and entertainment. But for those ancient scholars and sages knowledgeable in the old ways, it is a far more fearsome night wrought with frightening terrors lurking and watching from the shadows. As the barriers... [click here for more] |
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Journey Into Rainbow is an adventure balanced for four 10th-11th Level characters. It takes place on Toril in the Pasocada Basin and eventually moves into a little known demiplane known as the Limitless Light.
From Foreign Land to Foreign Plane
To the north and west of Faerûn there lies the distant continent of Anchôromé. It is a land of ancient secrets and remarkable cultures.... [click here for more] |
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Imagine the following scenario: You've been waiting the whole week for you next Dungeons and Dragons session and you're really excited to fight something, but, out of the blue, one of the players texts you, saying he won't be joining you, because of unexpected issues. Bummer. Right as your Dungeon Master was about to run a session in which all the players had to be there. Maybe the combat was going... [click here for more] |
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Not your typical Tier1 adventure! Filled with 66 pages of exciting encounters where characters will face extraplanar threats, moral delimmas, and more!
This module has been designed in such a way to help you breathe more character into your NPCs and more adaptability into your player-driven world, while also helping the players feel as if their character is useful by rewarding proficiencies of all... [click here for more] |
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A 16th level, 12 hour adventure set on the plane of Carceri
Thrust unexpectedly into a hostile plane, adventurers must brave the desolate wastelands and delve into the Tower, a megadungeon that holds the key to escaping the prison plane of Carceri.
DM dungeon map included as a GIMP file, with several helpful layers. ... [click here for more] |
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Welcome to Deephurst, a backwoods village at the base of the Orsraun Mountains where this deep delve into darkness begins. This story explores a necromancer's attempt to obtain immortality by sacrificing the souls of thousands of underdark residents.
This chapter is for characters of 9th-11th level while the full adventure will continue to 20th level.
This chapter explores four locations on... [click here for more] |
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Prepare to embark on an interstellar journey like no other! 'Crafting Stars: Winks of Liberty' fuses the grandeur of a famous video game's cosmic battles with the magical depth of Dungeons & Dragons, creating an immersive experience that transcends genres.
Inside this comprehensive guide, you'll find an array of brand-new species, each endowed with unique traits and intriguing lore. Discover... [click here for more] |
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Crown of Freemine is a two part adventure designed for 4-6 characters of level 2, finishing with the characters being close to level 4 by the end.
Crown of Freemine contains
A 21 page adventure for level 2 characters filled with high seas adventure, murder mystery, and a reality shifting dungeon delve. A full gazateer for the small town of Port Freemine. 10 brand new monsters, such as the creepy... [click here for more] |
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When a party of adventurer's run into a teleportation circle mishap it means facing the ultimate evil... the customer service hotline for teleportation magic! This dangerous and comedy-heavy adventure is meant for four to six PCs from levels 4-7.
Can your PCs make it to their destination? Or will they forever be adrift through the planes as they attempt deal with the ineptitude that we've all experienced... [click here for more] |
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Death has been working hard, is over tired and starting to make mistakes. He needs a break and he has chosen you to take his place!
Death Needs a Holiday is designed as a stand-alone or side mission for any level. It is great for those GMs and players who use a lot of imagination in game play. This quest has basic directions with plenty of down time to explore and get into trouble. ... [click here for more] |
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Defense of the Dryad
Defense of the Dryad is a 5E one-shot quest or adventure for characters between 1st - 4th level. The guide however is optimised for use for a 4-person group of level 3 characters, but there's suggestions within on how to balance the game for your different player situations!
The adventure is designed to be a springboard introduction into the game and world of Dungeons and Dragons... [click here for more] |
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A Beholder’s dreams have the power to warp and reshape reality. Some of the most powerful, like the Eye Tyrant Bythagrygg, can even create their own demiplanes as they sleep. What horrors lurk in the nightmares of a Beholder? What could scare even them?
Demiplanar Dreams is designed for a party of four to six 8th-level characters. ... [click here for more] |
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Inhaltswarnung: Kindesverlust
Prinz Papo, ein kleiner Junge von nicht mehr als drei Jahren, ist entschlossen seinen Zwillingsbruder vor dem schaurigen blauen Monster, das in einer großen, großen, großen roten Hand umher fliegt zu retten. Er lädt euch ein, ihn auf dieses Abenteuer zu begleiten und ehe ihr euch verseht findet ihr euch in der Astral-Ebene schwebend zwischen Drachen, Dinosauriern,... [click here for more] |
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Venture into a remote village home to the famed Devil's Food Cake bakery, and, of course, the other nearby denizens of Meijo Village. Summoned by accident, a potent Conjuration spell and some jam, the party are now faced with strange taskmasters - two bakers with a somewhat odd list of demands. Will the party help in exchange for transport home or look for another way out?
An adventure for 2-6 Level... [click here for more] |
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Dreamspire Saga
The Dreamspire Saga is a D&D 5E adventure guide for an open table, party style game. Planning on running a game at a convention, faire or other public event for drop-in-drop-out players? Need a one-shot or quick adventure for something on the side of a main campaign? This may be something to consider!
For best results, play is encouraged to be as simple... [click here for more] |
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On the outskirts of the Hawtern Mire, the denizens of Twin Moor have been losing their belongings. Theiving Fey have been pilfering the towns surrounding the Mire, but they have sticky fingers for more than just mundane goods... Can the party recover the stolen goods? How will they deal with the consequences of what's been taken?
Filching Fey is a 5th edition adventure module for... [click here for more] |
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For centuries, the volcano now called Mount Zulgar was the battlefield of a conflict between red dragons and frost giants. The final battle saw the extinction of the dragons and only a handful of living giants. The dwarves of the Frostblood clan used this opportunity to drive out the giants and take the mountain as their own for its rich deposits of gold.
100 years have passed,... [click here for more] |
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With so many tiefling children who end up acting so similarly, it's as if they had to have learned how to be their best bad selves somewhere, right? Hellscouts is this place!
Based in the first layer of the Nine Hells, Hellscouts is a summer camp for all tiefling children (whose parents can pay, of course). Hellscouts provides a plethora of summer camp courses, and focuses on a scavenger hunt that... [click here for more] |
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In a peaceful mountain village a volcano erupts where none have existed for centuries before. Strange creatures from a realm of fire pour out, killing everyone. What calamity has caused this?
All across the world tears are forming between the planes. The very rules of physics and magic are coming undone, the fabric of the universe splitting apart. Behind these shadows, a new and destructive... [click here for more] |
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Ahoy! Set sail and take to the seas in this adventure of heroism and valor. Fight against the mythical Ghostship and her hellish captain as the coast begins to wither and the sea life dies.
For gold, glory, or the good of the people, join the fight against the mysterious ghost ship that has been sighted not too far from the port city of Jorida along the southern coast of the Fabian Sea. A trail of... [click here for more] |
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Infernal Bounty — A Baldur's Gate: Descent into Avernus Encounter
Infernal Bounty is a short encounter suitable for a party of 7th- to 10th-Level adventurers that can be used in any Baldur's Gate: Descent into Avernus campaign.
While traveling the plains of Avernus the adventurers are stopped by a pair of bounty hunters who'll bargain, battle, and beg to get away with... [click here for more] |
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Your Body Will Become Fertilizer
A grove of transplanted fey creatures has sprung up deep in a wild forest. A potent feyjaunt portal rests at the center and is guarded by several fey creatures. Why do the adventurers need to use this portal? What lies on the other side? What will come next?
What is an Encounter Cheat Sheet?
These one page battles are perfect for groups that are looking to shake things... [click here for more] |
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This is the first part in an intended three-part adventure module produced by Roll for Role in collaboration with Aussie Rock Band, Space Flamingo.
This adventure is set on the skull of a dead god now known as Los Villanos! Based on Space Flamingos song of the same name, with locations featured in Roll for Roles latest series 'Hexcraft: Light of Luxora' complete challenges with members of Space Flamingo... [click here for more] |
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A plane hopping adventure designed for high level play from the ground up. Take your PCs from level 16-20 in this plane hopping, high magic arc. Stop a treasonous priest of Tharzidun from siphoning his power and destroying the material plane in the process.
Adventures to the Ethereal, Hades, Elysium, and Sigil are just some of the classic locations your party can explore. ... [click here for more] |
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One of fire and one of ice, sister phoenixes require your help in a grand adventure that will take you from massive super volcanoes to the elemental planes, then into the farthest reaches of the unknown north of Toril and back again.
You will face creatures and abominations of vast power, but you will have powerful allies as well. Slaad lords, mutated mephits, evil caribou and the child of a god... [click here for more] |
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Memories of the Penitent is an epic, 40 Page autonomous adventure (6-8 hours) for 5-6th level characters which can be integrated into any campaign.
This module takes place within the pocket reality of a mysterious artifact known as The Genesis Tesseract. It hails from another world, one that was consumed by some great catastrophe. Rumors claim it contains the memories of a powerful but deceased... [click here for more] |
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Cross the veil of the Feywild, pray you do not stumble into anything dreadful. Beware of the seemingly humble and beautiful rose garden, for it conceals a great and powerful creature. A creature of renowned beauty and grace, but full of spite and malice. Pray you do not cross the fey of the Black Rose!
A powerful fey!
Mizzerene, the Black Rose is a powerful... [click here for more] |
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After stumbling into a strange portal, a novice band of adventurers found themselves lost in Sigil, the City of Doors. With no way home and hopelessly outgunned these clueless primies fell on hard times and took up work in hospitality at the quaint tavern, the Manticore’s Maw. But when their boss, the arcanaloth Mister Parmenides, leaves on urgent matters, the characters are left in charge for one... [click here for more] |
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Planar Exile is a self sufficient module for a party of adventurers from level 5 to level 9. It is designed to be easy to adapt, augment and integrate into any campaign or as its own mini adventure. It should take 3 to 5 sessions to complete.
This module contains :
- 17 interconnected half planes
- A giant puzzle to find the correct combinations of the Infernal Machine of Lum the Mad
- A... [click here for more] |
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The PC's discover that a canvas tent has appeared in a previously unoccupied area.
The Casino Tentacular travels the planes, flipping between locations every couple minutes. The players can win great fortunes, or just enjoy the open bar. The only downside is that they can never leave, and that the Casino's Host is bound by a terrible curse to extract their brains if they lose in the games. ... [click here for more] |
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Contains the stats for 5 new Races themed around a Gothic Setting, 3 of which have 2 subraces.
Aven, Centaurs, Cyclopses, Minotaurs, and Satyrs. ... [click here for more] |
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Deep in the Ethereal plane there is a grayish brown curtain of color with very little indication to what lies on the far side.
After stepping through, it is likely that your players would rather they had entered the deepest pits of the Abyss. When they realize the bubble of air that surrounds them is collapsing and the wall of trillions of worms comes crashing down upon them, they'll... [click here for more] |
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Rescue from Wonderland
The module is inspired by the story "Alice's Adventures in Wonderland"
Fast and Exciting adventure for group of 3 - 5 adventurers level 5 - 11 (customizable). For 3-6 game hours. This adventure can be easily integrated into your current campaign or played as a one-shot.
The module is designed to give players an interesting role-playing... [click here for more] |
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This brief supplement details a rare and thrilling event in the Bronze Citadel, Avernus. Stench cows, with their distinct orange hides, are a common yet crucial part of life here. They roam the blasted plains surrounding the citadel, providing meat and leather for the fiendish residents. The city's eastern districts, with their abattoirs and tanneries, bustle with lemure devils toiling under the watchful... [click here for more] |
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As the 31st of October nears and the veil between this world and that of the fey thins, the monks at the Monastery of Glenawen (Irish: Gleann abhainn) have sent out a cry for help. The wicked Queen Maeve (Irish: Méibh) of the faries has allied with Asmodeus and the forces of The Nine Hells to wreak havoc on the monks and Ireland at large. Now, only a group of elite adventurers stands in her way. They... [click here for more] |
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In a region outside normal trade routes, a dangerous being condemns the party to be executed for trespassing.
There’s a region of the ocean of roughly 10,000 square miles that has not been greatly explored. When occasionally a ship ventures in, they will either say that their progress was halted for strange reasons, or they are never heard from again. There has been little reason to venture in this... [click here for more] |
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See it through
This One-Shot Adventure Module Contains:
The story for a single adventure
A map of a large villa on top of a cliff
A build for a friendly NPC Cleric
Stat block for a new deadly enemy
Ideas for a home-alone style battle encounter
The Story
Perched on a cliff outside the fishing village of Dorma stands an old villa. It was once inhabited... [click here for more] |
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COPPER BEST SELLER!
Session Zero: Phantoms of Dusk Island is a 5th Edition (5e) Dungeons & Dragons (D&D) session zero adventure module for a group or solitary character of APL level 1. The Basic Rules or Core Rulebooks (Player’s Handbook, Monster Manual, and Dungeon Master’s Guide) are required to run this adventure.... [click here for more] |
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Spelljammer Heists
Plan and Execute Elaborate Prison Breaks
Swashbuckle your way through exotic locales as you and your party execute dangerous heists. In this book of a dozen thrilling heists, explore the cosmic planes as the gods of the Forgotten Realms scheme to keep a dangerous being locked forever in stasis: your true self, Sollus Ipsus the Many. Every heist is a rescue mission for a different... [click here for more] |
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Try to Find Some Shade
Sunwarped Peaks places a group of adventures in the path of a dangerous warlock who does the bidding of a deadly Patron known as the Prime Star. Duergan, the warlock in question, has begun a complex ritual in the mountains bordering the small village of Jartan's Shade. Massive mirrors and lenses twist light into unnatural portals that have created a gateway... [click here for more] |
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THE ADMIRAL'S SUCCESS is a companion and guide for Dungeon Masters leading gaming groups into the treacherous waters of the River Styx. Hours of adventures, be it in the fiery hellscape of Avernus, the cold expanses of Calia or the maddening infinite layers of the Abyss. The Great River hides ancient secrets and horrendous monsters that will amaze and thrill all adventure parties that sail... [click here for more] |
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The King and Queen have come to trust the party as heroes of the realm. They have been invited as special guests to the naming ceremony of Prince Lysander, heir to the throne. As the ritual is underway, angels enter the cathedral and claim that prophecy claims the boy will become a tyrant in the future and will wreak havoc upon the world. The boy must be killed and the life of anyone who stands in... [click here for more] |
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NEW REVISED EDITION Includes:
Arena Gnomes as a playable race
Epic Boons
Me, your Voivode, as an NPC
MoAr stuff, less typos!
The Dungeonsports Coliseum floats through the Astral Plane attracting brave heroes, villainous cutthroats, and other desperate sentients from across the planes of existence with the promise of glory and riches. ... [click here for more] |
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Fight the Angels. Defy the Gods. Lose Your Soul.
The widespread planar organization called The Athar is known to reject the worship of the gods, seeing them as unworthy of the divine power that they wield. And yet, as they utter blasphemies and turn devout people faithless, they call upon divine power in their own name, without the help of any god.
Now you can learn... [click here for more] |
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A terrifying weapon,
destroyer of worlds,
captured at incalculable cost.
And,
the ill-fitting band of miscreants
that might just be Realities only hope…
The heaven's tremble; an alarm is sounded. The dying act of the Solar Guardaleon was to capture the Balor's Blade - Godbane and Worldslayer. Now all that is... [click here for more] |
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