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5e Conversion of Keep on the Shadowfell

5e Conversion of Keep on the Shadowfell


Return to a forgotten tomb, built to hold back an evil that is seeping out into the world. Enjoy the 5e updates to the adventure Keep on the Shadowfell (original adventure linked below). The updates include 6 new magic items and 35 new monsters suitable for levels of levels 1-3. Drop the adventure into any setting and watch the plots unfold. https://www.dmsguild.com/product/110212/H1-Keep-on-the-Shadowfell--QuickStart-Rules-4e...   [click here for more]
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Infernal Bounty – an infernal encounter for Baldur's Gate: Descent into Avernus

Infernal Bounty – an infernal encounter for Baldur's Gate: Descent into Avernus


Infernal Bounty Infernal Bounty is a short encounter suitable for a party of 7th to 10th-level adventurers, that can be used in any Baldur’s Gate: Descent into Avernus-campaign.  While traveling the plains of Avernus, the adventurers are stopped by a pair of bounty hunters, who'll bargain, battle and beg to get away with one of the party's most prized possessions! Perfect to break...   [click here for more]
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A Magical Journey into the Feywild - Level 2 Mini Adventure

A Magical Journey into the Feywild - Level 2 Mini Adventure


A Magical Journey into the Feywild is a Dungeons & Dragons 5th edition mini-adventure by Midnight Tower. It is designed for a group of three to five 2nd-level characters, but the DM can easily replace encounters to suit characters of any level. The adventure can be played as a one-shot episode or as a side quest to the Hunter’s Full Moon trilogy. It can also be used in any campaign...   [click here for more]
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Sleeping Giant Mountain

Sleeping Giant Mountain


An original one-shot adventure designed for 3-6 level 3 characters. Summary A recent archaeological expedition in Icewind Dale has uncovered a remarkable discovery: the Spine of the World mountain range is, in fact, the actual spine of a great giant.  The discovery confirms an ancient legend, that giants as tall as mountains once roamed the Forgotten Realms.  Lead...   [click here for more]
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A Boy and his Modron

A Boy and his Modron


A young boy befriends an extra-planar construct that has mysteriously appeared at his family’s farm. Once the boy finds out that other creatures are coming to take it back home, he comes up with a plan to get help from the party to save his new friend.  A 4-6 hour adventure for characters level 1-4. From Platinum selling author Anthony Lesink Updated 7/28/17 - New maps, handouts, and now...   [click here for more]
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In the Wake of Decay

In the Wake of Decay


Ahoy! Set sail and take to the seas in this adventure of heroism and valor. Fight against the mythical Ghostship and her hellish captain as the coast begins to wither and the sea life dies. For gold, glory, or the good of the people, join the fight against the mysterious ghost ship that has been sighted not too far from the port city of Jorida along the southern coast of the Fabian Sea. A trail of...   [click here for more]
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The Balor's Blade

The Balor's Blade


A terrifying weapon, destroyer of worlds, captured at incalculable cost. And, the ill-fitting band of miscreants that might just be Realities only hope… The heaven's tremble; an alarm is sounded. The dying act of the Solar Guardaleon was to capture the Balor's Blade - Godbane and Worldslayer. Now all that is...   [click here for more]
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The Expedition of the Magi: A Christmas Tale from the Forgotten Realms (5e)

The Expedition of the Magi: A Christmas Tale from the Forgotten Realms (5e)


The Expedition of the Magi: A Christmas Tale from the Forgotten Realms (5e) Saddle up your camel and fill your waterskins! Players are headed into the desert at the behest of three star-seeking sages in search of gifts fit for a king. The Expedition of the Magi is a standalone adventure for 2-6 first level characters. It uses 5th edition Dungeons & Dragons rules and may...   [click here for more]
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All Hallows Eve: ReGrowth - A Halloween Adventure

All Hallows Eve: ReGrowth - A Halloween Adventure


Once a year when the planes of the mortal realms of existence begin to overlap with the eternal realms, a holiday is held wherein the masses indulge themselves in frivolous events and entertainment. But for those ancient scholars and sages knowledgeable in the old ways, it is a far more fearsome night wrought with frightening terrors lurking and watching from the shadows. As the barriers...   [click here for more]
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ANA3 Journey Into Rainbow

ANA3 Journey Into Rainbow


Journey Into Rainbow is an adventure balanced for four 10th-11th Level characters.  It takes place on Toril in the Pasocada Basin and eventually moves into a little known demiplane known as the Limitless Light. From Foreign Land to Foreign Plane To the north and west of Faerûn there lies the distant continent of Anchôromé. It is a land of ancient secrets and remarkable cultures....   [click here for more]
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The Book of Spirits: A 5e One-Shot Adventure

The Book of Spirits: A 5e One-Shot Adventure


[This 5th edition one-shot adventure only references content from the 5th edition Player's Handbook, Dungeon Master's Guide, and Monster Manual.] In this adventure for characters of levels 1 to 5 (which can be customized for higher level encounters), the party is approached by a disheveled elf seeking help in stopping his friend, Dyvor from transforming the world into an undead nightmare in an effort...   [click here for more]
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Lost Prison of Eternity

Lost Prison of Eternity


A plane hopping adventure designed for high level play from the ground up. Take your PCs from level 16-20 in this plane hopping, high magic arc. Stop a treasonous priest of Tharzidun from siphoning his power and destroying the material plane in the process.  Adventures to the Ethereal, Hades, Elysium, and Sigil are just some of the classic locations your party can explore.  ...   [click here for more]
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PSC2 Wormscape

PSC2 Wormscape


Deep in the Ethereal plane there is a grayish brown curtain of color with very little indication to what lies on the far side. After stepping through, it is likely that your players would rather they had entered the deepest pits of the Abyss. When they realize the bubble of air that surrounds them is collapsing and the wall of trillions of worms comes crashing down upon them, they'll...   [click here for more]
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The Shrieking Spire

The Shrieking Spire


Some of the faithful still cling to the old legends—that the Spire is a holy relic from a bygone age, the prison of a saint lost in dislocated time. Most, however, have forsaken such fantasies. As the Spire becomes linked to more and  more disappearances, they now believe it to be a cursed place, rather than a blessed one. But for the resourceful adventurer, such distinctions make little difference,...   [click here for more]
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The Holy Purge: One Shot Rescue Mission

The Holy Purge: One Shot Rescue Mission


**Updated to include battlemap and Foundry VTT import file** I created a one-off that turned out to be one of my parties favourite night. One character gets captured in the opening scene.   Its a great oppertunity for this singled out character to build their backstory during multiple moments in the session The rest of the party witness the capture and are rescued themselves by...   [click here for more]
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The Vanishing Castle

The Vanishing Castle


Thank you for 2500 downloads! The veil is thin and the Weave is exposed in the Meridian Valley. Arcane energy bristles from flora and fauna alike. History has taken its toll on the landscape and inhabitants. Can you and your band of intrepid adventurers solve the riddles of the past? Will you perish in the City Center? Survive the Temple of Donblas? Will you meet your end in the Palace...   [click here for more]
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Rescue from Wonderland

Rescue from Wonderland


Rescue from Wonderland The module is inspired by the story "Alice's Adventures in Wonderland"   Fast and Exciting adventure for group of 3 - 5 adventurers level 5 - 11 (customizable). For 3-6 game hours. This adventure can be easily integrated into your current campaign or played as a one-shot. The module is designed to give players an interesting role-playing...   [click here for more]
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The Twilight Pool

The Twilight Pool


Prevent the tranquil glade from being despoiled! The sacred pool of an undine is under attack by an incursion of slaad, who find its natural magic provides a convenient place to locate a portal into this realm. Can the heroes drive off the onslaught before the undine is slain and the pool overrun? A combat encounter for level 5-7 characters If you enjoy this encounter, the...   [click here for more]
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The Dungeon Land v1.2

The Dungeon Land v1.2


Silver best seller! Introducing the Dungeon Land Companion! The Dungeon Land is a lot of fun, but we all know it's also a lot of work. Well, thats no longer an issue! The Dungeon Land Companion is an app for Android that allows the dungeon master to generate the dungeon land at the push of a button. It's quickly become a staple for us playing at the table, and I'm sure all of you...   [click here for more]
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One Night at the Manticore's Maw!

One Night at the Manticore's Maw!


After stumbling into a strange portal, a novice band of adventurers found themselves lost in Sigil, the City of Doors. With no way home and hopelessly outgunned these clueless primies fell on hard times and took up work in hospitality at the quaint tavern, the Manticore’s Maw. But when their boss, the arcanaloth Mister Parmenides, leaves on urgent matters, the characters are left in charge for one...   [click here for more]
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Fire in the Frostblood Mine

Fire in the Frostblood Mine


For centuries, the volcano now called Mount Zulgar was the battlefield of a conflict between red dragons and frost giants. The final battle saw the extinction of the dragons and only a handful of living giants. The dwarves of the Frostblood clan used this opportunity to drive out the giants and take the mountain as their own for its rich deposits of gold. 100 years have passed,...   [click here for more]
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The Soothsayer And The Storm

The Soothsayer And The Storm


The Soothsayer and the Storm is a 30-page adventure for characters of 8th-10th level and players who enjoy role-playing and exploration In the Plane of Air, something has gone awry in the Obelisk Barony. What was once a thriving society ruled by fair genies is now a shell of its former self. Where are the traders hopping from mote to mote? Where are the revellers, the singers,...   [click here for more]
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The Temple of Tesh-Yatra

The Temple of Tesh-Yatra


The Temple of Tesh-Yatra is a setting-neutral dungeon delve for a party of 6th level adventurers, inspired by the classic funhouse dungeons of yesteryear. The dungeon takes 6-10 hours to fully explore. It features a high proportion of non-combat encounters: puzzles, exploration, and the occasional deadly centrifuge. The ungodly fusion of a mad scientist’s lab and a planar temple, the dungeon...   [click here for more]
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Child of the Eclipse

Child of the Eclipse


A party of adventurers is summoned for help from the mayor of the small town of Mistholmes. An eerie message has been sent regarding the reward for an old blessing, on the next day, when the solar eclipse takes place. An one-shot adventure for a party of 4-5 level 5-6 characters. ...   [click here for more]
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The Necropolis of Anubis

The Necropolis of Anubis


Welcome to the graveyard of dead gods! When an immortal being dies, it's body drifts as a stony husk on the Astral Plane. The self-apointed guardian of these dead gods is Anubis, the Egyptian God of the Dead. Now, his secrets are laid bare! Learn the story of this enigmatic entity and why he has dubbed himself the protector of the dead gods. Explore his great black marble pyramid...   [click here for more]
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Der Traum des Prinzen Papo - REM-Edition

Der Traum des Prinzen Papo - REM-Edition


Inhaltswarnung: Kindesverlust Prinz Papo, ein kleiner Junge von nicht mehr als drei Jahren, ist entschlossen seinen Zwillingsbruder vor dem schaurigen blauen Monster, das in einer großen, großen, großen roten Hand umher fliegt zu retten. Er lädt euch ein, ihn auf dieses Abenteuer zu begleiten und ehe ihr euch verseht findet ihr euch in der Astral-Ebene schwebend zwischen Drachen, Dinosauriern,...   [click here for more]
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A Manse of Special Purpose

A Manse of Special Purpose


Summary The Anchorin Family and its namesake home, Anchorin Manse, have gone quiet along with many of the townsfolk of Adwher who worked in the manse or on the grounds. The patriarch of the family and accomplished artificer, Webster, has inherited a fascination with the multiverse from his father and now has created a machine that has allowed an entity from the far realm into his home. With his...   [click here for more]
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The Modron Maze

The Modron Maze


In a distant dimension of existence, a collective of Modrons run experimental tests to find the answer to one question: What draws adventurers to places known as "Dungeons"? Hijacking the travel of adventuring parties, these Modrons subject them to a series of tests in their artificially created dungeon. Deadly combat, logic puzzles, "moral" challenges, and a plot about a kidnapped "Maiden"...   [click here for more]
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Planar Exile

Planar Exile


Planar Exile is a self sufficient module for a party of adventurers from level 5 to level 9.  It is designed to be easy to adapt, augment and integrate into any campaign or as its own mini adventure. It should take 3 to 5 sessions to complete. This module contains :  - 17 interconnected half planes  - A giant puzzle to find the correct combinations of the Infernal Machine of Lum the Mad - A...   [click here for more]
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See it through

See it through


See it through This One-Shot Adventure Module Contains: The story for a single adventure A map of a large villa on top of a cliff A build for a friendly NPC Cleric Stat block for a new deadly enemy Ideas for a home-alone style battle encounter The Story Perched on a cliff outside the fishing village of Dorma stands an old villa. It was once inhabited...   [click here for more]
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Dream Eaters - A D&D 5e One-Shot

Dream Eaters - A D&D 5e One-Shot


A collective of exiled sprites have a peculiar sense of humor, having fun draining adventurers of their patience and leading them into their trap: an aberration subtracted from its home plane. If  “dream is freedom for the soul", what is the price of freedom? ...   [click here for more]
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The Admiral's Success: a Guide on Sailing the Styx

The Admiral's Success: a Guide on Sailing the Styx


THE ADMIRAL'S SUCCESS is a companion and guide for Dungeon Masters leading gaming groups into the treacherous waters of the River Styx. Hours of adventures, be it in the fiery hellscape of Avernus, the cold expanses of Calia or the maddening infinite layers of the Abyss. The Great River hides ancient secrets and horrendous monsters that will amaze and thrill all adventure parties that sail...   [click here for more]
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The Many Mini-Dungeons of Dungeon Land Handbook

The Many Mini-Dungeons of Dungeon Land Handbook


Copper Best Seller! If you like this product be sure to download The Dungeon Land Complete! The Dungeon Land and the Many Mini Dungeons are together, for the first time, released in its full, intended glory! Complete with all new art, maps, and much much more! Also, you can enter to win original maps, and other cool stuff from The Dungeon Land! Follow us at @perilous_prints and...   [click here for more]
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Defense of the Dryad

Defense of the Dryad


Defense of the Dryad Defense of the Dryad is a 5E one-shot quest or adventure for characters between 1st - 4th level. The guide however is optimised for use for a 4-person group of level 3 characters, but there's suggestions within on how to balance the game for your different player situations! The adventure is designed to be a springboard introduction into the game and world of Dungeons and Dragons...   [click here for more]
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The Vampire Lord of Deathblack Peak

The Vampire Lord of Deathblack Peak


At the edge of civilization, only an alliance with a powerful dragon has allowed the city of Coldbridge to survive. But when the dragon goes missing, how will the city survive amidst a vast wilderness of hostile - and hungry - monsters? The call has gone out - adventurers are needed... but can even the most stalwart heroes be prepared to face THE VAMPIRE LORD OF DEATHBLACK PEAK? A 113-page...   [click here for more]
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Under Their Iron Hooves

Under Their Iron Hooves


Stop the goatfolk, or watch the world be tread UNDER THEIR IRON HOOVES Balanced for five 12th level characters. Synopsis The goatfolk of Capra are a cruel, mericless race from the olden days. They sacrificed their souls to devils and swept the world like a plague, conquering and enslaving. The united races managed to enact a ritual and banish them out of time...but the Caprans have returned. Raiding...   [click here for more]
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The Angels of Lysander (A level 10-12 adventure featuring Angels)

The Angels of Lysander (A level 10-12 adventure featuring Angels)


The King and Queen have come to trust the party as heroes of the realm. They have been invited as special guests to the naming ceremony of Prince Lysander, heir to the throne. As the ritual is underway, angels enter the cathedral and claim that prophecy claims the boy will become a tyrant in the future and will wreak havoc upon the world. The boy must be killed and the life of anyone who stands in...   [click here for more]
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The Apocryphon of Voivode

The Apocryphon of Voivode


NEW REVISED EDITION Includes: Arena Gnomes as a playable race Epic Boons Me, your Voivode, as an NPC MoAr stuff, less typos! The Dungeonsports Coliseum floats through the Astral Plane attracting brave heroes, villainous cutthroats, and other desperate sentients from across the planes of existence with the promise of glory and riches. ...   [click here for more]
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Chains of Carceri

Chains of Carceri


A 12 hour adventure set on the plane of Carceri Thrust unexpectedly into a hostile plane, adventurers must brave the desolate wastelands and delve into the Tower, a megadungeon that holds the key to escaping the prison plane of Carceri. DM dungeon map included as a GIMP file, with several helpful layers. ...   [click here for more]
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Air Force One

Air Force One


A 6 hour adventure in the Plane of Air This mini adventure is designed for 4 level 13 characters, taking place primarily in the Elemental Plane of Air. There is a little exploration, a little social interaction, and an adventuring day that the folks over at Wizards of the Coast would be proud of (not just one big fight). Just make sure the player characters can fly, that will be really useful. Players...   [click here for more]
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Mizzerene, the Black Rose

Mizzerene, the Black Rose


Cross the veil of the Feywild, pray you do not stumble into anything dreadful. Beware of the seemingly humble and beautiful rose garden, for it conceals a great and powerful creature. A creature of renowned beauty and grace, but full of spite and malice. Pray you do not cross the fey of the Black Rose!    A powerful fey! Mizzerene, the Black Rose is a powerful...   [click here for more]
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Devil's Food Cake

Devil's Food Cake


Venture into a remote village home to the famed Devil's Food Cake bakery, and, of course, the other nearby denizens of Meijo Village. Summoned by accident, a potent Conjuration spell and some jam, the party are now faced with strange taskmasters - two bakers with a somewhat odd list of demands. Will the party help in exchange for transport home or look for another way out?  An adventure for 2-6 Level...   [click here for more]
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Bargael's Epic Items

Bargael's Epic Items


Welcome to Bargael’s Business Not everything I've collected is for for sale. I have been trading for so long that I have acquired items that are beyond price, impossible to barter. They are so powerful, so very impressive, that I just can’t part with them.   Don’t get me wrong, if the fate of the world was on the line, or a fabled hero needed one of these epic items, I...   [click here for more]
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Hellscouts - Tiefling Summer Camp

Hellscouts - Tiefling Summer Camp


With so many tiefling children who end up acting so similarly, it's as if they had to have learned how to be their best bad selves somewhere, right? Hellscouts is this place! Based in the first layer of the Nine Hells, Hellscouts is a summer camp for all tiefling children (whose parents can pay, of course). Hellscouts provides a plethora of summer camp courses, and focuses on a scavenger hunt that...   [click here for more]
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I (Book One)

I (Book One)


In a peaceful mountain village a volcano erupts where none have existed for centuries before.  Strange creatures from a realm of fire pour out, killing everyone.  What calamity has caused this? All across the world tears are forming between the planes.  The very rules of physics and magic are coming undone, the fabric of the universe splitting apart.  Behind these shadows, a new and destructive...   [click here for more]
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Coronation of Darkness, Chapter 1

Coronation of Darkness, Chapter 1


Welcome to Deephurst, a backwoods village at the base of the Orsraun Mountains where this deep delve into darkness begins. This story explores a necromancer's attempt to obtain immortality by sacrificing the souls of thousands of underdark residents. This chapter is for characters of 9th-11th level while the full adventure will continue to 20th level. This chapter explores four locations on...   [click here for more]
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Memories of the Penitent

Memories of the Penitent


Memories of the Penitent is an epic, 40 Page autonomous adventure (6-8 hours) for 5-6th level characters which can be integrated into any campaign. This module takes place within the pocket reality of a mysterious artifact known as The Genesis Tesseract. It hails from another world, one that was consumed by some great catastrophe. Rumors claim it contains the memories of a powerful but deceased...   [click here for more]
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Customer "Service"

Customer "Service"


When a party of adventurer's run into a teleportation circle mishap it means facing the ultimate evil... the customer service hotline for teleportation magic! This dangerous and comedy-heavy adventure is meant for four to six PCs from levels 4-7. Can your PCs make it to their destination? Or will they forever be adrift through the planes as they attempt deal with the ineptitude that we've all experienced...   [click here for more]
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Sunwarped Peaks: An Elemental 5e Adventure

Sunwarped Peaks: An Elemental 5e Adventure


Try to Find Some Shade Sunwarped Peaks places a group of adventures in the path of a dangerous warlock who does the bidding of a deadly Patron known as the Prime Star. Duergan, the warlock in question, has begun a complex ritual in the mountains bordering the small village of Jartan's Shade. Massive mirrors and lenses twist light into unnatural portals that have created a gateway...   [click here for more]
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The Fires Beneath Bronzehill Crag (A level 6-8 adventure featuring Azers)

The Fires Beneath Bronzehill Crag (A level 6-8 adventure featuring Azers)


Bronzehill Crag has been a profitable bronze mine for years. A recent shaft discovered volcanic activity deep below the mine & the miners have reported lights & movement down below. A few days ago, 3 miners disappeared while on duty & the party was called to help by the owners. Now, an elemental creature has come to declare that the miners are prisoners of the Azers who use the mountain...   [click here for more]
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