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A Boy and his Modron

A Boy and his Modron


A young boy befriends an extra-planar construct that has mysteriously appeared at his family’s farm. Once the boy finds out that other creatures are coming to take it back home, he comes up with a plan to get help from the party to save his new friend. A 4-6 hour adventure for characters level 1-4. From Platinum selling author Anthony Lesink Updated 7/28/17 - New maps, handouts,...   [click here for more]
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A Manse of Special Purpose

A Manse of Special Purpose


Summary The Anchorin Family and its namesake home, Anchorin Manse, have gone quiet along with many of the townsfolk of Adwher who worked in the manse or on the grounds. The patriarch of the family and accomplished artificer, Webster, has inherited a fascination with the multiverse from his father and now has created a machine that has allowed an entity from the far realm into his home. With his...   [click here for more]
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Aarakocra - Monster Manual Encounters #1

Aarakocra - Monster Manual Encounters #1


The original entry in the ongoing Monster Manual Encounters series, the Aarakocra marks the first "monster" in 5E's Monster Manual. This encounter features a group of aarakocra in need of the party's assistance to drive off an elemental threat, rather than an encounter featuring the aarakocra as the party's opposition. The encounter is designed for characters between 5th & 8th level, though...   [click here for more]
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Blood Hunter Subclass: Order of the Elder Sign

Blood Hunter Subclass: Order of the Elder Sign


Link to Matt Mercers origonal Blood Hunter Class : https://www.dmsguild.com/product/301641/Blood-Hunter-Class-for-DD-5e-2020?src=hottest_filtered&filters=45469 This is simply my idea for a Blood Hunter sub class using the monsters of aberations as their ally in the fight against things that go bump in the night. This version of the class is a pet class that gains some spell like effects from...   [click here for more]
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Hellscouts - Tiefling Summer Camp

Hellscouts - Tiefling Summer Camp


With so many tiefling children who end up acting so similarly, it's as if they had to have learned how to be their best bad selves somewhere, right? Hellscouts is this place! Based in the first layer of the Nine Hells, Hellscouts is a summer camp for all tiefling children (whose parents can pay, of course). Hellscouts provides a plethora of summer camp courses, and focuses on a scavenger hunt that...   [click here for more]
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Memories of the Penitent

Memories of the Penitent


Memories of the Penitent is an epic, 40 Page autonomous adventure (6-8 hours) for 5-6th level characters which can be integrated into any campaign. This module takes place within the pocket reality of a mysterious artifact known as The Genesis Tesseract. It hails from another world, one that was consumed by some great catastrophe. Rumors claim it contains the memories of a powerful but deceased demigod...   [click here for more]
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MGP1 Xibalba

MGP1 Xibalba


The Great Wheel cosmology is not the only cosmology, and the heavens and hells that it contains are not the only ones that exist. Xibalba is the hell of the Maztican Cosmology, the lawful evil plane of the Great Pyramid. In it, there is a great city with rivers of blood, pus and scorpions and a great ball game where its terrible fiends challenge unsuspecting mortals with the only desire...   [click here for more]
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Mike's Free Encounter #3: Haunted Stones

Mike's Free Encounter #3: Haunted Stones


This is the third in an ongoing series aimed to provide the overworked DM with ready-to run encounters. This encounter features the Haunted Stones, a weak point between the material plane and the Ashenfey. The encounter provides details of the Verdanfey and the Ashenfey as well as several new monsters of the Ashenfey ranging from the Asheneant to the Shuffling Husk. The companion ZIP file includes...   [click here for more]
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Player Stats for Greek Monsters

Player Stats for Greek Monsters


Contains the stats for 5 new Races themed around a Gothic Setting, 3 of which have 2 subraces. Aven, Centaurs, Cyclopses, Minotaurs, and Satyrs. ...   [click here for more]
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See it through

See it through


See it through This One-Shot Adventure Module Contains: The story for a single adventure A map of a large villa on top of a cliff A build for a friendly NPC Cleric Stat block for a new deadly enemy Ideas for a home-alone style battle encounter The Story Perched on a cliff outside the fishing village of Dorma stands an old villa. It was...   [click here for more]
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The Celestial Job

The Celestial Job


The Celestial Job is a planar adventure for a party of 3rd level characters and can be played in approximately four hours. The adventure takes players from their home world to the city of Sigil and across the multiverse, entangling them in the politics of the Outer Planes! The players are asked by an agent of the Lady of Pain to...   [click here for more]
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The Fiendish Felon

The Fiendish Felon


This adventure is designed so that the only book you should need to run it is the players handbook. It should make this a great introduction for new groups, who maybe arent too sure they want to buy all the core rulebooks before they've tried the game first. Otherwise it may be interesting to more veteran groups to see what can be done with just the one book. This adventure should take 1-2...   [click here for more]
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The Flood of Fiends

The Flood of Fiends


This Adventure was designed so the only required resources are the players handbook and the D&D 5e system reference document (which you can find for free online). This is also a continuation of a previous adventure (link below). However it is not neccesary to play that first. This adventure should take about 1 hour to complete, and can be done with a group of 2nd level characters ranging...   [click here for more]
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The Modron Maze

The Modron Maze


In a distant dimension of existence, a collective of Modrons run experimental tests to find the answer to one question: What draws adventurers to places known as "Dungeons"? Hijacking the travel of adventuring parties, these Modrons subject them to a series of tests in their artificially created dungeon. Deadly combat, logic puzzles, "moral" challenges, and a plot about a kidnapped "Maiden"...   [click here for more]
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All Hallows Eve: ReAwakening - A Halloween Adventure

All Hallows Eve: ReAwakening - A Halloween Adventure


All Hallows eve is a special module event that only occurs once a year when the barriers between the seen and unseen are at their thinnest. Any adventurers may be foolish enough to explore this event regardless of which world they hail from. Awaiting them is an original story filled with chances to acquire unique Hallows Eve themed items and goodies that can only be acquired during this event. UPDATE:...   [click here for more]
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Customer "Service"

Customer "Service"


When a party of adventurer's run into a teleportation circle mishap it means facing the ultimate evil... the customer service hotline for teleportation magic! This dangerous and comedy-heavy adventure is meant for four to six PCs from levels 4-7. Can your PCs make it to their destination? Or will they forever be adrift through the planes as they attempt deal with the ineptitude that we've all experienced...   [click here for more]
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Fables & Families #1- Masks of Mini Beasts

Fables & Families #1- Masks of Mini Beasts


Can the adventurers discover the Realm of Squeaks? Will they master the Masks of Mini Beasts to solve the puzzles? Most importantly, can they work as a true team? Mask of the Mini Beasts is the first short adventure in the Fable & Families series. This is a short adventure designed for all ages. A perfect game for young families and friends. Ideal for level...   [click here for more]
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Infernal Bounty – an infernal encounter for Baldur's Gate: Descent into Avernus

Infernal Bounty – an infernal encounter for Baldur's Gate: Descent into Avernus


Infernal Bounty Infernal Bounty is a short encounter suitable for a party of 7th to 10th-level adventurers, that can be used in any Baldur’s Gate: Descent into Avernus-campaign.  While traveling the plains of Avernus, the adventurers are stopped by a pair of bounty hunters, who'll bargain, battle and beg to get away with one of the party's most prized possessions! Perfect to break...   [click here for more]
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Kelauna Setting Preview: Auto-Writer

Kelauna Setting Preview: Auto-Writer


A small preview of my campaign setting that is in the works. Kelauna is a multi level floating island mid-magic adventure for D&D 5e filled with airships and maybe a little piracy. ...   [click here for more]
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Kostchtchie, Rasputin & Friends

Kostchtchie, Rasputin & Friends


This is a PDF of Kostchtchie, Rasputin & Friends. If you are looking for the Fantasy Grounds VTT module – click here. EPIC-LEVEL MAYHEM!  As I am doing D&D 5e conversion work from other rule systems for Legendary Games, my DM friends sometimes ask me to craft them a custom Endgame monster, specifically when the players seem fairly optimized or unbeatable....   [click here for more]
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Mizzerene, the Black Rose

Mizzerene, the Black Rose


Cross the veil of the Feywild, pray you do not stumble into anything dreadful. Beware of the seemingly humble and beautiful rose garden, for it conceals a great and powerful creature. A creature of renowned beauty and grace, but full of spite and malice. Pray you do not cross the fey of the Black Rose!    A powerful fey! Mizzerene, the Black Rose is a powerful...   [click here for more]
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The Seven Year Tithe

The Seven Year Tithe


Every seven years the village of Somerset sends a tithe to the Shadowfell. A mind flayer, a grotesque telepathic creature, has levied this tax under threat of taking it three-fold by force. You all have been chosen by lot, and must be delivered to the Shadowfell. This is intended to be an introduction to D&D for beginners/first level adventurers....   [click here for more]
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Trick or Treat in Gloomwrought

Trick or Treat in Gloomwrought


In a rare occurrence, the City of Midnight has added to itself an entire new neighborhood, risen up from this dark city's nether reaches. Its rooms have more than mere shadows. While furnished with the refuse from older buildings long since reclaimed, hidden treasures have surfaced as well. Some have considerable value. Others are better never seen again. Characters exploring buildings have brief...   [click here for more]
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Der Traum des Prinzen Papo

Der Traum des Prinzen Papo


Inhaltswarnung: Kindesverlust Prinz Papo, ein kleiner Junge von nicht mehr als drei Jahren, ist entschlossen seinen Zwillingsbruder vor dem schaurigen blauen Monster, das in einer großen, großen, großen roten Hand umher fliegt zu retten. Er lädt euch ein, ihn auf dieses Abenteuer zu begleiten und ehe ihr euch verseht findet ihr euch in der Astral-Ebene schwebend zwischen...   [click here for more]
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Il Cuore di Ghiaccio

Il Cuore di Ghiaccio


La caccia ad un cultista demoniaco conduce alle rovine di un tempio del Sole. Riusciranno gli eroi a sconfiggere le forze del male prima che l’edificio sacro venga corrotto? Un dungeon crawl old school per 4 personaggi di lv3 ambientato in un tempio abbandonato. Vincitrice del concorso "La Tomba degli Onori". ...   [click here for more]
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Her Majesty's Contingent

Her Majesty's Contingent


A Rules Supplement providing new Creatures and Lore for your Campaign. A shadow blots out the sun as a massive ship descends from the skies above. Doors open on its underbelly, unleashing a company of giff that swarm the battlefield. Some of the hippomen ride wyverns into the sky and shoot lightning bolts down onto targets below. Others rush the front lines, pummeling enemy foot-soldiers...   [click here for more]
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The One Light

The One Light


Terrify and confound your playes with the enlightened Illithid. The One Light and his cult of Unity serve only peace, which puts them at odds with noble lords and tax collectors who feel they have other obligations to attend to. Whether trying to capture, kill or protect the One Light and his menagerie of converts, characters of all levels will need to develope tactics for working around the calming,...   [click here for more]
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Tides of Fate - Adventure

Tides of Fate - Adventure


AN AMPHIBIOUS ADVENTURE, WITH A PLANAR TWIST! After a narrow escape from a sahuagin attack, the characters find themselves stranded on a mysterious unmarked island. Upon closer examination the foliage appears to resemble life on the ocean floor, and small crabs scurry about. Atop the islands single massive peak is a fantastic castle. Little do the characters know, the island itself...   [click here for more]
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To Hell We Go

To Hell We Go


Shelter from a storm, seems easy enough right? A tavern in the middle of nowhere, an innkeeper with more secrets than tall tales, and a barbarian ruler looking for heroes. The Busted Grape is not your ordinary tavern/inn. For starters, it grows to accommodate its guests and those who enter must remember to leave through the same door from which they came or risk being whisked away to dimensions unknown....   [click here for more]
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Tower of Zakelana

Tower of Zakelana


Roughly three hundred years ago the young Zakelana was refused admission to an academy of wizards because “girls are witches and not wizards.” Undaunted, she sought impromptu lessons from adventurers while serving drinks at the local tavern. From this humble start, she became one of the world’s greatest wizards. In addition to being famous for her mastery of extra-dimensional magic,...   [click here for more]
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ANA3 Journey Into Rainbow

ANA3 Journey Into Rainbow


Journey Into Rainbow is an adventure balanced for four 10th-11th Level characters. It takes place on Toril in the Pasocada Basin and eventually moves into a little known demiplane known as the Limitless Light. From Foreign Land to Foreign Plane To the north and west of Faerûn there lies the distant continent of Anchôromé. It is a land of ancient secrets and...   [click here for more]
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Coronation of Darkness, Chapter 1

Coronation of Darkness, Chapter 1


Welcome to Deephurst, a backwoods village at the base of the Orsraun Mountains where this deep delve into darkness begins. This story explores a necromancer's attempt to obtain immortality by sacrificing the souls of thousands of underdark residents. This chapter is for characters of 9th-11th level while the full adventure will continue to 20th level. This chapter explores four locations on...   [click here for more]
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Fire in the Frostblood Mine

Fire in the Frostblood Mine


For centuries, the volcano now called Mount Zulgar was the battlefield of a conflict between red dragons and frost giants. The final battle saw the extinction of the dragons and only a handful of living giants. The dwarves of the Frostblood clan used this opportunity to drive out the giants and take the mountain as their own for its rich deposits of gold. 100 years have passed,...   [click here for more]
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Laid Down Roots: An Encounter Cheat Sheet

Laid Down Roots: An Encounter Cheat Sheet


Your Body Will Become Fertilizer A grove of transplanted fey creatures has sprung up deep in a wild forest. A potent feyjaunt portal rests at the center and is guarded by several fey creatures. Why do the adventurers need to use this portal? What lies on the other side? What will come next? What is an Encounter Cheat Sheet? These one page battles are perfect for groups that are looking to shake...   [click here for more]
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Playas Gotta Play, Brain Suckas Gotta Suck Brain

Playas Gotta Play, Brain Suckas Gotta Suck Brain


The PC's discover that a canvas tent has appeared in a previously unoccupied area. The Casino Tentacular travels the planes, flipping between locations every couple minutes. The players can win great fortunes, or just enjoy the open bar. The only downside is that they can never leave, and that the Casino's Host is bound by a terrible curse to extract their brains if they lose in the games. ...   [click here for more]
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PSC2 Wormscape

PSC2 Wormscape


Deep in the Ethereal plane there is a grayish brown curtain of color with very little indication to what lies on the far side. After stepping through, it is likely that your players would rather they had entered the deepest pits of the Abyss. When they realize the bubble of air that surrounds them is collapsing and the wall of trillions of worms comes crashing down upon them, they'll...   [click here for more]
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Sleeping Giant Mountain

Sleeping Giant Mountain


An original one-shot adventure designed for 3-6 level 3 characters. Summary A recent archaeological expedition in Icewind Dale has uncovered a remarkable discovery: the Spine of the World mountain range is, in fact, the actual spine of a great giant. The discovery confirms an ancient legend, that giants as tall as mountains once roamed the Forgotten Realms....   [click here for more]
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Sunwarped Peaks: An Elemental 5e Adventure

Sunwarped Peaks: An Elemental 5e Adventure


Try to Find Some Shade Sunwarped Peaks places a group of adventures in the path of a dangerous warlock who does the bidding of a deadly Patron known as the Prime Star. Duergan, the warlock in question, has begun a complex ritual in the mountains bordering the small village of Jartan's Shade. Massive mirrors and lenses twist light into unnatural portals that have created a gateway...   [click here for more]
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The Athar Citadel

The Athar Citadel


Fight the Angels. Defy the Gods. Lose Your Soul. The widespread planar organization called The Athar is known to reject the worship of the gods, seeing them as unworthy of the divine power that they wield. And yet, as they utter blasphemies and turn devout people faithless, they call upon divine power in their own name, without the help of any god. Now you can...   [click here for more]
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The Expedition of the Magi: A Christmas Tale from the Forgotten Realms (5e)

The Expedition of the Magi: A Christmas Tale from the Forgotten Realms (5e)


The Expedition of the Magi: A Christmas Tale from the Forgotten Realms (5e) Saddle up your camel and fill your waterskins! Players are headed into the desert at the behest of three star-seeking sages in search of gifts fit for a king. The Expedition of the Magi is a standalone adventure for 2-6 first level characters. It uses 5th edition Dungeons & Dragons rules and...   [click here for more]
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The Shrieking Spire

The Shrieking Spire


Some of the faithful still cling to the old legends—that the Spire is a holy relic from a bygone age, the prison of a saint lost in dislocated time. Most, however, have forsaken such fantasies. As the Spire becomes linked to more and more disappearances, they now believe it to be a cursed place, rather than a blessed one. But for the resourceful adventurer, such distinctions make little difference,...   [click here for more]
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Warlock Patron (The Craftsman)

Warlock Patron (The Craftsman)


The Craftsman is a patron who prioritizes teaching you the fundamentals of creating magical artifacts that standout in the world. You serve as their apprentice and slowly acquire your magic due to your exposure to the magic of their forge and the pact you have sworn to be your master’s apprentice. Examples of patrons for Craftsman warlocks are Purphorous, Hefaestus, and Kodlak Whitemane. ...   [click here for more]
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The Cube of Vanya

The Cube of Vanya


All proceeds will be donated to Asthma UK, a charity which aids those with asthma and contributes to asthma related research. This seems like an especially vital charity during these times. Inspired by the "Happy Fun Ball" from the web series Critical Role, The Cube of Vanya is a magical adventure through demi-planes created by an ancient wizard, now destabilized by a malevolent...   [click here for more]
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The Witch Hunters Nightmare

The Witch Hunters Nightmare


This Adventure takes place in a medieval fantasy realm where magic users are predominantly hunted unless sanctioned by the Order of the Knights Guard, A vicious order of Knights that have risen up from the roots of fear and hate for Magic due to recent events that have occurred in the realm. The fear that the villages and towns are in is currently being driven even higher by them as they seek to...   [click here for more]
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Under Their Iron Hooves

Under Their Iron Hooves


Stop the goatfolk, or watch the world be tread UNDER THEIR IRON HOOVES Balanced for five 12th level characters. Synopsis The goatfolk of Capra are a cruel, mericless race from the olden days. They sacrificed their souls to devils and swept the world like a plague, conquering and enslaving. The united races managed to enact a ritual and banish them out of time...but the Caprans have returned. Raiding...   [click here for more]
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Sanctum of the Matterites - Part I: The Trials

Sanctum of the Matterites - Part I: The Trials


• Solve the Puzzles • Battle the Elements • Claim the Power • Sanctum of the Matterites is a Dungeons & Dragons adventure using the 5th Edition rules. It is designed to be played by a party of adventurers at any level. This adventure can be treated as a one-shot campaign lasting up to 4 hours, incorporated into a larger adventure as a sidequest, or expanded and extended into a...   [click here for more]
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Sanctum of the Matterites - Part III: Culmination

Sanctum of the Matterites - Part III: Culmination


The finale of the elemental adventure. Sanctum of the Matterites is a Dungeons & Dragons adventure using the 5th Edition rules. It is designed to be played by a party of adventurers at any level. This adventure can be treated as a singular campaign lasting at least 12 hours, or easily incorporated into a larger campaign. This is part 3 of a 3 part adventure, though it...   [click here for more]
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Sanctum of the Matterites - Part II: Intruders

Sanctum of the Matterites - Part II: Intruders


The elemental adventure continues... Sanctum of the Matterites is a Dungeons & Dragons adventure using the 5th Edition rules. It is designed to be played by a party of adventurers at any level. This adventure can be treated as a singular campaign lasting up to 8 hours, or easily incorporated into a larger campaign. This is part 2 of a 3 part adventure, though it can be...   [click here for more]
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Tadalf's Challenge Room

Tadalf's Challenge Room


Imagine you're in a room where every tile has a different magical effect, well stop imagining it because it's a reality! In Tadalf's Challenge Room your party will have to face the random effects that go off whilst fighting an immortal gladiator, will they succeed? Tadalf's Challenge Room is a small module designed to be added to an adventure at a moments notice, you need only spend a few minutes...   [click here for more]
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My Own Personal Paradise - Adventure

My Own Personal Paradise - Adventure


"You wake up hazily from what feels like a rather deep rest. Your eyes take time to adjust but as you slowly get up, you feel the ground for the first time... it feels strangly perfect" The Beastlands is a plane of primal wilderness, its a place of intelligent celestial beasts and of the most perfect nature to exist anywhere in the multiverse. Its the space between neutral good and chaotic...   [click here for more]
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