Close
Close
Narrow Results
$ to $
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!















Product TypeThemeSettingFormatPrice
Adventures   Remove Search Term
Planar   Remove Search Term
Forgotten Realms   Remove Search Term
PDF   Remove Search Term
Pay What You Want   Remove Search Term
Advanced Search

pixel_trans.gif
 
 Hottest Titles in Your Current Selection
 
 Hottest Community Titles in Your Current Selection
pixel_trans.gif
pixel_trans.gif
Products found in this section... Sort by: 
 Title    Publisher    Price  
The Crucible (one shot adventure)

The Crucible (one shot adventure)


The players get more than they bargain for when answering a night-time call for assistance from a mutual friend.  Can they escape the githyanki prison known as the Crucible and find their way home from the Astral Plane? Designed for characters of 5th to 9th level, the Crucible can be played as a standalone one shot adventure, or as the first in a four part series of connected one shots that see the...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Infernal Bounty – an infernal encounter for Baldur's Gate: Descent into Avernus

Infernal Bounty – an infernal encounter for Baldur's Gate: Descent into Avernus


Infernal Bounty — A Baldur's Gate: Descent into Avernus Encounter Infernal Bounty is a short encounter suitable for a party of 7th- to 10th-Level adventurers that can be used in any Baldur's Gate: Descent into Avernus campaign. While traveling the plains of Avernus the adventurers are stopped by a pair of bounty hunters who'll bargain, battle, and beg to get away with...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Horror of Nospace - A Spelljammer Adventure

Horror of Nospace - A Spelljammer Adventure


Existential horror! In space! Horror of Nospace is a 2 to 4 hour one-shot adventure for 3 to 4 PCs at 2nd level. On the maiden voyage of the Spelljammer Timeskipper something goes terribly wrong. The players need to survive a Limb Flayer on a ship full of dead people all the while the ship is eaten by a cosmic creature. This adventure features potential triggers: Mass...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Into The Abyss (one shot adventure)

Into The Abyss (one shot adventure)


Outline: The time has come for the players to confront the demon lord Abraxas in his lair within the Abyss.  To do so, the players must embark on a perilous journey deep into the Abyss, with danger and disaster nipping at their heels the entire way and no time to waste.  The finale of the four one shot adventures that comprise The Instruments of Fate, Into The Abyss also is...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Spelljammer Heists

Spelljammer Heists


Spelljammer Heists Plan and Execute Elaborate Prison Breaks Swashbuckle your way through exotic locales as you and your party execute dangerous heists. In this book of a dozen thrilling heists, explore the cosmic planes as the gods of the Forgotten Realms scheme to keep a dangerous being locked forever in stasis: your true self, Sollus Ipsus the Many. Every heist is a rescue mission for a different...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Waterdeep: Tavern Defense

Waterdeep: Tavern Defense


Start as tavern bouncers. End up on the Astral Plane. All in one crazy night in Waterdeep.    Waterdeep: Tavern Defense is a one-shot adventure for 3rd-level characters. The party has been hired for a simple mission: make sure the Slumbering Prince tavern doesn't get wrecked during the rowdy Midsummer Festival. And what better motivation than 200gp per person for a single night...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Strange Voyage of the Rosetta

The Strange Voyage of the Rosetta


In this short Spelljamming adventure you and your crew encounter a derelict ship hit by a wayward comet never before charted in this sector of wildspace. Discover the secrets within the celestial body and track down the wreck's missing captain! This module utilizes Dungeons & Dragons Fifth Edition content from the Player's Handbook, Fizban's Treasury of Dragons, and Spelljammer: Adventures in...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
ANA3 Journey Into Rainbow

ANA3 Journey Into Rainbow


Journey Into Rainbow is an adventure balanced for four 10th-11th Level characters.  It takes place on Toril in the Pasocada Basin and eventually moves into a little known demiplane known as the Limitless Light. From Foreign Land to Foreign Plane To the north and west of Faerûn there lies the distant continent of Anchôromé. It is a land of ancient secrets and remarkable cultures....   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
SJ-DC-FAT-01 Flight of the Chungus

SJ-DC-FAT-01 Flight of the Chungus


A THEMBERCHAUD FAN CLUB ADVENTURE! Three plasmoids. One huge cargo shipment. The fate of thousands literally hanging in the balance … and you’re the only one who can get the fat dragon to help save them. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. CONTENT WARNING: Fantasy racism, slavery, genocide, obesity This adventure is for anyone who loves Feywild/Feydark...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
PSC2 Wormscape

PSC2 Wormscape


Deep in the Ethereal plane there is a grayish brown curtain of color with very little indication to what lies on the far side. After stepping through, it is likely that your players would rather they had entered the deepest pits of the Abyss. When they realize the bubble of air that surrounds them is collapsing and the wall of trillions of worms comes crashing down upon them, they'll...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
SJ-DC-SYL-01 Prismatic Invitation

SJ-DC-SYL-01 Prismatic Invitation


Forgive this trespass upon your dream; My name is Qui’Indylin. I represent the scholars of Syl Cimura; a Sanctuary for Spellcraft and I come bearing invitation. We seek to unravel the mysteries that thread the Weave of Magic. Your endeavors are well-known to us, and we divine a promising and fruitful future, together. On the night of the next full moon, seek a glade in the heart of the Cormanthor...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Descent Into the Feydark

Descent Into the Feydark


The Great Druid of Gwynneth has vanished leaving her moonwell unattended. The party is asked to solve the mystery of her disappearance and rescue her if necessary. Doing so will take them into the depths of the Feydark where a Fomorian sorcerer is preparing a dark ritual. A ritual that will destroy the eladrin city of Karador — unless a team of experienced adventurers can stop him.  Designed for...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
LPA2 Halcyon Days

LPA2 Halcyon Days


One of fire and one of ice, sister phoenixes require your help in a grand adventure that will take you from massive super volcanoes to the elemental planes, then into the farthest reaches of the unknown north of Toril and back again. You will face creatures and abominations of vast power, but you will have powerful allies as well. Slaad lords, mutated mephits, evil caribou and the child of a god...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Lost Prison of Eternity

Lost Prison of Eternity


A plane hopping adventure designed for high level play from the ground up. Take your PCs from level 16-20 in this plane hopping, high magic arc. Stop a treasonous priest of Tharzidun from siphoning his power and destroying the material plane in the process.  Adventures to the Ethereal, Hades, Elysium, and Sigil are just some of the classic locations your party can explore.  ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Temple of Tesh-Yatra

The Temple of Tesh-Yatra


The Temple of Tesh-Yatra is a dungeon delve for a party of 6th level adventurers, inspired by the classic funhouse dungeons of yesteryear. The dungeon takes 6-10 hours to fully explore. It features a high proportion of non-combat encounters: puzzles, exploration, and the occasional deadly centrifuge. Perfect for placing in the Outlands of the Planescape setting, the ungodly fusion of a mad...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Soothsayer And The Storm

The Soothsayer And The Storm


The Soothsayer and the Storm is a 30-page adventure for characters of 8th-10th level and players who enjoy role-playing and exploration In the Plane of Air, something has gone awry in the Obelisk Barony. What was once a thriving society ruled by fair genies is now a shell of its former self. Where are the traders hopping from mote to mote? Where are the revellers, the singers,...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Der Traum des Prinzen Papo - REM-Edition

Der Traum des Prinzen Papo - REM-Edition


Inhaltswarnung: Kindesverlust Prinz Papo, ein kleiner Junge von nicht mehr als drei Jahren, ist entschlossen seinen Zwillingsbruder vor dem schaurigen blauen Monster, das in einer großen, großen, großen roten Hand umher fliegt zu retten. Er lädt euch ein, ihn auf dieses Abenteuer zu begleiten und ehe ihr euch verseht findet ihr euch in der Astral-Ebene schwebend zwischen Drachen, Dinosauriern,...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Twilight Pool

The Twilight Pool


Prevent the tranquil glade from being despoiled! The sacred pool of an undine is under attack by an incursion of slaad, who find its natural magic provides a convenient place to locate a portal into this realm. Can the heroes drive off the onslaught before the undine is slain and the pool overrun? A combat encounter for level 5-7 characters If you enjoy this encounter, the...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Tesseractus

Tesseractus


Trapped inside a magical maze created by a Mad Mage... DESIGNED FOR AN ADVENTURING PARTY OF four to six 7th-level characters, Tesseractus is a DUNGEONS & DRAGONS adventure that takes place inside of a cubical maze called Tesseractus. Who is this for? This module is ideal for players...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Baldur's Gate: Descent Into Avernus: Smiler's Heist

Baldur's Gate: Descent Into Avernus: Smiler's Heist


Is your party having a great time in Hell, and they don't want to leave? Do you want to include some of the optional encounters in Descent Into Avernus, but can't work them in to your story? Do they want to get to know more of the darkly humorous denizens of hell as more than just combat adversaries? This adventure is for you. Smiler's Heist is an adventure that is meant to be played as a party finishes...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
SJ-DC-DEN-H6 Sekolah’s Ire

SJ-DC-DEN-H6 Sekolah’s Ire


Many heroic souls are trapped as trophies within the Reef of Living Memory - an Astral Domain of Sekolah, sahuagin God of the Hunt. The souls of the heroes of the Saltmarsh Alliance have been retrieved but the incursion has not gone unnoticed. The Song of the Divine Hunt has been sung. Will you survive the trek back to Toril? A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. Into...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Admiral's Success: a Guide on Sailing the Styx

The Admiral's Success: a Guide on Sailing the Styx


THE ADMIRAL'S SUCCESS is a companion and guide for Dungeon Masters leading gaming groups into the treacherous waters of the River Styx. Hours of adventures, be it in the fiery hellscape of Avernus, the cold expanses of Calia or the maddening infinite layers of the Abyss. The Great River hides ancient secrets and horrendous monsters that will amaze and thrill all adventure parties that sail...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
SJ-DC-DEN-H5 The Reef of Living Memory

SJ-DC-DEN-H5 The Reef of Living Memory


Many heroic souls are trapped as trophies within the Reef of Living Memory - an Astral Domain of Sekolah, sahuagin God of the Hunt. With travel to the reef secured, all you need to do is get in, find the trapped souls of three heroes of the Saltmarsh Alliance, and get out. As easy as a walk on the beach. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. Into the Jaws of History Series:...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Under Their Iron Hooves

Under Their Iron Hooves


Stop the goatfolk, or watch the world be tread UNDER THEIR IRON HOOVES Balanced for five 12th level characters. Synopsis The goatfolk of Capra are a cruel, mericless race from the olden days. They sacrificed their souls to devils and swept the world like a plague, conquering and enslaving. The united races managed to enact a ritual and banish them out of time...but the Caprans have returned. Raiding...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
SJ-DC-DEN-H4 Departure from Fallen Stars

SJ-DC-DEN-H4 Departure from Fallen Stars


Many heroic souls are trapped as trophies within the Reef of Living Memory - an Astral Domain of Sekolah, sahuagin God of the Hunt. Before attempting their liberation, you must find a way to get to a place no one in their right mind would want to go. Into the Jaws of History Series: Part 1 of 3. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. CONTENT WARNING: Bone Collecting,...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Balance of Evil

The Balance of Evil


This adventure is a ’deadly’ adventure, intended for a party of 4-7 characters of 12th level. It uses the  milestone experience rules and requires the dungeon master to have read the first chapter of Mordenkainen’s Tome of Foes, the Blood War.  Finally, the DM will choose a player to play a key role in the story, being the servant of Bel and betraying the party, see appendix C for special instructions....   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Dreams of Prince Papo

The Dreams of Prince Papo


Winner of M.T. Black's Lonely Scroll Competition 2019 All proceeds go directly to Extra Life, a non-profit that supports local Children's Miracle Network Hospitals. "The Dreams of Prince Papo" is a Two-Hour Planar Adventure for 8th Level Characters. Content Warning: Child Loss I never intended or imagined I'd have written this adventure when I decided to compete in M.T. Black's Lonely Scroll Competition....   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Coronation of Darkness, Chapter 1

Coronation of Darkness, Chapter 1


Welcome to Deephurst, a backwoods village at the base of the Orsraun Mountains where this deep delve into darkness begins. This story explores a necromancer's attempt to obtain immortality by sacrificing the souls of thousands of underdark residents. This chapter is for characters of 9th-11th level while the full adventure will continue to 20th level. This chapter explores four locations on...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Aeronauts of Ismond

The Aeronauts of Ismond


The inhabitants of Ismond, an isolated island in the Plane of Air, are facing extinction as their island plummets towards The Great Conflagration.  In a desperate effort to save his people, Silas Scorch, the Islands most powerful sorcerer, calls forth for help to save the thousands of souls that call Ismond home. With over 100 pages of adventure, 26 maps, 8 unique magic items, epic player boons,...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Feywild Monster Hunter Collection Volume I

Feywild Monster Hunter Collection Volume I


The FEYWILD MONSTER HUNTER COLLECTION is an anthology for gaming groups exploring the Feywild. As your band of adventurers journey through the Fey Crossing you emerge in a beautiful plane, different than anything you have ever seen. Amidst exotic, colorful trees and a myriad of interesting creatures will they trust the people they find or will the follow their insticts until the bitter end?...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
SJ-DC-DEN-H7 Flummoxing Fire from Afar

SJ-DC-DEN-H7 Flummoxing Fire from Afar


A sightseeing pleasure cruise through Realmspace turns deadly as a mysterious, violet nimbus cling to objects and people. Ever expanding, soon the nimbus may even cover entire ships, outposts, or planets. A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. CONTENT WARNING: Exsanguination, Fire, Terrorism. Dungeoncraft Seed: Saint Argol's Fire ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Charon's Drowned Shrine

Charon's Drowned Shrine


CHARON'S DROWNED SHRINE is a location supplement for Tier 2 gaming groups exploring the First Layer of Hell. Enter Orinxis, the Drowned City by the Styx, in this avernian adventure! Explore ruins, uncover mysteries lost and forgotten, battle ancient evils that lurk beneath the surface, and gain a way out of Hell! This supplement can be used within Baldur's Gate: Descent into...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
CCC-DPIP-01 The Toils And Troubles of Minauros

CCC-DPIP-01 The Toils And Troubles of Minauros


Not your typical Tier1 adventure! Filled with 66 pages of exciting encounters where characters will face extraplanar threats, moral delimmas, and more! This module has been designed in such a way to help you breathe more character into your NPCs and more adaptability into your player-driven world, while also helping the players feel as if their character is useful by rewarding proficiencies of all...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Striggin Race and Pantheon

The Striggin Race and Pantheon


A beautiful race of owlfolks who live to themselves within the elemental plane of Air. History of this race and its impact ripples throughout history, from Splitbeak the peaceful to the olive tree that was blessed by Athena herself.  Included with this project A complete race anthology, full and deep enough to put into any campaign's storyline. A wide range of 10 gods with unique connections and...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Legacy of the Sword Heralds

Legacy of the Sword Heralds


Faerun has seen its share of powerful mages both past and present. But what do you do when the creations of one of these great wizards begins to go awry? Lydia Crownsilver, noble of Cormyr, needs to find out and the answer may not even be of this world! ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Displaying 1 to 35 (of 35 items) Result Pages:  1 
Select Page Number