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Bastion of the Frost Lord - Adventure

Bastion of the Frost Lord - Adventure


"AMAZING! The story was great... really enjoyed this one!" "I loved this... really fun!" "The roleplay was fantastic and everyone had a great time! 10/10!" "Very enjoyable... would gladly recommend this module to any keen gamer!" "Loved it!" It is Midwinter. The air is cold, the wine is warm, and all sensible adventurers have their feet up before a blazing fire. But a mysterious bard, a broken...   [click here for more]
Dungeon Masters Guild  $2.95

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To the End of Time - an Epic One-Shot

To the End of Time - an Epic One-Shot


An Epic Adventure They're some of the greatest heroes the world has ever seen, but when they are plucked from their own time and tasked with saving the world - and possibly much more besides - one last time, will they be up to the challenge? Taking D&D to the Limit Epic-level D&D is something that every gamer should get to play around with at least once. However, this is something that...   [click here for more]
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Solstice Shenanigans: A Wintry One Shot

Solstice Shenanigans: A Wintry One Shot


Solstice Shenanigans Updated for 2018: Corrections and clarifications, along with new art for the magic items! Update #2 for 2018: Paper Minis! A new ZIP file with jpgs set up ready to print to make your own paper minis for the creatures found in the adventure! Solstice Shenanigans is a ~5 hour adventure for a tier 2 party. The Winter Games are in full swing on the demiplane controlled by the...   [click here for more]
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Adventure Anthology of P.B. Publishing

Adventure Anthology of P.B. Publishing


2019 NEW YEARS SALE - 50% OFF FOR PDF VERSION (for a limited time) Notice: NOW IN HARDCOVER PRINT!!! P.B. Publishing Presents: Adventure Anthology! This is the 2016/17 collection of adventures released by P.B. Publishing. We have put together 9 of our best selling and critically...   [click here for more]
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Modrons, Mephits & Mayhem! - A Dungeoncrawl Adventure for Levels 5-8

Modrons, Mephits & Mayhem! - A Dungeoncrawl Adventure for Levels 5-8


Three massive, interlinking dungeon levels! Baroque modron-created technology! Planar monsters, githzerai monks, githyanki interlopers...and a red dragon! UPDATE! FREE ENHANCEMENT OUT NOW! Modrons, Mephits & Mayhem is a Dungeons & Dragons 5E tier 2 adventure for three to five characters of levels 5-8. It is primarily set in a modron-designed research facility that has...   [click here for more]
Dungeon Masters Guild  $6.95

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H4 The Throne of Bloodstone (1e)

H4 The Throne of Bloodstone (1e)


The battle between the mighty undead army of the Witch-King of Vaasa and the forces of Bloodstone has come to a standstill. As long as the source of the Witch-King\'s power is at work, his evil forces will never be defeated! As the rulers of Bloodstone Pass, it is up to you to find and destroy the source of Vaasa\'s power. All you have to do is journey to the Abyss, confront the mightiest demon...   [click here for more]
Wizards of the Coast  $4.99

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The Vortex of Madness and other Planer Perils (2e)

The Vortex of Madness and other Planer Perils (2e)


Have your AD&D@ players been everywhere and slain everything? Are they getting bored with the same old world? Need to shake them up? Then drop them into the Vortex! Step through the portal into: The Vortex of Madness: In the depths of Limbo, a lost legend warps reality. Discover the fate of one of history's great madmen in this mind-bending locale. The Citadel of Gith Reborn:...   [click here for more]
Wizards of the Coast  $4.99

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The Forgotten Terror (2e)

The Forgotten Terror (2e)


A knife flashes in the darkness. You never see the face of your attacker. The adventure begins. Their spirits trapped by a cursed magical weapon, the heroes find themselves imprisoned on the surreal domain of Aggarath. Here they must explore the mind of Chardath Spulzeer, the insane lord of the realm. Somewhere in his shattered dreams and tormented memories lie secrets that may enable the...   [click here for more]
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For Duty & Deity (2e)

For Duty & Deity (2e)


For over a decade, mystery has surrounded the fate of the lost goddess of trade and wealth, Waukeen. The Golden Lady disappeared during the Time of Troubles and has not been heard from since. Now, in Marpenoth in the Year of the Tankard (1370 DR), a young prophet suffers from disturbing, divine visions that reveal a beautiful, golden-tressed woman imprisoned on a far plane of existence by some great...   [click here for more]
Wizards of the Coast  $4.99

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The Naiad's Revenge: A single session adventure

The Naiad's Revenge: A single session adventure


A steamy side quest or a campaign starter! You have been invited to the opening day of the Gran Thermae Bath House. Unfortunately for the wealthy party guests, the natural hot springs they drained to warm the baths were the home of a powerful spirit. The Hot-springs Naiad and her minions will see her waters restored or die trying. Little does the Naiad know that her attack has...   [click here for more]
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Classic Modules Today: Q1 Queen of the Demonweb Pits (5e)

Classic Modules Today: Q1 Queen of the Demonweb Pits (5e)


In 1980, TSR published the module named “Queen of the Demonweb Pits” with the module code “Q1”. It was written by David C. Sutherland III and Gary Gygax, and illustrated by Jeff Dee, David S. LaForce, Erol Otus, Jim Roslof, and David C. Sutherland III. It consisted of a 32 page booklet and double cover folder containing maps. This conversion guide allows DMs to run the original...   [click here for more]
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A Boy and his Modron - Fantasy Grounds Edition

A Boy and his Modron - Fantasy Grounds Edition


A young boy befriends an extra-planar construct that has mysteriously appeared at his family’s farm. Once the boy finds out that other creatures are coming to take it back home, he comes up with a plan to get help from the party to save his new friend. A 4-6 hour adventure for characters level 1-4. From Platinum selling author Anthony Lesink Includes...   [click here for more]
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Finders Keepers

Finders Keepers


How many times have you started a campaign and it dissolved before you reached the top tier? How many builds have you made, all of them assuming reaching level 20, but you have never managed to try them out? Put your regular campaign on hold and see what happens when PCs reach level 20! “Finders Keepers” is an epic Dungeons and Dragons adventure, set in Forgotten Realms and beyond. The...   [click here for more]
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Dead Gods (2e)

Dead Gods (2e)


Silently, ponderously, they float through the Astral Plane, mammoth isles of rock adrift in an endless sea of silver. Once they were gods. Now they're little more than debris, petrified husks of fading belief and forgotten prayer. Yet for many, their memories linger, their dreams live on - and for some, those dreams are terrifying nightmares of vengeance, and conquest, and death. Dead Gods is a 176...   [click here for more]
Wizards of the Coast  $9.99

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GPH1: Alabaster Palace of the Dao  (5e)

GPH1: Alabaster Palace of the Dao (5e)


Alabaster Palace of the Dao - The First in a Series of Jewel Heists at the End of the Multiverse -   Wherein our adventurers seek out the Topaz of Earthly Perfection, reputed to be held within an extraplanar mountainside genie retreat. A D&D 5E adventure for 4-7 characters of 11th-14th level. 36 pages.      Revision 2 (February...   [click here for more]
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Elves in Pink

Elves in Pink


Elves in Pink We’re a rumor, recognizable only as déjà vu, and dismissed just as quickly. We don’t exist. We were never even born. Anonymity is our name. Silence, our native tongue. We are no longer part of the system. We are above the system. Over it. Beyond it. We’re “them.” We’re “they.” We are the Elves in Pink....   [click here for more]
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Tale of the Comet (2e)

Tale of the Comet (2e)


Strange lights in the sky, prophecies of doom, and a threat unlike any other draw the heroes to Aston Point. In this small frontier town, the fate of the world will be decided. If the heroes and their strange new allies defeat the invaders, they must then pass through a portal to another battleground, a metal city on a far-distant world, where aliens fight desperately against death machines that threaten...   [click here for more]
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A Paladin in Hell (2e)

A Paladin in Hell (2e)


Eternally does the Lord of Nessus scheme, and his designs are for all eternity; In the pit of Hell do the devils teem round his throne, and his reign is unchallenged; By the eight Dark Ones is he held supreme, and his name (speak it not!) is Asmodeus. - From "The Canticle of Thumis," 142:15 To some, justice is more important than glory, duty is more important than desire, and goodness...   [click here for more]
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Doors to the Unknown (2e)

Doors to the Unknown (2e)


Four doors of mystery appear in the Cage. They lead to four adventures, if a basher has the dark of them. "These aren't doors in the traditional sense, cutter, but they're portals just the same. They appear for a short time every 500 years, popping up in different parts of Sigil. Each hides a mystery that's waiting to be solved, and together they just might hold the key to a secret of the multiverse....   [click here for more]
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IM3 The Best of Intentions (Basic)

IM3 The Best of Intentions (Basic)


Prime Plane immortals are dying like flies: nasty, violent deaths. The Hierarchs suspect Entropy, as usual, especially with all the rumors of demons' involvement. To top it all off, one of the Hierarchs is missing?Mazikeen. Your mission as novice Temporals, should you choose to accept it, is to find Mazikeen, uncover his kidnaper, and bring him or her to a court of Immortal Justice. This entails...   [click here for more]
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M5 Talons of Night (Basic)

M5 Talons of Night (Basic)


As the cream of your crop, your party has been selected to act as diplomats on the Isle of Dawn at a historic meeting between Thyatis and Alphatia, timeless rivals. This could herald the dawning of an age of peace, unknown in this area for years past. However, things are not progressing as smoothly as planned. The powers of Entropy, headed by Alphaks, are out to ensure that this peace treaty is...   [click here for more]
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Dawn of the Overmind (2e)

Dawn of the Overmind (2e)


A new age dawns.an age of terror! They are close. I can feel them even stronger, now. It won't be long before the Masters come again. I have waited for them, waited for their return. Once they extinguish the Light, the true Dawn can begin. The illithids once ruled a mighty empire that stretched across many worlds. These foul creatures enslaved or destroyed whole races in their quest for ultimate...   [click here for more]
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DLE3 Dragon Keep (2e)

DLE3 Dragon Keep (2e)


The good dragons of Krynn need help. Recruited by the silver dragon Saramber, the player characters have joined ranks with the dragons and sought to solve the mystery behind the deaths of many silver and bronze dragons and passed the tests set out for them, earning the trust of these ancient creatures. But now, Saramber fears evil dragons have discovered the portal that could lead them to the dragons'...   [click here for more]
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DLA3 Dragon's Rest (2e)

DLA3 Dragon's Rest (2e)


Your heroes find themselves on a demi-planar island in the Ethereal void, where a mysterious god enlists their help in his scheme to stop Erestem (Takhisis). The heroes must journey through space and time to recover the powerful cindergemsand forge a weapon to destroy Erestem. If your heroes fail, Erestem's evil minions will invade Taladas and destroy the Orthlox (Uninvolved) dragons, which...   [click here for more]
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Fantasy Grounds: D&D Princes of the Apocalypse

Fantasy Grounds: D&D Princes of the Apocalypse * 


Abolish an Ancient Evil Threatening Devastation in this Adventure for the World's Greatest Roleplaying Game Called by the Elder Elemental Eye to serve, four corrupt prophets have risen from the depths of anonymity to claim mighty weapons with direct links to the power of the elemental princes. Each of these prophets has assembled a cadre of cultists and creatures to serve them in the construction...   [click here for more]
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Fantasy Grounds: D&D Rage of Demons: Out of the Abyss

Fantasy Grounds: D&D Rage of Demons: Out of the Abyss * 


D&D Rage of Demons: Out of the Abyss Dare to descend into the Underdark in this adventure for the world’s greatest roleplaying game The Underdark is a subterranean wonderland, a vast and twisted labyrinth where fear reigns. It is the home of horrific monsters that have never seen the light of day. It is here that the dark elf Gromph Baenre, Archmage of Menzoberranzan, casts a foul spell...   [click here for more]
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To Catch a Fallen Angel

To Catch a Fallen Angel


A long time ago, the angel Hasdiel broke Ilmater’s orders and warned the town of Oakhill of an impending attack. Although he saved many lives, Hasdiel was punished for his disobedience. His consciousness was divided among three magical items and hidden away on Toril, Mount Celestia and Avernus, the first layer of Hell. Only the mortals he loved so much could free Hasdiel by using a magical portal...   [click here for more]
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Lair of the Mephit King

Lair of the Mephit King


Lair of the Mephit King is an introductory adventure for first level characters and a great introduction to the fifth edition of Dungeons & Dragons. In the logging community of Lumber Point, a hapless wizard's apprentice has opened a portal to Elemental Chaos in her family basement and the Mephit King's minions are pouring through, wreaking havoc. Adventurers arriving on the scene...   [click here for more]
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FEY002 Touch of the Feywild: Think of the Children

FEY002 Touch of the Feywild: Think of the Children


The Feywild isn't done with you yet! A stand-alone adventure intended to dovetail into FEY001 Mist Island, "Think of the Children" embroils the party in a mystery that threatens to tarnish their reputation forever. In the independent trading village of Achna Skor, children have gone missing. All attempts to safeguard the children and to track down the missing have been in vain. Divinations come...   [click here for more]
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LKGMD-01: For The Love Of Music

LKGMD-01: For The Love Of Music


Beneath a ruined castle lies an ancient forgotten crypt. This crypt is the final resting place for ancient forgotten priests to a lost God of Knowledge. Lately strange magic has been emanating from the ruins and several adventuring parties have been sent to investigate only to come back missing. For an adventuring party to return missing, clearly something has gone terribly awry. When things go terribly...   [click here for more]
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