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Tale of the Comet (2e)

Tale of the Comet (2e)


Strange lights in the sky, prophecies of doom, and a threat unlike any other draw the heroes to Aston Point. In this small frontier town, the fate of the world will be decided. If the heroes and their strange new allies defeat the invaders, they must then pass through a portal to another battleground, a metal city on a far-distant world, where aliens fight desperately against death machines that threaten...   [click here for more]
Wizards of the Coast  $9.99

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Fantasy Grounds: D&D Princes of the Apocalypse

Fantasy Grounds: D&D Princes of the Apocalypse * 


Abolish an Ancient Evil Threatening Devastation in this Adventure for the World's Greatest Roleplaying Game Called by the Elder Elemental Eye to serve, four corrupt prophets have risen from the depths of anonymity to claim mighty weapons with direct links to the power of the elemental princes. Each of these prophets has assembled a cadre of cultists and creatures to serve them in the construction...   [click here for more]
SmiteWorks  $24.99

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My Own Personal Paradise - Adventure

My Own Personal Paradise - Adventure


"You wake up hazily from what feels like a rather deep rest. Your eyes take time to adjust but as you slowly get up, you feel the ground for the first time... it feels strangly perfect" The Beastlands is a plane of primal wilderness, its a place of intelligent celestial beasts and of the most perfect nature to exist anywhere in the multiverse. Its the space between neutral good and chaotic...   [click here for more]
Dungeon Masters Guild  $1.95

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The Orb of Frostrealm Chapters 1 & 2

The Orb of Frostrealm Chapters 1 & 2


Chapters 1 & 2 can be run combined for a 6-8 hour one-shot adventure optimized for 5 players at APL 7 ~ Chapter 1 An artifact tied to the heart of the season has been stolen and our heroes have been tasked with recovering it. When they discover a dark presence seeks to taint the artifact, and in turn the hearts and minds of people throughout all the realms, it will be up to...   [click here for more]
Dungeon Masters Guild  $3.99

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The Budding Snowdrop

The Budding Snowdrop


As soon as you arrive at the northern town, you find it attacked by monsters. As you rush forward to its defense, you wonder, “What secret does this well-defended town hold, that the monsters are willing to attack it, despite being outnumbered?” ***** Thanks to all who have downloaded the 1st adventure (The Withered Rose) and the 2nd adventure (The Parched Moss)...   [click here for more]
Dungeon Masters Guild  Pay What You Want

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DLE3 Dragon Keep (2e)

DLE3 Dragon Keep (2e)


The good dragons of Krynn need help. Recruited by the silver dragon Saramber, the player characters have joined ranks with the dragons and sought to solve the mystery behind the deaths of many silver and bronze dragons and passed the tests set out for them, earning the trust of these ancient creatures. But now, Saramber fears evil dragons have discovered the portal that could lead them to the dragons'...   [click here for more]
Wizards of the Coast  $4.99

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The Real Pink Elephants

The Real Pink Elephants


Looking for some monster where your party can get drunk, well this supplement is what you need. This monster supplement contains 4 new types of alcohol based monsters (12 monsters in total). There are the Alementals, the Ciderlings, Spirits (Rum, Vodka and Whiskey) and the wineghast. ...   [click here for more]
Dungeon Masters Guild  $1.99

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DLA3 Dragon's Rest (2e)

DLA3 Dragon's Rest (2e)


Your heroes find themselves on a demi-planar island in the Ethereal void, where a mysterious god enlists their help in his scheme to stop Erestem (Takhisis). The heroes must journey through space and time to recover the powerful cindergemsand forge a weapon to destroy Erestem. If your heroes fail, Erestem's evil minions will invade Taladas and destroy the Orthlox (Uninvolved) dragons, which...   [click here for more]
Wizards of the Coast  $4.99

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Player Stats for Greek Monsters

Player Stats for Greek Monsters


Contains the stats for 5 new Races themed around a Gothic Setting, 3 of which have 2 subraces. Aven, Centaurs, Cyclopses, Minotaurs, and Satyrs. ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

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To Hell We Go

To Hell We Go


Shelter from a storm, seems easy enough right? A tavern in the middle of nowhere, an innkeeper with more secrets than tall tales, and a barbarian ruler looking for heroes. The Busted Grape is not your ordinary tavern/inn. For starters, it grows to accommodate its guests and those who enter must remember to leave through the same door from which they came or risk being whisked away to dimensions unknown....   [click here for more]
Dungeon Masters Guild  $0.99

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The Blooming Thyme

The Blooming Thyme


Having said your farewell to those who serve your place of birth together with you, you check your equipment one more time, as you prepare yourselves for the trip to free your companion’s father. As you make your way to the door of the inn, seemingly random questions pop into your minds, “Are you carrying everything you need, or will you ever be sufficiently prepared for what is...   [click here for more]
Dungeon Masters Guild  Pay What You Want

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The Athar Citadel

The Athar Citadel


Fight the Angels. Defy the Gods. Lose Your Soul. The widespread planar organization called The Athar is known to reject the worship of the gods, seeing them as unworthy of the divine power that they wield. And yet, as they utter blasphemies and turn devout people faithless, they call upon divine power in their own name, without the help of any god. Now you can...   [click here for more]
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To Catch a Fallen Angel

To Catch a Fallen Angel


A long time ago, the angel Hasdiel broke Ilmater’s orders and warned the town of Oakhill of an impending attack. Although he saved many lives, Hasdiel was punished for his disobedience. His consciousness was divided among three magical items and hidden away on Toril, Mount Celestia and Avernus, the first layer of Hell. Only the mortals he loved so much could free Hasdiel by using a magical portal...   [click here for more]
Dungeon Masters Guild  $2.49

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Legacy of the Sword Heralds

Legacy of the Sword Heralds


Faerun has seen its share of powerful mages both past and present. But what do you do when the creations of one of these great wizards begins to go awry? Lydia Crownsilver, noble of Cormyr, needs to find out and the answer may not even be of this world! ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

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LKGMD-01: For The Love Of Music

LKGMD-01: For The Love Of Music


Beneath a ruined castle lies an ancient forgotten crypt. This crypt is the final resting place for ancient forgotten priests to a lost God of Knowledge. Lately strange magic has been emanating from the ruins and several adventuring parties have been sent to investigate only to come back missing. For an adventuring party to return missing, clearly something has gone terribly awry. When things go terribly...   [click here for more]
Dungeon Masters Guild  $5.00

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Dreamweaver bundle 016 &017

Dreamweaver bundle 016 &017


This includes Dreamweaver 016 and 017 of the mcgovern collection. Dreamweaver 016 Nightmare before the festival 017 ...   [click here for more]
Dungeon Masters Guild  $1.50

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MGP1 Xibalba

MGP1 Xibalba


The Great Wheel cosmology is not the only cosmology, and the heavens and hells that it contains are not the only ones that exist. Xibalba is the hell of the Maztican Cosmology, the lawful evil plane of the Great Pyramid. In it, there is a great city with rivers of blood, pus and scorpions and a great ball game where its terrible fiends challenge unsuspecting mortals with the only desire...   [click here for more]
Dungeon Masters Guild   FREE 

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Midnight in the City of Brass Free Preview

Midnight in the City of Brass Free Preview


This document is a sample of pages from Midnight in the City of Brass. This sample shows the cover, credits page, Table of Contents, an excerpt from the introduction, an excerpt from Chapter 2 of the adventure, some statblocks from the monster appendix, examples of the character kits, one of the new subclasses, examples from the gazetteer section, a diagram from one of the encounters, and a...   [click here for more]
Dungeon Masters Guild   FREE 

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Modrons, Mephits & Mayhem (Free Preview Edition): A Dungeoncrawl Adventure for Levels 4-6

Modrons, Mephits & Mayhem (Free Preview Edition): A Dungeoncrawl Adventure for Levels 4-6


An adventure for three to five characters of levels 4-6. Modrons, Mephits & Mayhem is a free preview of the full-length adventure out now! Check out MODRONS, MEPHITS & MAYHEM! - Adventure for Levels 5-8. The mountaintop facility designated XK-247 was created by the modrons as a place to study the effects of elemental portals...   [click here for more]
Dungeon Masters Guild   FREE 

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Songbirds - Issue #1

Songbirds - Issue #1


A new extra-planar zine, detailing the weird side of dnd. Songbirds - Issue #1 - Haunted Haunted is Undertale meets D&D. It's a weird rpg adventure through a land of giants, all wearing sheets like ghost costumes. Take your players through spectacular, undead lands, and dangerous tricks, traps, and monsters as you search for the secret to defeating THE BEAST in this entirely hand-drawn...   [click here for more]
Dungeon Masters Guild  $4.99

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The Lambent Delirium

The Lambent Delirium


The Lambent Delirium is a Wuxia-flavored Feywild homebrew adventure for 5th Edition Dungeons and Dragons. This one-shot is intended for moderately experienced 6-8th level players and DMs who embrace both chaos and roleplay. ...   [click here for more]
Dungeon Masters Guild   FREE 

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The Orb of Frostrealm chapter two

The Orb of Frostrealm chapter two


After recovering an artifact tied to the heart of the season the heroes were drawn into another realm. Now they must recover another artifact to return home while stopping the spread of a great darkness that threatens to seep into the hearts and minds of people throughout all the realms. A 3-4 hour adventure optimized for 5 players at APL 7 ~Chapter 2 of 2~...   [click here for more]
Dungeon Masters Guild  $1.99

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When Shadows Fall Chapter 2 Part A: The Clearflow River

When Shadows Fall Chapter 2 Part A: The Clearflow River


You have secured the area of the resistance base with your recent victories. Now, the rest of the Clearflow River must be secured. The task will be difficult but Althaea has discovered that a powerful fey guardian could help you. She gives you a map. You must reach the town of Drubiev. Just north of it is a fountain. It hides a rune for awakening the sleeping guardian beneath it. The way there...   [click here for more]
Dungeon Masters Guild  $0.99

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When Shadows Fall Chapter 2 Part C: The Great Amber Steppes

When Shadows Fall Chapter 2 Part C: The Great Amber Steppes


You have secured the area of the resistance base with your recent victories. Now, the rest of the Great Amber Steppes must be secured. The task will be extremely difficult but Althaea has discovered that a powerful weapon could help you. She gives you a map. You must reach the sword in the Great Amber Steppes. It holds great power that the undead fear. The way there is dangerous. Some of the resistance...   [click here for more]
Dungeon Masters Guild  $0.99

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When Shadows Fall Chapter 3: The Towers of Ascension

When Shadows Fall Chapter 3: The Towers of Ascension


You have secured the area of the resistance base with your recent victories. Now, ten towers that summon meteor swarms must be destroyed. The task will be extremely difficult but Althaea has discovered the names, locations and general design of each tower. They draw power from the magma beneath the crust of the world. She gives you a map. You must reach each tower and destroy its power core, conductor...   [click here for more]
Dungeon Masters Guild  $4.99

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When the shadows come

When the shadows come


A mystery that starts in the small town of Sandsummit and the surrounding countryside. And when some children are kidnapped in the middle of the night, leads the adventurers into the Shadowfell. There they meet up with the orchestrator of the kidnappings, and a virtual meeting with his benefactor. ...   [click here for more]
Dungeon Masters Guild  $2.99

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X MARKS THE SPOT A Plane Shift: Ixalan Adventure

X MARKS THE SPOT A Plane Shift: Ixalan Adventure


X Marks the Spot A prison escape for an unlikely group of heroes turns into a race for an ancient relic sought by the Legion of Dusk. Can you brave the unknown and capture the treasure before the enemy does? This Dungeons & Dragons adventure is set on the plane of Ixalan from Magic: The Gathering. It uses 4th-level characters provided with the adventure. Note:...   [click here for more]
Wizards of the Coast   FREE 

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