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Breaking waves
This One Shot Adventure Module contains:
The story for a single maritime adventure - ideal for introducing D&D 5e to new players
Builds for 2 new monsters and 1 new boss monster
Builds for multiple tough NPCs
A simple treasure riddle
Detailed Maps of the mysterious ship called the "Selandia"
A loot table for plundering a passenger ship
Multiple social,... [click here for more] |
Dungeon Masters Guild |
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Caged Fathoms
A zhiguai xiaoshuo encounter for 5th edition d&d
Beneath pale moonlight, the creak of a hanging lantern sounds over a still lake. Thick fog blankets the water and spills onto the surrounding shores. Not even the crickets and frogs dare to draw attention, as from somewhere in the fathoms a distant weeping can be heard: a splash and then a cry for help. Is it an ill-omen?... [click here for more] |
Dungeon Masters Guild |
FREE
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This is my first adventure that I've written, so any feedback is welcome!
On this adventure, you will set sail for numerous islands, rescue the gods from their curse and slay the undead.
This title is being updated with NPC sketches at the back! ... [click here for more] |
Dungeon Masters Guild |
FREE
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This package has six maps from the upcoming "The Delve Into Darkness" adventure. I'm pre-releasing the maps incase anyone wants to do their own adventure with them. :) To clarify, these maps were made to be used on programs such as Roll20, but can still be used elsewhere.
Hope you enjoy! May your fires be warm and your tracks light.
... [click here for more] |
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This package is designed to aid you in writing side quests and adventures. It’s a collection of hooks and micro-adventures that can be added simply to your campaign to breathe life into your world.
A lot of these have been shared/talked about on reddit(https://www.reddit.com/r/d100/), so bear in mind the following: This is a pay what you want collection, simply formalised. Many of these ideas... [click here for more] |
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5 Spooky Nautical Adventure Seeds inspired by famous ghost stories of oceanic horror.
Two new monsters: The Blood Blight, a carnivorous plant monster and The Life Drinker, a water-draining leech monster.
1: The Wreck of the Vesta. A ship full of the dead crashes onto shore, and mysterious killings begin.
2: The Empty Lighthouse. What happened to the disappeard crew of the Flarahan Isle... [click here for more] |
Dungeon Masters Guild |
FREE
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An Adventure for Levels 1 to 3.
Greger’s Grotto is a community of pirates and other criminals, hidden away on a desolate coastline. The players are slaves sold to the Grotto’s owning family and used for manual labour and bloodsport in the arena.
In this adventure, the players will need to:
survive harsh prison conditions, including the rivalry between prisoner factions: human, orc, goblin and... [click here for more] |
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This is the 110th in an ongoing series aimed at providing the overworked DM with ready-to-run encounters.
The PCs encounter the wooden crab, an automaton constructed for war on and under the sea. Will they cook up some splintery crab cakes or feel the pinch-pinch of its claws?
It includes a history/background for the encounter, maps, and monster stats. The companion ZIP file contains JPEG versions... [click here for more] |
Dungeon Masters Guild |
FREE
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This is the 34th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs stumble across the ruins of a cursed bathhouse and must clean up the undead haunting the pools.
The companion ZIP file contains JPEG versions of the maps (with and without grid), a Hero Lab file, the Word file of the encounter, and a PDF with character sheets for all the monsters.
The... [click here for more] |
Dungeon Masters Guild |
FREE
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This is the 38h in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The adventurers travel to an exotic island to face the fangs of the sea tigers. Will they emerge as kings of battle or perish?
The companion ZIP file contains JPEG versions of the maps (with and without grid), a Hero Lab file, the Word file of the encounter, and a PDF with character sheets for all... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 51st in an ongoing series aimed to provide the overworked DM with ready-to run encounters. After a terrible storm washed an ancient wreck ashore, people have started vanishing from a fishing village. Will the PCs solve the mystery or add to the list of the lost?
It includes a history/background for the encounter, a map, and monster stats.
The companion ZIP file contains JPEG versions... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 78th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs encounter a Mokule (shipbreaker). Will they break it or be broken?
An ancient sea power, the Chokoban empire, armed its great warships with the Mokule (shipbreaker). A Mokule is a stone construct designed to destroy ships. To this end, its arms are massive blades that can slash through flesh... [click here for more] |
Dungeon Masters Guild |
FREE
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This is the 80th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs encounter a ghost ship, the Swift Shark, adrift on the high seas. Once a proud pirate ship, the crew fell to the deadly touch of the wraith of an apostate.
Being a shipboard encounter, it can be used in the Spelljammer setting with some minor changes. For example, the flooded areas of the... [click here for more] |
Dungeon Masters Guild |
FREE
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This is the 82nd in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs encounter the Sea Devil, a pirate ship crewed by literal devils.
Relana was a malenti born shortly before the destruction of her tribe and was among the few who managed to escape. Dreaming of revenge, she joined the crew of a pirate ship. Talented and ruthless, Relana eventually earned... [click here for more] |
Dungeon Masters Guild |
FREE
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This is the 83rd in an ongoing series aimed to provide the overworked DM with ready-to run encounters. A mortuusbalena (CR 9), a horrible undead fusion of a killer whale and a squid, and a pirate ghost stand between them and the ring of the true pirate king.
It includes a history/background for the encounter, a map, and monster stats. The companion ZIP file contains JPEG versions of the maps (with... [click here for more] |
Dungeon Masters Guild |
FREE
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This is the 84th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs encounter the denizens of Crater Bay. Will they find a great treasure on the bottom of the bay or join the bones moldering on the sea floor?
In the days of the ancient Empire, reckless and amoral naval researchers developed a weapon fueled by stolen souls. The accidental activation of this... [click here for more] |
Dungeon Masters Guild |
FREE
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This is the 91st in an ongoing series aimed to provide the overworked DM with ready-to run encounters.
The PCs encounter the gufuhvalurs and isfiskur, marine creatures magically adapted to the terrible cold of the Mallacht Oighir. Will the PCs survive or become steamed treats for the killers of the frozen sea?
The base encounter is CR 3.
When the gods cursed the D’Aoine Deighe with the Mallacht... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 95th in an ongoing series aimed to provide the overworked DM with ready-to run encounters.
The PCs encounter the snartle, a monstrous combination of snaping turtle and giant snake created by the wizard Jah-Aims. Will they triumph or whine about their uncool defeat?
It includes a history/background for the encounter, a map, and monster stats. The companion ZIP file contains JPEG versions... [click here for more] |
Dungeon Masters Guild |
FREE
|
Nanfield is an island village of over 50 NPCs with mysteries plaguing both its present and its past. It contains a unique ecosystem and economy and a ship full of friendly pirates that will invite you by for dinner after accidentally attacking your party.
It can be inserted into any campaign as an interlude during a travel montage, as a one-shot encounter, or as the base of future adventures.... [click here for more] |
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Contains the stats for 5 new Races themed around a Gothic Setting, 3 of which have 2 subraces.
Aven, Centaurs, Cyclopses, Minotaurs, and Satyrs. ... [click here for more] |
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Introduction: The following game was inspired by an animated movie, and I have converted it into the dice rolling fantasy world of Dungeons and Dragons. Character names have been changed to sound more D&D-esq, as well as hide from the players that they are playing an animated movie. (Contains Drinking and Adult Situation (Can be altered for age))
A 6 to 8-hour adventure for... [click here for more] |
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The rumours of a treasure filled island have resurfaced after years of being nothing but whispers. Perhaps your party stumbles upon the treasure map, or maybe they're given it by a sea-faring individual. However it occurs, adventure awaits on the sea.
This adventure is created with level 4 players in mind, but can be adapted for any range of levels. All maps work well with any VTT.
Enjoy this aquatic... [click here for more] |
Dungeon Masters Guild |
FREE
|
The world of Theros is steeped in magic, mystery and mythology—and it's yours to explore!
Taken from the award-winning Uncaged anthology, the heroes take some of their first steps into Theros with this adventure for four to six 3rd level characters.
You are headed back to Meletis after a successful adventure at the edge of the world. Driven off course by a devastating storm, you crash land on an... [click here for more] |
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Several days ago a storm rolled through the coastal city of Saltmarsh. Following the storm, the crew of The Misty Mermaid has gone missing along with the vessel. Nobody is certain of the ship or crews whereabouts, but the Azure Sea is likely to hold the answer. Can you find the lost fishermen and return them to safety? Can you prove, once and for all, that no danger lying beyond the shoreline is a... [click here for more] |
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A perfect storm has washed wreckage of a ship into a series of sea caves. How many caves can you plunder for treasure before the high tide washes it all away?
A side adventure for characters level 1-3 ... [click here for more] |
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The Passage of Doom is a free one encounter preview of Journey Through the Center of the Underdark 2 - The Darklake Strikes Back.
Now available - Journey Through the Center of the Underdark 2 - The Darklake Strikes Back contains even more side trek adventures for your Rage of Demons Out of the Abyss or home set Underdark campaign.
The Passage of Doom is... [click here for more] |
Dungeon Masters Guild |
FREE
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Downloaded over 130,000 times with 450+ 5-star reviews!
Rumors of a rampaging sea monster have ground shipping traffic to a halt in the harbor. The characters discover that the Jade Lion has gone missing near Skyhorn Lighthouse and learn they must brave the open seas and cutthroat enemies in order to save the crew from a murky fate!
The Secrets of Skyhorn Lighthouse... [click here for more] |
Dungeon Masters Guild |
FREE
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Miniature Mariners
is a two page adventure that is balanced for four level 3 characters and will take approximately 3 hours to play (excluding random encounters)
In this adventure, the party will stumble upon a tiny creature and his construct, shrink to a tiny size, travel to a small coral reef, meet colourful coral folk and might even take down a terrible seadragon.
If you have... [click here for more] |
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Wanting the travel and see the new world of Tarmalune, the voyage becomes more exciting than everyone wants. The crew and adventurers find out how harse the sea can really be. ... [click here for more] |
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Call yourself Ishmael. Enter the world of Moby Dick, by Herman Melville! This adventure module follows the crew of the Pequod as they complete their hunt of the legendary White Whale. Learn a little about the ancient tomes of literature from our own world while enjoying a round of D&D. Play as the thoughtful Starbuck, the care-free Stubb, the quirky Queequeg, or create your own mate or... [click here for more] |
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The Grinning Frog is delighted to present for the inspiration of all Dungeon Masters out there a map page from the archives of legendary Rogue and Adventurer Jimmy the Quick.
The map is annotated with Jimmy's own thoughts outlining his experiences as he stealthed his way through this dungeon. It also says why he was there in the first place and whether he achieved his goal.
THIS IS MAP... [click here for more] |
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This adventure is the first in a series of adventures that will be released in the coming weeks and months that will be quick, easy to run sessions for you and your players, no matter the campaign that you're running. Whether it's "Waterdeep Dragon Heist", or "Storm King's Thunder", you'll be able to seemlessly run this at your table.
It is ambiguous for the purpose of fitting into your specific campaign,... [click here for more] |
Dungeon Masters Guild |
$0.25
|
The Grinning Frog is delighted to present for the inspiration of all Dungeon Masters out there a map page from the archives of legendary Rogue and Adventurer Jimmy the Quick.
The map is annotated with Jimmy's own thoughts outlining his experiences as he stealthed his way through this location. It also says why he was there in the first place and typically whether he achieved his goal.
THIS... [click here for more] |
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Antares
13 4000x4000 Maps prime for battle locations, including towns dungeons and unusual terrain. Each map has a 50x50 grid and works very well with virtual tabletop games such as tabletop simulator and roll20.
Licence agreement included within. ... [click here for more] |
Dungeon Masters Guild |
$0.50
|
An Aquatic Complex Deadly Trap for Tier 2 play. Players must squeeze their way through a flooded crevice while dealing with an eldritch cannon, a rune trying to drown them, and barbed pinch points. ... [click here for more] |
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A blue slime is a rare, but extremely powerful ooze that dominates the dungeon areas where it lurks. They are found alone in dank areas like old cisterns, the bottoms of wells and lurking within subterranean lakes. Such oozes appear as blobs of insatiable hunger without any reliable shape or mind. They reside in foul waters, only to emerge suddenly as morasses of amorphous of acidic goo.
A blue slime's... [click here for more] |
Dungeon Masters Guild |
$0.50
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A small preview of my campaign setting that is in the works. Kelauna is a multi level floating island mid-magic adventure for D&D 5e filled with airships and maybe a little piracy. ... [click here for more] |
Dungeon Masters Guild |
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A one-shot adventure that has the party starting out at a small seaside town.
Ideal for 3rd-4th level characters.
Includes hand-drawn maps for DM and Players, with a jpeg format file to upload to your favourite virtual tabletop game.
This is a revised version of Night Raider previously posted ... [click here for more] |
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Shadows in Shallow Waters is a Dungeons & Dragons adventure using the 5th Edition rules. It is designed to be played by a party of 5th level adventurers, with advice on how to adapt the encounters for lower levels. This adventure can be treated as a one-shot campaign, or applied to any setting that includes a coastal or aquatic setting.
The Islands of Laquama provide peaceful respite for... [click here for more] |
Dungeon Masters Guild |
$1.00 $0.50
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This resource is similar to the appendices found in the 5e Monster Manual. These stat blocks represent many different creatures that can inhabit low level campaigns. Stat blocks are available for:
Shadow Cat, Giant Mantis, Stingray, Arcana Moth, Porcupine, and many more!
18 different creature stat blocks are included in this 6 page bundle. Aside from statistics, each block also includes a short... [click here for more] |
Dungeon Masters Guild |
$0.50
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The long-standing trade agreement between the merchant Augustine Casby and the ruler of the local Mer-Folk King Loech Kelpflower is being dashed on the rocks when the king finds that the death of one of his daughters is due to the reckless romantic advances of Merchant Casby's only son. Merchant Casby has no idea that the reason all his vessels are being attacked at Lake are from the deal bartered... [click here for more] |
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Looking for a single nautical supplement for your campaign? You have come to the right place!
To Account for Ships and Sailors is a single 8 page supplement that contains tools for the DM to randomly create a Ship name, npcs and crew! The Supplement also contains a d20 table for random non-combat narrative encounters to bulk out the journey and avoid everyone sitting around in the... [click here for more] |
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DnDerhead's One-Page One-Shots are based on ideas from my DnDerhead's Daily Sidequests series.
This adventure centers on a ship battle at sea with a ship made of treants defending their island grove. ... [click here for more] |
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Ready Your Dice and Load your Pistols, Adventure awaits!
A group of seafaring pirates are betrayed and left for dead by one of their own As they set out in search of the individual who wronged them, they soon discover that this tale of revenge will cost more than gold.
Part one of a three part 5E Pirate adventure.
This works well with character levels from 1-5 but you can scale... [click here for more] |
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A 1-2 session adventure for level 6-8 characters. A recent earthquake has brought forth ancient evil from beneath the waves, to terrorize a sleepy coastal town. People are disappearing. The heroes will sail to an ancient, steam powered temple in the ocean. They'll encounter mad fishmen, deadly traps and ancient horrors that slumbered until now.
FEATURES:
Simple and Streamlined. This... [click here for more] |
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A charity 3-4 hour Dungeons & Dragons adventure for 1st-3rd level characters!
You are approached by a desperate fisherman with a secret. Are you willing to join him in recovering the lost silver of the Moon?
All author royalties from the sale of this adventure are donated to Children's Miracle Network Hospitals via the Extra Life charity organization.... [click here for more] |
Dungeon Masters Guild |
$0.75
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In a region outside normal trade routes, a dangerous being condemns the party to be executed for trespassing.
There’s a region of the ocean of roughly 10,000 square miles that has not been greatly explored. When occasionally a ship ventures in, they will either say that their progress was halted for strange reasons, or they are never heard from again. There has been little reason to venture in this... [click here for more] |
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A small ship has been stolen, and the crew aboard her can’t stay afloat. The party attempts to rescue them, but loses the stolen ship in the process, if not their own ship. They begin to re-turn the thief, a satyr and self-described travel-ing salesman named Henenu Ferghus Loyb, to the authorities. But along the way, he hasn’t given up on his schemes, and his “cargo,” three beautiful women,... [click here for more] |
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A delve into an ancient underwater dungeon brings back more than the adventurers expected—one might say twice as much as they expected.
This is the 4th in the Sea Traveling series, and can be run as a solo adventure or as part of that larger campaign. ... [click here for more] |
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For levels 3-5. This is the first of four modules in a series. In this module we learn of an impending demon war, and go in search of a magical sword. Full of battles, riddles and puzzles. ... [click here for more] |
Dungeon Masters Guild |
$0.89
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