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A group of strangers have been kidnapped by Merfolk. Taken as hostages in exchange for the return of an heirloom, can they band together to save themselves, or will they die before their story even begins?
This is the first in a new series, called Party Starters! We all know and love the 'start in a tavern' trope, but some DMs and players would like to mix things up. That's where this series comes... [click here for more] |
Dungeon Masters Guild |
$2.95
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NOW A SILVER BEST SELLER!
A Wandering Pilgrim Games Product
Within the area known as the Middle Islands, sits the Free Cities of Vosika, Lonia, and Somila. It is these cities that have fallen under the gaze of the mysterious figure known simply as the Pirate King. It is the forces of this figure that assaulted the city of Vosika and sent your crew on the run from the encroaching armada.
It is as you... [click here for more] |
Dungeon Masters Guild |
$5.99
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The glorious battle Against the Pirate King now for Fantasy Grounds!
A Wandering Pilgrim Games Product
Within the area known as the Middle Islands, sits the Free Cities of Vosika, Lonia, and Somila. It is these cities that have fallen under the gaze of the mysterious figure known simply as the Pirate King. It is the forces of this figure that assaulted the city of Vosika... [click here for more] |
Dungeon Masters Guild |
$5.99
|
With the dreaded felicity triskelion in hand, the party is faced with the most important choice of their lives. The consequences of their actions will be felt across Ravnica.
Crosstown Couriers is part six of the Secrets of the Triskelion campaign for use with Guildmasters' Guide to Ravnica and is set in various locations in the Tenth District.
While Crosstown... [click here for more] |
Dungeon Masters Guild |
$2.95
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AN AQUATIC ADVENTURE, WITH A PLANAR TWIST!
The characters are welcomed into a planar castle as guests of a powerful water genie whose skin is broken and scarred by painful looking barnacles. The genie has been afflicted by a dreadful curse and is willing to bestow a small fortune upon anyone brave enough to aid him.
To save the genie the characters will need to dive into the ocean... [click here for more] |
Dungeon Masters Guild |
$2.95 $1.00
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Written by Jack Duncan, Encounters in Saltmatsh is a 5e supplement that provides a series of encounters and events that will enrich the experience of your players when playing Ghosts of Saltmarsh. Some of the encounters are alternate versions of events presented in the official module, accompanying revamped, official maps in color for a better VTT experience.... [click here for more] |
Dungeon Masters Guild |
$7.99
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YOU SHOULD BE AFRAID OF THE WATER... When the sun sinks low, the sea devils rise dripping from the dark waves. They swarm like sharks, lethal and unstoppable. Death glints like a promise in their rabid eyes, and the blood of their prey paints their claws and teeth scarlet. Night after night they come, slaying all who stand in their way. Their sudden raids have devastated the island, bringing fishing... [click here for more] |
Wizards of the Coast |
$4.99
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Discover the Power of the Mystics!
The free peoples of Ansalon are pushed ever back by the might of the Great Dragons and their fell minions. A hero's best weapon in this ongoing struggle is the energy of life itself, the strength of the spirit--the magic of mysticism.
Shapechangers, healers, necromancers, mentalists: Mystic heroes come in a broad array of character types and wield... [click here for more] |
Wizards of the Coast |
$7.99
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This module is designed to stir your creativity!
Create your own islands, quickly and without stress with this set of tables.
How deep you go depends on if you want some extra steer or if you’re happier going freestyle. This is your island playground, so play and have fun!
Define your environment
Add intrigue
Go adventuring! ... [click here for more] |
Dungeon Masters Guild |
$3.95
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The island of Scaletide is a haven in the Sea of Fallen Stars. A place where people can escape their pasts and start anew. Peace on the island is shattered when a thief with vengeance in their heart steals their enemy's most prized possesion to ensure a past wrongdoing is never forgotten. Will the... [click here for more] |
Dungeon Masters Guild |
$4.99
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Your ship is lost! Having hunted a crew of pirates to the middle of the ocean, your crew engaged in a terrible sea battle, and now both your ships are headed for the deep.
In the distance, you spy a cluster of vessels huddled together. As it turns out, the Empire had lashed together a dozen aging men-of-war to form a massive flotilla of prison hulks — non-sailable ships where prisoners can be... [click here for more] |
Dungeon Masters Guild |
$4.99
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The river Styx is the most underestimated yet powerful force within the nine hells and the abyss. Its very existence draws in the damned and the innocent alike, who forget to keep their promises and believe they are destined for an eternal paradise. In truth, however, many souls within the material plane are consumed by the void that flows through the dark nature of the next life.
This module is a... [click here for more] |
Dungeon Masters Guild |
$9.99
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Own the PDF? Click here for a discount on the Roll20 Version
The tritons have arrested the keeper of Skyhorn Lighthouse for unleashing vile, bug-like abominations into the sea. When a lone triton comes to the characters and asks their help in exonerating the keeper, will the heroes rise to the challenge and confront the dangers lurking in the deep ... [click here for more] |
Dungeon Masters Guild |
$7.99
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The players are hired by the local fishermen's guild to investigate the disappearance of one of their own. The fisherman Griggs Seafoam was last seen in the nearby bay, and his boat was found washed up on shore with no sign of him. The players must search the bay and the nearby islands for clues and track down the missing fisherman.
This is a level 1 adventure that takes place in the Moonsahe Isles... [click here for more] |
Dungeon Masters Guild |
$2.00
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The Potion Maker's Proposition
Sometimes you just need to get off the road and head into town. A quick stop to resupply, rest in a bed, and maybe grab a hot meal and a few pints in the local tavern. It can do a weary adventurer a world of good. But that’s the rub, isn’t it! You have a few pints and people start to talk. Next thing you know, you’re on a boat sailing to an uncharted... [click here for more] |
Dungeon Masters Guild |
$1.50
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The Voyage of the Drift Cutter
Diabolist Dice presents its flagship adventure book, The Voyage of the Drift Cutter
Send your party on a journey across the sea. This 47-page adventure book is fully illustrated, and professionally designed, and contains everything you need as a DM to manage a series of nautical adventures for your party.
Climb aboard the trading ship,... [click here for more] |
Dungeon Masters Guild |
$12.00
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