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A mysterious message in a bottle leads to a high seas adventure full of danger and intrigue in this D&D one-shot for players level 1-3. ... [click here for more] |
Dungeon Masters Guild |
FREE
|
Breaking waves
This One Shot Adventure Module contains:
The story for a single maritime adventure - ideal for introducing D&D 5e to new players
Builds for 2 new monsters and 1 new boss monster
Builds for multiple tough NPCs
A simple treasure riddle
Detailed Maps of the mysterious ship called the "Selandia"
A loot table for plundering a passenger ship
Multiple social,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 THIS IS A FREE SAMPLE
The full version is here: Caravan Guard
CARAVAN GUARD
SOMETIMES PROTECTING THE CARGO IS EASY BUT GETTING THE PAY NOT SO MUCH.
SCHOOL TRIP
(level 2)
This adventure is designed to guide the players through some basic game mechanics, show them combat tactics and an interesting social encounter.
Work has been scarce, coin hard to come by, armor... [click here for more] |
Dungeon Masters Guild |
FREE
|
 This package has six maps from the upcoming "The Delve Into Darkness" adventure. I'm pre-releasing the maps incase anyone wants to do their own adventure with them. :) To clarify, these maps were made to be used on programs such as Roll20, but can still be used elsewhere.
Hope you enjoy! May your fires be warm and your tracks light.
... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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This package is designed to aid you in writing side quests and adventures. It’s a collection of hooks and micro-adventures that can be added simply to your campaign to breathe life into your world.
A lot of these have been shared/talked about on reddit(https://www.reddit.com/r/d100/), so bear in mind the following: This is a pay what you want collection, simply formalised. Many of these ideas... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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An Adventure for Levels 1 to 3.
Greger’s Grotto is a community of pirates and other criminals, hidden away on a desolate coastline. The players are slaves sold to the Grotto’s owning family and used for manual labour and bloodsport in the arena.
In this adventure, the players will need to:
survive harsh prison conditions, including the rivalry between prisoner factions: human, orc,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Author's personal note to readers:
* This is a work in progress. Not by any means is it a finished product, but some pieces are ready to be enjoyed by the general public readers.
so please enjoy........
I guess the reason I'm posting this is because I would love to put this project into a hardcover book.
For me the goal would be a life accomplishment & contribution to official D&D.
* ... [click here for more] |
Dungeon Masters Guild |
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La mano della morte è un avventura one-shot per 3-4 personaggi di 3° livello per D&D 5ed. Un misterioso relitto contiene un pericoloso artefatto foriero di una maledizione... Riusciranno gli eroi a scoprirne i segreti? Se volete farvi un idea dell'avventura, l'ho personalmente masterata sul canale Youtube in cui prendo spesso il ruolo del master "The GDR Team" ... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 34th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs stumble across the ruins of a cursed bathhouse and must clean up the undead haunting the pools.
The companion ZIP file contains JPEG versions of the maps (with and without grid), a Hero Lab file, the Word file of the encounter, and a PDF with character sheets for all the monsters.
The... [click here for more] |
Dungeon Masters Guild |
FREE
|
 This is the 38h in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The adventurers travel to an exotic island to face the fangs of the sea tigers. Will they emerge as kings of battle or perish?
The companion ZIP file contains JPEG versions of the maps (with and without grid), a Hero Lab file, the Word file of the encounter, and a PDF with character sheets for all... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 51st in an ongoing series aimed to provide the overworked DM with ready-to run encounters. After a terrible storm washed an ancient wreck ashore, people have started vanishing from a fishing village. Will the PCs solve the mystery or add to the list of the lost?
It includes a history/background for the encounter, a map, and monster stats.
The companion ZIP file contains JPEG versions... [click here for more] |
Dungeon Masters Guild |
FREE
|
Nanfield is an island village of over 50 NPCs with mysteries plaguing both its present and its past. It contains a unique ecosystem and economy and a ship full of friendly pirates that will invite you by for dinner after accidentally attacking your party.
It can be inserted into any campaign as an interlude during a travel montage, as a one-shot encounter, or as the base of future adventures.... [click here for more] |
Dungeon Masters Guild |
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Contains the stats for 5 new Races themed around a Gothic Setting, 3 of which have 2 subraces.
Aven, Centaurs, Cyclopses, Minotaurs, and Satyrs. ... [click here for more] |
Dungeon Masters Guild |
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Introduction: The following game was inspired by an animated movie, and I have converted it into the dice rolling fantasy world of Dungeons and Dragons. Character names have been changed to sound more D&D-esq, as well as hide from the players that they are playing an animated movie. (Contains Drinking and Adult Situation (Can be altered for age))
A 6 to 8-hour adventure... [click here for more] |
Dungeon Masters Guild |
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A one session pirate themed adventure for PC's levels 4-5
Involving a foggy island with waring harpy tribes, a trapped money pit and a bunch of singing pirate shadows.
Great to use if your Pc's find a pirate treasure map during your Ghosts of Saltmarsh campaign. ... [click here for more] |
Dungeon Masters Guild |
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The Galley of Death
This One-Shot Adventure Module contains:
The story for a single adventure
Builds for three different enemies / monsters
Builds for two kinds of friendly NPCs
A table for rolling events for a ship caught in a storm
A simple sketched map of a ship
Several high detail maps to be used in an online tabletop such as Roll20
The Story
The... [click here for more] |
Dungeon Masters Guild |
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The world of Theros is steeped in magic, mystery and mythology—and it's yours to explore!
Taken from the award-winning Uncaged anthology, the heroes take some of their first steps into Theros with this adventure for four to six 3rd level characters.
You are headed back to Meletis after a successful adventure at the edge of the world. Driven off course by a devastating storm, you crash land on an... [click here for more] |
Dungeon Masters Guild |
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Several days ago a storm rolled through the coastal city of Saltmarsh. Following the storm, the crew of The Misty Mermaid has gone missing along with the vessel. Nobody is certain of the ship or crews whereabouts, but the Azure Sea is likely to hold the answer. Can you find the lost fishermen and return them to safety? Can you prove, once and for all, that no danger lying beyond the shoreline is a... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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 A perfect storm has washed wreckage of a ship into a series of sea caves. How many caves can you plunder for treasure before the high tide washes it all away?
A side adventure for characters level 1-3 ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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The Passage of Doom is a free one encounter preview of Journey Through the Center of the Underdark 2 - The Darklake Strikes Back.
Now available - Journey Through the Center of the Underdark 2 - The Darklake Strikes Back contains even more side trek adventures for your Rage of Demons Out of the Abyss or home set Underdark campaign.
The Passage of Doom is... [click here for more] |
Dungeon Masters Guild |
FREE
|
Downloaded over 100,000 times with 300+ 5-star reviews!
Rumors of a rampaging sea monster have ground shipping traffic to a halt in the harbor. The characters discover that the Jade Lion has gone missing near Skyhorn Lighthouse and learn they must brave the open seas and cutthroat enemies in order to save the crew from a murky fate!
The Secrets of Skyhorn... [click here for more] |
Dungeon Masters Guild |
FREE
|
Wanting the travel and see the new world of Tarmalune, the voyage becomes more exciting than everyone wants. The crew and adventurers find out how harse the sea can really be. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Call yourself Ishmael. Enter the world of Moby Dick, by Herman Melville! This adventure module follows the crew of the Pequod as they complete their hunt of the legendary White Whale. Learn a little about the ancient tomes of literature from our own world while enjoying a round of D&D. Play as the thoughtful Starbuck, the care-free Stubb, the quirky Queequeg, or create your own mate or... [click here for more] |
Dungeon Masters Guild |
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The Grinning Frog is delighted to present for the inspiration of all Dungeon Masters out there a map page from the archives of legendary Rogue and Adventurer Jimmy the Quick.
The map is annotated with Jimmy's own thoughts outlining his experiences as he stealthed his way through this dungeon. It also says why he was there in the first place and whether he achieved his goal.
THIS IS MAP... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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The Grinning Frog is delighted to present for the inspiration of all Dungeon Masters out there a map page from the archives of legendary Rogue and Adventurer Jimmy the Quick.
The map is annotated with Jimmy's own thoughts outlining his experiences as he stealthed his way through this location. It also says why he was there in the first place and typically whether he achieved his goal.
THIS... [click here for more] |
Dungeon Masters Guild |
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Shadows in Shallow Waters is a Dungeons & Dragons adventure using the 5th Edition rules. It is designed to be played by a party of 5th level adventurers, with advice on how to adapt the encounters for lower levels. This adventure can be treated as a one-shot campaign, or applied to any setting that includes a coastal or aquatic setting.
The Islands of Laquama provide peaceful respite for... [click here for more] |
Dungeon Masters Guild |
$0.50 $0.30
|
 This resource is similar to the appendices found in the 5e Monster Manual. These stat blocks represent many different creatures that can inhabit low level campaigns. Stat blocks are available for:
Shadow Cat, Giant Mantis, Stingray, Arcana Moth, Porcupine, and many more!
18 different creature stat blocks are included in this 6 page bundle. Aside from statistics, each block also includes a short... [click here for more] |
Dungeon Masters Guild |
$0.50 $0.30
|
 Antares
13 4000x4000 Maps prime for battle locations, including towns dungeons and unusual terrain. Each map has a 50x50 grid and works very well with virtual tabletop games such as tabletop simulator and roll20.
Licence agreement included within. ... [click here for more] |
Dungeon Masters Guild |
$0.55 $0.33
|
 Antares
13 4000x4000 Maps prime for battle locations, including towns, Dungeons and unusual terrain.
Each map has a 50x50 grid and works very well with virtual tabletop games such as tabletop simulator and Roll20
Licence agreement included within. ... [click here for more] |
Dungeon Masters Guild |
$0.55 $0.33
|
 A Continent pack containing an overworld map and 12 location maps within the continent all in a 40x40 grid at 4000x4000 resolution. ... [click here for more] |
Dungeon Masters Guild |
$0.55 $0.33
|
 A blue slime is a rare, but extremely powerful ooze that dominates the dungeon areas where it lurks. They are found alone in dank areas like old cisterns, the bottoms of wells and lurking within subterranean lakes. Such oozes appear as blobs of insatiable hunger without any reliable shape or mind. They reside in foul waters, only to emerge suddenly as morasses of amorphous of acidic goo.
A blue slime's... [click here for more] |
Dungeon Masters Guild |
$0.50 $0.45
|
Can the adventurers discover the Realm of Squeaks?
Will they master the Masks of Mini Beasts to solve the puzzles?
Most importantly, can they work as a true team?
Mask of the Mini Beasts is the first short adventure in the Fable & Families series. This is a short adventure designed for all ages. A perfect game for young families and friends. Ideal for level... [click here for more] |
Dungeon Masters Guild |
$0.50 $0.45
|
The small coastal town of Pinepass spends its days in relative peace until the nearby lighthouse stops shining. Nobody knows what could be the cause but with reports of one ship already wrecked along the shores it won't be much longer before others follow. Travel across open ocean to reach the Nightwatch Lighthouse and reignite the flames above while also investigating... [click here for more] |
Dungeon Masters Guild |
$0.75 $0.45
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This adventure is the seventh in a series of adventures that will be released in the coming weeks and months that will be quick, easy to run sessions for you and your players, no matter the campaign that you're running. Whether it's "Waterdeep Dragon Heist", or "Storm King's Thunder", you'll be able to seemlessly run this at your table.
It is ambiguous for the purpose of fitting into your specific... [click here for more] |
Dungeon Masters Guild |
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Enigma Paradox Monthly Map pack : Continent of Antares (Scenario Booklet)
A4 format PDF containing The overworld map and all 12 colour location maps, each including brief landscape/story descriptions and optional loot, NPC's and monsters. ... [click here for more] |
Dungeon Masters Guild |
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A small preview of my campaign setting that is in the works. Kelauna is a multi level floating island mid-magic adventure for D&D 5e filled with airships and maybe a little piracy. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A one-shot adventure that has the party starting out at a small seaside town.
Ideal for 3rd-4th level characters.
Includes hand-drawn maps for DM and Players, with a jpeg format file to upload to your favourite virtual tabletop game.
This is a revised version of Night Raider previously posted ... [click here for more] |
Dungeon Masters Guild |
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The long-standing trade agreement between the merchant Augustine Casby and the ruler of the local Mer-Folk King Loech Kelpflower is being dashed on the rocks when the king finds that the death of one of his daughters is due to the reckless romantic advances of Merchant Casby's only son. Merchant Casby has no idea that the reason all his vessels are being attacked at Lake are from the deal bartered... [click here for more] |
Dungeon Masters Guild |
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 Looking for a single nautical supplement for your campaign? You have come to the right place!
To Account for Ships and Sailors is a single 8 page supplement that contains tools for the DM to randomly create a Ship name, npcs and crew! The Supplement also contains a d20 table for random non-combat narrative encounters to bulk out the journey and avoid everyone sitting around in the... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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This adventure is the first in a series of adventures that will be released in the coming weeks and months that will be quick, easy to run sessions for you and your players, no matter the campaign that you're running. Whether it's "Waterdeep Dragon Heist", or "Storm King's Thunder", you'll be able to seemlessly run this at your table.
It is ambiguous for the purpose of fitting into your specific... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 This is a one on one adventure. It is designed for one player and a DM. It can be scaled to be played with multiple characters. You must find a cure for a deadly disease, and must go to the bottom of a mere to find it. This adventure is most appropriate for a tier 4 character level 17+. ... [click here for more] |
Dungeon Masters Guild |
$0.89 $0.53
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 For levels 3-5. This is the first of four modules in a series. In this module we learn of an impending demon war, and go in search of a magical sword. Full of battles, riddles and puzzles. ... [click here for more] |
Dungeon Masters Guild |
$0.89 $0.53
|
 Este módulo contiene tres útiles encuentros para cuando tus jugadores se encuentren con un poderoso río.
Los encuentros son variados y pueden ser enfrentados con violencia o con ingenio, lo que tus jugadores prefieran.
Los encuentros pueden encadenarse uno tras el otro así que puedes tener la posibilidad de utilizar lo tres en la misma sesión o guardar alguno para... [click here for more] |
Dungeon Masters Guild |
$0.95 $0.57
|
This module contain three handy encounters for the time your players have to face a mighty river.
The encounters are varied and can be faced with violence or wits, wathever you players choose to.
The encounters leads from one to the other so you can run the three in the same session if you are lucky or you can save some for another river.
The encounters are adjusted for characters level 1, level... [click here for more] |
Dungeon Masters Guild |
$0.95 $0.57
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 An island in the north section of the Eastern Oceans is known for hosting a mysterious anomaly -an icy glacier where none should be able to exist. Is this the tomb of an ancient civilization? Is it sustained by a portal to an elemental plane of cold and ice? Is it the secret lair of a powerful creature from a frozen layer of the Abyss? Expeditions there return with conflicting reports, those few that... [click here for more] |
Dungeon Masters Guild |
$0.99 $0.59
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Introduction: A drifting hulk, seemingly abandoned, has floated into the harbor and now bobs quietly in the bay. A few of the braver sailors from some of the docked ships went aboard to attempt a salvage mission, but none have returned. Now the sailors and dockworkers are whispering that the derelict ship is haunted, and the harbormaster wants it out of her bay, or at least cleared of its denizens... [click here for more] |
Dungeon Masters Guild |
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CALL OF THE KRAKEN: WATERDEEP
Continue your adventures after completing Waterdeep Dragon Heist!
In this adventure for levels 5 to 7, one of Waterdeep's factions reaches out with a special assignment: locate their missing agent!
SHARK FINS AND TENTACLES
The investigation quickly leads to a trading house in the Southern Ward and then to a sea cave linked to the... [click here for more] |
Dungeon Masters Guild |
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 Admiral Shackbar, a powerful half-orc has enlisted you to sail the dangerous Southern Sea to confront an army of monstrosities. Each of you will captain a vessel and follow him to Devil's Bay. He warns you, "Many of us will not return, and we face a horrible and painful death." When he sees your party exchange worried glances, he smiles and slaps you on the back, "But it will be a glorious death! Let's... [click here for more] |
Dungeon Masters Guild |
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Hollyvyre saw her husband eaten right before her eyes by a giant sea monster that walked on water. That same day, a young man found his mother's grave dug up -- and his mother's body missing.
Are the two events connected?
What would a sea monster want with corpses?
Drop this adventure for D&D v3.5 by Eric Haddock into your campaign world wherever there is a small port town. Suitable for four... [click here for more] |
Wizards of the Coast |
$0.99 $0.59
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Deep in the Trackless Sea a strange mist traps adventurers in the dark waters surrounding an island chain. Each island is a mysterious world onto itself, but can the adventurers unlock their secrets in time to stop the Elder Evil causing this aberration?
The Islands of Insanity is a mini-campaign. This adventure is designed to work as a wrap around story. Each Island is a separate... [click here for more] |
Dungeon Masters Guild |
$0.99 $0.59
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