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Welcome to the orphanage. This module was designed to be inserted into the main Curse of Strahd campaign, in the centralized town of Vallaki. However, it is entirely possible to run St. Andral's Orphanage as a stand alone adventure or incorporate it into another campaign.
This chapter provides Vallaki with some additional pacing before the events of St. Andral's Feast and the Festival... [click here for more] |
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NOW AN GOLD SELLER! Thank you all for the continued support and I hope you all a happy gaming session(s) from this module.
The long awaited 3rd installment of the Underling Revival series is here! Over 37,000 of you have tried Rise of the Necromancer and I urge you all to get the next two in the series to follow up the events and start this campaign.
This final chapter takes place in Faerun and... [click here for more] |
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Igor's Challenge is a 3-4 hour, non-lethal, funhouse style dungeon. It is a self-contained adventure that should fit into any campaign or serve as a one-shot adventure for any group. The adventure can fit a party of any level and size with only minor adjustments.
Igor is an eccentric gnome inventor and retired adventurer renowned around the world. He has sent out invitations... [click here for more] |
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This booklet includes ten city-themed adventures that you can drop into any campaign, setting, or city with minor edits. Alternatively, you can run all ten in the provided city of Valua, the capitol city of a major empire within my own setting. All ten adventures contain notes for altering the adventure to suit any level of party. You can run them in order, as one-shots, or take them one-by-one... [click here for more] |
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This creation named New Neverwinter is a mix between the Wizard of the Coast’s creation as well as plenty of homebrew made by me, Philip Johansson. I have tried to incorporate all the information that Wizards have produced about the city and I have then filled the gaps where needed. For transparency I have put this symbol “*” next to titles to show that it has made by me. If you wish to remove... [click here for more] |
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An Adventure for Levels 1 to 3.
Greger’s Grotto is a community of pirates and other criminals, hidden away on a desolate coastline. The players are slaves sold to the Grotto’s owning family and used for manual labour and bloodsport in the arena.
In this adventure, the players will need to:
survive harsh prison conditions, including the rivalry between prisoner factions: human, orc, goblin and... [click here for more] |
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A 2-4 hour Ravnica adventure for 5th-10th level characters (optimized for 8th level).
A Gruul raiding party steals a powerful Izzet magical device, putting all of Precinct Four in danger. If the ignorant Gruul raiders accidentally trigger the device during their drunken Rauk-Chauv revelry, it will vaporize the entire precinct. Can a small group of heroes enter the rubblebelt of the... [click here for more] |
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Katha is a fully built city with nearly a hundred NPCs, dozens of shops, and many different factions all vying for power over this growing city. Katha is a growing city-state that can expand (or regress) in any direction depending on the choices of your group. It can easily suit any party of any size or level but is designed for mid-level parties with money to spend. The city... [click here for more] |
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"Survive until the sun rises and all that you owe is wiped from the ledger. Fall during the night and consider your debt paid with blood." - Huntmaster Snake
Wild Hunt: Waterdeep is an urban survival crawl for 3rd level adventurers. Designed to be run as a one-shot or fit into an existing Waterdeep campaign, this 3-4 hour adventure pits a group of indebted... [click here for more] |
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Murmur through the Cracks
This One Shot Adventure Module contains:
The story for a single adventure
An intriguing mystery for your players to solve
Builds for 4 new monsters
Builds for multiple tough NPCs
Detailed maps of the city of Samin and some key locations
Ideas for special combat encounters and a final boss fight
The Story
Even a decade after... [click here for more] |
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To celebrate the campaign finale of Halfway to Heroes I am setting this title to FREE. For years the town of Brightbank has held an annual tournament open to the bravest and the brightest. The premise was simple: enter the dungeon and emerge with the most Chips of Valor at the greatest speed. The winners would be granted magical items as well as a bounty of gold. There is a chance of death and a guarantee... [click here for more] |
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For months, the dreams of the people of Emystrell have become dark and terrible. It seems their nightmares have come to life as in recent weeks, people have mysteriously gone missing, vanishing in the night without a trace! Everyone is too paralyzed by their own despair to do anything, or venture far from the safety of their homes. Emystrell is on the brink of collapse. The baron is offering a... [click here for more] |
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This one-shot adventure is set in Sharn, the City of Towers. The characters are part of an investigative unit of Sharn Watch, known as the Untouchables, which fights organized crime. It is a tribute to the crucial scenes of a masterpiece movie of the 80s, The Untouchables, whose story, set in Chicago during the Prohibition years, is transposed in Eberron,... [click here for more] |
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An evil creature, spoken of in whispers only as the Womford Bat, is terrorizing a tiny village along the Dessarin River. Meanwhile, a young femme fatale plans her meteoric rise up the ranks of the Zhentarim, while a crime lord schemes in his luxurioius private quarters across the river in Bargewright Inn.
This four-page adventure module for 6th-level characters expands on the Womford and Bargewright... [click here for more] |
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This document establishes the small settlement known as Seldom Spring, including the inn of the same name. It is intended to provide a resting place between adventures and a source of future quests. It is located in the Forgotten Realms.
Update (Jan21): This is a cosmetic update to improve presentation. ... [click here for more] |
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A First Level Plug and Play Advnture for Animal lovers and Tree huggers alike. Plug this adventure into any campaign you'd like, or just look through it for ideas.
Perfect for Introductory Players
As my first published title, I wanted to create this adventure with my real world audience in mind. The friends of mine that I want to introduce to the game. With this in mind, the Adventure may not be written... [click here for more] |
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Nanfield is an island village of over 50 NPCs with mysteries plaguing both its present and its past. It contains a unique ecosystem and economy and a ship full of friendly pirates that will invite you by for dinner after accidentally attacking your party.
It can be inserted into any campaign as an interlude during a travel montage, as a one-shot encounter, or as the base of future adventures.... [click here for more] |
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Fear, Death, Life. It all has a Price. He was willing to pay. Are you?
One year after the gruesome murders in the Price family mansion, the ciy is just starting to move on. The tears wept for their loss have faded away in time as the threads of the investigation grew colder and colder. That is... until several reckless theives went missing in the Price family mausoleum. Something dark... [click here for more] |
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This package is designed to aid you in writing side quests and adventures. It’s a collection of hooks and micro-adventures that can be added simply to your campaign to breathe life into your world.
A lot of these have been shared/talked about on reddit(https://www.reddit.com/r/d100/), so bear in mind the following: This is a pay what you want collection, simply formalised. Many of these ideas... [click here for more] |
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Following a winding path through the maze-like streets of the Seatower district in Baldur's Gate, the party find themselves at The Butchered Sow Inn - across the table of one of the most reputable disreputables in all of the Lower City. From behind his metal mask, he utters a coarse whisper: "It's a serious job for serious professionals. Are ya in or not?"
THE BURGLARS OF GROUSE'S... [click here for more] |
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Beneath the City of Splendors are a crime-fighting family that hide in the shadows, cleaning the streets of punks and villains. But the Foot clan is running amok, and their leader becoming a serious threat.
A 2 to 3-hour adventure for four 3rd level players, inspired by a certain 90s television phenomenon. (Character sheets included) ... [click here for more] |
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This single page adventure is intended as a piece of filler content for your campaign. Depending on the length of your usual session this could work as a full session or as a side quest for your party.
This is a “Pay What You Like” so you are very much welcome to this for free. However, if you do enjoy this document, find it useful and want to see more, a small tip in my direction is greatly... [click here for more] |
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A vampire has been terrorizing the village, killing people in order to survive. The folks are scared for their lives and have started to take to the streets and try to bring the vampire to justice. However, this vampire claims that he doesn't wanna hurt people more than he needs to, and has actually been contacting a doctor over letters, in order to figure out a way to cure him of this sickness. This... [click here for more] |
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This adventure is made for level 1 characters. In this adventure the players will team up and go sleuthing their way through the divided city of Triburg. In search for the three missing people, the players will encounter all kinds of weird and wonderful characters. From a dyslectic ex ranger to a Tabaxi (cat person) caught up in a pyramid scheme and from a singer that is like totally not jealous... [click here for more] |
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Every day, rubes from the country come to Highcliff to answer the call to adventure. Their destination is the Problem Solvers’ Guild, where adventurers solve the problems that the authorities don’t have the time, skills, or inclination to solve. Joining the guild isn’t easy, though; recruits have to complete a job to show they have the requisite grit and good sense. “A Rat Problem” is an... [click here for more] |
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This single page adventure is intended as an introductory or side-quest into an urban environment. I like this quest as a way to make sure that the players always have somewhere to eat in the city with a fun, quick adventure. This is a way to introduce your players to the city in your own way. How mean are the guards? Is Blackcoat linked to a bigger racket? Make it your own!
This is a “Pay What... [click here for more] |
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Memories of the Penitent is an epic, 40 Page autonomous adventure (6-8 hours) for 5-6th level characters which can be integrated into any campaign.
This module takes place within the pocket reality of a mysterious artifact known as The Genesis Tesseract. It hails from another world, one that was consumed by some great catastrophe. Rumors claim it contains the memories of a powerful but deceased... [click here for more] |
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This is simply a d100 table for the random contents of a giants bag, primarily for storm kings thunder campaigns but useful for any dm who likes using giants. The list has 100 seperate results offering variety and creativity to the murder hobo looting franchise. ... [click here for more] |
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The Summoning
Evil has come to the middle-class home of the Townsicks. In this exciting adventure, you’ll fight an evil mercenary gang named The Fangs. You’ll battle Cultists and save a family from true evil. You will prevent Demons from the Abyss from entering the city.
This adventure contains one new monster, two new spells, two new magic items, and a new weapon for your group to use.... [click here for more] |
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Contains the stats for 5 new Races themed around a Gothic Setting, 2 of which have 3 subraces.
Angels, Devils, Ghosts, Vampires, and Wolf Men.
Update.1: Changed one of the Angel subraces to give it resistance to Necroctic and Radiant damage instead of advantage on magic savingthrows, and I made some slight changes to the wording.
Update 2: Fixed formating issue ... [click here for more] |
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A booming explosion inside an otherwise deserted forest leads the party into a previously unknown industrial-era enclave. Enter into the creepy regime of the One State, where people designated by assigned numbers march to synchronized government hymns, follow rigorous schedules, and are always watched by their panopticon guardian angels. Use your fantasy characters to totally demolish this clockwork... [click here for more] |
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The Valley of Kyros is a campaign setting which can be introduced to various locations of the Sword Coast.
It contains
- a map of the valley, Mud Creek which is it's main village and the Ruins of Kyros.
- 4 major NPC's with background and stats.
- A summary of the valley, it's inhabitants and main areas of interest.
This is also the campaign setting for the following six low level adventures which... [click here for more] |
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Before Dawn is a single-session adventure for two to four players of 2nd to 3rd-level characters using the fifth edition for the world’s greatest roleplaying game.
● The adventure begins with friends meeting up for drinks in a local bar in a port town to share stories, relax, and discuss jobs to take on as part of their potentially new adventuring life. ● Things go sideways when one of the... [click here for more] |
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Contains the stats for 5 new Races themed around a Gothic Setting, 3 of which have 2 subraces.
Aven, Centaurs, Cyclopses, Minotaurs, and Satyrs. ... [click here for more] |
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Welcome to Bradenwood, a festive and colorful city full of parties and happy celebrants! You can think of nothing more pleasant as you walk among fire eaters, acrobatic gnomes, and wizards performing magic for awestruck children. There are food vendors and sellers of fine clothing, a most wonderful place to be. Indeed, you arrive during the Week of Tankards - a week long celebration of Bradenwood's... [click here for more] |
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The Grinning Frog is delighted to present for the inspiration of all Dungeon Masters out there a map page from the archives of legendary Rogue and Adventurer Jimmy the Quick.
The map is annotated with Jimmy's own thoughts outlining his experiences as he stealthed his way through this dungeon. It also says why he was there in the first place and whether he achieved his goal.
THIS IS MAP... [click here for more] |
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Get 99 cent Mini-Dungeons with PDF + GM, Player, and VTT Maps for 99 cents at AAWGames.com!
A short adventure for 4-6 characters of level 16
Some magics were never meant to be permanent. The spell magnificent mansion is one of these. Built upon a confluence of ley lines, the Malevolent Mansion has served as the site of mage’s convocations... [click here for more] |
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Welcome to another Benjamin Brew module, one that takes you through natural caves beneath the village of Nane, into a drawven mining outpost that's mysteriously deserted, and through deep trenches that extend far into the earth.
Come experience the mystery and intrigue as a village built around a chaotic wizard mansion fear for their safety after a violent earthquake; leaving the town encased in an... [click here for more] |
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Hi, this map is for DM (Dungeon Master) it is very basic hand-draw but full of nice information of old books of the Forgotten Realms it is made by Dunn
Dunn is a 6-level ranger old male dwarf that my players hired to help them in the savage frontier, they meet him in Red Larches in the Helm at HighSun he is a local guide helping Merchants Caravan on the longue Road (Waterdeep to Mirabar). We play... [click here for more] |
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Dear fellow DM/Player Please feel free to download this module as Part 1 of a 9 part campaign. All i ask if you do wish to download for free, is that you provide some sort of review for this document. Even just a star rating will allow me to see if i need to change or improve the content. The Sanguine Tide is a homebrew campaign focused on events happening around the same time as events outlined... [click here for more] |
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In this 10 Minute Sidequest your characters meet a halfling noble that needs some help. Someone has parked their wagon directly across from his residence and it's causing him some distress. Ever needed something to distract your players for 10 minutes while you get your act together but feel like an unnecessary combat would be a slog?
Or have you ever felt like your game is on rails with the... [click here for more] |
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A small time despot has carved out his own kingdom and now terrorizes its people. In this short, gritty adventure the party must rescue a teenager from the clutches of the tyrant of Marshfields. ... [click here for more] |
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The first two chapters of The Laughing Horde of Ruin: Kiss of the Viper campaign book, including the custom monsters and items required to run it.
Chapter 1 - When a relative of someone close to the characters goes missing from a nearby village, the players are asked to investigate. The party has to recover stolen goods from a thief before setting out from the City of Ravens Bluff.... [click here for more] |
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The adventure takes place in the small fishing village of Freshport. The villagers are on edge as Grunch the Ogre has been routinely harassing the village over the past week and could appear at any moment. Grunch has wrongly assumed that the villagers have stolen his pet dragon Snappy and demands that the players put things right or he’ll destroy the entire village. ... [click here for more] |
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DMs can use this free guide to prepare their game sessions for modules DDV01 through DDV10 of the Decimation of Delimbiyr Vale campaign
This module introduces all of the characters, locations, and major plot points in the Decimation of Delimbiyr Vale campaign. It also contains optional gameplay and rules that include ideas for managing downtime and lifestyle, spellcasting services,... [click here for more] |
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If only we could weave the Bands connecting us
This One-Shot Adventure Module contains:
The story for a single adventure
Build for a new monster
Three builds for diverse NPC factions
A complex social encounter puzzle for experienced players
A simple sketched map of a nomad camp on the beach
The Story
Hidden by the wayside’s thicket, not appearing... [click here for more] |
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This is a bundle for the city of Os Koross, the City of Immortals. Inside you will find two custom created maps, one with and one without location descriptions. Next, you will find two pages of information about the city, the first being a general description, imporant people and their purpose inside the city, and general lore/info. On the second page you will find a total of 10 quests with descriptions,... [click here for more] |
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This side quest involves the murder of a paladin's former lover. The paladin, overwhelmingly distraught and guilty that she has fallen in love and broken her vows of celibacy, has broken her oaths and murdered her former lover out of mindless rage and guilt (to clarify, Speaking as a paladin, there is no judgement over being gay, simply over having sex at all, with anyone). ... [click here for more] |
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 On a distant coast lies a city. Fresh from a civil war, factions new and old are positioning themselves to gain control of what is a rising power. Amid this, there are rumours that other powers are taking an interest.
Powers only whispered about by the most learned and insane...
Setting for the in house campaign at Mac's Comics Mackay. ... [click here for more] |
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A small adventure for inside your world for lvls 1 -4 made for 3PCs, This is my first attempt at doing something like this and the picture you see is the Island of Nandell
Update fixed map problem ... [click here for more] |
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