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Dread Encounters: 13 Horrifying Hooks for Ravenloft brings you all-new encounters for any Curse of Strahd campaign, or any other adventure that takes you through the mist-strewn vales of Barovia!
This supplement includes 13 new encounters and adventure hooks, new antagonists and NPCs, and adds horrific and tragic side stories for players to engage with.
Note: The current cover... [click here for more] |
Dungeon Masters Guild |
FREE
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CS007
There are many who would like to see Strahd removed once and for all. One wizard has a plan to create an item to weaken the lord of the land but needs help from some adventurers that may (or maynot) want to see strahd destroyed. He sends them a letter but Before he start he must first see if they can find him. no point senting people to their unfortuate desmise.
A level 3-5 adventure in... [click here for more] |
Dungeon Masters Guild |
$0.50
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CS009 If the Crown fits.
Now that the party has learned of a way to make a item similar to the Fake Crown of Neverwinter If they can build it they might be able to weaken Strahd thats if they can somehow convince him to wear it. but before they can use this might weapon they must gather materials.
If they are lucky they might just find some help.
An adventure for level 8-10 adventurers. ... [click here for more] |
Dungeon Masters Guild |
$0.50
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Newly updated for October 2020!
For the villagers of Barovia, the One Clear Day is an ill omen: the Twelve Nights have begun. The village of Barovia is in a stir, as villagers prepare themselves to face the Visitors, sinister bogeymen who will terrorize the town until only the obediant remain to receive Stradh's gift. Can you survive the Twelve Days of Christmas... in Barovia?
This... [click here for more] |
Dungeon Masters Guild |
$1.00
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Boost your Curse of Strahd game with this ELEVEN PAGE adventure continuing the storyline of Lady Wachter in Vallaki.
This PREMIUM EDITION has all the great basics of our first edition, PLUS:
Lady Wachter & Black Pudding Roll20 Tokens!
More Detailed Maps!
Vertical 8.5x11 Format!
Color Version of DMs Playbook!
BLACK AND WHITE version for easy printing!
Elevation... [click here for more] |
Dungeon Masters Guild |
$1.00
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The Charred Rose is a 5e adventure set in the realm of Sithicus in the Ravenloft D&D setting. The adventure is suitable for 3-4 PCs of 4th level and should last 4-6 hours.
Lord Daralion of Maldev’s bard is required for the upcoming Rose Festival but the bard has not returned from his mother’s funeral in the nearby village of Kardan. Lord Daralion looks for the PCs to visit the... [click here for more] |
Dungeon Masters Guild |
$1.49
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Dark Wish - a horror adventure
Times are dire. The buried are rising from their graves and even the shadows are taking on a life of their own.
Lord Edgar Melenov should never have accepted that gift - the small granite statue. It was no statue, but a living fiend, with a power so potent and terrible that it is reshaping the whole realm – into a nightmare … Now someone must... [click here for more] |
Dungeon Masters Guild |
$1.50
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NOT EVERY TIEFLING IS WICKED... BUT THIS ONE IS!
Use this adventure to introduce
Curse of Strahd to your players
or transport them to
the realm of Ravenloft.
#Map of Barovia included#
Carnival of Synn is a 3rd level adventure designed for 4 to 6 players.
The adventurers are traveling The Long Road, between Triboar and Longsaddle, when they come across... [click here for more] |
Dungeon Masters Guild |
$2.95 $1.95
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In 1983, TSR published the module named “Ravenloft” with the module code “I6”. It was written by Tracy and Laura Hickman and illustrated by Clyde Caldwell. This 32-page booklet had two outer folders containing maps by David Sutherland III. It spawned a 1986 sequel, "I10 Ravenloft II: The House on Gryphon Hill"; together, they formed the basis of AD&D 2nd Edition's Ravenloft campaign setting.... [click here for more] |
Dungeon Masters Guild |
$1.95
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This is a fully converted to 5th edition guide to I10 - Ravenloft II: The House on Gryphon Hill. The original quest which you will be also needing can be found here:
/product/178605/I10-Ravenloft-II-The-House-on-Gryphon-Hill-1e?term=ravenloft+I&test_epoch=0
This is a follow up to the original Ravenloft quest that was used to do Curse of Strahd and can be also used to continue... [click here for more] |
Dungeon Masters Guild |
$1.95
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An expedition from Neverwinter takes a deadly turn when the Mists of Ravenloft ensnare the adventurers! Now trapped, the heroes must undo a change to the fabric of the demiplane itself... and hope their allies can do the same. If any fail, then all will be forever imprisoned in Barovia! This 3 to 4 hour adventure for 1st-level characters was designed as an in-store launch event for the Curse of Strahd... [click here for more] |
Dungeon Masters Guild |
$1.99
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A 2 hour Dungeons & Dragons adventure for 3rd-4th level characters!
Village children are disappearing in the dead of night. Are the characters willing to risk their very souls to stop the Night Fiend?
This adventure is a short side quest designed for the Dungeons & Dragons Ravenloft setting and easily merged into Curse of Strahd by Wizards... [click here for more] |
Dungeon Masters Guild |
$1.99
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DOMAIN: BAROVIA
VOLUME ONE: IMMOL [Hearing Secret Harmonies]
Return to the Mists with the Ravenloft Gazetteer.
This addition to the Curse of Strahd module for 5th edition brings back from past editions the village of Immol, mad village of psionic descendants.
The volume contains
The village of Immol, and its citizens, expanded and revised for 5th edition... [click here for more] |
Dungeon Masters Guild |
$1.99
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This supplement is part of Van Richten's Encyclopedia of Darklords & Domains. Get a discount on both Volumes of the encyclopedia by purchasing them as a bundle! Click here!
What is this?
This is a realistic take on the Vampire Strahd Von Zarovich.
I made this file because the CR15 statblock that can be found in the official campaign book of curse of... [click here for more] |
Dungeon Masters Guild |
$1.99
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The absence of Strahd and the fading of the Mists of Ravenloft do not utterly cleanse the land. Corruption still abounds in the region of Barovia, even after the defeat of the vampire lord. Barovia without Strahd is a little less dark, and a little less evil, but is still a festering den of supernatural evil. As such, Barovia is somewhat appetizing to various evil entities. With Strahd gone such opportunistic... [click here for more] |
Dungeon Masters Guild |
$2.95
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Behold the Many Faces of Mankind's Darkest Enemy
Twin puncture wounds mark the kiss of the nosferatu. Blood trickles with the slow crawl of despair. A shadow lingers, black against black. Chill mist clings damply to every surface, and the echo of an anguished shriek still hangs in the air.
Children of the Night: Vampires introduces 13 unique and terrifying villains... [click here for more] |
Wizards of the Coast |
$4.99 $2.99
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Something strange is afoot within the Quivering Forest. So much so that even the elves of Greenhall have left their homes to seek out help from their newfound neighbors. But, their tales of a strange beast are not earning them any favors; especially among the Vistani, whom the elves suspect are to blame for their ills. Return once more to the Quivering Forest and learn the terrifying truth! Part Two... [click here for more] |
Wizards of the Coast |
$2.99
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The locals are spreading rumors of the emergence of an age-old relic in a remote farming village.
Surely you won’t be the only one to seek it, but can you afford to not be successful in this mission? And why haven’t they claimed it for themselves?
Part Three of Misty Fortunes and Absent Hearts.
A Two-Hour adventure for 1st-4th level characters ... [click here for more] |
Wizards of the Coast |
$2.99
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The time has come to venture beyond the village of Orasnau and explore the realm of Barovia.
However, in your travels, you happen across an unusual tribe of people--distrusted denizens of the Demiplane of Dread. Do the Vistani truly possess the ability to see the future, or is it simple parlor tricks and deceit? Part Five of Misty Fortunes and Absent Hearts.
A Two-Hour adventure for 1st-4th level... [click here for more] |
Wizards of the Coast |
$2.99
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The village of Orasnau is buried in winter's snows and facing starvation. An unseen beast has ravaged the livestock culled to pay Lord Strahd's tax and the village is thrown into panic and chaos. Can you find the monster and save the village from starvation, or worse?
Part eight of Misty Fortunes and Absent Hearts.
A two-hour adventure for 5th-10th level characters ... [click here for more] |
Wizards of the Coast |
$2.99
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The people of Orasnau are desperate. The village is on the brink of starvation and has little chance of surviving the harsh winter. Even if they had enough food and supplies, Lord Strahd’s taxes are due, and the ruler of Barovia does not accept excuses as payment. The Burgomaster and others in the village have recently learned of a wealthy estate that might have enough resources to solve both of... [click here for more] |
Wizards of the Coast |
$2.99
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The Bloodhand orcs have a prisoner that may hold the answers to the strange goings on and the key to stopping the enemy.
What can you do to convince them to hand the prisoner over?
Part Twelve of Misty Fortunes and Absent Hearts.
A Two-Hour Adventure for 5th-10th Level Characters ... [click here for more] |
Wizards of the Coast |
$2.99
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An unknown force is inciting the people and creatures of the idyllic Greenhall to commit horrific acts of murder and carnage.
Can the adventurers quell the towering rage of the rampaging Horseman?
Part Thirteen of Misty Fortunes and Empty Hearts.
A 2-Hour Adventure for 5th-10th Level Characters
Also included in the purchase of this adventure is a version specially converted for use with... [click here for more] |
Wizards of the Coast |
$2.99
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Strange things are afoot in the Moonsea. The factions have called all those willing and able to investigate strange occurrences in the region surrounding Phlan.
Dark whispers and unseen terrors lurk in the misty shadows between this world and someplace much more sinister. Unveil the horrors before it is too late! Part one of Misty Fortunes and Absent Hearts.
Five, 1Hour MiniAdventures for 1st and... [click here for more] |
Wizards of the Coast |
$2.99
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The demi-plane of dread holds many domains both charted and mysterious. Kraed is a new domain to explore within the campaign setting of Ravenloft for 5e D&D;. This document details information on localities of the domain and its darklord. The domain is intended to have a flavor inspired by Scotland and Ireland.
Included in the pamphlet:
1. Details on the domain and inhabitants.
2. 25 adventure... [click here for more] |
Dungeon Masters Guild |
$2.99
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Ten random encounters set in Barovia. Designed to complement Curse of Strahd campaigns. Includes 10 encounters, 30 adventure hooks, and a new magic item. ... [click here for more] |
Dungeon Masters Guild |
$2.99
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The Creeping Horror is a Lovecraftian-style adventure designed for four 1st level characters and taking them into 2nd level. It is set in the Forgotten Realms and transports the heroes to the nightmare realm of Ravenloft. The hamlet of Darklund is not as it first appears. It is cursed. Its people live the same events over and over. The adventure has substantial role-play and investigation aspects with... [click here for more] |
Dungeon Masters Guild |
$5.00 $3.95
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Tales speak of a monstrous creature that lurks in the forests around the small hamlet of Pinewood; dragging hapless victims screaming into the grim grey mists that surround the village each night. As simple as monster hunts go, this one seemed straightforward enough. "Probably a werewolf, or something similar". Captain Price said, reloading his rifle and checking the chamber for silver bullets.... [click here for more] |
Dungeon Masters Guild |
$3.99
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A Vistani fortuneteller has called you out by name during the Burgomaster’s private reading. She raved of an army of the dead, a delicate powderbox, and a beautiful yet dangerous woman. Now the Burgomaster wants to know why you’re more important than he is...
Part Four of Misty Fortunes and Absent Hearts.
A Four-Hour adventure for 1st-4th level characters
Also included in the purchase... [click here for more] |
Wizards of the Coast |
$3.99
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The mists have led you deep into Glumpen Swamp to a den of great evil. Within, the unliving son of an unliving god awaits the peace of death that eternally eludes him. Will you grant him his rest, or realize the part he is to play in things to come?
Part Seven of Misty Fortunes and Absent Hearts.
A Four-Hour adventure for 5th-10th level characters ... [click here for more] |
Wizards of the Coast |
$3.99
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An expedition to the Amber Temple reveals another major minion of the enemy and uncovers a
secret weapon that may help defeat them. Part Ten of Misty Fortunes and Absent Hearts.
A Four-Hour adventure for 5th-10th level characters ... [click here for more] |
Wizards of the Coast |
$3.99
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The village of Orasnau is panicked when a group of Bloodhand orcs appear at the edge of the woods. They bring news and an unusual request that reveals a new foe.
Part Eleven of Misty Fortunes and Absent Hearts.
A 4-Hour Adventure for 5th-10th Level Characters ... [click here for more] |
Wizards of the Coast |
$3.99
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The enemy is revealed, but time short and if you are not successful in your mission to Mount Baratok, love will never die.
Part fourteen and the finale of Misty Fortunes and Absent Hearts.
A four-hour adventure for 5th-10th level characters ... [click here for more] |
Wizards of the Coast |
$3.99
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Old hatreds die hard, but sometimes it is necessary to set aside petty, personal disagreements for the greater good. The hag, Jeny Greenteeth, is wise and may prove instrumental in the troubles that lay ahead. Your task will not be easy, however; the dark forces of Barovia have agents everywhere, and eyes from beyond the grave no doubt watch your every move.
Part Six of Misty Fortunes and Absent Hearts.... [click here for more] |
Wizards of the Coast |
$3.99
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Grimm Encounters Twelve Horrifying Encounters for your Campaign
If you need some horrifying and grotesque encounters for your table, look no further. This supplement is filled with 12 haunting encounters based on classic fairy tales from the Grimm Brothers and their contemporaries. These encounters are perfect for dropping into horror themed games, those set in Ravenloft or the Shadowfell,... [click here for more] |
Dungeon Masters Guild |
$4.95
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Welcome to Invidia, where Vistani curses come to their terrible fruition.
As a young girl, Gabrielle Aderre was warned by her mother never to have children: "A man, a babe, a home—these things can never be for you, tragedy will be the only result." Now the witch Gabrielle has disobeyed her mother and borne a child, an abomination that could spell doom for Vistani everywhere.... [click here for more] |
Wizards of the Coast |
$4.95
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"an inventive adventure that should give a good evening of entertainment for you and your players"
"A fascinating premise for adventure, whioch truly captures the imagination!"
What happens when you are invited to a dinner party at the Karnov Mansion during a full moon? Certainly nothing good. The wonderful dinner party, complete with excellent food, drink,... [click here for more] |
Dungeon Masters Guild |
$4.95
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“The only thing more fragile than glass is a lover's heart.”
—A Vistani Proverb
Decades ago, the fair land of Avonleigh was guarded by an order of paladins known as the Circle. One stormy night, a wizard named Morgoroth came to seek refuge with them.
But, all was not as it seemed! Morogoroth was no mere wizard; he was a necromancer on the run from a knightly brotherhood that had vowed... [click here for more] |
Wizards of the Coast |
$4.99
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Seven Gripping Settings. . . .
Haunted graveyards, manors, and tombs, a bardic library with an unexpected room, ancient catacombs, and an entire town turned to dark terror.
Seven Terrifying Characters. . . .
Deadly and unexpected foes: a vampire who walks in the sun and laughs at clerics, a mummy whose touch turns living flesh to water, and a fearsome host of others: a darkling, a vassalich, a ghost,... [click here for more] |
Wizards of the Coast |
$4.99
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The Mists of Ravenloft lead to G'Henna, land of famine and zealous devotion to Yagno Petrovna, high priest of the Beast-God, Zhakata. In the cities of G'Hanna, worshipers starve themselves to prove their faith; in the Outlands, twisted mongrelmen struggle to survive in a land of unforgiving windstorms and bleak plains. No domain in the Demiplane of Dread has been in greater need of change?and the... [click here for more] |
Wizards of the Coast |
$4.99
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In the bitter cold of a land mired in eternal winter, hunters take the shape of wolves to better kill their prey. They stalk the snow-filled forests on paws of deadly silence. Powerful and swift, these evil shapechangers roam the land at will, murdering those who oppose them and plundering the weak. At the head of this pack paces the great Black Wolf of the Wood. Is this murderous beast the underling... [click here for more] |
Wizards of the Coast |
$4.99
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You have no friends here. What can you do when the Mists deposit you in the city of Lekar? The militia is no better than a gang of sadistic bullies, the citizens are more contagious than a fleet of plague ships, and every foot of public space is covered with corpses of criminals who committed no crime greater than struggling to survive in the oppressive domain of Falkovnia. Danger haunts... [click here for more] |
Wizards of the Coast |
$4.99
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1 All Together Now By Christopher Perkins We’ve bundled all of this month’s Dungeon® content into one PDF. How scary is that?
2 Starhaunt By Craig Campbell and Christopher Perkins The Order of the Endless Night swore an oath to protect the world against threats from beyond. Now, a sinister force has taken hold of the astronomers and infiltrated their fortress-observatory. A D&D® adventure... [click here for more] |
Wizards of the Coast |
$4.99
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A madman stalks the fog-shrouded streets of Paridon, killing with gruesome precision - and always at midnight. A party of brave adventurers witnesses the most recent of these brutal murders. Now that they've seen the killer's face, they're sure to be his next targets. Who can be trusted in this city where the residents are not what they appear to be? Those who dare to track the killer will... [click here for more] |
Wizards of the Coast |
$4.99
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The Mists of Ravenloft draw close, surrounding unfortunate travelers in their clammy embrace. When they part, they revel the land of Mordent, a domain of rolling moors and woods, beautiful by day and terrifying by night. The moors surround Westcote Manor, whose owner seeks your aid to break a curse that has beset his family. A new danger lurks in the haunted moors: hounds whose mournful howls and... [click here for more] |
Wizards of the Coast |
$4.99
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They lurk in the shadows. They linger in your dreams. They strike from the darkness. They are foul and horrible creatures that dwell in the dark dimension of Ravenloft and they are waiting for you. Inside this book are elven vampires, the dreaded Dark Ones who have broken the trust of Vistani, and dozens of other creatures sure to add a taste of fear into every Ravenloft campaign. But be warned,... [click here for more] |
Wizards of the Coast |
$4.99
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Shipwrecked on a desert island! Marooned among savage creatures who seem half human, half animal. Who can you trust? Kindly old Doctor Fran and his beautiful companion? The strange monks said to guard an evil artifact in their mountain fastness? Or the beast-man chief who gathers his people and prepares for war? This is short, for you must escape the domain of Diosamblet, the Master of Pain, before... [click here for more] |
Wizards of the Coast |
$4.99
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Horrible hauntings, cruel curses, dark secrets...this is no pleasure cruise! The mists of Ravenloft know no boundaries and observe no rules. One way or another, they always get what they want - this time with some help from a cursed captain and his ship. Player characters boarding an innocent-looking ship will soon find themselves aboard a haunted vessel, destined for an island... [click here for more] |
Wizards of the Coast |
$4.99
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The Mists of Ravenloft envelop you once again. When you realize where they've taken you, it's too late. You find yourself in the burning wastelands of Har'Akir—where nothing is as it seems. The desert is a powerful foe, but in Har'Akir, an ancient evil is awakening, and the desert will be the least of your worries. As withered hands cast off ancient shrouds, little can save you from their touch... [click here for more] |
Wizards of the Coast |
$4.99
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Rakshasa. For centuries, these diabolical creatures have hunted humanity and preyed upon its flesh. Now the Mists have opened upon the land of Sri Raji, home of dread Arijani, the rakshasa lord. Arijani is the mastermind behind a deadly game of illusion where plots lie within plots that lie within plots. The wise will trust neither their eyes nor their wits, for nothing is as it seems in... [click here for more] |
Wizards of the Coast |
$4.99
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