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CCC-UCON-01 Blood & Fog

CCC-UCON-01 Blood & Fog


Heavy mists have plagued the area around Phlan for weeks, even after the reported death of Vorgansharax, the Maimed Virulence. People have been disappearing in those deadly fogs, and now dead bodies are turning up. A D&D Adventurer’s League adventure set in the Quivering Forest. A 4-hour Adventure for 5th – 10th Level Characters This adventure originally debuted as custom...   [click here for more]
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The Haunt

The Haunt


Adventure Anthology - NOW AVAILABLE!!!: CLICK HERE TO GET YOUR COPY TODAY! Over 200 pages of usable content 4 of DMsGuild's best-selling authors: Phil Beckwith, JVC Parry, Roland Morgen and Chris Bissette! 85 various external map images in high definition quality (great for your online play or large print-outs) Printer-friendly...   [click here for more]
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DDAL4-01 Suits of the Mists (5e)

DDAL4-01 Suits of the Mists (5e)


Strange things are afoot in the Moonsea. The factions have called all those willing and able to investigate strange occurrences in the region surrounding Phlan. Dark whispers and unseen terrors lurk in the misty shadows between this world and someplace much more sinister. Unveil the horrors before it is too late! Part one of Misty Fortunes and Absent Hearts. Five, 1Hour MiniAdventures for 1st and...   [click here for more]
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DDAL04-02 The Beast (5e)

DDAL04-02 The Beast (5e)


Something strange is afoot within the Quivering Forest. So much so that even the elves of Greenhall have left their homes to seek out help from their newfound neighbors. But, their tales of a strange beast are not earning them any favors; especially among the Vistani, whom the elves suspect are to blame for their ills. Return once more to the Quivering Forest and learn the terrifying truth! Part Two...   [click here for more]
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The House of the Midnight Violet

The House of the Midnight Violet


"This was a great adventure to drop into my ongoing campaign - it hits just the right kinds of horror notes, and has a really interesting story that unfolds at a nice pace." "A well-written adventure through a mansion filled with dark secrets." The House of the Midnight Violet is a 3+ hour standalone adventure designed for 5th Edition. The print version of the adventure...   [click here for more]
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DDAL04-04 The Marionette (5e)

DDAL04-04 The Marionette (5e)


A Vistani fortuneteller has called you out by name during the Burgomaster’s private reading. She raved of an army of the dead, a delicate powderbox, and a beautiful yet dangerous woman. Now the Burgomaster wants to know why you’re more important than he is... Part Four of Misty Fortunes and Absent Hearts. A Four-Hour adventure for 1st-4th level characters Also included in...   [click here for more]
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DDAL04-03 The Executioner (5e)

DDAL04-03 The Executioner (5e)


The locals are spreading rumors of the emergence of an age-old relic in a remote farming village. Surely you won’t be the only one to seek it, but can you afford to not be successful in this mission? And why haven’t they claimed it for themselves? Part Three of Misty Fortunes and Absent Hearts. A Two-Hour adventure for 1st-4th level characters ...   [click here for more]
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DDAL04-10 The Artifact (5e)

DDAL04-10 The Artifact (5e)


An expedition to the Amber Temple reveals another major minion of the enemy and uncovers a secret weapon that may help defeat them. Part Ten of Misty Fortunes and Absent Hearts. A Four-Hour adventure for 5th-10th level characters ...   [click here for more]
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DDAL04‐06 The Ghost (5e)

DDAL04‐06 The Ghost (5e)


Old hatreds die hard, but sometimes it is necessary to set aside petty, personal disagreements for the greater good. The hag, Jeny Greenteeth, is wise and may prove instrumental in the troubles that lay ahead. Your task will not be easy, however; the dark forces of Barovia have agents everywhere, and eyes from beyond the grave no doubt watch your every move. Part Six of Misty Fortunes and Absent...   [click here for more]
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DDAL04-05 The Seer (5e)

DDAL04-05 The Seer (5e)


The time has come to venture beyond the village of Oranou and explore the realm of Barovia. However, in your travels, you happen across an unusual tribe of people--distrusted denizens of the Demiplane of Dread. Do the Vistani truly possess the ability to see the future, or is it simple parlor tricks and deceit? Part Five of Misty Fortunes and Absent Hearts. A Two-Hour adventure for 1st-4th level...   [click here for more]
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DDAL04-13 The Horseman (5e)

DDAL04-13 The Horseman (5e)


An unknown force is inciting the people and creatures of the idyllic Greenhall to commit horrific acts of murder and carnage. Can the adventurers quell the towering rage of the rampaging Horseman? Part Thirteen of Misty Fortunes and Empty Hearts. A 2-Hour Adventure for 5th-10th Level Characters Also included in the purchase of this adventure is a version specially converted for use...   [click here for more]
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DDAL04-08 The Broken One (5e)

DDAL04-08 The Broken One (5e)


The village of Oranou is buried in winter's snows and facing starvation. An unseen beast has ravaged the livestock culled to pay Lord Strahd's tax and the village is thrown into panic and chaos. Can you find the monster and save the village from starvation, or worse? Part eight of Misty Fortunes and Absent Hearts. A two-hour adventure for 5th-10th level characters ...   [click here for more]
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DDAL04-14 The Darklord (5e)

DDAL04-14 The Darklord (5e)


The enemy is revealed, but time short and if you are not successful in your mission to Mount Baratok, love will never die. Part fourteen and the finale of Misty Fortunes and Absent Hearts. A four-hour adventure for 5th-10th level characters ...   [click here for more]
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DDAL04-09 The Tempter (5e)

DDAL04-09 The Tempter (5e)


The people of Oranou are desperate. The village is on the brink of starvation and has little chance of surviving the harsh winter. Even if they had enough food and supplies, Lord Strahd’s taxes are due, and the ruler of Barovia does not accept excuses as payment. The Burgomaster and others in the village have recently learned of a wealthy estate that might have enough resources to solve both...   [click here for more]
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DDAL04-07 The Innocent (5e)

DDAL04-07 The Innocent (5e)


The mists have led you deep into Glumpen Swamp to a den of great evil. Within, the unliving son of an unliving god awaits the peace of death that eternally eludes him. Will you grant him his rest, or realize the part he is to play in things to come? Part Seven of Misty Fortunes and Absent Hearts. A Four-Hour adventure for 5th-10th level characters ...   [click here for more]
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DDAL04-11 The Donjon (5e)

DDAL04-11 The Donjon (5e)


The village of Oranou is panicked when a group of Bloodhand orcs appear at the edge of the woods. They bring news and an unusual request that reveals a new foe. Part Eleven of Misty Fortunes and Absent Hearts. A 4-Hour Adventure for 5th-10th Level Characters ...   [click here for more]
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DDAL04-12 The Raven (5e)

DDAL04-12 The Raven (5e)


The Bloodhand orcs have a prisoner that may hold the answers to the strange goings on and the key to stopping the enemy. What can you do to convince them to hand the prisoner over? Part Twelve of Misty Fortunes and Absent Hearts. A Two-Hour Adventure for 5th-10th Level Characters ...   [click here for more]
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Death in the Cornfields

Death in the Cornfields


A horror-themed side-trek! A scarecrow in a field can be a little unnerving, but what if the scarecrow is actually a young man close to death? Why has he been left to die, and what dark secrets do the farmlands hold? This short adventure for 4th-level characters is designed to be used as the party travel through any rural setting, or as a sidequest during Curse of Strahd. It...   [click here for more]
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The Witch of Underwillow

The Witch of Underwillow


Save a kidnapped child! The villagers fear the forest, and rightly so. When wolves drag a child into the forest, there is only one option: find brave adventurers to follow the wolves and save the child! However, are there things the villagers aren't telling the adventurers? What dark fate awaits them when they face the Witch of Underwillow? The Witch of Underwillow is...   [click here for more]
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Urban Encounters: Shops & Houses

Urban Encounters: Shops & Houses


Behind every door is a story just waiting to be told... This book contains 97 pages of original encounters and mini-dungeons set within shops and houses of all sorts. The settings within these pages will take you from the terrifying Vampire's Manse to the fully automated Home of the Future, all the way back around to the vicious Gambling...   [click here for more]
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The Tree of Blight

The Tree of Blight


A blood curdling SCREAM shatters our adventurers rest as they set up camp for the evening. Without warning the forest comes alive and a heroic struggle begins, as our adventurers battle to avoid becoming the forest's latest victims. Take your players deep into a cursed glade on a dark and stormy night to confront an evil Druidess, and a horrifically corrupt tree... This Adventure...   [click here for more]
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Breaker of Chains: An Adventure for Levels 6-8

Breaker of Chains: An Adventure for Levels 6-8


Loot The Room presents Breaker of Chains The shrine on the edge of town has been little more than a landmark for generations – but now eerie runes have begun pulsing across its surface, and rumour has it a dark force is growing. Now the party must investigate the threat, and destroy whatever lurks inside the Hall of Lament once and for all.   The Legend of Zelda...   [click here for more]
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The Low Crater - A 6th Level Adventure

The Low Crater - A 6th Level Adventure


Will You Venture Into the Low Crater? When the party stumbles across a ragged, battle-scarred band of knights they are amazed to hear that the hardy veterans were soundly beaten by mere kobolds. The crafty little fiends have set up in the rubble of a fallen Earthmote thought to be home to a long-dead dragon and - more importantly - its horde. When the Sable Spears charged in to drive them out, however,...   [click here for more]
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Grimm Encounters

Grimm Encounters


Grimm Encounters Twelve Horrifying Encounters for your Campaign If you need some horrifying and grotesque encounters for your table, look no further. This supplement is filled with 12 haunting encounters based on classic fairy tales from the Grimm Brothers and their contemporaries. These encounters are perfect for dropping into horror themed games, those set in Ravenloft or the Shadowfell,...   [click here for more]
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The Secret of Karnov Mansion - Adventure

The Secret of Karnov Mansion - Adventure


"an inventive adventure that should give a good evening of entertainment for you and your players" "A fascinating premise for adventure, whioch truly captures the imagination!" What happens when you are invited to a dinner party at the Karnov Mansion during a full moon? Certainly nothing good. The wonderful dinner party, complete with excellent food, drink,...   [click here for more]
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Castle Ravenloft - Realistic Maps

Castle Ravenloft - Realistic Maps


Virtual tabletop dungeon maps of the classic TSR module "I6 Ravenloft". It can also be used for Curse of Strahd. It's intended for online play, but it can be printed out and used on the tabletop. The digital download includes 7 realistic maps: Full Main Floor - JPEG file with the resolution of 14,400 by 10,800 pixels Court of the Count - JPEG file with the resolution...   [click here for more]
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The Beast of Graenseskov: An Introductory Ravenloft Adventure

The Beast of Graenseskov: An Introductory Ravenloft Adventure


A simple hunt for a werewolf, or so we thought. Find its lair and slay the beast. No use for wolfsbane or other superstitions. Silver and magic would win the day. A worthy challenge, but nothing horrific, surely. Yet we never expected what we found in the Graenseskov, and our hubris cost us dearly... The Beast of Graenseskov is an 80-page bookmarked Ravenloft® adventure...   [click here for more]
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Ravenloft Encounters

Ravenloft Encounters


Ten random encounters set in Barovia. Designed to complement Curse of Strahd campaigns. Includes 10 encounters, 30 adventure hooks, and a new magic item. ...   [click here for more]
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Macabre Escape

Macabre Escape


At the edge of this forlorn place we located an immaculate row home. Once a wealthy family lived there which committed damnable sacrifices. The choking mists forced us inside this sorrowful and malevolent estate. Within we found a life of luxury twisted with unsettling madness. This sentient abode tormented us until we found a way to depart its corrupted halls. The antiquity of the evil in that...   [click here for more]
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Artifacts and Legendary Items: Volume #2

Artifacts and Legendary Items: Volume #2


A new collection of even more Artifacts and Legendary items! The second volume in the collection of new artifacts and legendary items, this collection has over 15 new items for your next campaign. Reign supreme with mysterious Nightblade, scour the dark with goddess Leira's Shadowmail, and rule the skies with the Storm King's increadible Moving Fortress. Get all these amazing items, and check out...   [click here for more]
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The Dark Night Before Christmas

The Dark Night Before Christmas


A Horror Adventure for a Merry Holiday WARNING: CONTAINS STRONG LANGUAGE AND ADULT SCENES Christmas meets Halloween in this funny short one-off horror themed adventure. With the approaching winter, cold winds and long nights, the people of North get excited about its centuries-long tradition: the visit of Mage Nicholai Klaus Noah, the bearer of good fortunes and gift-giver. However, for the first...   [click here for more]
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I6 Ravenloft (1e)

I6 Ravenloft (1e)


Under raging stormclouds, a lone figure stands silhouetted against the ancient walls of castle Ravenloft. Count Strahd von Zarovich stares down a sheer cliff at the village below. A cold, bitter wind spins dead leaves around him, billowing his cape in the darkness. Lightning splits the clouds overhead, casting stark white light across him. Strahd turns to the sky, revealing the angular muscles of his...   [click here for more]
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The City of Eyes

The City of Eyes


SECOND EDITION AVAILABLE NOW PSA This edition of The CIty of Eyes has served its purpose, and provided a great deal of playtesting for the finished adventure, now in its second edition and available here. I will be leaving this version open as a free resource for now, (though I consider it unfinished compared...   [click here for more]
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Oddities & Odysseys: The Night Fiend of Ravenloft

Oddities & Odysseys: The Night Fiend of Ravenloft


A 2 hour Dungeons & Dragons adventure for 3rd-4th level characters! Village children are disappearing in the dead of night. Are the characters willing to risk their very souls to stop the Night Fiend? This adventure is a short side quest designed for the Dungeons & Dragons Ravenloft setting and easily merged into Curse of Strahd by Wizards...   [click here for more]
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Classic Modules Today: I6 Ravenloft (5e)

Classic Modules Today: I6 Ravenloft (5e)


In 1983, TSR published the module named “Ravenloft” with the module code “I6”. It was written by Tracy and Laura Hickman and illustrated by Clyde Caldwell. This 32-page booklet had two outer folders containing maps by David Sutherland III. It spawned a 1986 sequel, "I10 Ravenloft II: The House on Gryphon Hill"; together, they formed the basis of AD&D 2nd Edition's...   [click here for more]
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Hall of the Cursed God

Hall of the Cursed God


Hall of the Cursed God The Undead Scourge After undead start appearing near the local town of Angstadt, the Burgomaster and Father become worried. What could be causing these foul creatures to rise? After conducting research, the clergy discover that the throne room of a celestial avatar is located only a few days away from the town. Perhaps this holy site could hold a relic capable...   [click here for more]
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The Song of Aracos

The Song of Aracos


“Strahd isn’t a villain who remains out of sight until the final scene. He travels as he desires to any place in his realm, and the more often he encounters the characters, the better. The characters can and should meet him multiple times before the final encounter…”   -- Curse of Strahd   This is the story of one of those encounters....   [click here for more]
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I10: Ravenloft II: The House on Gryphon Hill (1e)

I10: Ravenloft II: The House on Gryphon Hill (1e)


"I AM THE ANCIENT ... I AM THE LAND ..." Your screams still echo in your room. Cold sweat soaks the bedsheets and trickles down your back. It seemed so real! The great towers of a darksome place called Ravenloft ... it's misty vales and the terrible tragedy of a man who had sold his soul to unlife. Now the sunlight streams through the window with the promise of a new day. The dread nightmare...   [click here for more]
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Terror in Krezk

Terror in Krezk


The absence of Strahd and the fading of the Mists of Ravenloft do not utterly cleanse the land. Corruption still abounds in the region of Barovia, even after the defeat of the vampire lord. Barovia without Strahd is a little less dark, and a little less evil, but is still a festering den of supernatural evil. As such, Barovia is somewhat appetizing to various evil entities. With Strahd gone such opportunistic...   [click here for more]
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The House of Usher

The House of Usher


Explore The House of Usher in a classic horror D&D adventure! Our adventure begins in the city of Tamerland, where we will meet Edgar and the mysterious plague that curse the village. An expedition should be sent to the Usher mansion, from where the mysterious mist seems to be coming from. Full colored PDF ebook containing 4-6 hours adventure for 1st-4th Level characters Decipher...   [click here for more]
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Still Not There Yet - Encounter Collection Part 2 (5E)

Still Not There Yet - Encounter Collection Part 2 (5E)


Still Not There Yet? Is your adventuring party still trudging through the wilds of Faerun? Well here's another 15 unique and exciting encounters to help keep them distracted along their journey. Still Not There Yet is a collection of 15 new encounter ideas created to help make them long trips between quests more exciting and challenging. From bare-knuckle brawling to rampaging metal...   [click here for more]
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Roadside Robbery: A 2nd-Level Side Trek

Roadside Robbery: A 2nd-Level Side Trek


A wilderness side trek for characters of 2nd level. What happens when a character falls asleep on watch? Often, nothing good! Use this quick adventure any time the party makes camp in a wilderness environment. Complete with monster stat blocks and printable battle maps! ...   [click here for more]
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RAVENLOFT II: Conversion Guide

RAVENLOFT II: Conversion Guide


This is a fully converted to 5th edition guide to I10 - Ravenloft II: The House on Gryphon Hill. The original quest which you will be also needing can be found here: /product/178605/I10-Ravenloft-II-The-House-on-Gryphon-Hill-1e?term=ravenloft+I&test_epoch=0 This is a follow up to the original Ravenloft quest that was used to do Curse of Strahd and can be also used to continue...   [click here for more]
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The Weeping Revenant

The Weeping Revenant


For generations the Marescu family governed the towns and villages of the northern Svalich Woods with justice and integrity. A single night of terrible evil caused it all to crumble. Today the once formidable Marescu Keep lies in ruins deep in the Svalich Woods and an undead horror stalks the shores of Lake Zarovich. The townspeople of Riciu have learned to fear the dark shores of Lake Zarovich on...   [click here for more]
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Cursed in Barovia

Cursed in Barovia


An expedition from Neverwinter takes a deadly turn when the Mists of Ravenloft ensnare the adventurers! Now trapped, the heroes must undo a change to the fabric of the demiplane itself... and hope their allies can do the same. If any fail, then all will be forever imprisoned in Barovia! This 3 to 4 hour adventure for 1st-level characters was designed as an in-store launch event for the Curse of Strahd...   [click here for more]
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Vecna Reborn (2e)

Vecna Reborn (2e)


From the depths of antiquity, he arises. . . . Trapped in a mockery of his former kingdom, he broods. . . . In hatred and spite against the one who betrayed him, he schemes. . . . The other lords of Ravenloft may possess horrific power. . . but Vecna is god. Trapped by the Mists of Ravenloft, the lich lord Vecna plots his escape and revenge against Kas the Destroyer, his traitorous former lieutenant....   [click here for more]
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Castles Forlorn (2e)

Castles Forlorn (2e)


Time Is Meaningless in Castle Tristenoira Forlorn has long remained hidden in the shadows of notorious Barovia and Kartakass, yet the tiniest domain in the lands of the core is nearly as old as Ravenloft itself. This land is sick with evil, a twisted mockery of the place it once was. It is filled with creatures of despair who were drawn into the demiplane of dread.... Within Castle Tristenoira lies...   [click here for more]
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Dead By Dawn Adventure Conversion Guide (5e)

Dead By Dawn Adventure Conversion Guide (5e)


Please note: This is not the full adventure text. This is a conversion guide that allows one to run the Dead By Dawn adverture as it appears in Dungeon Magazine, issue #176 using D&D 5th Edition rules. Dead By Dawn is a horror-themed adventure written by Aeryn Rudel for Dungeons & Dragons 4th Edition and published in March 2010 in Dungeon magazine. The PCs hole up...   [click here for more]
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Die Vecna Die! (2e)

Die Vecna Die! (2e)


The End of the World Is at Hand! A hideous death cult has seized control of an ancient artifact-monument known as Tovag Baragu. The power behind the cult is the Old One himself, Iuz the Evil, demonic master of an empire. He's on an all-or-nothing quest for supremacy over the world—and the heavens beyond.   To stop him, heroes must face horrors never dreamed...   [click here for more]
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RR2 Book of Crypts (2e)

RR2 Book of Crypts (2e)


Enter the world of the unknown? the land of dark mysteries, the realm of inexplicable terror. Adventure in a land where nothing is as it seems, where the innocent are evil in disguise. And watch your back ? no one can be trusted in Ravenloft! Book of Crypts is 96 pages of the finest in twisted horror. Nine short adventures await you, promising new, hideous villains and spine-chilling stories do...   [click here for more]
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