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Vecna: Eve of Ruin - Companion

Vecna: Eve of Ruin - Companion


This Companion for Vecna: Eve of Ruin, aims to improve the adventure offering a new and consistent plot for the events detailed in the official product. It also offers new ideas and plots involving the Dungeons & Dragons campaign settings presented in the adventure, as a way to better incorporate the lore of those settings. Changes will be suggested, chapter by chapter, offering new possibilities,...   [click here for more]
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Encounters Enhanced: Sigil

Encounters Enhanced: Sigil


Think you know the City of Doors? You're climbing the Spire, berk! Encounters Enhanced: Sigil enhances your Planescape adventures with over one hundred unique encounters to throw at your planeswalkers, everything from barmy factotums to friendly yugoloth and more. This volume of Encounters Enhanced includes: 116 new encounters for games set in Sigil, the City...   [click here for more]
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The Planescape Archive

The Planescape Archive


The Archive Has Been Opened Scribes have been hard at work, toiling with the assistance of mimirs to create this supplement with information necessary to survive planar travel. Ownership of this tome does not guarantee surviving planar travel, but it does substantially increase one's chances. This supplement includes wide-ranging player options and DM material to help craft Planescape adventures on...   [click here for more]
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Something Wild - The Caged Conversion

Something Wild - The Caged Conversion


Something Wild The Caged Conversion Requires the AD&D Planescape Adventure Something Wild, to play   by Igor Comunale Every Berk in Sigil Struggles to keep his savage sid at bay. But now the bars of the cage are breaking down. . . . Don't go to sleep, cutter-that's where the shadows slink, gnawing at the frail...   [click here for more]
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Soul and Shadow (PS-DC-SS)

Soul and Shadow (PS-DC-SS)


Tier 4 [4-Hour Planescape Dungeoncraft] Vecna's army has launched a relentless assault on the Fortress of Memories in the Shadowfell. The endless army of the undead is fueled by concentrated magic of unprecedented power. Can you save the multiverse from Vecna? Soul and Shadow is a four-hour adventure for characters of levels 17-20. Inside you’ll find: An adventure...   [click here for more]
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Vecna: Eve of Ruin - The Sword of Kas Episode 1 - The Crimson Caper of the Wizards Three

Vecna: Eve of Ruin - The Sword of Kas Episode 1 - The Crimson Caper of the Wizards Three


In The Crimson Caper of the Wizards Three, the party is volunteered to unite the legendary Bloodstones of Kas, which are said to open a portal to the last known location of the Sword of Kas. Their first target: the Bloodstone of Betrayal, located deep within Undersigil, where it is about to go up for auction. To succeed, the PCs must navigate the chaotic streets of Sigil, outwit cunning adversaries,...   [click here for more]
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Factions of Sigil

Factions of Sigil


From the minds who brought you the best-selling Factions of Phandalin comes a new set of factions in a whole new setting... We get it. Factions are an integral part of D&D, but it's not always clear how to use them in your campaigns. Luckily, Factions of Sigil has you covered for each of the twelve main factions found across Sigil and the Outlands! This supplement goes over the...   [click here for more]
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Encounters Enhanced: The Outlands, Part III—Sylvania to Bedlam

Encounters Enhanced: The Outlands, Part III—Sylvania to Bedlam


The Outlands is bigger than you think, cutter: let's get chaotic. Encounters Enhanced: The Outlands enhances your Planescape adventures with over one hundred unique encounters to throw at your planeswalkers, everything from barmy factotums to friendly yugoloth and more. In this third volume of four, the gate-towns from Sylvania to Bedlam and locales from the Mausoleum of Chronepsis to...   [click here for more]
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Planescape: Metropolis

Planescape: Metropolis


This product is available as a PDF, Roll20 supplement, and Print-on-Demand book. Click here to view the Roll20 VTT Product Click here to view the PDF + Roll20 VTT Product Bundle From the producer of Manual of the Planes, The Draconomicon, and Tasha's Crucible of Everything Else comes... This short adventure is intended as a 4-8 hour side...   [click here for more]
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DM's Guide to Turn of Fortune's Wheel, Part 1

DM's Guide to Turn of Fortune's Wheel, Part 1


This product serves as a DM guide to running Turn of Fortune's Wheel from the 5e Planescape Campaign Setting. It provides a session 0 handout for the campaign, a outlined walkthrough of chapters 1 and 3, and additional scenes for chapter 2 in Sigil. It also provides advice for improving the adventure.  My guide to part 2 is now available here! Check out my Gold best selling DM's Guide to the Dragon...   [click here for more]
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Encounters Enhanced: The Outlands, Part I—Excelsior to Ribcage

Encounters Enhanced: The Outlands, Part I—Excelsior to Ribcage


The Outlands is bigger than you think, cutter: let's do this in order. Encounters Enhanced: The Outlands enhances your Planescape adventures with over one hundred unique encounters to throw at your planeswalkers, everything from barmy factotums to friendly yugoloth and more. In this first volume of four, the gate-towns from Ribcage to Excelsior and locales from the Hidden Realms to Thebestys...   [click here for more]
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PS-DC-NBDD-01 The Greatest Gameshow

PS-DC-NBDD-01 The Greatest Gameshow


Paup Quizzem returns for the greatest gameshow in the multiverse! The archmage Paup Quizzem has been bringing his games and trivia challenges to adventurers across the planes since he first made his debut in the ENNIE Award-winning "Where Can She Be?" Each quiz and question has been leading up to this: his ultimate gameshow, offering the ultimate prize. The only question remaining is: who will win...   [click here for more]
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PS-DC-AUG-01 Celestia Has Fallen

PS-DC-AUG-01 Celestia Has Fallen


The enemy has gotten through the gate. The Seven Heavens of Mount Celestia are falling one-by-one against a horde of fiends and terrible foes. The mightiest of heroes are called to preserve light and life in the heavens! A Four-Hour Adventure for Tier 4 Characters. Optimized for APL 18. Content Warning: Bodily Destruction, Falling This product includes: Adventure PDF Handouts...   [click here for more]
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Encounters Enhanced: The Outlands, Part II—Tradegate to Faunel

Encounters Enhanced: The Outlands, Part II—Tradegate to Faunel


The Outlands is bigger than you think, cutter: let's get good. Encounters Enhanced: The Outlands enhances your Planescape adventures with over one hundred unique encounters to throw at your planeswalkers, everything from barmy factotums to friendly yugoloth and more. In this second volume of four, the gate-towns from Tradegate to Faunel and locales from the Wonderhome to The Realm of the...   [click here for more]
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The Unmemory of You (PS-DC-UMY-01)

The Unmemory of You (PS-DC-UMY-01)


A Four-Hour Tier 1 Planescape Adventure for D&D Adventurers League Characters Levels 1-4 In the dreary gate-town of Hopeless lies the Unmemory Den where people from all over the Outlands journey to have their memories erased. Darcy Duke, a resident of Sigil, asks you to accompany her to the gate-town to rid herself of the memories of her ex-lover. The...   [click here for more]
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DM's Guide to Turn of Fortune's Wheel, Part 2

DM's Guide to Turn of Fortune's Wheel, Part 2


This product serves as a DM guide to running Turn of Fortune's Wheel from the 5e Planescape Campaign Setting. It is a continuation to my silver best selling guide to running part 1.The Guide covers Part 2 of the adventure: chapters 4-13. I have dettails for each of the gate towns, and puts the context from Sigil and the Outlands together with the gate-towns. I've also included some details from the...   [click here for more]
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Blackjammer's Revenge

Blackjammer's Revenge


Have ye ever heard the legend of Blackjammer's Cutlass? The famed artifact was thought lost in the Flow, but has resurfaced- passin' twixt pirate captains' hands 'cross the astral sea.  What's more is Captain Blackjammer himself, long thought vanquished, has returned- sailing the fiendish Banshee Queen's Revenge from the Depths of the Abyss to reclaim his cutlass and terrorize the living...   [click here for more]
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Vecna: Eve of Ruin - Phandelver Werewolves  vs.  Vampires

Vecna: Eve of Ruin - Phandelver Werewolves vs. Vampires


     This is the "Vecna: Eve of Ruin" + "Phandelver and Below: The Shattered Obelisk" crossover you didn't know you've been waiting for. As dusk settles over the village of Phandalin, a palpable sense of unease grips the villagers. Rumors spread that a hilltop keep has inexplicably materialized on the outskirts of town, and worse yet, the sun fails to rise come morning. Unbeknownst to the townsfolk,...   [click here for more]
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PS-DC-MAR-02 Planes, Trains, & Automatons

PS-DC-MAR-02 Planes, Trains, & Automatons


You and your fellow adventurers embark on a high-stakes prison break aboard a magical locomotive racing through the ever-shifting planes of existence. Together, you must navigate perilous landscapes and fend off otherworldly threats in order to rescue a wizard imprisoned for having a simple thought… Part 2 of 2 in the More Maruts Series. A Four-Hour Adventure for...   [click here for more]
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The Eternal Boundary - The Caged Conversion

The Eternal Boundary - The Caged Conversion


The Eternal Boundary The Caged Conversion Requires the AD&D Planescape Adventure The Eternal Boundary, to play   by Igor Comunale Welcome to the Cage, friend. You'll want to watch your back in Sigil - it seems every cutter here's got a way to peel a clueless basher, and you're no exception. Besides, there's something happening...   [click here for more]
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Planescape: The Undersigil Blues

Planescape: The Undersigil Blues


Love loss, sensory stones, and rock 'n' roll paint a portrait that sets the stage for rebellion in the City of Doors. This module can be used as a 1st-level one-shot or as a prelude to “Turn of Fortune's Wheel,” found within the 5e Planescape: Adventures in the Multiverse box set. Includes amazing maps from the esteemed Tessa Presents Maps and Dyson f'n Logos. Also loaded with all the custom...   [click here for more]
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PS-DC-MAR-01 Death, Taxes, & Maruts

PS-DC-MAR-01 Death, Taxes, & Maruts


In a gripping tale of stolen identity, you suddenly find yourself ensnared in a heart-pounding pursuit by relentless Maruts, the indomitable enforcers of Sigil. Now you must unravel a tangled web of deception to clear yourself of guilt and unveil the true culprits. How will you navigate this treacherous path to reclaim your innocence and ensure that justice prevails? Part 1 of 2 in the More...   [click here for more]
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Broken Yet Unbowed (PS-DC-NOS-02)

Broken Yet Unbowed (PS-DC-NOS-02)


The Cult of the Broken God seeks to release their benefactor from their millennia long imprisonment. This must NOT come to pass. Travel to Curst, track down the cult’s lair, and put an end to their machinations before it’s too late. A Four Hour Tier 4 Adventure for the PS-DC-NOS series, optimized for APL 18 CONTENT WARNINGS: Sacrifice, Exhaustion, House of Horrors (implied) The final module...   [click here for more]
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Mordenkainen's Memory Palace (PS-DC-MORD-01)

Mordenkainen's Memory Palace (PS-DC-MORD-01)


Enter the first demiplane made by the famous archmage, a place woven from the stuff of memories. Here unrealized possibilities take human form to clash with fears and regrets made flesh. Recruit alternate versions of Mordenkainen himself in order to defeat a rogue’s gallery of his greatest enemies! Players can choose different paths to focus on any of the three pillars of play. Battle...   [click here for more]
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Githzerai Glitch (PS-DC-NOS-01)

Githzerai Glitch (PS-DC-NOS-01)


At the behest of a hidden benefactor, heroes have been summoned to Sigil to investigate the machinations of the cult of the Broken God. Things get, as expected, kinda rough. Be prepared for traps, toxicity, and have a solid "kuo-toa" space admiral impression on hand.  A Two Hour Tier 4 Adventure for the PC-DC-NOS series, optimized for APL 18 CONTENT WARNINGS: Execution, disrespect of the dead,...   [click here for more]
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The First Oath

The First Oath


Ancient grudges wake anew… Strange creatures have been popping up around the Great Wheel. Knots have been uncovered in the fabric of the planes. Ancient ruins are pulsing with new energy. And Shemeshka the Marauder, King of the Crosstrade, has gone missing. All signs point to a scientist from the Fraternity of Order, but she herself is a pawn. From the authors of Bard-Core Brawlers,...   [click here for more]
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A Boy and his Modron - Remastered

A Boy and his Modron - Remastered


A fresh remaster of the beloved DMsGuild module, updated with new Planescape content! Embark upon a tale of a young boy who discovers an extra-planar creature on his family's farm. When otherworldly threats such as Devils and Githyanki begin to emerge, he enlists the party's aid in a thrilling quest to protect his newfound friend!  A Boy and his Modron is a module for characters...   [click here for more]
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Harbinger House - The Caged Conversion

Harbinger House - The Caged Conversion


Harbinger House The Caged Conversion Requires the AD&D Planescape Adventure Harbinger House, to play   by Igor Comunale A succubus with an unquenchable lust for power is turning the Cage into a ripping madhouse. And the Lady of Pain ain't pleased. . . . Something's foul in Sigil, berk. A mad slasher prowls the...   [click here for more]
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Gatetown Encounters #4 - Automata

Gatetown Encounters #4 - Automata


Welcome to the fourth in our Gate Town Encounter series. In Automata you'll be travelling to the inverse and letting out your inner chaotic side with an audacious plan to stop Automata from merging with Mechanus. This series are short encounters (though this is the longest!) that are designed to highlight what makes each Gate Town unique. We use AI generation for art purposes only, all other...   [click here for more]
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Its Always Boring in Automata (PS-DC-NOS-03)

Its Always Boring in Automata (PS-DC-NOS-03)


When a “rogue arcanist” runs afoul of the modrons, it’s time for heroes to intervene. How hard can it be to break into a jail cell in Automata and break out the wizard before they’re shipped off the Mechanus to serve a long sentence? Well…sometimes appearances can be deceiving. A Two Hour Tier 4 Planescape Dungeoncraft for APL 18, set in the...   [click here for more]
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PS-DC-MIKE-01 The Clash for the Multiversal Championship

PS-DC-MIKE-01 The Clash for the Multiversal Championship


This is the PDF version of the module. If you are looking for the Roll20 VTT version, Click HERE. In the heart of Sigil, the City of Doors, warriors from across the realms battle for glory in the Clash for the Multiversal Championship — a savage, no holds barred contest where charisma and combat collide. Who will emerge as the undisputed champion of the multiverse? A Four-Hour Adventure for Tier...   [click here for more]
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PS-DC-AUG-02 The Dark Sun

PS-DC-AUG-02 The Dark Sun


Seven black iron keys, seven black iron shackles, and one imprisoned god. Madness awaits. The sequel to Celestia Has Fallen. A Four-Hour Adventure for Tier 4 Characters. Optimized for APL 18. Content Warning: Imprisonment, Madness This product includes: Adventure PDF Handouts for the DM and players to explore the gate-town of Bedlam and wind-swept plane of Pandemonium....   [click here for more]
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PS-DC-TYM-PHP-DIV-01 below the world, beneath the sun, i hear somebody singing

PS-DC-TYM-PHP-DIV-01 below the world, beneath the sun, i hear somebody singing


Deep within the Demonweb Pits, the Spider Queen plots to steal the Weave from the goddess of magic. To that end, she has kidnapped the servants of her rebel daughter Eilistraee, in a bid to sacrifice their souls to power her own Demon Weave. Eilistraee cannot let this transgression stand, and seeks the aid of heroes to help her rescue the souls of her people. A Four -Hour Adventure for Tier...   [click here for more]
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PS-DC-PHP-CKA2: Qubicorubikonomicon

PS-DC-PHP-CKA2: Qubicorubikonomicon


Power through a series of encounters to help save the Gate-Town of Automata from a chaotic Autognome in this combat rich romp for Tier 3 characters! Tier: 3 (Character levels 11-16. Optimized for APL:13) Estimated Adventure Runtime: Four hours Included in this product:  36 -page adventure PDF Printer friendly version of adventure PDF Colored...   [click here for more]
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PS-DC-STRAT-UNDEAD-05 Return of the Dragon

PS-DC-STRAT-UNDEAD-05 Return of the Dragon


You've been assigned the vital mission of investigating a newly formed cult in the Astral Sea, aiming to safeguard citizens from their sinister intentions. Your objective is to uncover the mysterious magical ritual orchestrated by this enigmatic group, ultimately preventing the looming threat of the RETURN OF THE DRAGON. Part 1 of 2 in the Reign of Dragon Series. A Four-Hour...   [click here for more]
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Well of Worlds - The Caged Conversion

Well of Worlds - The Caged Conversion


Well of Worlds The Caged Conversion Requires the AD&D Planescape Adventure Well of Worlds, to play   by Igor Comunale Clueless? The majesty and the dark got you down, cutter? Don't know how to lead a green prime to water? Then worry no more! The Well of Worlds is the answer to every basher's pleas for introducing gamers to the planes....   [click here for more]
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Monsters of the Multiverse - The Planescape Files

Monsters of the Multiverse - The Planescape Files


MONSTERS OF THE MULTIVERSE THE PLANESCAPE FILES Monsters from   The Planes    Mordenkainen Presents: Monsters of the Multiverse adds several new monsters to the game. In many cases they are classic monsters from previous editions. Over the years, adventure modules and handbooks have contributed to...   [click here for more]
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Dead Gods (2e)

Dead Gods (2e)


Silently, ponderously, they float through the Astral Plane, mammoth isles of rock adrift in an endless sea of silver. Once they were gods. Now they're little more than debris, petrified husks of fading belief and forgotten prayer. Yet for many, their memories linger, their dreams live on - and for some, those dreams are terrifying nightmares of vengeance, and conquest, and death. Dead Gods is a 176...   [click here for more]
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PS-DC-ELEMENT-DEATH-01 Rocky Road

PS-DC-ELEMENT-DEATH-01 Rocky Road


Only tangentially related to ice cream The Cult of Black Earth has started a ritual, and unfortunately for them, you were taken as a component for the vile magic. Can you escape and put an end to the ritual before it’s too late? A four to five hour adventure for Tier 4 Characters. Optimized for APL 18. Part 1 of the Elemental Chaos Series   CONTENT WARNING: Imprisonment,...   [click here for more]
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PS-DC-POP-01 Pillars of Peril

PS-DC-POP-01 Pillars of Peril


Pillars of Peril (PS-DC-POP-01) In the bountiful city of Sustenance in the Outlands, mysterious tremors threaten its stability. The city's leaders urgently enlist help to recover crucial artifacts stolen by a radical group, which are used to maintaining the city’s stability and prevent a total collapse. Can you track down these stolen artifacts before there’s a catastrophic event...   [click here for more]
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In the Abyss - The Caged Conversion

In the Abyss - The Caged Conversion


In the Abyss The Caged Conversion Requires the AD&D Planescape Adventure In the Abyss, to play   by Igor Comunale Looking for a little extra jink and maybe some excitement? It seems the Doomguard lost track of their coveted ship of chaos. It's flying about the abyss, driving the local tanar'ri even more barmy...   [click here for more]
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Gatetown Encounters #3 - Excelsior

Gatetown Encounters #3 - Excelsior


Welcome to the third in our Gate Town Encounter series. In Excelsior you'll be investigating a crime! (gasp! in excelsior!!! CRIME!!! Don't panic people...) This includes my take on the Ethereal Filcher, a fantastic planescape monster. This series are short encounters that are designed to highlight what makes each Gate Town unique. We use AI generation for art purposes only, all other work...   [click here for more]
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Nowhere Fast (PS-DC-HNL-01)

Nowhere Fast (PS-DC-HNL-01)


Another Plane. Another City.  The singer, Angel Aria, has been abducted! The party faces the daunting task of venturing into the Hive where they must confront an infernal street gang that holds the musician captive. A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. A Dungeoncraft Planescape Adventure set in Sigil, the City of Doors. CONTENT WARNING: Abduction, Alcohol,...   [click here for more]
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Snakes on a Planescape (PS-DC-CEG-02)

Snakes on a Planescape (PS-DC-CEG-02)


The Fraternity of Order needs your help to prevent a snake-astrophe in Sigil! Citizens in the City of Doors have been sprouting scales, fangs, even serpent tails, and the problem is only getting worse. The curse seems to originate in the sewers beneath the Ditch, but the first team sent to investigate hasn’t returned. Can you rescue them and prevent the coming snake-pocalypse? Snakes on a Planescape...   [click here for more]
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Fires of Dis - The Caged Conversion

Fires of Dis - The Caged Conversion


Fires of Dis The Caged Conversion Requires the AD&D Planescape Adventure Fires of Dis, to play   by Igor Comunale In the Outer Planes, a holy sword can be a fiend's best friend, especially when the owner wants it back? Sneaking into the second layer of foul Baator ain't easy, but with a little help from the right high-up men, it...   [click here for more]
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Gatetown Encounters #6 - Sylvania

Gatetown Encounters #6 - Sylvania


Welcome to the sixth title in our Gate Town Encounter series. In Sylvania you will be doing good deeds, over and over and over and over and over. This series are short encounters that are designed to highlight what makes each Gate Town unique. This Title includes the best table I've ever made, d20 annoyingly innane questions. We're making the imporatnt roleplaying resources at the O.P.S.! We...   [click here for more]
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PS-DC-ELEMENT-DEATH-02 And Then They Attacked

PS-DC-ELEMENT-DEATH-02 And Then They Attacked


An unexpected patron has contacted you to meet them in Sigil to discuss a job. What could they possibly want with the Cult of the Eternal Flame? What does it mean when they are requesting heroes for a mission of “fiery vengeance” A two - four hour adventure for Tier 4 Characters. Optimized for APL 18. Part 2 of the Elemental Chaos Series ...   [click here for more]
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Gatetown Encounters #2 - Tradegate

Gatetown Encounters #2 - Tradegate


Welcome to the second in our Gate Town Encounter series. In Tradegate e you'll be exploring the market while cursed currency makes its way through the vendors. This series are short encounters that are designed to highlight what makes each Gate Town unique. We use AI generation for art purposes only, all other work is performed by our own hands and/or brains Check out our Previous...   [click here for more]
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Gatetown Encounters #12 - Rigus

Gatetown Encounters #12 - Rigus


Welcome to the twelth title in our Gate Town Encounter series. In Rigus you will be attempting to escape a prison camp. This series are short encounters that are designed to highlight what makes each Gate Town unique. We use AI generation for art purposes only, all other work is performed by our own hands and/or brains Check out our Previous Titles to gauge the high...   [click here for more]
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PS-DC-STRAT-UNDEAD-02 Liches Just Want to Have Fun

PS-DC-STRAT-UNDEAD-02 Liches Just Want to Have Fun


Among the planes, from the Hall of Concordance in Sigil to the forest and deserts of the Material Plane and even well deep in the unexplored territories of the Outlands, one fact remains true: liches continue to spread chaos and death with their dark magic. Only a formidable band of adventurers can thwart their nefarious plans. You are those adventurers, and this is your story. Part...   [click here for more]
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