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This is a free preview copy of Twilight at Eventide.
Twilight at Eventide is a 32-page collection of three short adventures designed for characters of level 1-3. In the village of Eventide, the walls separating the settlement from the Feywild are weak. And strange creatures stalk the surrounding forests. Dark forms worship their demigod in hidden caves. A darkling elder... [click here for more] |
Dungeon Masters Guild |
FREE
|
Brave The Frozen Path!
The party is hired as bodyguards to guard a caravan from The Spine of The World to Easthaven.
This is a four hour, Dungeoncraft Adventure for Plague of Ancients (Adventurers League Season 10). This is an adventure for characters level 5 - 10 (Tier 2) and is set at APL 8. The adventure is structured with wilderness encounters and takes the adventurers across The Ten Towns areas... [click here for more] |
Dungeon Masters Guild |
FREE
|
The Cold Eyes of Terror
An encounter with an insane kobold leads the adventurers into a deep mystery concealed within dark caverns. Can the adventurers unravel the clues to understand what horrors await them?
This is a four hour, Dungeoncraft Adventure for Plague of Ancients (Adventurers League Season 10). The adventure is for characters level 1 - 4 (Tier 1) and is set at APL 3. The adventure... [click here for more] |
Dungeon Masters Guild |
FREE
|
The Last Refuge of Spring
A message is circulating within Easthaven requesting brave adventurers to mount a rescue expedition to the Spine of the World. The message reads:
Adventurers needed for a rescue mission. A team led by Rog Drannian has been lost near the Reghed Glacier. Drannyth Anteos is seeking adventurers who are daring enough to mount an expedition to locate... [click here for more] |
Dungeon Masters Guild |
FREE
|
Zardak’s Ziggurat Presents:
DC-POA-Z-T2S2 Iggy’s Folly
Chardalyn Shenanigans
Find the intrepid adventurer Iggy Snoozenews and unravel the mystery surrounding the increase in chardalyn formations throughout Icewind Dale
A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 7.
This adventure uses the ‘My, What Big Feet You Have’ DungeonCraft Story... [click here for more] |
Dungeon Masters Guild |
FREE
|
An Introductory Adventure for Storm King's Thunder.
Characters of Level 1-5
As evening approaches, you spot a wooden signpost next to a trail that heads north into the hills. Nailed to the post are three arrow-shaped signs. The two marked “Waterdeep” and “Daggerford” follow the High Road but point in opposite directions. The third, marked “Nightstone,” beckons you to follow... [click here for more] |
Wizards of the Coast |
FREE
|
This special bundle product contains the following titles. DC-POA-ROG-1 The Frozen Path To Easthaven Regular price: $0.00 Bundle price: $0.00 Format: Multiple File Formats Brave The Frozen Path!
The party is hired as bodyguards to guard a caravan from The Spine of The World to Easthaven.
This is a four hour, Dungeoncraft Adventure for Plague of Ancients (Adventurers... [click here for more] |
Dungeon Masters Guild |
FREE
|
The adventurers must rescue a kidnapped bard from a Feywild Domain. Can the party decipher the clues to track the bard and unravel the mysterious blight in Mordynia?
A Blight in Mordynia is Adventurer League module set within the Feywild and is suitable for new players.
This title contains the Fantasy Grounds Version of WBW-DC-MOR-01 A Blight in Mordynia.
This... [click here for more] |
Dungeon Masters Guild |
FREE
|
Legends have circulated about a legendary Dark Mausoleum of the necromancer Nuldur. The Mausoleum has been lost to the sands of time. Clues of the location of the Mausoleum have surfaced and the adventurers are on a trail which leads into the Feywild.
Are you looking for Adventurer's League module with a combination of traps and puzzles to vex your players? The Dark Miasma of the Mausoleum allows... [click here for more] |
Dungeon Masters Guild |
FREE
|
Zardak’s Ziggurat presents:
WBW-DC-ZEP-T1S1 Dragon-bard's Christmas Carol
A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
The famous College of Bards in the Feywild realm of Zep is putting on a play and they need you!
This is a short, light-hearted adventure in which a successful Persuasion check can resolve most situations. Heavy roleplay and improv... [click here for more] |
Dungeon Masters Guild |
FREE
|
Get your players into Chult today!
HD Color maps for both print and digital use with Mission One in DDAL 07-01 "A City on the Edge" - the introductory Adventurer's League module for Season 7 - Tomb of Annihilation.
This pack includes:
Digital maps for Mission 1 in JPG formatcreated for use on Roll20, FG et al, and include grids and gridless versions
Print maps for Mission 1... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
As the party travels through a dense and eerie forest, they notice a faint flickering light between the trees. Curiosity piqued, they investigate and find themselves stumbling upon a peculiar scene: a makeshift carnival set up in a forest clearing. The carnival is run by a group of goblin bandits who have taken up a surprising set of roles as performers. This is no ordinary carnival, but one filled... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This is an old TSR starting adventure. I tried to do a conversion with their licensing to those that already have the product, so it can be used on Fantasy Grounds. NO Map or Descriptions are included. Some dialogue and all encounters along with a general plot has been added. Some NPC's were scaled due to how hard they would be for a group of lvl 1 PC's in 5E and their stats have been modified... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Now for Fantasy Grounds!
In the northern reaches of icewind dale lies an infamous prison situated on the frigid coast of the Sea of Moving Ice. One of the prisoners is the sole keeper of a devastating secret, the location of [spoilers for Rime of the Frostmaiden]. In order to end the Everlasting Rime, all options are on the table, including the prison break of a notorious criminal.... [click here for more] |
Dungeon Masters Guild |
$0.75
|
I want to loot the green dragon!
Now available for Fantasy Grounds Unity!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in Lost Mine of Phandelver, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons, now... [click here for more] |
Dungeon Masters Guild |
$0.95
|
The purpose of this supplement is simple: it adds 20 new metals and ores that you can use to enhance and improve both basic non-magical weapons and also their magical variants. Each of the metals listed here can be used as weapon and armour variants in the same way as you would use something like the hellfire weapon variant or the Mithral armour variant. Each metal/ore has one trait associated with... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A group of troublesome adventurers has infiltrated your Kobold warren, sent by a local business tycoon to steal a sacred artifact known as the 'Pickaxe of Plenty.' This enchanted pickaxe yields twice the amount of ore compared to a regular one and is highly revered by your tribe of kobolds. To make matters worse, the adventurers have also kidnapped a young kobold, intending to raise it as some sort... [click here for more] |
Dungeon Masters Guild |
$0.99
|
To secure permission to explore Felingar's Crypt, the party must liberate the Spring of Stone in the Bandit Wastes. The Spring, however, is currently under the control of Blind Willem, a cleric of the Evil Prince of Elemental Earth and his pack of pet basilisks. To liberate the Spring, the party will need to battle through the canyon, avoiding the dangers and remaining flesh and blood in the face of... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Zardak’s Ziggurat Presents:
DC-POA-Z-T2S1 You Have a Friend in Me Bunny Elysium
After a terrifying avalanche you wake up less prepared than expected. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 7.
Dungeoncraft Seed Used: This Seems Familiar
Escape evil yetis, take a sleigh ride from hell, and maybe even wake an army of darkness, what could... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Near a town named Llorkh, some thing started to emerge from the water, killing fishers. Fish is one of the main source of food there, so Deabor the human, Mayor of the town, offers a few hundred gold pieces to the adventurers that can solve the mysterious water problem.
This adventure created for around full party of 1-4 level characters, with some magic items as reward and easy change in monster... [click here for more] |
Dungeon Masters Guild |
$0.99
|
HD Color maps for both print and digital use with DDAL 07-03 "A Day at the Races"
This pack includes:
Digital maps created for use on Roll20, FG et al. Combat map includes grid and gridless version.
Print maps in PDF format and at 300dpi - combat map includes 1 inch grids.
Step by step instructions for quick map setup on Roll20 - the VTT transparent race map can be overlaid over Mike Schely's free... [click here for more] |
Dungeon Masters Guild |
$0.99
|
An off-target teleport alerts adventurers to a fight between Moloch the Archdevil and the dreaded Cult of Glasya. The race is on--can the adventurers track down the secrets the cult is hiding from Moloch before he does?
Moloch's Revenge is a single-session adventure for four to six characters of levels 14 to 16. It is a stand-alone adventure but Volume 3 of the Great White North trilogy. ... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Now for Fantasy Grounds!
You recently did Gellan Primewater, a local merchant from the Town of Saltmarsh, a great service by recovering property deeds worth a large sum of money, long thought to be lost. In return, Gellan is throwing you a party on his cruise ship, the *Primewater Pleasure*. ....
Then, in the midst of festivities, a scream.
One of the guests is found... [click here for more] |
Dungeon Masters Guild |
$0.99
|
The party arrives at Fort Selune, an outpost protecting the borders of Cormyr. They intend to use it as an outpost to explore the nearby Stonelands, but the mysterious deaths of a group of sentries interrupts their plans. The party now needs to figure out what is killing the soldiers and how before it is too late.
This is the fourth in the A to Z One-Page series, featuring Animated Objects. The series... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Now for Fantasy Grounds!
Far Cry from the Marsh is a short side trek style adventure set in the city of Waterdeep. People have been going missing and reports of monsters abound at the docks. Seek out the culprit and bring an end to the trauma it's causing the workers and patrons of the docks.
Note: This product is for use in the Fantasy Grounds virtual tabletop.... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Check also my other products: https://www.dmsguild.com/product/432554/Airship_Manual
An immersive experience for level 4 / 5 players!
The sister ship of the airship the Valkyrion has gone missing and the adventurers have signed up for a search and rescue mission with the Valkyrion. During this quest, several encounters take place and at a certain point they fly into an electromagnetic storm and... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Welcome to Alrick's Tavern Tour!
This supplement contains 5 complete taverns, each with their own theme and complete with battle maps and NPC's. The supplement also contains 10 mini-encounters, 2 for each tavern, that can also be altered to use across any of the included taverns.
Each battle map is 2k resolution and is available both with and without a grid.
Each battle maps... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Periwinkle Vale, a bastion of peace in a troubled world. At least, it was. When a meteorite lands in the woods south of the farming hamlet of Whitecourt, that peace is shattered by violence, horror and things best left unspoken of. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Your companions have been given the cold shoulder during your business trip to Good Mead. The divination wizards in the caravan know something is not right about Shandar Froth. What does that suspicious dwarf have planned for you? Your bosses task you to find that out who he is working for and his true motives.
A one hour Rime of the Frostmaiden side quest in Good Mead. Part of the Red Wizard Detective... [click here for more] |
Dungeon Masters Guild |
$1.29
|
HD Color maps for both print and digital use with DDAL 07-01 "A City on the Edge" - the introductory Adventurer's League module for Season 7 - Tomb of Annihilation.
This pack includes:
Digital maps in JPG format created for use on Roll20, Fantasy Ground, etc, and include grids and gridless versions
Print maps at in PDF format
... [click here for more] |
Dungeon Masters Guild |
$1.90
|
Echoes of War (Fantasy Grounds)
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF click here.
Hidden long ago, an ancient Duergar sword on the plane of Acheron was lost. Very few people have tried to look for this weapon, but nobody has come back alive. It is rumored that the devils of the Nine Hells have come to claim the sword for themselves.
Throdar Grakksun, a knight... [click here for more] |
Dungeon Masters Guild |
$1.95
|
The Restless Ruins
This 5th Edition adventure is written as a dungeon crawl for 1st level characters set in the Forgotten Realms. It is intended to be run in one or two short sessions (3-4 hours play time).
The adventurers will explore an old temple in the nation of Mulhorand, in eastern Faerûn, far from the Sword Coast.
Includes:
Full color 14 page PDF of the one-shot adventure
Maps... [click here for more] |
Dungeon Masters Guild |
$1.95
|
VeX & Grim Press Present
Tiamat's Devoted Tower (for Fantasy Grounds) Click here for PDF
There is a certain tower located in northwest Avernus, features in Baldur's Gate: Descent into Avernus. The location has creatures/monsters/encounters, but no maps or guide on how to implement these battles for you and your players. This product aims to correct that!
What is... [click here for more] |
Dungeon Masters Guild |
$1.95
|
A Necromancers Twisted Web sees the party having to assist with an undead incursion on the village of Limevale. They soon discover this is not the first attack. Interacting with the villagers, it becomes clear one of the young men who was mistreated by some of the more influential leaders of the village is behind the attacks, wanting the village to suffer as he had. The party then sets off to find... [click here for more] |
Dungeon Masters Guild |
$1.99
|
In the midst of a ferocious storm, a band of mercenaries raids a lighthouse. Is this just a plot against trade with Mulmaster, or something more sinister? Journey down the River Lis and explore a forgotten keep in search of answers.
An eight hour adventure for 5th-10th level characters.
Included with the purchase is the Fantasy Grounds conversion, full scale printable battle maps, and custom item... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Get your players into Chult today!
HD Color maps for both print and digital use with DDAL 07-01 "A City on the Edge" - the introductory Adventurer's League module for Season 7 - Tomb of Annihilation.
This pack includes:
Digital maps in JPG formatcreated for use on Roll20, FG et al, and include grids and gridless versions
Print maps at in PDF format and at 300dpi with 1 inch grids
Step by step instructions... [click here for more] |
Dungeon Masters Guild |
$1.99
|
This is the Fantasy Grounds Module. If you're looking for the PDF please go to:
https://www.dmsguild.com/product/327900/The-Forgotten-Ziggurat
Explore the Forgotten Ziggurat of Mbala
This pyramid-shaped dungeon can be used as a complementary mission in the Tomb of Anihilation campaign, or whatever else you are conducting. A Mummy Lord dwells inside, so this can even be used as a... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The party is hired to locate and recover a missing ship only to find the ship’s crew was cursed by an all-consuming hunger. Can they solve the mystery of the curse before it consumes them?
A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
CONTENT WARNING: Neglect, Death, Cannibalism, Starvation, Betrayal, Madness... [click here for more] |
Dungeon Masters Guild |
$1.99
|
An adventure for four to seven 5th-level characters
A desperate search for a missing Daggerford guildmaster leads characters to the legendary Ruins of Hastarl beneath the town of Secomber. Explore a rare map of Secomber inspired by Wizards and TSR publications dating back to the 1990s. Visit fourteen locations, including the legendary Seven-Stringed Harp, The Singing Sprite, and the tower... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Zardak’s Ziggurat presents:
DC-POA-Z-T1S1 Auril's Worship - Fantasy Grounds edition
Welcome to Icewind Dale
Boldly go into a land gripped by darkness and confront an evil god.
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 2.
This adventure uses the ‘I’d Like to Make a Return, Please’ DungeonCraft Story Seed.
This story begins on the... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
I have redrawn all of the players maps in one of the most fun AL games of all time! Included is a .mod file that has all the maps with LOS and the original image files for your use. I hope you enjoy them! ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The pressures of one’s birth negotiate a difficult harmony with one’s destiny. A new path might be directly ahead, but how is one to know?
-Maurita Rousse, Talarian diplomat and self-proclaimed mystic
Now on Fantasy Grounds!
Start your own duet campaign! Teleport your way out of the confines of a castle to an ancient mountainside cavern with a secret... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Those who organically regenerate, afflict metal and the lungs, and are reborn from death are mighty yet small. Others flit about, felt but unseen. Greater mysteries than these lie within the Veil, near to the land of Faerie, clinging to the magic of forgotten times. True travelers know that stories are best believed when lived, and those who best believe, live.
— Rai’tyl, twenty-second Head Keeper... [click here for more] |
Dungeon Masters Guild |
$2.00
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Includes Unity
This is Underdark Sidetreks, an offering of three side-treks for your Out of the Abyss or any Underdark campaign.
What’s inside?
Steam-Vents encounter featuring a new steam nereid creature. The Xorn’s Madness encounter. Duergar Outpost adventure – A duergar high... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Part 1 of the Plaguestone Trilogy
A mysterious plague has struck the town of Glister and now bodies have gone missing from the local cemetery! The grave keeper has noticed strange lights at the abandoned manor on the hill. Can the adventurers stop the plague and solve The Mystery at Coppertop Manor?
A Two to Four Hour Adventure for Tier 1 Characters. Optimized for APL 3
... [click here for more] |
Dungeon Masters Guild |
$2.79 $2.23
|
An elven prince has asked you to venture to a volcanic island far out in the Trackless Sea to retrieve relics stolen centuries ago. The reward is considerable, but are you brave enough? This RPG Adventures™ scenario is a D&D 5th Edition Tier 1 quest for characters of 2nd−3rd level. This scenario is designed to play in a 4−6 hour block of time for use during an evening of gaming,... [click here for more] |
Dungeon Masters Guild |
$2.49
|
A young girl has disappear without a trace, and the last place she was seen was by a community well. Her mother pleads with you to help find her. Did she fall down the well, or is something more sinister afoot? This RPG Adventures™ scenario is a D&D 5th Edition Tier 1 quest for characters of 3rd - 4th level. This scenario is designed to play in a 4−6 hour block of time for use during... [click here for more] |
Dungeon Masters Guild |
$2.49
|
There are strange happenings in the Town of Freedale in the Dalelands and the local wizard has tasked you to do a bit of investigating ... and something about blue goblins??? Are you up for the challenge? This RPG Adventures scenario is a D&D 5th Edition Tier 1 quest for characters of 4th level. This scenario is designed to play in a 4−6-hour block of time during an evening of gaming, a... [click here for more] |
Dungeon Masters Guild |
$2.49
|
The town of Termalaine is experiencing a strangely warm day, with the temperature almost up to freezing, and its rivals want to know why. What secrets are behind this spell of mild weather?
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
This Dungeoncraft adventure is set in and near the Ten Towns village of Termalaine in the Icewind Dale and... [click here for more] |
Dungeon Masters Guild |
$2.50
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The Yellow Tooth goblin tribe living in the old copper mine have starting showing signs of a sickness. Some terrible corruption has welled up from the depths. Can the source of corruption be found so that the peaceful goblins may stay in a Mine of Their Own?
A Two to Four Hour Adventure for Tier 1 Characters. Optimized for APL 3
This is a Foundry VTT module version of the Copper... [click here for more] |
Dungeon Masters Guild |
$2.79
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