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DDAL 7-01: Maps - A City on the Edge: Mission 1

DDAL 7-01: Maps - A City on the Edge: Mission 1


Get your players into Chult today! HD Color maps for  both print and digital use with Mission One in DDAL 07-01 "A City on the Edge" - the introductory Adventurer's League module for Season 7 - Tomb of Annihilation. This pack includes: Digital maps for Mission 1 in JPG formatcreated for use on Roll20, FG et al, and include grids and gridless versions Print maps for Mission 1...   [click here for more]
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Negotiations in Stonehaven

Negotiations in Stonehaven


This module is a roleplay-heavy adventure in which the party is required to win the allegiance of a reclusive society of dwarves. It includes a variety of colorful characters, each with their own motivations and secrets, and plenty of intrigue to navigate. Diplomatic progress is scored with a point system, allowing different routes to success - including a fallback combat-oriented option if all else...   [click here for more]
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LPA1 Book of Lopangan Lairs

LPA1 Book of Lopangan Lairs


The Book of Lopangan Lairs is a series of short encounters and adventures, with hooks, maps and individual lairs for a collection of Lopangan creatures. Each entry is tailored to a specific creature and necessary descriptions and statistics are provided for you. Lopango is a land of jungles, mountains and volcanoes found to the south of the continent of Maztica on the planet Toril. It is fully realized...   [click here for more]
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Red Larch 001: Elemental Evil

Red Larch 001: Elemental Evil


Red Larch: Elemental Evil is an adventure that relies heavily upon the free supplement provided by Wizards of the Coast for their Princes of the Apocalypse adventure.  This requires the free supplement to be able to fully use this module.  This adventure provides monster statistics for each encounter and also provides expanded areas and side quests...   [click here for more]
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WBW-DC-FEN-01 Tiddy Mun and the Stranger Stone

WBW-DC-FEN-01 Tiddy Mun and the Stranger Stone


Tiddy Mun and the Stranger Stone Part One of the Fennebog series of adventures. Part Two out now: Here Gnomish denizens of Berribury are terrorized by flooding. Their only hope is for adventurers to summon the archfey of their domain; Tiddy Mun, to take the waters away. A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3 ...   [click here for more]
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Return of the Warlock

Return of the Warlock


Return of the Warlock is designed for 4-6 2nd-3rd level PCs and non-evil alignment. It takes place in the Forgotten Realms, in the Dessarin Vale, as described in The Storm King’s Thunder and Princes of the Apocalypse. The module can be run using any setting where you’d find a small village and woodland mountains nearby. All encounters can easily be modified to fit either a larger or a smaller party....   [click here for more]
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Dziecko Ziemi - przygoda na 1. Poziomie doświadczenia

Dziecko Ziemi - przygoda na 1. Poziomie doświadczenia


Osoba, która postawi przed sobą cel do osiągnięcia za wszelką cenę, jest zdolna do absolutnie wszystkiego... Earthbury to mała, skromna i dość prymitywna wioska o nielicznej grupie mieszkańców, składająca się z nieco ponad tuzina budynków. Choć zaangażowanie osadników jest duże, Earthbury często potrzebuje pomocy z zewnątrz, głównie z powodu braku jedzenia, które...   [click here for more]
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The Nameless Isle

The Nameless Isle


When an island appears out of nowhere just off the coast of Neverwinter, Lord Dagult Neverember hires a party of adventurers to sail to it and investigate its strange appearance and what lies upon it. However, with many dangers lying ahead, can the party succeed in their quest, or will they die trying? The Nameless Isle is a 4-6 hour adventure for 4-5 Player-characters of 1st level and will bring...   [click here for more]
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Lost Prison of Eternity

Lost Prison of Eternity


A plane hopping adventure designed for high level play from the ground up. Take your PCs from level 16-20 in this plane hopping, high magic arc. Stop a treasonous priest of Tharzidun from siphoning his power and destroying the material plane in the process.  Adventures to the Ethereal, Hades, Elysium, and Sigil are just some of the classic locations your party can explore.  ...   [click here for more]
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Melathar's Tome

Melathar's Tome


Find an ancient Tome in an ancient Temple. This is a one-shot for 6th level players. It can be played as an extra mission in Storm King's Thunder, or any campaign in or around Silverymoon. The adventurers are asked, by The Conclave of Silverymoon, to retrieve a Netheril Tome from an ancient Mystryl temple in Silverwood. Obviously, this won't be easy. They'll have to face monsters, puzzles, and traps....   [click here for more]
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The Tragedy of Portkrevin

The Tragedy of Portkrevin


We invite you to start your 2020 adventures with a visit to a small doomed village near Saltmarsh, where a sea hag lairs and her nasty brood of underlings lurk! The Tragedy of Portkrevin features a moody, downtrodden fishing village, desolate of common folk and infested with bandits, beasts and the machinations of Malise Umbra, an ambitious sea hag. The sea hag has...   [click here for more]
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Leilon: The Kobold Necromancer

Leilon: The Kobold Necromancer


Leilon: The Kobold Necromancer is the 16th Leilon adventure following up on the last adventure, Leilon: The Noble Reception.  This module sends the PCs back to the hills outside the town to deal with the threat of the kobolds from the old mines.  The PCs discover what is behind the kobold's ability to control undead.  They also get the first look at the next adventure Leilon: The Demon Mines, which...   [click here for more]
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Bolton's Tomb

Bolton's Tomb


A generic tomb usable anytime you need a quick distraction Sometimes a DM needs a fill-in adventure for when their PC’s go off script. This is a single location low role play adventure that can be inserted anywhere needed. A 1-2 hour adventure for three to six 3rd-5th level characters. ...   [click here for more]
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Don't Die in the Jungle

Don't Die in the Jungle


"An expensive heirloom is stolen from a Noble in Waterdeep. He wants it back and is willing to pay a handsome reward! The only catch is that you have to step foot into the jungle!" Don’t Die in the Jungle is an adventure written for both new players and D&D veterans alike. In this adventure, your group of 1st-5th level adventurers will have to work together to survive the jungle. They will encounter...   [click here for more]
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Rumors for DDAL08-01 Map with No Names

Rumors for DDAL08-01 Map with No Names


Looking for a good way to start your Dragon Heist game? Hand out these spoiler-free whispers and rumors to your players and let the map mania take over! Includes 9 rumors connected to the rumors of treasure maps floating around Waterdeep. Suitable for a variety of character backgrounds. ...   [click here for more]
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WBW-DC-DREA-01 The Nightmare of Dreams

WBW-DC-DREA-01 The Nightmare of Dreams


The characters are pulled into a Domain of Delight, and conscripted by a horseperson to save their master, the Archfey! This is meant to be a cute and non-serious game, and a homage to my plush horses, the Waffles.  A family-friendly game.  Waffle tokens are included! A four-hour game for Tier 2 characters.  Optimized for APL 7. Content Warning: Fantasy Violence,...   [click here for more]
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The Possession of Gloam

The Possession of Gloam


A group of cultists led by a charismatic stranger has taken over a town for a bloody ritual, and the party will have to act fast lest a demon is unleashed on the land. The Possession of Gloam is a short adventure for a low-level party to enjoy an equal part spooky and gory time. Inside are three new monster stat blocks to defeat, a new magic item to stumble upon, and a mystery...   [click here for more]
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Leilon: The Demon Mines Part 3

Leilon: The Demon Mines Part 3


Leilon: The Demon Mines Part 3 is the final part in the mines trilogy.  It culminates with a grand encounter with the demon lord Roxx.  The adventure is the 19th module in the Leilon series of loosely connected adventures that take place in and around the ruined city first described in the module; Leilon: City of Adventure.  <o:p></o:p> This module...   [click here for more]
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Devil of Deadwatch Keep

Devil of Deadwatch Keep


The Princess and the Devil North of the Stormhorn Road in the Kingdom of Cormyr lies an aging Keep. The Princess of Cormyr camps in its shadow. A Devil of rags and smoke has captured her dear friend, and she needs your help to rescue him. But is the job as simple as it seems? There’s only one way to find out. A Single Session of Adventure Designed for a party of 2nd-3rd level characters in the...   [click here for more]
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The Raskir - The Secretive Ratfolk of Faerun

The Raskir - The Secretive Ratfolk of Faerun


Beneath the surface of the world you’re familiar with lies an entire civilization hidden from view. The people here stand no taller than a gnome and resemble humanoid rodents. Step into their shoes and explore the world of the raskir! This supplement is a resource for both players and Dungeon Masters. Inside, you’ll find a guide to creating your own playable raskir, a raskir-specific background,...   [click here for more]
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Harrowspire

Harrowspire


Altar of the Chained God Far from the prying eyes of city dwellers, a spiked tower looms, like a great stone fang. What foul secrets does it hold? Who—or what—makes this forbidding place their home? Harrowspire is a 4-6 hour adventure for 4th to 6th level characters. Inside the Harrowspire you'll find: Six new monsters to...   [click here for more]
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A Source of Secrets

A Source of Secrets


A Source of Secrets is the sequel to the Mud Creek trilogy and the first adventure in the Valley of Kyros trilogy. This adventure is followed by "The lights of Darkness" and then "The Purging flames". In this adventure our heroes set out to discover the secrets of Saarith. A lich they unwittingly released from a magical prison. This adventure is designed to be a low level adventure for three to four...   [click here for more]
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The Temple of Tesh-Yatra

The Temple of Tesh-Yatra


The Temple of Tesh-Yatra is a dungeon delve for a party of 6th level adventurers, inspired by the classic funhouse dungeons of yesteryear. The dungeon takes 6-10 hours to fully explore. It features a high proportion of non-combat encounters: puzzles, exploration, and the occasional deadly centrifuge. Perfect for placing in the Outlands of the Planescape setting, the ungodly fusion of a mad...   [click here for more]
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Waterdeep: The Catacombs of Yintros

Waterdeep: The Catacombs of Yintros


The Catacombs of Yintros has long been a hidden dungeon in the city.  It is all the remains of a mage academy that was once prominent in the city.  The PCs first must discover the secret to enter and the hidden location in order to save a noblewoman who is secretly stalked by members of the Iron Throne. This adventure is 34 pages long and contains all the description and monster...   [click here for more]
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Crypt of Kolos

Crypt of Kolos


Out of a sense of devotion and as a bid to gain more power, a tiefling named Kolos set about to create a shrine to the extraplanar source of their powers. However, before it could be completed the temple would become their tomb. With their last breaths Kolos erected defenses and summoned guardians to protect them and their secrets. Time has passed but those dangers remained to challenge our heroes...   [click here for more]
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The Heart of Shatterkeel Reef

The Heart of Shatterkeel Reef


A shroud is descending on the Teardrop Isles. Darkness infects the minds of the townsfolk, causing them to turn on one another. The pirate queen Liliana Ravenswood is desperate to find the source of the curse. However, Cimmek Fron, her closest friend and ally, has doubts about Liliana’s motivations. An expedition to the dangerous and mysterious Shatterkeel Reef could deliver the answers they seek,...   [click here for more]
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Into The Fey Grass

Into The Fey Grass


A fey themed exploration one-shot adventure full of strange encounters, flora, discoveries, and faeries for 3-5 players levels 4-7. ...   [click here for more]
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Mystery at Loudwater

Mystery at Loudwater


Loudwater is a small city, located on the confluence of the Delimbiyr and Greyflow rivers. It has seen better days, and even though the population has greatly dwindled, traces of its former splendor remain. But lately, caravans have been banishing without a trace, and people are getting nervous. A 3-hour standalone adventure for 1st-3rd level characters   ...   [click here for more]
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Tomb of the Gray Order

Tomb of the Gray Order


Welcome to Tomb of the Gray Order, a short adventure designed as an expansion for the campaign The Lost Mine of Phandelver, Phandelver and Below: The Shattered Obelisk or Dragon of Icespire Peak. Nonetheless, this adventure can be easily hooked up into any other setting and Phandalin and its surroundings can be exchanged for any other location. In this adventure, players are lured into a trap set...   [click here for more]
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Leilon: The Demon Mines Part2 The Old Temple

Leilon: The Demon Mines Part2 The Old Temple


   This adventure is the 18th in the Leilon series.  It follows Leilon: The Demon Mines and continues the assault on the mines below the city in search of Roxx, the demon lord.  In this module, the PCs explore a section of the mid-levels containing an old temple.  It houses a local demon boss for this level that needs to be cleared before the final assault can begin.      The...   [click here for more]
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Leilon: The Sea Captain's Ship

Leilon: The Sea Captain's Ship


   Leilon: The Sea Captain's Ship is the 13th module in the series that begain with Leilon: City of Adventure, which details the town in the aftermath of the Spellplague and the rebuilding that is happening now.  Thei module piggybacks on the last module Leilon: The Sea Captain's House, but this is not needed to play this adventure.     The...   [click here for more]
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Shadow over Purple Rocks

Shadow over Purple Rocks


Trisk & Utheral are the two islands that form Purple Rocks, both are surrounded by a thick fog. The indifference of neighboring kingdoms, has led to an abandonment of the region, its infamy has grow to the point that even the pirates of Luskan avoid the islands. Can a group of intrepid adventurers discover what is happening in Purple Rocks?, or the islands are doomed to be devoured by the shadow...   [click here for more]
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Goblindependence Day

Goblindependence Day


What happens when you mix goblins and fireworks? Pretty much what you expect. In this encounter for 3rd level characters, six goblins attempt to ransack a fireworks warehouse on Helmsnight. The little town of Stawford is about to experience a grand display of light that no one expected. Goblindependence Day is a tongue-in-cheek adventure celebrating July 4th here in the US, but you other countries...   [click here for more]
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Temple of Eternal Nightfall

Temple of Eternal Nightfall


Do you love Gothic Horror? Do you love scary stories? Do you need a oneshot to play? Unearth the mysteries and confront the darkness in the "Temple of Eternal Nightfall," an enthralling one-shot adventure designed for Dungeons & Dragons 5th Edition. Crafted with precision and playtested thoroughly, this Gothic Horror inspired quest promises to immerse you and your players in a world where the...   [click here for more]
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Dark Redemption

Dark Redemption


An unexpected encounter leads the PCs to make a choice between less than reputable adversaries, and a possible short sojourn through the Underdark. This side trek is written with Out of the Abyss in mind but can be dropped into any campaign. A 2-hour side trek for 5th-6th level characters. Check out my Gold best selling DM's Guide to the Dragon of Icespire Keep! My silver best selling adventure The...   [click here for more]
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Leilon: The Sea Captain's House

Leilon: The Sea Captain's House


The Sea Captain's House is the 11th follow-up module to the base adventure, Leilon: City of Adventure, which describes the ruined city after the effects of the Spellplague has made the region inhabitable once again.  This module is a short one night adventure fearuring lizardfolk and a contained dungeon.  It introduces a new NPC and hints at a follow-on adventure...   [click here for more]
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Mormesk's Diversions: Legacy of the Mechanist

Mormesk's Diversions: Legacy of the Mechanist


"Beneath the rubble of the River District’s reconstruction zones, the legacy of one of Neverwinter’s more...eccentric mages still waits to be re-discovered..." A short post-Phandelver dungeon for levels 5-6 This is the second in a series of quick mini-dungeons and encounters, all based around the “mysterious map” discovered in the lair of Mormesk the wraith, during the finale of The Mines...   [click here for more]
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Trouble on the Coast Way (5e)

Trouble on the Coast Way (5e)


This is a short, 4 hour adventure for 3-4  2nd level characters. Trouble has come to the Coast Way. A group of goblinoids have dug in along the road and have been causing havok along the well-travelled road. The Flaming Fist mercenary band recruits the characters to deal with the threat. Little do they know, there are more powerful beings afoot. The players will have role play opportunities with...   [click here for more]
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The Soothsayer And The Storm

The Soothsayer And The Storm


The Soothsayer and the Storm is a 30-page adventure for characters of 8th-10th level and players who enjoy role-playing and exploration In the Plane of Air, something has gone awry in the Obelisk Barony. What was once a thriving society ruled by fair genies is now a shell of its former self. Where are the traders hopping from mote to mote? Where are the revellers, the singers,...   [click here for more]
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Duty's Edge - A One v One Adventure for 5E

Duty's Edge - A One v One Adventure for 5E


Duty’s Edge is a One v One Adventure designed for the pre-generated hero Icebringer Ansaar, a Paladin of 4th/5th level. The adventure is set in the northern region of Bal-Ghul, a vast land dominated by dragonborn. This adventure contains descriptions of any magic items and creatures that appear. The Dragonborn of Bal-Ghul are divided among many clans, and the Order of the Stoneguard is sworn to...   [click here for more]
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Alator's Tomb

Alator's Tomb


A generic tomb usable anytime you need a quick distraction Sometimes a DM needs a fill-in adventure for when their PC’s go off script. This is a single location low role play adventure that can be inserted anywhere needed. A 1-2 hour adventure for three to six 3rd-5th level characters. ...   [click here for more]
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Monstrous Uprising: A Sidequest

Monstrous Uprising: A Sidequest


Welcome to the Monstrous Uprising! A Lizardfolk King, a Trollsblood Lizard, and a Red Half-Dragon await you on the cliffs of the Sword Coast. This adventure expands upon a plot hook given in the “Additional Encounters" section of The Rise of Tiamat, but can also be easily adapted for play in a campaign set outside of the Tyranny of Dragons questline. Within, the heroes face off against...   [click here for more]
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Elturel's Darkest Day

Elturel's Darkest Day


Looking to get your Descent into Avernus group a more personal experience with the lore? Starting a campaign and wanting more engaging exposition? Setting a game in Elturel or the surrounding area? Just want a dark, ominous one-shot while your DM is out for the week? This is the one-shot for you!  Witness the birth of the Companion above Elturel's skies on her darkest day in the first person. Discover...   [click here for more]
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Cave of the Damned

Cave of the Damned


Tales of your might have spread throughout the Sword Coast and you have been contracted through the High Observer of Elturgard to deal with a sensitive issue. It seems that a cohort of their knightly order of paladins, the Companions, were sent into the Reaching Woods to the Cave of the Damned and they never returned. You must uncover the fate of the Companions and complete the mission they were sent...   [click here for more]
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The Brightfungal Bog, Out of the Abyss

The Brightfungal Bog, Out of the Abyss


The Brightfungal Bog is an excellent addition to your Out of the Abyss game, or any subterranean adventure! It comes with an adventure and four maps! Two full-color maps, one with a grid and one without a grid, and two printable black-and-white maps, one with a grid and one without a grid!! ...   [click here for more]
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Red Larch 002: Knight of Samular

Red Larch 002: Knight of Samular


Red Larch: Knight of Samular follows up on the information found in Red Larch: Elemental Evil, which takes the free supplement from Wizards of the Coast and expands upon it.  This adventure follows the free adventure leading the PCs to find the body of the knight being brought to Summit Hall.  Nothing is easy though and the PCs must stop an orc shaman from bringing...   [click here for more]
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King Avion's Quest

King Avion's Quest


In the distant North, beyond the Spine of the World, lies the Kingdom of Terrascotia. It is a small nation, isolated by the tundra surrounding it. But it is a vicious country nonetheless, ruled by the old and paranoid King Avion, patrolled by treacherous knights, and always teetering on the edge of disaster. One week ago, disaster struck. King Avion's daughter was kidnapped by her own...   [click here for more]
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The Woes of Windale Castle

The Woes of Windale Castle


The Woes of Windale Castle is an adventure designed for a party of four level 5 characters. Continue the story of Lost Mine of Phandelver or gather your friends for a standalone one-shot in the Sword Mountains! Summary The legend of Windale Castle is only known to few. The cloud palace once ruled the skies above the Sword...   [click here for more]
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The Silent Sands

The Silent Sands


In the harsh and unforgiving desert, entire villages vanish without a trace, swallowed by the merciless sands. Yasir al-Amin, the Headman of the Oasis of Zephyr, is determined to unravel the mystery of these eerie disappearances. Yet superstitious beliefs of sand worms and demonic djinn have left Yasir's dervishes paralyzed, unwilling to venture into the deep desert. What he needs . . . are outsiders....   [click here for more]
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Baldur's Gate: Descent Into Avernus: Smiler's Heist

Baldur's Gate: Descent Into Avernus: Smiler's Heist


Is your party having a great time in Hell, and they don't want to leave? Do you want to include some of the optional encounters in Descent Into Avernus, but can't work them in to your story? Do they want to get to know more of the darkly humorous denizens of hell as more than just combat adversaries? This adventure is for you. Smiler's Heist is an adventure that is meant to be played as a party finishes...   [click here for more]
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