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A haunted house, a missing person, and a hint of wild fey magic. This is a 8-12 hour adventure balanced for character levels 7-9.
CW: witches, ghosts, rats, mild body horror, death
In the kingdom of Norland in the Moonshae Isles, King Keethan rules by the will of Torm the True, though in Glen Dourn folk still hold true to the old ways—a dense and... [click here for more] |
Dungeon Masters Guild |
$3.95
|
In the far-flung islands of Hamato in the Forgotten Realms, a humble priest can't get a good night's rest. In this adventure, the first in the Hamato Islands series, players will journey to a mountain village and beyond, solving a mystery and defeating a fey creatures and maybe, just maybe help a beleagured priest get some sleep.
This module includes:
a 4-hour one-shot adventure,... [click here for more] |
Dungeon Masters Guild |
$2.95
|
For the first time in memory, the Conclave of Silverymoon is hosting a class reunion. Surprising everyone, Magus Senior Eltro Miresk recently announced a reunion to bring back former students to the Conclave. Invitations have been sent far and wide to former students, giving them enough time to make the journey back to the city of Silverymoon and their alma matter. Both the city and the school has... [click here for more] |
Dungeon Masters Guild |
$1.45
|
Keep the Wolves at Bay
Sheep have been dying from wolf attacks. Now, the wolves have you surrounded, but have you been thrown to the wolves, or is someone crying wolf?
This one-shot sidequest adventure is designed for 4-5 characters, level 2-3.
Background & Synopsis
The party encounters a woman who shape-shifts between human and wolf form, but she's not a werewolf. That doesn't mean a werewolf... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
As the river carves its way through the marsh, the Watchman, a 500 foot tall lighthouse overlooks the passing ships, lighting their way and alerting them to dangers that would lurk in the shadows. But what happens when the shadows extinguish the light, and what purpose do they have?
This adventure is designed for a party of characters around the third through fifth level with a combined total of about... [click here for more] |
Dungeon Masters Guild |
FREE
|
Wild Horses Couldn't Drag Him Away
A centaur must complete an impossible quest to gain his bride, but is he really the dark horse that can succeed?
This one-shot sidequest adventure is designed for 3-5 characters, level 2-3, with a total of 8-10 levels.
Make Lives Better through Role-Playing Games
This adventure is one piece of a movement within the D&D community to invite, encourage, and include... [click here for more] |
Dungeon Masters Guild |
FREE
|
Dungeon Masters, immerse players in your world by bringing your non-player characters to life - now for Fantasy Grounds!
The Best-selling supplement has come to the Fantasy Grounds virtual tabletop!
Contained within this supplement are 70 NPCs with unique statblocks. Each NPC contains custom art, lore, and a stat block balanced for the 5e Challenge Rating... [click here for more] |
Dungeon Masters Guild |
$19.95
|
Enrich the adventures you tell with new non-player characters to guide your players across Faerûn, now using Fantasy Grounds!
Adaptable NPCs of the Guild is a DMs Guild community project that introduces you to detailed non-player characters to use at your table. Quest givers, travelling companions, minor henchmen, or campaign ending foes await to engage your players and inspire your... [click here for more] |
Dungeon Masters Guild |
$29.99
|
Phandalin is a great location from which PCs can adventure. The information in this supplemet can be used in conjunction with Lost Mine of Phandelver, After Lost Mine, other adventures set in and around Phandalin, or used to add more flavor to any town.
Nine of the NPCs featured in this supplement can be found in Lost Mine of Phandalin and ten... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Phandalin is a great location from which PCs can adventure. The information in this supplement can be used in conjunction with Lost Mine of Phandelver, After Lost Mine, other adventures set in and around Phandalin, or used to add more flavor to any town.
This supplement has information specific to the local varieties of the creatures that inhabit the... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Mentioned in the pages of After Lost Mine IV, the Undervoid is now fully described with stats. ... [click here for more] |
Dungeon Masters Guild |
$0.50
|
The PCs are hired to escort a merchant boat to Rygar, a new settlement that has sprung up on the banks of a tributary of the Neverwinter River deep in the Neverwinter Woods. The mud of Rygar is much desired by potters for its physical attributes, but it is also desired for a mating ritual by a tribe of lizardfolk. What happens when the lizardfolk show up to roll in the mud?
This product now... [click here for more] |
Dungeon Masters Guild |
$2.99
|
"Lost in the desert! The only hope for survival lies in a ruined city rising out of the sands. Food, water, and wealth await heroic adventurers inside an ancient pyramid ruled by a strange race of masked beings."
This conversion guide brings B4: The Lost City up to date with 5e rules and suggestions for running the module in the Forgotten Realms setting.
e of masked beings." ... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Two Bands Enter! One Band Leaves!
Band-to-Band Combat for the Whole Party!
Here are brand-new rules for turning D&D 5e combat into a musical competition between two groups who play simultaneously. Compete for the attention of the crowd, earn their favor, and play your heart out! Bard-Core Brawlers comes with everything you need to run a campy musical game, including:
An adventure to test drive... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The fate of Velen’s Reach is in your hands!
Located in the south of the Sword Coast, a small town was built to serve as a research outpost in order to procure and analyze the rumored magical artifacts buried in the numerous islands in the Nelanther Isles. However, in the town of Velen’s Reach, nothing is as it seems. Between rumors of corruption within the council, sightings... [click here for more] |
Dungeon Masters Guild |
$1.08
|
A 2-hour winter adventure for 5th - 9th level characters.
Blizzards scream down through the mountain passes of Icewind Dale for weeks on end, blocking roads and forcing coastal ships to port. Winters in Icewind Dale are known to be cruel, but never this early in the season and no one has heard of a storm lasting this long. What sinister force is causing these unnaturally brutal... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The twelfth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice.
Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols.
A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Within the arctic lands of Icewind Dale, a vampire lives in an ancient tower made from ice and the bones of giants, dragons, and mammoths. Tired of the incessant howling of the cold wind as her only visitor, she subdued a small family of yetis to become her companions, promising them full bellies.
This short adventure introduces several new creatures and two new magic items:
Yeti Vampire Spawn
Yeti... [click here for more] |
Dungeon Masters Guild |
$2.95
|
"Don't miss the Campaign Guide to Zakhara! Bringing the setting to 5e and cleaning up many of the cultural issues!"
- Ahmed Aljabry, 20Arabia
"ADVENTURES IN THE LAND OF FATE DOES AL-QADIM 5E RIGHT . . . This book makes me want to jump in the Al-Qadim 5e pool feet first. [It] is in every way a rival for any official WotC D&D Fifth Edition content out there. GtG Rating: 5 out of 5"
- ... [click here for more] |
Dungeon Masters Guild |
$17.95
|
Now for Fantasy Grounds
The Library of Candlekeep holds countless arrays of books and limitless amounts of knowledge. Within those rows of books and scrolls exist a multitude of mysteries and discoveries for those who look deep enough and turn the right pages. Whether it be encrypted messages, obscure maps, details of lost civilizations, or the retelling of an unsolved mystery, there are discoveries... [click here for more] |
Dungeon Masters Guild |
$4.95
|
"This is a worthy successor to Adversaries & Allies in Baldur's Gate, providing a wealth of material - and, of course, tons of NPCs - for games set in Chult."
Chris Bissette, LoottheRoom.uk
Chult: Adversaries and Allies
Kwanda, an avenging Tabaxi warrior. Professor Larin Narcross, relic hunter loyal to the Lord’s Alliance. Bapoto Fhan, disgraced... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Current Clack: Neverwinter - A Dungeon Master's Sourcebook provides DMs with news, rumors and gossip for Neverwinter, the Sword Coast and the Savage North. This booklet includes 78 "Clack" entries, divided by month, that touch on the doings of adventuring companies, merchants, dragons and city states, the discovery of long lost dungeons, the arrivals, departures and dooms of sailing ships plying... [click here for more] |
Dungeon Masters Guild |
$5.00
|
Expanding on Baldur's Gate: Descent into Avernus, Dance of the Deathless Frost presents a whole new way to approach the adventure, involving the hunt for an artifact capable of controlling a demon lord! This supplement is complete with new adventure locales, NPCs, and magic items, including vehicle stats for the infamous Dancing Hut of Baba Yaga!
Dare you tangle with the most famous... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Defenders of the Spring Citadel
Now available for Fantasy Grounds Unity
...
Something is about to be born. Will you be there to witness it?
"Above the high, terraced walls of the city, cloaked in green, pink specks float on the wind. Visitors who had never seen the strange sights of Niddir might comment on the hanging gardens visible from nearly everywhere in the... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Digital Color maps for use with DDAL08-01 The Map With No Names - the introductory Adventurer's League module for Season 8 - Waterdeep.
This pack includes:
Digital maps in JPG format created for use on Roll20, FG et al, and include grids and gridless versions
Digital Monster Tokens in PNG format created for use on Roll20, FG et al
Digital NPC Tokens in PNG format created for use on Roll20, FG et... [click here for more] |
Dungeon Masters Guild |
$1.95
|
DM’s Kit: PALACE OF THE RED PASHA
There is little time to celebrate the victory at the Well of Dragons. The Lord’s Alliance believes the Cult of the Dragon has a stronghold in Calimport, the home of vanquished cult leader Severin Silrajin. To find the secret stronghold, the heroes must explore the Palace of the Red Pasha in the city’s Wizard’s Ward. Can... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Waterdeep: Dungeon of the Mad Mage provides the bare bones of the town of Skullport but doesn’t flesh out any interesting combat encounters. Your players will likely feel the combat “itch” as they explore this subterranean venue. Here are three varied, challenging encounters so they can scratch it.
Xanathar Brawl – a medium encounter at the Black Tankard... [click here for more] |
Dungeon Masters Guild |
$2.95
|
The Forgotten Realms' Answer to the Draconomicon
Dragons of Faerûn features an in-depth look at the dragons of the Forgotten Realms. Dungeon Masters are given information on adventuring in the Year of Rogue Dragons, on specific dragons and dracoliches of Faerûn, and on how those beasts might interact with player characters. DMs are given information on organizations that PCs... [click here for more] |
Wizards of the Coast |
$14.99 $8.99
|
Welcome To Dunwood - A land filled with Demons, Druids, and Danger!
This Forgotten Realms sourcebook provides nine new adventures and plenty of background lore to start adventuring in and around the forest once known as Rawlinswood.
Even if you're not interested in the Forgotten Realms, the adventure's contained within can easily be dropped into most campaign settings.
This book details the ancient... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Now for Fantasy Grounds and includes LoS for Fantasy Grounds Unity
Welcome To Dunwood - A land filled with Demons, Druids, and Danger!
This Forgotten Realms for Fantasy Grounds supplement provides nine new adventures and plenty of background lore to start adventuring in and around the forest once known as Rawlinswood.
Even if you're not interested in the Forgotten Realms, the adventures contained... [click here for more] |
Dungeon Masters Guild |
$17.95
|
Up in the frozen kingdom of Hartsvale, lies the city of Darkwell. Birthplace of the Midwinter Holiday. It is here where the Midwinter Cycle was created. A cycle which regulates the holiday cheer throughout all Faerûn. However, a red menace is terrorizing Darkwell and unbeknownst to the citizens, it threatens to break the Midwinter Cycle and bring darkness to all the land.
Everyone’s Been Naughty... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The eighteenth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice.
Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols.
A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a job.... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Spellplague of 1385 DR set the world into motion, and the maps had to be redrawn. Many areas suffered, but few suffered as Lantan. The Gondsman of the Islands of Lantan and their great works of technology were washed away in tsunamis. Almost everything that they had developed was lost, but a little bit remains in distant places that were far from the islands.
The module is designed to be run in... [click here for more] |
Dungeon Masters Guild |
$1.45
|
All seemed well in Icewind Dale after the defeat of the Frostmaiden, but two powerful creatures vie for control over a forest near the Spine of the World. The feud between them has already caused some trouble, and more trouble will come if no one intervenes. Are you brave enough to step in?
This short adventure is designed for characters 11th-13th level. It acts as a follow-up to the events occuring... [click here for more] |
Dungeon Masters Guild |
$3.95
|
COMPLETE GM RESOURCES FOR GHOSTS OF SALTMARSH
This product contains a number of resources for dungeon masters running Ghosts of Saltmarsh, or wanting to use the setting and maps in new, interesting ways.
Alternate hooks & adventures
New watery creatures for use in games
Random tables for events, ships and crew
Fully accurate battle maps of every maps in the GoS book, with versions for use on Fantasy... [click here for more] |
Dungeon Masters Guild |
$5.98
|
Annam created the world. He created the giants to inherit it. He created the runes and the Giant language, and infused them with arcane power.
And then, he disappeared.
This document is a dedicated deep-dive into the legends and lore of the great god of the Giants. In here, you will find:
A description of Annam himself, including all the rules necessary to use him in your campaign.
A profile of... [click here for more] |
Dungeon Masters Guild |
$1.00
|
NEW! FANTASY GROUNDS CONVERSION IS HERE! NEW!
Comicbook.com says: "Halaster's Hoard is a fantastic supplement for Dungeon of the Mad Mage!"
GeekTyrant.com says: "A lot of thought and work went into this supplement and I love it."
A group of the Guild's most creative minds has banded together to bring you a huge collection... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Death haunts the unsuspecting travellers of the Heath of Greyhowl. A long forgotten evil releases a wave of vicious monstrosities on all who are unlucky enough to be caught on the open road.
Throw your players into the midst of a desperate battle for survival as only the timely intervention of great magic will save them, if they can hold out long enough...
Horrors from the Heath is an adventure... [click here for more] |
Dungeon Masters Guild |
$1.49
|
Get hired by the brazen master merchant Buyuk Hilgerkek to boldly venture into the darkness of the underdark in search of the Night Hunters. Choose your alligiance in the dealings of two mysterious and opposing factions.
Survive and thrive in the dark underbelly of the Forgotten Realms.
Hunting hunters is a standalone adventure for four 4th level players
Includes:... [click here for more] |
Dungeon Masters Guild |
$1.95
|
A conversion for the classic AD&D module I3 "Pharaoh"
This complete conversion balances the adventure for four or five player characters of 6th or 7th level (the original is designated “for six to eight characters of 5th to 7th level”). NPCs, numbers of creatures, and other encounter details have been modified where necessary to accommodate the appropriate degree of challenge.
At 27 pages,... [click here for more] |
Dungeon Masters Guild |
$0.99
|
What is Icewind Dale: Chronicles of Ten Towns?
This is a supplement companion book made with the Icewind Dale: Rime of the Frostmaiden in mind, to be used along with the official D&D 5th Edition rules. It includes a lot of setting-related options for Players and Dungeon Masters alike to further enhance their experiences along the campaign and its adventures.... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Now for Fantasy Grounds and includes LoS for Fantasy Grounds Unity
ADVICE, MAPS, CHEATSHEETS, HANDOUTS – EVERYTHING YOU NEED TO RUN ICEWIND DALE: RIME OF THE FROSTMAIDEN!
This bundle includes all published Eventyr Games advice, maps, cheatsheets, and other DM's Resources for Icewind Dale: Rime of the Frostmaiden. Get all the critically acclaimed and best selling supplements,... [click here for more] |
Dungeon Masters Guild |
$19.95
|
Two critically acclaimed Platinum best sellers - Journey Through the Center of the Underdark and Journey Through the Center of the Underdark 2 - The Darklake Strikes Back now available for one low price!
"What particularly struck me is how well-written they are. The text is a delight to read. The descriptive text is evocative, and the DM notes don’t ramble. I really... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Now for Fantasy Grounds!
This module is only compatiable with Fantasy Grounds Unity due to the modular nature of the maps. It is not recommended for Fantasy Grounds Classic!!
Mystra is tired of getting murdered. Whether due to the scheming of her fellow gods or the boundless greed of mortals messing with magical forces beyond their understanding—or just Helm being an... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Get lost in the decaying kingdom of Lady Sepa, goddess of the harvest...
For as long as the good people of Chult can remember Lady Sepa has visted them on the night of the final harvest. For the good she brings a tasty sweet, but for the wicked... She is decidely less kind. This year she has chosen the mayor of Mistvale, a small fishing villiage on the western coast of Chult, as her sacrifice,... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Phandelver and Below? How about Phandelver and Beyond!
Experience Lost Mine of Phandelver like you never have before, from another plane!
Now a GOLD bestseller!
This alternate starter campaign takes you to all the familiar locations of the Lost Mine of Phandelver adventure from... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Now for Fantasy Grounds!
Experience Lost Mine of Phandelver like you never have before, from another plane!
This alternate starter campaign takes you to all the familiar locations of the Lost Mine of Phandelver adventure from the other side of the veil. Some places look the same, some very different. The entire plane is trying to strip you... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Missing in the Olde Marsh – An adventure for 4 or 5 characters of level 3 or 4!
Need a quick adventure to hook your players into the region? Are the PCs about to travel by boat? In this adventure, the characters find themselves washed up on a desolate shoreline after their ship sank in a magical storm. Will they find their way back to civilization? What dark forces are creating these undead monstrosities?... [click here for more] |
Dungeon Masters Guild |
$4.99
|
I want to loot the green dragon!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in Lost Mine of Phandelver, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement, these brave adventurers will... [click here for more] |
Dungeon Masters Guild |
$0.95
|
Behold, a new tale of icebound terror approaches!
The Frostmaiden lays defeated, but Icewind Dale has no lack of threats. From duergar to drow, the people of the Ten-Towns must stay vigilant against looming horrors. Presented here is a new foe of mythic proportions: Morg. From his stronghold, Morg uses his dark blessing to stalk the icy tundra. The vampire was pleased, until some... [click here for more] |
Dungeon Masters Guild |
$2.95
|