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Red Larch 007 Cult Retribution

Red Larch 007 Cult Retribution


Red Larch: Cult Retribution is the 7th module in a series that follows along with the adventure book, Princes of the Apocalypse by Wizards of the Coast.  This adventure is a side quest from the main book and does not require it for this module to work.  In the main story, the PCs return to town and discover the cultists are seeking them out in retaliation for attacking the various...   [click here for more]
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Elfhunt

Elfhunt


Elfhunt This product contains 1 monster, 2 bosses, 2 random encounter tables, and an adventure. There are no maps, but maps aren't specifically needed for this adventure. In the Jungles of Chult lies Camp Highmore, a trading place in the heart of the wilderness. Here the fittest rule, but an elf has recently tipped the scale of power by stealing secret military information. A group...   [click here for more]
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Hex Hopping Encounters

Hex Hopping Encounters


Exploring forests, climbing mountains, and cutting  through jungles can be dangerous but the wild lands are full of more than beasts and monsters. This guide provides 15 primarily non-combat encounters that focus on skill, investigation, and braving the unknown. The theme of these encounters is fast travel. Whether it is restoring and callibrating a giant slingshot or riding a...   [click here for more]
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Tortle in a half shell

Tortle in a half shell


Beneath the City of Splendors are a crime-fighting family that hide in the shadows, cleaning the streets of punks and villains. But the Foot clan is running amok, and their leader becoming a serious threat. A 2 to 3-hour adventure for four 3rd level players, inspired by a certain 90s television phenomenon. (Character sheets included) ...   [click here for more]
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Ravenhold

Ravenhold


This adventure is designed for a party of three to six characters of 3rd to 4th level, and of a non-evil alignment. It takes place in the Forgotten Realms, in the Dessarin Vale, as described in The Storm King’s Thunder and Princes of the Apocalypse. All encounters can easily be modified to fit either a larger or a smaller party. A middle-aged Doomguide enters Red Larch, followed by his near...   [click here for more]
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Glittergold's Clockwork Combat: PLAYER PACK

Glittergold's Clockwork Combat: PLAYER PACK


Glittergold's Clockwork Combat PLAYER PACK Party like a Rock Gnome and YOU'RE on the VIP List! Thank you for supporting Extra Life <3 Now available on FANTASY GROUNDS! This supplement to the bestselling Glittergold's Clockwork Combat gives you everything you need to play the game like a pro. Tinker around in the Build-A-Bot...   [click here for more]
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Bloodwater: Scourge of the Sharklord (Beta)

Bloodwater: Scourge of the Sharklord (Beta)


BLOODWATER: SCOURGE OF THE SHARKLORD (BETA) Explore the shark-infested, scoundrel’s haven of Bloodwater, Domain of Carnage, Chaos, and Greed, in this adventure for the world’s greatest roleplaying game. By: Noah “Shark” Robertson I have decided to release the BETA version of this setting and adventure. The next phase is playtesting and refining. Please feel free to playtest...   [click here for more]
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The Desert Wellspring

The Desert Wellspring


A two hour adventure for two Level 4 PCs. The Desert Wellspring is the first adventure to be featured on **One Shot Heroes**, a podcast where two players are thrust into the unknown for roughly an hour in pursuit of fame, fortune, and survival.  Find us today on Spotify, Apple Podcasts, Google Podcasts or www.oneshotheroes.com In the deserts of Anauroch, far from the pleasures...   [click here for more]
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Relics of Shulsharthilarkar

Relics of Shulsharthilarkar


A short delve into the dungeon/temple of a long forgotten aboleth, PCs of 3rd-4th level face off against dangerous foes. Enjoy this high risk, high reward side trek meant to be used with the Out of the Abyss adventure. I will eventually merge the map file into the PDF but cannot do so at this time, so for now there are two files for this. Version History: 2-16-2017...   [click here for more]
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The Missing Locket of Sune

The Missing Locket of Sune


Ever wonder what would happen if you told ChatGPT to write "A 2 Hour Dungeons & Dragons 5th Edition Tier 1 adventure" ? Well stop wondering. This adventure was created by ChatGPT with some minor editting for formatting and the graphics were created using the StarryAI App. This is a short, encounter heavy adventure with traps, skills, and a secret.  Enjoy  ...   [click here for more]
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Perilous Awakening • 2nd tier Adventure (5e)

Perilous Awakening • 2nd tier Adventure (5e)


"Persuaded by a foreigner mage, the survivors of an expedition to the ruins of Castle Perilous  return bearing old relics of the fallen Witch-King of Vaasa. However, after getting back to Castle Valls in Damara, the very stone structure is affected by these artifacts, infused with life and evil intent, setting its will against those who tread its halls." Perilous Awakening...   [click here for more]
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The Dreams of Prince Papo

The Dreams of Prince Papo


Winner of M.T. Black's Lonely Scroll Competition 2019 All proceeds go directly to Extra Life, a non-profit that supports local Children's Miracle Network Hospitals. "The Dreams of Prince Papo" is a Two-Hour Planar Adventure for 8th Level Characters. Content Warning: Child Loss I never intended or imagined I'd have written this adventure when I decided to compete in M.T. Black's Lonely Scroll Competition....   [click here for more]
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A Flail Snail Tale

A Flail Snail Tale


Take your players into the Upperdark; the thin gap between the surface world and the endless depths of the Underdark. A terrifying creature has invaded the farm of a gnome merchant and her pet, a strange and elusive creature called a 'flail snail.' She seeks a group of adventurers to clear her home of the pest, promising a handsome reward for their service. This adventure is designed for three to...   [click here for more]
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Love's Labour Lost

Love's Labour Lost


The Lady Marinto’s father is embroiled in political turmoil in his home nation. So he spirited his daughter away and the PCs are asked to guard her for a time. But just who, or what, is after her…and why? A four-hour adventure for 4th level characters set in the Forgotten Realms, featuring elements from far-off Kara-tur. For 5th edition Dungeons and Dragons. ...   [click here for more]
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Return to the Temple of Elemental Evil 5E Conversion (Appendices)

Return to the Temple of Elemental Evil 5E Conversion (Appendices)


This is a 5E conversion of the popular 3E adventure module Return to the Temple of Elemental Evil (2001). The original was designed for a party of four 4th-level characters who advance to 14th level by the end of the adventure. Following DMs Guild guidelines, this conversion guide places the adventure in the Forgotten Realms campaign setting, and updates each encounter, monster, and NPC so that the...   [click here for more]
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DC-PoA-DUCKS-OS-02-Are you open-minded?

DC-PoA-DUCKS-OS-02-Are you open-minded?


Crime has increased in the town of Easthaven, a group of kobolds who are normally docile are now stealing from the defenseless civilians A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3. ...   [click here for more]
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Trapper...Keeper

Trapper...Keeper


An outpost in the wilderness needs assistance in hunting, trapping and fishing. Can you aid them? Inside this adventure you will find: A PDF of the adventure Text box for narration and NPC interaction Numerous opportunities for players to participate incharacter/improv Five High Res VTT maps with and without a grid made with Campaign Cartographer 3+ A few new variations of monsters The start of an...   [click here for more]
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Baldur's Gate - The Rising Tide

Baldur's Gate - The Rising Tide


Baldur’s Gate. Perhaps one of the most populous cities in all of the Realms. Many come to the Gate for a new life, to start over. Some come for a second chance at life. Others… they come for the chance to take away from others in either their gold or their lives. A conflict is brewing from within the great city’s seemingly impenetrable walls....   [click here for more]
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A Fistful of Death

A Fistful of Death


"Y'all must be new 'round these parts." "Welcome to Soubar. Now get out." The town of Soubar in the Forgotten Realms has a bit of a rat problem. Dark forces gather in the shadows of this lawless place, and danger lurks around every corner. It's up to a self-appointed sheriff with questionable motives and the unlikely heroes that stroll into town to sort out this mess before things become much, much...   [click here for more]
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WBW-DC-DCAF01B Barangay Bound

WBW-DC-DCAF01B Barangay Bound


It’s time for Ali to follow her dream and head to the next big town, Barangay. But the Encanta Forest is far too dangerous to traverse by oneself. Do you mind helping the young pixie move? A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3. This adventure takes place in Maykanta, a Domain of Delight. If you liked this adventure, check out the other adventures in Maykanta: WBW-DC-DCAF01...   [click here for more]
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HEARTSDESIRE, the Sunken Keep

HEARTSDESIRE, the Sunken Keep


MAGIC, MYSTERY, AND LOSS IN A SUNKEN COUNTRY. Once the jewel of the coast, CASTLE HEARTSDESIRE lies half-drowned beneath the waves. An unquiet spirit roams the coast; a monstrous Queen has made this place her lair. Only a group of strangers has the power to set ancient sins to rights. Only a group of strangers can redeem this Sunken Keep. *** HEARTSDESIRE is a self-contained 2-3...   [click here for more]
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DC-PoA-HAG-SF4 Failing You

DC-PoA-HAG-SF4 Failing You


The Lottery result in Icewind Dale is as feared as it is considered sacred. While interference is heavily frowned upon, that does nothing to stop rumors of rigged results from spreading. To a local fisherman of Targos, the rumors are his only hope when his childhood love is chosen as that New Moon's sacrifice. Will the adventurers be able to prove the rumors are true? Or is this simply a desperate...   [click here for more]
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The Summer Intern, The Cabin Boy and The Ambassador- 3 Spies for Waterdeep: Dragon Heist

The Summer Intern, The Cabin Boy and The Ambassador- 3 Spies for Waterdeep: Dragon Heist


The Summer Intern, The Cabin Boy and The Ambassador- features three Bregan D'aerthe spies that can be added to your Waterdeep: Dragon Heist game.  Each has suggested faction missions that will have characters interacting with the spy of your choice. There is also an equipment chart with suggested trinkets, gear, and magic items, that each spy may...   [click here for more]
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The Shrine of the Nameless One

The Shrine of the Nameless One


An Avowed, one of the librarian-monks of Candlekeep, has gone missing. This adventure leads the party into the Cloakwood in search of the missing Avowed. Along the way they will encounter goblins and other dangers of the Cloakwood, and finally face the true threat: a cult devoted to a cryptic and malevolent entity of destruction, known only as ‘The Nameless One.’ The cult seeks to use the secret...   [click here for more]
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A Call from the Magistrate (5e)

A Call from the Magistrate (5e)


     The farming community of Kreen lies along the High Road just south of the city of Leilon.  The families of this forgotten village have, until recently, experienced a prosperous lifestyle, trading with the caravans from Neverwinter and Waterdeep.  After hearing of the troubles in Phandalin (1481 DR) villagers in Kreen became concerned about their safety, many chose to leave their community. ...   [click here for more]
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The Order of the Cube

The Order of the Cube


A fifth-edition Dungeons & Dragons campaign setting and structure that crosses all of time and space. Synopsis: The party joins the mysterious Order of the Cube, an organization that travels through time and space correcting the flow of history. The party travels via a magical, bigger-on-the-inside Cube to a past filled with legendary monsters and a future where...   [click here for more]
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Castle Nimentar

Castle Nimentar


Castle Nimentar is a D&D 5th Edition adventure designed as a stand-alone adventure for any Forgotten Realms campaigns set in the Jungles of Chult. Castle Nimentar takes the players from Camp Highmore to Lake Luo deep within the Jungles of Chult on a quest to explore a haunted ruined castle out in the...   [click here for more]
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Red Larch 014: Waterdeep Trip

Red Larch 014: Waterdeep Trip


Red Larch 014; Waterdeep Trip continues the adventure of the Elemental Evil campaign after the conclusion of the published book, Princes of the Apocalypse.  This adventure has the PCs traveling from Red Larch to Waterdeep where they encounter remnants of the cults banding together with new allies to try and forge a new path.  The resto f the travel allows for several roleplaying...   [click here for more]
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CCC-DWB-EoG-1 The Enemy of Greed

CCC-DWB-EoG-1 The Enemy of Greed


A group of bandits hides in the Quivering Forest and ambushes travelers to Phlan. The Emerald Enclave wants them dealt with. Will you assist?  A two hour adventure for tier one characters, optimized for APL 2 ...   [click here for more]
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Red Larch 013: The Plunging Torrents

Red Larch 013: The Plunging Torrents


Red Larch 013:  The Plunging Torrents is the last formal adventure that follows the Published adventure, Princes of the Apocalypse, by Wizards of the Coast.  There are some modified material and an expanded side quest, but the adventure mostly provides description and monster stats for the encounters found in the main adventure.   This module is designed for 13th level PCs and is designed...   [click here for more]
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The Forbidden Table: First Course

The Forbidden Table: First Course


In the shadows of high society, there lurks a whispered tale of a clandestine fellowship, shrouded in secrecy and known to a select few as the Forbidden Table. With hushed tones, they speak of their meetings, held when the full moon casts its brightest light upon the world. It is on this night that they gather, to partake in a feast of the most exotic and rare creatures, some...   [click here for more]
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Davybar's Plunder

Davybar's Plunder


A swashbuckling one-shot pirate adventure for level 5 players. Summary This adventure begins at a rough, run-down tavern in the city state of Baldur’s Gate. The players get themselves into a tavern brawl and their fighting skills catch the eye of Captain Davybar: an old seafaring Halfling, who laments the loss of his treasure map....   [click here for more]
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Tree Gone Bad

Tree Gone Bad


In the Reaching Woods, a deep and foreboding unease has settled upon the land. The few remaining treants, guardians of the wood and protectors of its delicate balance, are said to be turning bad. Their hearts, once pure and strong, are now blackened and corrupted, and they no longer heed the whispers of the forest. Travelers have learned to avoid the fringes of the wood, and even the bravest among...   [click here for more]
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The Mines of Chult Map Pack

The Mines of Chult Map Pack


Mines of Chult - Map Pack This product contain multiple versions of the maps found in the Mines of Chult supplement and is for personal use only. No commericial usage rights are provided. I've created this product for those consumer who purchased the Print on Demand version but wish to have access to the maps. I've marked this product Pay What You Want since I am unable to provide a version of the...   [click here for more]
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Coronation of Darkness, Chapter 1

Coronation of Darkness, Chapter 1


Welcome to Deephurst, a backwoods village at the base of the Orsraun Mountains where this deep delve into darkness begins. This story explores a necromancer's attempt to obtain immortality by sacrificing the souls of thousands of underdark residents. This chapter is for characters of 9th-11th level while the full adventure will continue to 20th level. This chapter explores four locations on...   [click here for more]
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The Reckoning

The Reckoning


     The Reckoning is a complete 5th edition Dungeons and Dragons (D&D) Underdark Campaign.  There is enough material for approximately 15 full days of gaming with any gaming group.  The adventure contains pre-generated player characters (PCs) in modifiable pdf files, complete character backgrounds (Appendix B), and is playable with relatively little preparation on the part of the Dungeon...   [click here for more]
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Red Larch 011 The Fane of the Eye

Red Larch 011 The Fane of the Eye


This adventure is the 11th in a series that loosely follows the Elemental Evil storyline.  This module requires the published adventure; Princes of the Apocalypse, by Wizards of the Coast to get the full benefits of this adventure.  Most of this adventure deals with providing the monster statistics for the encounters in this section of the published module.  There is some modifications and...   [click here for more]
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HH-DJS01-01 Pest Extermination

HH-DJS01-01 Pest Extermination


A mining town in the Western Galena Mountains has had their mine taken over by kobolds. The kobolds are proving a problem to remove, so word has been sent to the nearby towns for anyone who is capable of removing these pests. Do you happen to be capable of such a task? A 4-Hour Adventure for 1st-4th Level Characters 1st Adventure of the Dark Journal Saga Dark Journal Saga features 12 adventures. There...   [click here for more]
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Wrath of the Dragon Emperor - Adventure

Wrath of the Dragon Emperor - Adventure


Desolation and horror await the innocent lives of the Forgotten Realms if the Dragon Emperor breaks the chains that imprison Sokrrax the Demon Wyrm, a large red drake that once sundered the land before he was imprisoned deep beneath the ground by five wizards. The Dragon Emperor begins his move to retrieve the final key to Sokrrax’s prison, found by one of his cultists in the ruins near Silverrock. ...   [click here for more]
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Improving LMoP - Goblin Arrows

Improving LMoP - Goblin Arrows


Lost Mine of Phandelver is a fantastic adventure for new players. The purpose of this supplement is on how DM's can improve the experience to be more narrative-focused and generally more substantial from a role-playing perspective.  This PDF covers the first chapter, Goblin Arrows. If you would like to watch my video detailing how I put these changes into action, please view that on youtube here....   [click here for more]
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Hammer Heist - Waterdeep Adventure

Hammer Heist - Waterdeep Adventure


In this adventure you will discover the theft of a prized Warhammer, investigate various clues, leads, and uncover the mystery of the Waterdeep noble that is responsible. But discovering the noble is the easy part, finding the Warhammer and recovering it without getting caught, will prove to be the real heist. This adventure is a 3–6-hour adventure and is designed with clear chapters making it easy...   [click here for more]
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Red Larch 015: The Marid's Cross

Red Larch 015: The Marid's Cross


Red Larch 015: The Marid's Cross is likely the last adventure tied to the Princes of the Apocalypse campaign published by Wizards of the Coast.  This adventure does not require the published book and can be used as a side trek for PCs in Waterdeep or another town with a collection of swamps nearby.   This module has the PCs in Waterdeep and invited to a noble gala when it is disturbed...   [click here for more]
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Interplanary Invasion

Interplanary Invasion


Discover what evil landed on the Material Plane and save the world from untold horrors in this short adventure for the world's gretest roleplaying game.  Interplanary Invasion is a short adventure for four 12th level adventurers which will transport your party into a dungeon, battling the alien horrors within to foil the plan of an evil otherworldly being.  This adventure can be run as a one shot...   [click here for more]
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Hearts of Shadow

Hearts of Shadow


Revenge is best served from the shadows. It has been seven years since her love was taken from her and now she is finally ready to exact her revenge. Plotting in her shop Gweniver Wildheart preforms arcane rituals and conducts research that would make even the darkest litch proud. Soon her creations will be unleashed upon Field Ward and it is up to you to stop her. Gather your friends...   [click here for more]
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Red Larch: 008 Temple of Eternal Flame

Red Larch: 008 Temple of Eternal Flame


Red Larch: The Temple of Eternal Flame is the 8th adventure that loosly follows the Elemental Evil storyline from Wizards of the Coast.  This module requires the main adventure book to play and only provides supplemental material to that book.   This module provides monster statistics for each encounter in the Temple of Eternal Flame along with small modifications to treasure and monsters encountered. ...   [click here for more]
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Fresh Meat

Fresh Meat


The tribe need meat. The warriors need glory. The goddess needs blood.  You are young, yet you may serve. The Silent Sister hungers, and our stores grow thin. Meat is hard to find this year. Our hunters disappear, and the hatchlings find no rest in their sleep. Will you save us, broodling?   FRESH MEAT is a one-shot adventure for 2-6 players, from levels 1-5. You play as lizardfolk,...   [click here for more]
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Back Pocket Pyramid of Beans

Back Pocket Pyramid of Beans


What is a Back Pocket Adventure? Playing D&D is a great game, but playing in the real world presents problems for the Dungeon Master. While playing through an adventure, sometimes the Players go through the adventure planned too quickly and there is an hour or so left, too much time to go home early, but too little time to start a whole new adventure! Sometimes the adventure goes too slowly, and...   [click here for more]
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The Aeronauts of Ismond

The Aeronauts of Ismond


The inhabitants of Ismond, an isolated island in the Plane of Air, are facing extinction as their island plummets towards The Great Conflagration.  In a desperate effort to save his people, Silas Scorch, the Islands most powerful sorcerer, calls forth for help to save the thousands of souls that call Ismond home. With over 100 pages of adventure, 26 maps, 8 unique magic items, epic player boons,...   [click here for more]
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Let’s Give Kobold Peace a Chance

Let’s Give Kobold Peace a Chance


This is a murder mystery set in the wilderness of the Forgetten Realms. In the village of Greyrun an uneasy truce is negotiated between the citizens and a band of kobolds living in nearby caves.  When the mayor is found dead, along with the unsigned peace treaty, the kobold leaders are rounded up and accused of the crime.  Unless the player characters intervene, vigilante justice will be carried...   [click here for more]
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Offbeat Encounters: The Lost Scroll (Al-Qadim and Forgotten Realms Drop-in Scenario)

Offbeat Encounters: The Lost Scroll (Al-Qadim and Forgotten Realms Drop-in Scenario)


Need a kick for your campaign? Offbeat Encounters are unusual scenarios that provide a setup, an adversary, and a motivation, leaving the rest to you. Consisting of unorthodox approaches to both monsters and situations, Offbeat Encounters are the perfect addition to shake up any 5e game. As the party emerges from a cavern, crypt, or similar environment, a merchant approaches, asking about one of the...   [click here for more]
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