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For the Sake of Shaleigh is a difficult D&D adventure module for 3-5 2nd level characters or a moderate module for 3-5 3rd level characters in a single session of play.
The characters will help Shaleigh battle the evil cleric Scissorgrip.
Module contains the complete Shaleigh and Scissorgrip (stats, spells, magic items etc.) characters, the adventure itself and a map for the final battle against... [click here for more] |
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Haunted by the spirit of a long dead bride, Veil of Woe came to the Avowed's attention while cataloguing old writings of the chambers beneath Candlekeep proper. Not being able to find any documentation of its arrival or its donor, it was collected, listed and placed among other books detailing occult fiction.
The book has since been causing unrest among the avowed, many of them starting to suspect... [click here for more] |
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FREE Sample Encounters of the Minotaur (Minotaur's Bargain Sample)
This is two encounters and a quick introduction to give you a preview and try-before-you-buy for the adventure "Minotaur's Bargain"which has more story, encounters, and general awesomeness.
If you like what you see, please feel free to purchase the full adventure at the following link:
/product/216155 ... [click here for more] |
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"Coming back to where you started is not the same as never leaving." - Terry Pratchett
FURTHER INTO WONDERLAND
Further Into Wonderland is a collection of supplemental material for Into Wonderland, a book detailing an adventure in the Feywild, a setting for Dungeons and Dragons 5th Edition: https://www.dmsguild.com/product/352628/Into-Wonderland-A-Feywild-Setting-Book... [click here for more] |
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The Gnoblins were not supposed to exist. Gnolls and Goblins can't breed... Yet here they are. After a group of Gnolls and Goblins were forced to work together in a Human fort deep in the jungles of Chult, something weird happened. Gnoblins! The Gnoblins soon took over as the primary species working at the fort as the goblins and gnolls eventually died off. Raised amongst humans in a fort... [click here for more] |
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Thank you for taking the time to read the product description! First, I would like to say that Goblins of Cemetery Wood is my first attempt at writing an adventure. Writing it has been a great adventure, and I am happy to say that I am finally finished. Please feel free to message me constructive feedback. The adventure was playtested a few times, and I have incorporated their feedback into the adventure.... [click here for more] |
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When a group of adventurers become lost in a heavy snowstorm which appears unexpectedly out of nowhere, they are glad to take refuge at Grymm House. However, everything is not as it seems and the situation rapidly proceeds from unsettling to terrifying!
Grymm House is a spooky horror one-shot D&D 5e adventure for 4-6 level 3 players.
Unleash the adventure: 6+... [click here for more] |
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An entire island to explore. Fantastical beasts to save. There's no time to lose in this race against time.
Strange beasts have been spotted stalking the land. A mysterious Drow offers a high price for their safe return. Poachers, bandits and mercenaries are closing in. Can you rescue them before an untimely demise?
"Aye, thought you could keep this a secret from us, eh? Well,... [click here for more] |
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It's the most festive time of year for the village of Blacksoil. The long, hot summer is coming to an end, and countryfolk have gathered from far and wide to celebrate the harvest at the Blacksoil Butterworks, the village's annual fair. At the main event, a baking competition, the new Lord Magistrate presents some experimental breads. His alchemical leavening promises to revolutionize... [click here for more] |
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In the bustling city of Waterdeep, a shadowy underworld criminal known as Valerius Nightshade seeks the ultimate prize: the Heart of Ice, a priceless blue diamond. To secure this coveted gem, he assembles a team of skilled individuals, each with their own unique talents and secrets. Together, this team of rogues and misfits must overcome personal conflicts and trust issues to accomplish their... [click here for more] |
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Lord Nevermber wanting more heroes in his army has desided to make a School to train heroes like the old Neverwinter Academy during the wailing death. But he wants to start it small and let it grow from there. Your party is one of the lucky ones to have been accepted.
This is a short adventure 1hour long. it includes pre generated characters at level 1. good for people who want to have a quick one... [click here for more] |
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A mining town in the Western Galena Mountains has had their mine taken over by kobolds. The kobolds are proving a problem to remove, so word has been sent to the nearby towns for anyone who is capable of removing these pests. Do you happen to be capable of such a task? A 4-Hour Adventure for 1st-4th Level Characters 1st Adventure of the Dark Journal Saga
Dark Journal Saga features 12 adventures. There... [click here for more] |
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The journal found in the Quartzwall mine is proving difficult to translate. The cleric in Mountainholm asks the adventurers to go to a lair nearby where supposedly a cipher can be found to translate the book. What the adventurers find at this lair leads to a bunch of challenges that puts their very puzzle solving skills to the test. Will they be able to survive The House? A Four-Hour Adventure for... [click here for more] |
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Deriel has finally finished translating the book you found. He has sent word for you to collect it to take it to Phlan. Arriving at Mountainholm, it is obvious something is wrong.
A 4-Hour Adventure for 1st-4th Level Characters
3rd Adventure of the Dark Journal Saga
The conclusion of the Tier 1 part of the Dark Journal Saga.
This adventure hasn't been thoroughly playtested so expect changes... [click here for more] |
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Hijinks in Hihearth is the first adventure a larger campaign set in the Forgotten Realms mythos. Adventurers will find themselves caught up in the affairs of a small village under the protection of Lord several days travel away. This is a story of village life amid goblins, orcs, deception, and intrigue. Total play time is estimated at 5 hours. ... [click here for more] |
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This small one-shot dungeon adventure made with level 3 characters in mind takes the players through a small dungeon of a local cult. Here you go through light combat, a bit of lore, and lots of loot! This is my first homebrew story so I hope you enjoy it and leave some feedback! The book was made with Homebrewery ... [click here for more] |
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Growing up as a kid, I loved the Tomb of Horrors module. The dungeon was more the character than the boss at the end. I gave myself the creative restriction of taking the core of that experience and making it more accessible and lean for newer players, without sacrificing what made it special. While there is a villain who clearly wants to take center stage if the DM allows it (remove the optional plaques... [click here for more] |
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Welcome to How Not to Host a Murder, a short D&D experience that captures the details of Mike Krahulik’s adventure run at the Acquisitions Incorporated live game at PAX East 2016.
This experience is designed for four, less-than-optimal 7th level characters played for entertainment purposes. ... [click here for more] |
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These encounters are from the adventure Trouble in Ten Towns published by ACW Publishing. Here the encounters have been modified to apply to any campaign set in the Icewind Dale Region. For more of the same, an adventure module, maps, monsters and mgical items see the full adventure.
Click Here for the Trouble in Ten Towns adventure. ... [click here for more] |
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Le Isole Moonshae sono nuovamente in pericolo dopo un secolo e mezzo dai fatti che coinvolsero il futuro Alto Re Tristan Kendrick e la sua consorte druida, la Regina Robyn. La Bestia Kazgoroth sarà risvegliata dal suo sonno di morte e i Guerrieri del Sangue, servi leali del Signore delle Bestie, la aiuteranno a conquistare il vasto l’arcipelago e a renderlo patria del Popolo del Sangue Nero,... [click here for more] |
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Lost Mine of Phandelver is a fantastic adventure for new players. The purpose of this supplement is on how DM's can improve the experience to be more narrative-focused and generally more substantial from a role-playing perspective.
This PDF covers the first chapter, Goblin Arrows.
If you would like to watch my video detailing how I put these changes into action, please view that on youtube here.... [click here for more] |
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Author's personal note to readers:
* work in progress is scheduled to be approx. 300 formatted pages with maps, npc art, 3 subclass options, several vehicle blue prints and a level 1 to 16 adventure. The campaign setting is the Forgotten Realms 1490DR on the peninsula of Aglarond.
* This is a work in progress. Not by any means is it a finished product, but some pieces are ready to be enjoyed... [click here for more] |
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Welcome to I.S.T.A.R Facilities, a short D&D experience that captures the details of Patrick Rothfuss’s adventure run at the Acquisitions Incorporated live game at PAX East 2016.
This experience is designed for four less than optimal 7th level characters played for entertainment purposes.
The new I.S.T.A.R facilities ensure that the Zhentarim employ only the highest quality merchants and mercenaries. ... [click here for more] |
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An exciting mercenary encounter with multiple story hooks featuring explosions, goblins with cometpacks, a gunslinging monkey flying an aeroplane, and a missing religious icon.
Whether you're looking for muscle or a hot meal and a stiff drink, The Guild of the Smouldering Bowl operates out of their Pub and Pipeweed Lounge in Waterdeep's Trollskull Alley- you might even be neighbors! Take... [click here for more] |
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Story narrates about the city Waterdeep, when evil and chaotic Spider Queen Loth cursed the entire town and about the bravery of heroes who stand against her will. Under the influence of the curse good people were in pain and weakness, evil people became more evil. Surge in crime, waves of violence, strange things filled every corner of this city-state. Undead rises at an old crypt, mythical foes lurk... [click here for more] |
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High Thane Urrim Stonepick of Citadel Hoarfrost seeks to strengthen relations and open trade between his stronghold and the nation of Rashemen. In an effort to gain favor with the Wychlaran, the masked witches who guide the nation, the High Thane has selected several groups of young dwarves to travel to Rashemen as emissaries of goodwill. Will these young dwarves find a way to impress the enigmatic... [click here for more] |
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Kai Dynasty is a D&D 5th Edition adventure designed as a stand-alone adventure for the Forgotten Realms campaign setting.
Kai Dynasty takes the players into the Anauroch to attend a royal elven wedding, only to discover that a plot has been set in motion to aid or stop a powerful lich. Only the players can ensure the... [click here for more] |
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Treyos Kettlepot was a child when he stowed away on a ship owned by dwarven traders from Waterdeep. Once arriving in Chult, Kettlepot spent what remained of his childhood living as a street urchin in Crelt, a town lying along the southern coastline of the island. At the age of fifteen, Kettlepot had a chance meeting with Kralt Freel, a local mage and a collector of oddities from the numerous shipwrecks... [click here for more] |
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As seen on DMs Guild Design Dash
a
TOTALLY, ABSOLUTELY, 100%
FREE
encounter for your Fifth Edition Game
Adamantine Best-Selling DMs Guild creator R P Davis brings you
KILL the BRIDE
wherein the adventurers save the day (maybe? hopefully?) when a jilted paramour tries to wreck a wedding in the park.
For five adventurers of 5th level ... [click here for more] |
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KING CREPILEZ AWAITS YOUR CHALLENGE!!!
Welcome to the Swamp of Agony wherin rules the undead stone giant king.
His subjects are as vile as they are loyal, and they are waiting for you.
Do you have what it takes?
This adjustable adventure module is for parties capable to defeating challenge ratings 10-15.
Takes about 3-8 hours to complete.
Module includes complete Crepilez character (stats, background,... [click here for more] |
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Scare players who think they can handle weak enemies with this free supplement!
Kobold Traps is an excerpt from Veratrem's Tribal Siege, an adventure that takes place during Chapter 3 of Storm King's Thunder.
The adventure is designed for the Storm King's Thunder campaign and is intended to give your players extra content during Chapter 3. It will bring your party to Wealdham, a small town located... [click here for more] |
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"Kobolds of Unusual Size: The Fortress of Randall" is a Design Dash encounter for three to seven 1st-4th level characters.
A note from the designer:
I designed "Kobolds of Unusual Size: The Fortress of Randall" live on twitch during the Dungeon Master's Guild February Design Dash
You can watch the video here: https://www.twitch.tv/videos/555614307
Take your party on a beautful... [click here for more] |
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Besoin d'un scénario pour noël ? Envie de quelque chose qui se prends facilement en main ? Système-agnostique mais inspiré du plus connu des jdrs ? Utilisez l'esprit de noël avec votre village préféré ou celui du starter kit du plus connu des jdrs.
Ce court pdf contient un front avec 4 dangers, leur agenda et quelques twists pour surprendre vos joueurs. Quelques illustrations sont fournies.... [click here for more] |
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La Mafia de la Navidad es una aventura de Dungeons & Dragons quinta edición de una única sesión. La aventura tiene ambientación Navideña y está pensada para ser jugada por cuatro o cinco jugadores de nivel 3.
La aventura es sencilla de llevar a cabo y no requiere de su lectura previa completa aunque es recomendada. Asegúrate de haber leído la sección de introducción antes de comenzar... [click here for more] |
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La mano della morte è un avventura one-shot per 3-4 personaggi di 3° livello per D&D 5ed. Un misterioso relitto contiene un pericoloso artefatto foriero di una maledizione... Riusciranno gli eroi a scoprirne i segreti? Se volete farvi un idea dell'avventura, l'ho personalmente masterata sul canale Youtube in cui prendo spesso il ruolo del master "The GDR Team" ... [click here for more] |
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Laeroth’s Tear may be inserted into any campaign as a side trek or a standalone adventure. In the Forgotten Realms, the adventure is set on the outskirts of Red Larch in the caves near Lance Rock. An orog spirit shaman named Mardak and his renegade crew of orcs and ogres are trying to build their ranks for a bid to seize power in the region.
Mardak was guided to the caves by elemental... [click here for more] |
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http://www.dmsguild.com/product/206808/Small-time-Crooks-LB015?src=newest_community&filters=45469_0_0_45356_0_0
a free segment to Small time crooks. 0015.2 gives a story idea to continue the small time crooks ... [click here for more] |
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The first two chapters of The Laughing Horde of Ruin: Kiss of the Viper campaign book, including the custom monsters and items required to run it.
Chapter 1 - When a relative of someone close to the characters goes missing from a nearby village, the players are asked to investigate. The party has to recover stolen goods from a thief before setting out from the City of Ravens Bluff.... [click here for more] |
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This is the second adventure in the Valley of Kyros Trilogy and the sequel to "A Source of Secrets". This adventure is followed by "The Purging Flames"
In this adventure our heroes learn the purpose of the orb and continue to oppose Saariths plans.
This adventure is designed to be a low level adventure for three to four 3rd to 4th level characters that lean towards good alignments.
The Mud Creek... [click here for more] |
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Track down a reclusive treant who lives in the deepest reaches of the Savage Frontier's most expansive forest. Brave hidden dangers and solve ancient mysteries along the way. Just try not to get lost.
This adventure module expands on the High Forest entry contained in Storm King’s Thunder to spin a tale of wonder and danger in one of the Forgotten Realms’ most iconic locales. This five-page... [click here for more] |
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Free Adventure!
Lost Treasures of the Kornelia is a Fifth Edition D&D side quest that takes place in the Mere of Dead Men, a dangerous swamp located in the Forgotten Realms setting. This side quest is best suitable for a party of four 3rd or 4th level characters and is designed to be beaten in around four hours of gameplay.
Supplement includes two new monster stat blocks! ... [click here for more] |
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This free adventure can be played on its own without The Sunken Village of Little Corth, or as a sequal to it. The module includes encounter tables for the Grey Creeping -but suitable for any area corrupted by a necrotic marsh. Also included are NPCs for Pathem and Little Corth, and backstory history to both adventures. This module is a response to a number of player requests and to DM Dango's... [click here for more] |
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Mcgovern Solo adventure 1
I know during isolation not everyone can play RPGs during this time. While this was a first for me in this format. I made a solo adventure for level 1 play. Stay Safe and Game on. ^_^ All you need to play this is dice, and the PHB. ... [click here for more] |
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A little dragonborn girl named Lucki had her teddy bear damaged and she needs your help in fixing her.
This encounter can be run at any level. Dungeon Masters can use this for their “Waterdeep: Dragon Heist” campaign, or a standalone adventure set in the City of Splendors.... [click here for more] |
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In the metropolis of Baldur’s Gate, a garment-thieving outlaw gang runs rampant, raiding seafront stores and stripping merchants of money. It is your patron’s turn to be struck by the outlaws, and you have been called upon to stop them!
Fashion Conscious is the first part of the Mercantile Missionaries trilogy of short adventures.
This adventure is for level 1 characters.... [click here for more] |
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This document is a sample of pages from Midnight in the City of Brass. This sample shows the cover, credits page, Table of Contents, an excerpt from the introduction, an excerpt from Chapter 2 of the adventure, some statblocks from the monster appendix, examples of the character kits, one of the new subclasses, examples from the gazetteer section, a diagram from one of the encounters, and a... [click here for more] |
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Mistaken Identify and a Banquet Embark on an Epic Adventure! The floating metropolis of the Citadel of Ice and Steel awaits your arrival. As brave adventurers, you'll unravel a tale of political intrigue, elemental chaos, and ancient secrets hidden within the heart of this awe-inspiring city. Key Features: A Breathtaking Setting: Explore the magnificent Citadel of Ice and Steel, a city suspended... [click here for more] |
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A dark curse settles over the town of Graymoor...
Moon over Graymoor is a short adventure written for Dungeons and Dragons 5th Edition, for first level player characters. It is intended to be a good first adventure to run; something for new players, or even a new Dungeon Master to try.
The players are turned loose in a hamlet that has suffered a handful of vicious murders, and it’s... [click here for more] |
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Murderer's Fjord is rife with danger, intrigue, and danger. Yes, double danger... it’s that bad. Pirates roam the streets and bars, but worse magic is afoot. A Demigod has lost an important artifact whilst he was celebrating with other deities amongst the taverns of Murderer's Fjord and he needs your party to help recover it.
Retrace the steps of a divine pub crawl, survive brawls, mishaps, demonic... [click here for more] |
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Welcome to the True World! This campaign sourcebook, along with the 5th edition core rulebooks, is all you need to begin adventuring in the fabled lands of Maztica!
Please Visit Maztica Alive! for updates, news and everything you need to know about the True World Campaign!
This product is produced by “Maztica Alive!”... [click here for more] |
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