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"Beneath the rubble of the River District’s reconstruction zones, the legacy of one of Neverwinter’s more...eccentric mages still waits to be re-discovered..." A short post-Phandelver dungeon for levels 5-6 This is the second in a series of quick mini-dungeons and encounters, all based around the “mysterious map” discovered in the lair of Mormesk the wraith, during the finale of The Mines... [click here for more] |
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This is a short, 4 hour adventure for 3-4 2nd level characters.
Trouble has come to the Coast Way. A group of goblinoids have dug in along the road and have been causing havok along the well-travelled road. The Flaming Fist mercenary band recruits the characters to deal with the threat. Little do they know, there are more powerful beings afoot.
The players will have role play opportunities with... [click here for more] |
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The Soothsayer and the Storm is a 30-page adventure for characters of 8th-10th level and players who enjoy role-playing and exploration
In the Plane of Air, something has gone awry in the Obelisk Barony. What was once a thriving society ruled by fair genies is now a shell of its former self. Where are the traders hopping from mote to mote? Where are the revellers, the singers,... [click here for more] |
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Duty’s Edge is a One v One Adventure designed for the pre-generated hero Icebringer Ansaar, a Paladin of 4th/5th level. The adventure is set in the northern region of Bal-Ghul, a vast land dominated by dragonborn.
This adventure contains descriptions of any magic items and creatures that appear.
The Dragonborn of Bal-Ghul are divided among many clans, and the Order of the Stoneguard is sworn to... [click here for more] |
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Inhaltswarnung: Kindesverlust
Prinz Papo, ein kleiner Junge von nicht mehr als drei Jahren, ist entschlossen seinen Zwillingsbruder vor dem schaurigen blauen Monster, das in einer großen, großen, großen roten Hand umher fliegt zu retten. Er lädt euch ein, ihn auf dieses Abenteuer zu begleiten und ehe ihr euch verseht findet ihr euch in der Astral-Ebene schwebend zwischen Drachen, Dinosauriern,... [click here for more] |
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A generic tomb usable anytime you need a quick distraction
Sometimes a DM needs a fill-in adventure for when their PC’s go off script. This is a single location low role play adventure that can be inserted anywhere needed.
A 1-2 hour adventure for three to six 3rd-5th level characters. ... [click here for more] |
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Une aventure de 3-5 heures destinées à des personnages niveau 1.
Le groupe participe au festival de Tymora pour briser la malédiction de malchance qui pèse sur la communauté.
Jeux ayant une touche de hasard, incidents malchanceux et crises attendent les aventuriers dans un festival qui ne demande qu'à retrouver sa chance.
Quitte ou double
Les compétences et la créativité sont... [click here for more] |
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Welcome to the Monstrous Uprising! A Lizardfolk King, a Trollsblood Lizard, and a Red Half-Dragon await you on the cliffs of the Sword Coast.
This adventure expands upon a plot hook given in the “Additional Encounters" section of The Rise of Tiamat, but can also be easily adapted for play in a campaign set outside of the Tyranny of Dragons questline. Within, the heroes face off against... [click here for more] |
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Looking to get your Descent into Avernus group a more personal experience with the lore? Starting a campaign and wanting more engaging exposition? Setting a game in Elturel or the surrounding area? Just want a dark, ominous one-shot while your DM is out for the week?
This is the one-shot for you!
Witness the birth of the Companion above Elturel's skies on her darkest day in the first person. Discover... [click here for more] |
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Tales of your might have spread throughout the Sword Coast and you have been contracted through the High Observer of Elturgard to deal with a sensitive issue. It seems that a cohort of their knightly order of paladins, the Companions, were sent into the Reaching Woods to the Cave of the Damned and they never returned. You must uncover the fate of the Companions and complete the mission they were sent... [click here for more] |
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The Brightfungal Bog is an excellent addition to your Out of the Abyss game, or any subterranean adventure! It comes with an adventure and four maps! Two full-color maps, one with a grid and one without a grid, and two printable black-and-white maps, one with a grid and one without a grid!! ... [click here for more] |
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In the distant North, beyond the Spine of the World, lies the Kingdom of Terrascotia. It is a small nation, isolated by the tundra surrounding it. But it is a vicious country nonetheless, ruled by the old and paranoid King Avion, patrolled by treacherous knights, and always teetering on the edge of disaster.
One week ago, disaster struck. King Avion's daughter was kidnapped by her own... [click here for more] |
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In the harsh and unforgiving desert, entire villages vanish without a trace, swallowed by the merciless sands. Yasir al-Amin, the Headman of the Oasis of Zephyr, is determined to unravel the mystery of these eerie disappearances.
Yet superstitious beliefs of sand worms and demonic djinn have left Yasir's dervishes paralyzed, unwilling to venture into the deep desert. What he needs . . . are outsiders.... [click here for more] |
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The Woes of Windale Castle is an adventure designed for a party of four level 5 characters. Continue the story of Lost Mine of Phandelver or gather your friends for a standalone one-shot in the Sword Mountains!
Summary
The legend of Windale Castle is only known to few. The cloud palace once ruled the skies above the Sword... [click here for more] |
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Red Larch: Knight of Samular follows up on the information found in Red Larch: Elemental Evil, which takes the free supplement from Wizards of the Coast and expands upon it. This adventure follows the free adventure leading the PCs to find the body of the knight being brought to Summit Hall. Nothing is easy though and the PCs must stop an orc shaman from bringing... [click here for more] |
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Is your party having a great time in Hell, and they don't want to leave? Do you want to include some of the optional encounters in Descent Into Avernus, but can't work them in to your story? Do they want to get to know more of the darkly humorous denizens of hell as more than just combat adversaries? This adventure is for you.
Smiler's Heist is an adventure that is meant to be played as a party finishes... [click here for more] |
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Prevent the tranquil glade from being despoiled!
The sacred pool of an undine is under attack by an incursion of slaad, who find its natural magic provides a convenient place to locate a portal into this realm.
Can the heroes drive off the onslaught before the undine is slain and the pool overrun?
A combat encounter for level 5-7 characters
If you enjoy this encounter, the... [click here for more] |
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Forge 003: Cragmaw Cultists is the third module in a campaign centered around the town of Phandalin and the adventure Forge of Fury found in book Tales of the Yawning Portal published by Wizards of the Coast. The main book is not needed for this adventure as it is designed for when that adventure is completed or between trips along the path of competing it. This module... [click here for more] |
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A 2 -4 hour encounter for 2nd level characters. Includes 1 new item 'khopesh of spell storing' 2 new Derro variants, the brute and the fencer.
Quest Summary:
Eadyan Falconmoon is worried that one of the Sanctuary's missionaries hasn't returned in some time. The missionary, a dwarf named Ublick Brassforge, was sent to preach to the new settlement that recently sprung up in a valley... [click here for more] |
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An adventure designed for both introducing new groups (be it players, DMs or both) to Dungeons & Dragons and as a starting point for a brand new campaign for veteran players. The adventure is set in the Forgotten Realms city of Neverwinter but can easily be adapted to fit any campaign setting or locality by simply changing some names.
Playable entirely as a standalone, one off adventure or as... [click here for more] |
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Trapped inside a magical maze created by a Mad Mage...
DESIGNED FOR AN ADVENTURING PARTY OF four to six 7th-level characters, Tesseractus is a DUNGEONS & DRAGONS adventure that takes place inside of a cubical maze called Tesseractus.
Who is this for? This module is ideal for players... [click here for more] |
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Forge of Phandalin starts a new campaign based in the Phandalin region of the Forgotten Realms. The aim is to tie the Forge of Fury adventure from the published book; Tales of the Yawning Portal to the Phandalin town and surroundings. The adventure also builds off supplemental town material found in the Return to Phandalin and Essential Phandalin modules on DMsGuild, however... [click here for more] |
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This adventure is the 15th follow-up adventure in the open ended campaign that started with Leilon: City of Adventure. The adventure starts a new campaign arc starting with 1st level characters.
The PCs are fresh into the town and are asked to go on a hunt for an upcoming noble feast. Kobolds in the region are mixing with undead to stir up trouble which leads to clues for an... [click here for more] |
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Need a one-shot horror adventure new players?!
THE TEMPLE OF BHAAL is a "one-shot" adventure designed to last a single session of about 3 or 4 hours, for 1st level characters. The adventure has a Gothic horror theme, and would be ideal as a game to run for fans of the macabre or for Halloween.
The party investigates the disappearance of an order of clerics inside... [click here for more] |
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Delve into dungeons deep and old with this adventure for a group of four to five 4th-5th level characters! Featuring original and stunning artwork by the talented Héctor Hugo Moreno!
"In eons past, civilisations long lost to the sands of time worshipped the infernal gods of the Underdark. Amongst these places of worship is Xibalba, or the “Place of Fear”, a subterranean temple built into... [click here for more] |
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This is a one-shot adventure for levels 3 to 5 designed specifically to allow the DM to end the story at any time.
A quite night on the trail turns into an ordeal of survival as the party finds itself pulled to the lands of evil.
The adventurers will be pulled to a demiplane of undead evil and forced to track down and destroy the forces that summoned them. ... [click here for more] |
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A 4-hour adventure for tier 3 characters, optimized for APL 16.
CONTENT WARNING: Murder ... [click here for more] |
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Save the town of Hardbuckler from unnatural and unyielding rains in this adventure for 3rd-level characters.
Grided encounter maps included, optimized to use in VTT platforms. ... [click here for more] |
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A tier 1 adventure, optimised for APL 3.
CONTENT WARNING: Mind Control, Torture, the Ocean, and Deep Water
In the undersea domain of Thalassia, your heart lights your way. Everyone has a flame, called heartfire, which represents their greatest desire literally burning in their chest. Now the archfey has lost her heartfire, and the domain lies in darkness.
... [click here for more] |
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This small one-shot dungeon adventure made with level 3 characters in mind takes the players through a small dungeon of a local cult. Here you go through light combat, a bit of lore, and lots of loot! This is my first homebrew story so I hope you enjoy it and leave some feedback! The book was made with Homebrewery ... [click here for more] |
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Przygoda jest z założenia scenariuszem do przeprowadzenia w czasie jednej sesji. Może być również elementem większej kampanii, jako przerywnik od głównego wątku.
Miejscem akcji przygody jest niewielka osada rybacka na jednym z archipelagów Faerûnu.
Scenariusz przygotowany jest dla 4 graczy na 3 poziomie doświadczenia. Pełna, spokojna rozgrywka trwa od 4 do 5 godzin. Po skróceniu... [click here for more] |
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Journey to the Crystal Keep is an adventure module made for 3-5 1st level characters. It is designed to last a few sessions, roughly 6-8 hours of play. This module is designed with Old-School gaming in mind, plenty of dungeon crawling, dangerous hazards and enemies, as well as puzzles and social encounters that new players and veterans alike will appreciate. This module contains the three... [click here for more] |
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Normank Ook is a two part adventure for four to six 6th level characters that sees the PCs track down and kill a rogue mind flayer called Normank Ook who has set up a cult near the town of Cambersands. In Part One: The Dungeon Of Access the PCs are given their quest and then must overcome all 3 stupid challenges in the Dungeon Of Access.
Norkmank Ook Part Two: Back Once Again It's... [click here for more] |
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The beginning of a campaign in the harrowing deserts of Calimshan. The party starts as slave gladiators in the Blood Arenas of Manshaka. Can they survive the annual Gauntlet event and win their freedom?
This adventure is designed to take a 4 character party of 1st level adventurers to 2nd level by the end. Also has a tie in to Blood and Sand Part 2: Into the Sand, now available!
Includes two variations... [click here for more] |
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This is a sidequest mission for five 3rd level characters for your Waterdeep Dragon Heist Campaign. Let me know if you have a suggestion to this module, it means a lot to me. ... [click here for more] |
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Set in the Vilhon Reach area of the Forgotten Realms for a party of five adventurers of 3rd - 4th level. Leave the relative safety of the city of Ormpetarr and explore the Chondalwood under the effects of psychic resonance. Interact with awakened beasts and hive minds as you uncover the intrigue of the "Staghorn Oracle!" ... [click here for more] |
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“A crumpled note in your hand reads ‘BRING YOUR PARTY. THE TOURNAMENT BEGINS.’ You gather your friends, steel your weapons, and travel to the Grumpy Tabby Tavern. Inside a grumpy bartender greets you and asks if you are ready. With a flash of bright light, you are teleported away. As your vision adjusts, you find yourself in The Vault of the Grumpy Sphinx. The second Grumpy Dungeon Master... [click here for more] |
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Bhaal's Vendetta
An adventure of intrigue for five 3rd level characters. It is inspired by the anime Death Note by Tsugumi Ohba and illustrated by Takeshi Obata.
Baldur’s Gate has suffered a series of mysterious murders, numbering in the hundreds, over the past 3 months. The murderer has been named the Shadow of Bhaal, owing to a message scrawled by one of the first victims before they died.... [click here for more] |
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Red Larch: Beneath the Giants Lair is the 4th in a series that partially follows the Elemental Evil storyline produced by Wizards of the Coast. It follows the last adventure; Summit Hall, but can be modified to fit another story. In this adventure, the PCs are asked by the high mage of Summit Hall to return to the monastery from the previous adventure and explore the catacombs beneath the hill. ... [click here for more] |
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An intrepid pixie resolves to leave the safety of the mangrove trees and visit the town of Barangay. Convincing her mother is one thing but completing her Rite to Flight is another! Can the adventurers help begin her journey?
A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
This adventure takes place in Maykanta, a Domain of Delight. ... [click here for more] |
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The Underdark is a mysterious and dangerous place, with brutal politics and enemies around every bend! This adventure pits players on a search for a missing friend through the duergar city of Gracklstugh, as presented in the Out of the Abyss module. What starts as a simple fact finding mission quickly goes over the rails, and an ancient secret awaits...
This one-off adventure is intended for... [click here for more] |
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Peril on the Spine: The Red Halls
A curse has befallen a remote farming town along the Spine of the World.
A forgotten Dwarven Clan Hall has been reopened.
Can you root out the source of the curse and free the town before it’s too late?
First in a series of adventures that will take characters to level 10.
This is an introductory 1-2 hour adventure... [click here for more] |
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The start of this adventure requires the group has fought AND killed a nameless NPC. This story is about that NPC that was killed by the player group's actions and helping that poor soul move on. This story gives more meaning to all the actions the players take. Killing has consequences if you see them or not. This time you will see the consequences. In fact, I am going to rub your nose... [click here for more] |
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Drow of House Kent'tar
"Lil Alurl Velve Zhah Lil Velkyn Uss"
The cutthroat world of the Dark Elves is described with fear amongst the few surface dwellers that have laid eyes upon it and survived to tell the tale. House Kent'tar is a middle tier house in the hierarchy of the great Drow city, striving to gain power and start rising up in... [click here for more] |
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Many heroic souls are trapped as trophies within the Reef of Living Memory - an Astral Domain of Sekolah, sahuagin God of the Hunt. The souls of the heroes of the Saltmarsh Alliance have been retrieved but the incursion has not gone unnoticed. The Song of the Divine Hunt has been sung. Will you survive the trek back to Toril?
A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
Into... [click here for more] |
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With the fall of Mulmaster during the Red War, the Moonsea region has never been so depressed. The churches of Milil and Lliira think they have a solution – a festival of music culminating in an epic, Battle of the Bards. Can you help raise the spirits of the people? Do you have what it takes to rock the people of Mulmaster with music, not elemental devastation?
Part 1 of the Return of Revelry... [click here for more] |
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Free entertainment during pandemic times.
In light of current events, I have decided to offer this adventure for free. It's a small gesture but I hope it can help a little bit.
Tunnel Leads to Expanded Dungeon: Hidden Grove of the Deep Druids
Beneath the earth, the deep druids hold their court. They dance naked in the shadow of their gulthias tree and perform human sacrifices in its honor. What... [click here for more] |
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When one thinks of Chult, the lost city of Omu is an ever-present myth. The idea of an entire city that has been lost to time and not properly explored in living memory has tantalized adventurers for decades. However, Omu is not the only secret that Chult's jungles conceal - not even close.
Daeluj, once an isolated community of native Chultans, is whispered of in some taverns and bazaars in Port Nyanzaru,... [click here for more] |
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Are your players heroes? Or just murder hobos?
This adventure, although set in Waterdeep, and tuned for a 7th level party, can be set in virtually any D&D city, and re-tuned for lower levels. It leads the party along the path of protecting and rescuing an NPC, then this suddenly all changes, and the party have to decide how much this person means to them. Do they value someone's life? Or the price... [click here for more] |
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