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WBW-DC-ROBIN-01-2 Warmth of Winter

WBW-DC-ROBIN-01-2 Warmth of Winter


Enter the frigid land of Icewind Dale, then jump into the Feywilds. The Endless Rime is finally over, but its end only marks the beginning of new adventures! Visit the mining town of Termalaine on the shores of Maer Dualdon. A traveler seeks brave adventurers to help her search for a missing relative. How far will she go for them? How far are you willing to go? More...   [click here for more]
Dungeon Masters Guild  $2.99

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We Are All in the Same Boat

We Are All in the Same Boat


Wanting the travel and see the new world of Tarmalune, the voyage becomes more exciting than everyone wants. The crew and adventurers find out how harse the sea can really be.  ...   [click here for more]
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Bane's Tyranny

Bane's Tyranny


Bane's followers are up to something on a remote uncharted island. They have gathered men and materials and rumor has it they are going to turn the island into a city state where the clerics of Bane rule supreme.  But there are many dangers  on the island including pre-existing settlements of pirates and southern barbarians anda jungle full of a host of creatures..Ragnak watches over it all, taking...   [click here for more]
Dungeon Masters Guild  $3.69

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Crypts, Tombs and Haunted Houses Vol. 1

Crypts, Tombs and Haunted Houses Vol. 1


4 adventure areas fully stocked and dedicated to the undead. Suitable for tier 1 play. Each area can be dropped into any existing setting whenever a random dungeon is required or you want to liven up a long journey with a little random action. Everything from Zombies to shadows, flameskulls, even a Poltergeist. Hey! What small town, village, or city doesn't have a haunted house? All the undead suitable...   [click here for more]
Dungeon Masters Guild  $1.62

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DC-PoA ROBIN 01-1 The Taming of the Chwinga

DC-PoA ROBIN 01-1 The Taming of the Chwinga


A merchant from a prominent family needs your help getting rid of his bad luck, and the cursed artifact that has caused it. Will you undo the curse in time for him to avoid his demise, and for you to catch a rare performance at the local theater? A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

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LC3 Night Watch in the Living City (2e)

LC3 Night Watch in the Living City (2e)


Situated where the Fire River flows into the Sea of Fallen Stars, Ravens Bluff is a bustling port and trade center. Residents and frequent visitors to Ravens Bluff often boast that the city is the brightest spot on the Dragon Reach, but even the proudest citizen thinks twice about taking to the streets when the Veil, a thick, cold fog, rolls in. The veil turns the city's vigorous docks into a gloomy...   [click here for more]
Wizards of the Coast  $4.99

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The Frozen Badlands - The Duergar Keep

The Frozen Badlands - The Duergar Keep


Welcome to the Badlands! The region gets it’s name because it has become a haven for some of Faerûn’s most notorious criminals as well as displaced tribes of dark origin, driven from their original lands on the losing end of some distant campaign. Tribes like the Duergar Deepblight Clan, driven from their homes because of betrayals they committed.  For years the unwanted have fled there, the...   [click here for more]
Dungeon Masters Guild  $4.13

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DHM1 - Murder at The Rampant Rooster

DHM1 - Murder at The Rampant Rooster


A merchant hires the party to escort him from Waterdeep to Neverwinter, but the secrets he knows gets him killed and the party finds itself investigating the murder of their employer to prevent an innocent woman from being framed. ...   [click here for more]
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DHM2 - The Sea Witch's Price

DHM2 - The Sea Witch's Price


While travelling along the Sword Coast, the party comes across the crabbing town named Crab Pot and learns that it is on the bad end of a deal with a Sea Hag. ...   [click here for more]
Dungeon Masters Guild  $1.95

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Crypts, Tombs and Haunted Houses Vol. 2

Crypts, Tombs and Haunted Houses Vol. 2


Welcome to volume 2 of Crypts, Tombs and Haunted Houses. In volume 2 there are 4 playable areas each with multiple levels all suitable for tier 2 play. A haunted cemetery complete with crypts, a haunted mansion filled with undead, the mere thought gives you chills. Or how about a encounter in the woods with a werewolf and his rat like girlfriend? Of course, just as likely to run into a covenant...   [click here for more]
Dungeon Masters Guild  $2.95 $2.95

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DDAL10-00 Ice Road Trackers

DDAL10-00 Ice Road Trackers


A trek toward Icewind Dale turns deadly when an avalanche blocks the heroes’ passage through the Spine of the World. Rescued by a menagerie of strange creatures, the heroes are asked to return the favor in exchange for answers about what’s happening in the cold and frozen North. An introductory adventure comprising four 1-hour episodes. ...   [click here for more]
D&D Adventurers League  $4.99

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DDEP10-00 The Great Knucklehead Rally

DDEP10-00 The Great Knucklehead Rally


To fight the despair brought on by the Everlasting Rime, an eccentric dwarf sponsors a fishing tournament she calls the “Great Knucklehead Rally.” The event draws the curious, the hopeful, and the cynical alike. And it also draws unexpected guests who’ll test the attendees’ mettle. A Three-Hour Epic Adventure Optimized for 2nd-Level Characters Single Table Play Guidance...   [click here for more]
D&D Adventurers League  $8.99

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Cry of Fia

Cry of Fia


What could a little girl and an old ruin have in common? Maybe it is a traumatic past... While investigating reports of strange goings-on in a nearby forest, the party stumbles across a little girl crying in the woods. She's lost her mother to an unknown creature, and can point the way to a nearby ruin to get her back. But maybe not all is as it seems... A one-shot...   [click here for more]
Dungeon Masters Guild  Pay What You Want

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The Frozen Badlands - Full Campaign

The Frozen Badlands - Full Campaign


Welcome to the Frozen Badlands. An area of Faerun so desolate only the most desperate of people would call it home. This area has become a haven for every defeated warlord or despised necromancer that ever lost a campaign in the south and lived to tell about it. On the southern border of the Frozen Badlands sits a fertile valley that is home to the Danear. After arriving some 200 years or so ago the...   [click here for more]
Dungeon Masters Guild  $7.36

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Caves, Caverns and Sewers Vol. 1

Caves, Caverns and Sewers Vol. 1


4 adventure areas fully stocked with some of the classic tier one villans we all love to hate. Suitable for levels 1 thru 4. Each area can be dropped into any existing setting whenever a random dungeon is required or you want to liven up a long journey with a little random action. Everything from Goblins and thier pets to lizardfolk and Kua-Toa. You can expect to encounter a wide variety of creatures...   [click here for more]
Dungeon Masters Guild  $2.21

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Have You No Heart? (WBW-DC-UCON-02)

Have You No Heart? (WBW-DC-UCON-02)


Have You No Heart? is a standalone adventure set in the peculiar village of Basht. Olivia Alfera calls the party back to Basht to help Robin Goodman reunite a girl with her father. A Four-Hour Adventure for Tier 2 characters, Optimized for APL 8. Featuring a new domain: Nepenthe, a domain of forgetting. Content Warnings: Grief, Loss of a Relative, Memory Loss Have You No Heart will debut...   [click here for more]
Dungeon Masters Guild  $4.99

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WBW: The Dungeoncraft Collection VIII [BUNDLE]

WBW: The Dungeoncraft Collection VIII [BUNDLE]


This special bundle product contains the following titles. Aery's Resolve (WBW-DC-NJ-COU-02) Regular price: $4.99 Bundle price: $2.99 Format: PDF A powerless archfey seeks your aid to defeat an invading army of Hags. Will you put an end to a battle that could shake the foundations of the world? Find out in this dynamic conclusion to the story of WBW-DC-NJ-COU-01...   [click here for more]
Dungeon Masters Guild  $24.45 $15.15

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BMG-DRW-OD-03 Something on the Move

BMG-DRW-OD-03 Something on the Move


Something on the Move A Dreams of the Red Wizards: Obscure Devotion Adventure Deep beneath the ruins of an ancient necropolis on an alien planetoid, intrepid adventurers close in on the Red Wizards. Can they navigate the dead-haunted sanctum of the necromancers of Old Iskirthos and find the psi crystal before it falls into their foes’ hands? Part Three of the...   [click here for more]
Dungeon Masters Guild  $9.99

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BMG-DRW-OD-03 Something on the Move | Roll20

BMG-DRW-OD-03 Something on the Move | Roll20


Something on the Move A Dreams of the Red Wizards: Obscure Devotion Adventure Deep beneath the ruins of an ancient necropolis on an alien planetoid, intrepid adventurers close in on the Red Wizards. Can they navigate the dead-haunted sanctum of the necromancers of Old Iskirthos and find the psi crystal before it falls into their foes’ hands? Part Three of the...   [click here for more]
Dungeon Masters Guild  $7.99

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