Title |
Publisher ▲ |
Price |
Because of the incredible response to the newly-launched Curse of Strahd season for the D&D Adventurers League, and DDAL04-02 The Beast in particular, the AL administrators banded together to provide some additional insight into the construction of the setting surrounding this season. Specifically, we will be exploring the tiny mountain village of Orasnou and the ominous Svalich Woods in Barovia,... [click here for more] |
D&D Adventurers League |
Pay What You Want
|
The Gualdien mountain pass has seen frequent wars between the human kingdom of Nesethor and the orc clan Jarg to the North. While an uneasy truce currently hangs over the region, rumours of another orcish warpath threaten to ravage the village and towns of Nesethor. The pass is controlled by a single watchtower, currently controlled by the Jarg clan. The local Nesethor military commander has requested... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This is a urban-based adventure for four adventures around Lvl. 4, which can be easily inserted into any campaign setting. It is a mix of roleplaying/combat, where adventurers will travel from seedy inns to thief hideouts and will battle Kenkus, halfling rogues, and half-orc barbarians.
Once a crown jewel of the Rueni empire, war, disease, and economic decay has weakened the city of Dusken, bloating... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
One hundred songs that your bard knows how to play! ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
One hundred encounters that take place on a beach or island. Perfect for seafaring adventures. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
DNDSPEAK Proudly Presents: 100 DEMON LORDS!
One hundred descriptions of the most evil, vile, and terrible lords and ladies of the Nine Hells. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
One hundred amazing landmarks and locations that your players will stumble across while traveling through a desert! ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
DNDSPEAK Proudly Presents: 100 MURDER MYSTERY PLOT HOOKS!
One hundred plot hooks to help you run your own whodunits. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
DNDSPEAK Proudly Presents: 100 NORDIC/VIKING ENCOUNTERS!
One hundred different encounters for a nordic/viking campaign. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
One hundred horrifying forest encounters that will terrify your players. Roll on the d100 list and see what sort of scary scenario is generated for your players! ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
One hundred different uncharted islands that your players can discover. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
DNDSPEAK Proudly Presents: 100 URBAN ENCOUNTERS!
One hundred different situations that your players can encounter while in a busy city street. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Many adventurers have tried to end the tyranny of Taclawsan, a white dragon with red stripes on his wings, but all have failed - will you succeed?
A festive dungeon crawl with seasonal monsters such as Awakened Brussel Sprouts and Christmas Treants, leading up to Taclawsan's throne room.
Designed for a party of 3-5 players at levels 11-13 but the monsters can also be used to build your own dungeon.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A whodunnit one-shot to fit any campaign or as a stand-alone, built with random tables and improv. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This file contains 20 non-combat woodland encounters to spice up travel in your games. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
"200 Non-Combat Encounters" is a detailed set of ideas in a 44-page book that are meant to be resolved without rolling initiative.
The book contains 10 environmental themes, with 20 encounter ideas each. These are not simple rollable tables, most scenarios are ready for you to use without any preparation, and can help flavor a session in any ambience. Use this book to encourage role-play, peaceful... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This adventure was created for our first ever live game in front of a studio audience and now you get to play it too!
Set sail for the stars with an oddly familiar looking monodrone.
It's time to open the podcast doors HAL... ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Just 5 simple traps you can quickly implement anywhere. I hope these provide you with inspiration. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The meme about pigs that took the internet by storm has become a 1 page adventure for Dungeons and Dragons 5th Edition. Battle your way through thirty to 50 feral hogs in three to five minutes to save Willy's small kids while they play. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Ankhegs terrorize the village of Dalmoor! When the blacksmith’s daughter gets taken by one of the monstrosities, the villagers depend on the characters to save the child. Deep down in the claustrophobic tunnels of the ankheg hive, the characters run into a secret mining operation and discover that, apparently, not everyone in town wants to see the insects gone.
Looking for a short and fun... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Ruthless thugs assault the city's temples, stores and alchemist laboratories to rob all kinds of magical liquids. These thieves belong to The Testudine Testament, a cult based around the worship of a gigantic speaking turtle living beneath the city. What the cultists don’t know is that they’re being led on by a swarm of cranium rats pulling the strings to fuel its addiction to magic.
A duped alchemist... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Walking dead roam the cold winter night! A horde of highly-infectious zombies have been released from a forgotten network of tombs. There’s no time to waste: the entrance to the catacombs must be blown up before more undead emerge from the depths. When the characters accidentally get involved, it’s up to no one else but them to avert the zombie apocalypse.
Eager to find out what it’s... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
For every DM whose group begs for an arena fight to test their strength, and every DM who wants to take their party prisoners and let them fight their way out.
It is also a good way to include those monsters you want to play, but do not fit perfectly into your setting.
This is the map pack for you! It's the perfect addition to almost any campaign!
6 Arena-Battlemaps
4k resolution .jpg-files
2 versions for each... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Easily introduce aberrations into your campaign! This product contains quick, simple plot hooks and adventure ideas for every common 5e aberration, and some more obscure ones, for every tier of play.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Wandering through an icy wasteland with nothing to break up the journey but combat can leave your arctic adventures feeling cold and empty. With this set of non-combat vignettes and short encounters, you can bring your arctic scenes to life and add drama with the roll of a D100. These encounters are modeled off the ones in Xanathar's Guide to Everything, and provide an easy to use table for a DM to... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Making the long trek through an empty desert without anything to do but combat can leave your desert adventures feeling like a desolate waste. With the second in a series of non-combat vignettes and short encounters, you can bring your desert scenes to life and add drama with the roll of a D100. These encounters are modeled off the ones in Xanathar's Guide to Everything, and provide an easy to use... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Start in a tavern like all great adventures. Travelers going missing, dangers in the desert, and no right answer to be found. This is a module for 4 level 4 adventurers.
"Tell me adventurer's; what is the greater good?"
This one-shot is filled with tough decisions and multiple endings possible. This module can be played again and again with different endings every time... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
BATTLE LINES
The drums are beating, the boss are sounding, and the horns are blaring. The march of thousands of feet cross the plains, and the enemy comes into view. It's time for full on battle!
Battle Lines is an optional expansions to your games of Dungeons & Dragons Fifth Edition, providing a framework for placing your party at the centre of massive battles.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
BESIEGE!
The city is under attack, and this time YOU'RE the one attacking it! Break through the outer defences and fight through a stronghold's defences to complete your goal!
Besiege! gives you eleven siege themed encounters, pitting your party of adventurers against the defences of a city or stronghold. Each encounter is a stand alone event set... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
WIZARD MINE:
[place] where buried Wizards are excavated by miners
[object] a pressure activated Wizard, often concealed, with explosive consequences
[possession] claiming a Wizard as property (with poor grammar)
[metaphor] a play on the title of the 1979 novella Enemy Mine by Barry B. Longyear
Delve into an... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
GEMFORGE & Co. BANK HEIST
A respected institution and trusted name in personal banking and finance, Gemforge & Co. have branches across the multiverse. Makes for a tempting target, doesn't it?
This module gives you a simple layout for a single-storey structure, including the outer foyer, offices and vault for a fantasy bank branch. Ready for a party of... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Return to a forgotten tomb, built to hold back an evil that is seeping out into the world. Enjoy the 5e updates to the adventure Keep on the Shadowfell (original adventure linked below). The updates include 6 new magic items and 35 new monsters suitable for levels of levels 1-3. Drop the adventure into any setting and watch the plots unfold. Original Keep on the Shadowfell ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Slaying Stone is a setting agnostic adventure for 1st level characters. Sneak your way through the goblin-occupied city of Kiris Dahn, steal its deadliest weapon, and make it out alive! Characters will frequently make ability checks to navigate their way through the adventure, avoid danger, and locate the Slaying Stone of Kiris Dahn. The original adventure is required to use this update.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
BREAK THE SIEGE!
The city is under attack, and the local guard overwhelmed! The city needs bold volunteers to join the defence and save the people from the coming invaders!
Break The Siege! gives you eleven siege themed encounters, set in a city entirely surrounded and under constant attack, requiring a brave party to save the day. Each encounter is a stand alone... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
High speed action! Whether racing, chasing or being chases, an adventuring party are bound at some point to find themselves moving at speed.
These supplemental rules give you a way to set up a miniature grid to demonstrate such a high speed combat situation. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A cold festive night, a party find themselves enjoying the warm fireside of a remote tavern when an old man persued by malicious festive beings falls through the door, beggint for help. From there, the party find thsmelves besieged and forced to defend themselves as the tavern comes under attack from dreaded Noel Were-Reindeer!
Rudolph's Revenge is a simple combat-themed one-shot... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A quiet night of revelry is broken by a piercing cry across the city. And then then devestation begins.
A mighty titan storms into the city, destroying everything in its sight. This is not something which can be fought. This is a city falling down around you.
This is a fight for survival.
The Behemoth Strikes is not a combat encounter,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
THE JACK'S LANTERN
A spectral killer stalks the dark streets of the city at night, lighting his way with the eiree glow of its terrifying lantern. Long have the people feared its light, and called for heroes to save them.
The Jack's lantern is a single city-set encounter option, offering a new mystery, monster and magic item for a party of anywhere between levels... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
THE LEGEND OF CINDERSTRIKE
Behold the stallion of glory! Steed of divine might! Lord and king of all horses!
The Legend of Cinderstrike is a 1st-level introductory adventure suitable for new players and experienced one, giving players new information on the legend of the most splendid of all horses, and the goal of finding the prized stallion that his lbessing... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Your party enter a hemspherical chamber, inside finding the mechanism of the Avurian Planetarium. Five platofmr whriling around a central globe need to be reached and activated, but they are getting faster and faster, and other dangers are presenting themselves!
The Avurian Planetarium offers a challenge of wits and ability for your player party to encounter, and can be fitted... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A maze crafted into the faces of a massive cube, constantly shifting in position and creating a maze through which a party must test themselves, using guile and intuition to solve the mysteriers within and find their way to their goal at its centre.
The Cubic Conundrum offers a simple challenge for your player party to encounter, and can be fitted into any existing or homebrew setting... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
THE ETERNAL ENTANGLEMENT
A white room stretches into oblivion, divided into grids by regular spaces columns. You walk one way, you appear somewhere else. An ally steps away, they're suddenly hundreds of feet away. That way is safe, the other is trapped, and now there are monsters!
The Eternal Entanglement is a maze based on The Eternal Halls... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A simple, linear maze, or is it? Corridors loop back into themselves through magical means, creating an unending series of passages through which a party must test themselves, using guile and intuition to solve the mysteriers within and find their way to their goal at its centre.
Looping Labyrinth offers a simple challenge for your player party to encounter, and can be fitted into... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Three consentric rings of stone, constantly shifting in position and creating a maze through which a party must test themselves, using guile and intuition to solve the mysteriers within and find their way to their goal at its centre.
The Rotating Rings offers a simple challenge for your player party to encounter, and can be fitted into any existing or homebrew setting as an additional... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The design of a forgotten wizard - a tomb built in a liquid stone hex grid with a magical podium allowing a party to create their own path, so long as they can find the right keys!
The Tessellating Tomb offers a cryptic challenge for a party of adventurers that can be used independently or inserted into any published or homebrewed adventure of your choice.
Rules are provided to balance... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Rust Knight is a fighter class archetype that utilizes intuition to outwit and defeat its foes.
Utilizing a unique system of Intuition Points, the Rust Knight can observe the weaknesses of his/her enemy and inflict extra damage and even lower AC.
I believe this subclass adds flavor to the fighter class, which can often be linear and boring. It offers several unique abilities and... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
À Beira do Precipício é uma aventura curta para quatro aventureiros de 9º nível. A aventura se passa nas Montanhas da Espada, em uma rota comercial recém estabelecida entre Fandalin e Ponte’oeste, mas pode ser encaixada em qualquer rota que leve os aventureiros em uma passagem pela montanha. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The party has been wrenched from their home by a shipwreck or magic, and found themselves upon a small, uncharted island. On this island two factions fight for dominance in a brutal war of magic versus technology. Will the party choose one side over the other, or can they bring peace to this troubled land?
This adventure is designed for an arrival on a self-contained island valid in nearly any high... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The wizard Curinax needs a few drops of fey blood for crafting a wand. But what seems to be a simple task turns into a tale of love, devotion, and some remarkably pesky foes. A single session adventure for four to five 1st level PCs set in a generic fantasy setting.
For 5th edition Dungeons and Dragons. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Sitting at the top of a hill in the countryside is a small farm that is famous for the mushrooms, yeasts, and antitoxins that it produces. Blue Foot Farms is as prosperous as it is picturesque. A few weeks ago, a newcomer arrived at the farm and since then, things have changed for the worse. The crops have become blighted, harvests are no longer leaving the farm, and nobody has seen the farmer or... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|