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Wicked's Keep

Wicked's Keep


Wicked's Keep is the hideout of a small crop of bandits who have been harassing the nearby villages. But is there something deeper afoot in that ruined hilltop tower? Your adventurers get the opportunity to go forth and explore with consequences that can reach far beyond the small town they seek to protect. This adventure contains: Magical traps to terrify your party Two low-level...   [click here for more]
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Silence at the Blue Chapel

Silence at the Blue Chapel


The blue chapel lies in the hills overlooking the trading city of Scaleport. It is an isolated church tended by an old priest of Lord Beocht, Father Matthias Shelton. Father Matthias prefers his solitude in the forest to the city, but will send messages back to Scaleport with passing pilgrims. Lately, however, there have been no messages and although it’s possible that there simply have been...   [click here for more]
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Epic Legacy Adventure - The Frostpine Horror

Epic Legacy Adventure - The Frostpine Horror


In all your trials, you've faced nothing like this - A terrifying module for our take on play beyond 20th level! The players visit an old mentor from their pre-Epic adventuring days, who has requested their presence to pass on his personal sword, Equalizer, as a final gesture symbolizing his imminent retirement. Living in seclusion, Colonel Bartimaeus Maximar has taken up...   [click here for more]
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Hot Springs Havoc: An Encounter Cheat Sheet

Hot Springs Havoc: An Encounter Cheat Sheet


A Not So Relaxing Day at the Sauna A mountain hot spring, a cursed inn's spa, or any other watery area has become infested with water elementals. These boiling outsiders are ready to parboil the unwelcome adventurers who already have to contentend with not running by the pool, hazy steam, and more. Will the adventurers be able to enjoy a relaxing day or will they be turned to soup? What is an Encounter...   [click here for more]
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Juiblex Temple

Juiblex Temple


Juiblex Temple is a small dungeon encounter that can be added to almost any ruin. Originally written as a side quest during an Out of the Abyss campaign for 4th level adventurers, the temple chamber and encounter may be plugged in at any level, in almost any setting. The temple dedicated to Juiblex; the Demon Prince of Ooze and Slime has lain hidden for many years, a relic of darker days...   [click here for more]
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Quest on Kingspire Island (5e)

Quest on Kingspire Island (5e)


Get ready for a crazy pirate adventure! Quest on Kingspire island is a Dungeons and Dragons 5th Edition Homebrew One-Shot adventure filled with puzzles, crazy characters, and chaotic pirate shinanigans! A party of 4-6 players will embark on an epic pirate journey to the legendary Kingspire Island in search of the fabled Saltking's Crown. Along their path, they will enounter several...   [click here for more]
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Don't Die in the Jungle

Don't Die in the Jungle


"An expensive heirloom is stolen from a Noble in Waterdeep. He wants it back and is willing to pay a handsome reward! The only catch is that you have to step foot into the jungle!" Don’t Die in the Jungle is an adventure written for both new players and D&D veterans alike. In this adventure, your group of 1st-5th level adventurers will have to work together to survive the jungle....   [click here for more]
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A Hatch Opens!

A Hatch Opens!


This adventure puts the PCs at a disadvantage against a horde of goblins in a wizard’s tower. Through trial and error, the goblins have gained mastery over the tower and all its traps and defenses. By the end of the adventure the PCs will have developed a grudging respect for creatures they thought they’d outgrown, and a nervous tic in response to the phrase “A Hatch Opens!”...   [click here for more]
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Curse of the Gnoll: Drop-In Side Quest for Any Level

Curse of the Gnoll: Drop-In Side Quest for Any Level


The party finds a secret chamber in a cavern, which was used as a gnoll hideout years ago before being cleared out by other adventurers. The secret chamber features a shrine to the demon lord Yeenoghu. If a PC puts their blood in the bowl of the shrine, they will slowly begin to transform into a gnoll. This quick side quest can be dropped in any adventure, and can be used at any level. The first...   [click here for more]
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The Orc Raiders

The Orc Raiders


The party members discover a smouldering caravan during their travels. Some investigation of the wreckage reveals evidence of an orc raid and stolen treasure. When the adventurers give chase, they find that these are more than mere run-of-the-mill orc soldiers. ...   [click here for more]
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Bloodsworn of Cormyr

Bloodsworn of Cormyr


The Bloodsworn Tribe of the Thunder Peaks mountains has thrived under the leadership of their undead goblin master, King Tharaktu – a winged vampire spawn! This dungeon lies within the Thunder Peaks mountains of eastern Cormyr, in the Forgotten Realms. It is presented as a location to be explored, rather than a quest to be completed. It is intended for first tier characters (levels 1-4) but...   [click here for more]
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New Magical Items Vol. II

New Magical Items Vol. II


With this latest edition of New Magical Items, get over 20 new magical items for your campaign, as well as some new, nonmagical items. Do you have what it takes to collect the Armor of the 7 Sins, adorn the Crown of Majesty and proclaim yourself ruler, or hunt for Death's own cloak? Get this collection now, and check out these other great item collections: New Magical Items Artifacts and Magical...   [click here for more]
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Alator's Tomb

Alator's Tomb


A generic tomb usable anytime you need a quick distraction Sometimes a DM needs a fill-in adventure for when their PC’s go off script. This is a single location low role play adventure that can be inserted anywhere needed. A 1-2 hour adventure for three to six 3rd-5th level characters. ...   [click here for more]
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The Tomb of Char

The Tomb of Char


The Tomb of Char - a side quest or a Cult of the Nine Eyes supplement for 2nd level characters. In this short dungeon, the characters must get past puzzles, traps, and monsters to reach the end of the tomb - where Char, now re-animated as a mummy, is waiting for them. If they defeat him, then his treasure is theirs. If not, their bodies will lie in the tomb until they crumble into dust. If you...   [click here for more]
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Old Gus' Thunderdome

Old Gus' Thunderdome


Can You Survive Old Gus' Thunderdome? Towns on the edge of the desert have been raided by a new mechanical menace. A creature with many eyes, jammed into a mechanical contraption, has led metal armies to pillage these small villages. Can a group of brave heroes seek out the hideout of this strange creature and put an end to his terror? This is a one-shot adventure for 4-5 10th level players....   [click here for more]
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Crypt of the Cultists

Crypt of the Cultists


A three to five hour adventure for 2nd level characters The party is hired to investigate suspicious activity in the local graveyard. Inside the ancient crypt at the center of the graveyard, they discover a sinister cult intent on awakening an ancient evil...or at least a bunch of skeletons and zombies! The adventure contains no specific references to any setting, and is compatible with any of the...   [click here for more]
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Journey to The Crystal Keep

Journey to The Crystal Keep


Journey to the Crystal Keep is an adventure module made for 3-5 1st level characters. It is designed to last a few sessions, roughly 6-8 hours of play. This module is designed with Old-School gaming in mind, plenty of dungeon crawling, dangerous hazards and enemies, as well as puzzles and social encounters that new players and veterans alike will appreciate. This module contains the three...   [click here for more]
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Lair of the Flame Revenant 5E (V2)

Lair of the Flame Revenant 5E (V2)


A dangerous flame revenant has created its lair in Firestorm volcano, and has been cooking up some evil schemes. Can the adventurers figure out what the revenant’s plans are and stop it before it’s too late? Any constructive criticism you guys have regarding the adventuring is greatly appreciated and will help me fine tune the adventure. ...   [click here for more]
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Who Killed Fluffy?

Who Killed Fluffy?


While journeying across a vast forested wilderness, your party stays the night at the home of a friendly halfling wizard. During the night, a cat, the host's familiar is mysteriously killed. Can you find out who killed Fluffy? ...   [click here for more]
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A Helping Hand

A Helping Hand


Dark energies gather in the small village of Vaardest! Having narrowly survived a recent goblin raid, life is returning to normal in the small hamlet of Vaardest. But when evil forces conspire to destroy the town, can heros rise to save the village? Or will Vaardest finally fall to darkness? A 2 to 4 hour for 1st level adventurers, "A Helping Hand" is the continuation of another adventure by Clinton...   [click here for more]
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Ant Extermination: Side Quest

Ant Extermination: Side Quest


Erbozar the alchemist has a problem. Ants got into his lab and ate some of his Erbozar’s Excellent Potions of Growthtm! Erbozar needs saving, and then the giant ant queen needs to be exterminated! Ant Extermination comes with four new monsters, the Giant Ant, Giant Ant Solider, Giant Fire Ant, and Giant Ant Queen! Side Quest is a collection of short quests and adventures that can...   [click here for more]
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Lurkers in the Dark

Lurkers in the Dark


Since last winter an uneasy pall has hung over the ancient mound overlooking the Village of Wynneth. The air hangs crisp and all vegetation on the hill is withered as if by frost. Visitors to the cemetery feel ill at ease, unable to shake the feeling they are being watched. Even the gravedigger, a hearty fellow who fears nothing, refuses to go alone... Lurkers in the Dark is a classic dungeon...   [click here for more]
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Roots of Gulthias

Roots of Gulthias


This story explores the corruption of the Gulthias tree spreading out from the underdark of Barovia. The players will follow the corruption underground, and find the roots of the Gulthias tree and what lurks there... This is a 2-3 hour adventure for two level 5 characters playing Curse of Strahd. I've written it as a one shot adventure for a character who missed 2 sessions while in Vallaki. This...   [click here for more]
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The Five Snakes Assassin Guild

The Five Snakes Assassin Guild


The Five Snakes Assassin Guild is a 3 hour adventure designed for 4 level 2-5 characters. Players are called to investigate and if possible deal with the threat of the guild once and for all. Check out my other work! Into the Temple of the Yuan-Ti Venturing Into the Hernduar Mine 7+7 Homebrew Shields 4+10 Homebrew Magic Arrows Arctic Random Encounters ...   [click here for more]
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Cavern of the Damned (5E)

Cavern of the Damned (5E)


As you slowly open your eyes the world seems out of focus. The room dips and sways sharply as you raise yourself up off the ground, your arms shaking under the weight of your own body. As the blur twists and bends in reaction to your ear-splitting headache, you sense the taste of dried blood and dirt on your lips. The chamber comes in to better focus as you stagger to your feet, and...   [click here for more]
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A Village Called Nöhe - "Mist Taken Identity"

A Village Called Nöhe - "Mist Taken Identity"


"High atop the Sword Mountains, Winter still finds purchase within the Alabaster Sanctuary. A lone robed figure trudges through a snow filled courtyard with ungainly purpose. Reaching a central fire pit – surrounded by numerous heroes of Tyr, he lowers his hood and beams at them all." Synopsis A group of mercenary adventurers working for a semi-prophetic priest...   [click here for more]
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Enter the Eagle's Nest

Enter the Eagle's Nest


"Enter the Eagle's Nest" is a short and simple one-shot D&D adventure for 4-6 players of Lvl 3. The adventure is set amidst the backdrop of a siege against a castle called 'The Eagle's Nest', situated atop a treacherous mountain peak. The army has not been making progress against the castle and has brought in a group of expendable adventurers to aid them in a secret mission to infiltrate the...   [click here for more]
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New Blood

New Blood


New Blood is the first module from Total Party Chill. Ideal for new players who want to experience a quick adventure that shows off the many play styles of D&D! Also great for new Dungeon Masters who want something to kick off their adventures with. The adventure has a nice balance of roleplay, combat, puzzles, and traps. For characters 1st-3rd level. This adventure explores...   [click here for more]
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Across the Battlefield

Across the Battlefield


This is a long encounter for characters level 4-5. The PCs must journey onto a battlefield at night, and the ghouls have come up from their burrows to feed on the dead. The idea of this was to give the DM tools to create horror and suspense: limited visibility, powerful enemies, and threatening environments. ...   [click here for more]
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The Butcher's Game

The Butcher's Game


You were raised in the small town of Kerasak, and had spent every day pretending to be adventures with your close friends. You all swore and oath to one day become adventures and one day travel the world, slaying dragons and rescuing dames and damsels in distress. Of course, as you grew older you gave up those fantasies and settled in for real world accomplishments. Now, you haven’t spoken to...   [click here for more]
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The Necromantic City Escape

The Necromantic City Escape


Happy Halloween!! The party has arrived in a small village called Wyrmdale during their travels. But in the middle of the night, they are awakened by strange sounds. They seem to be alone in the building (tavern or guard tower) and go outside. The village is filled with zombies, skeletons and other undead. Whatever is happening in this town; it’s dark and necromantic in nature....   [click here for more]
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The Saga of the Boot

The Saga of the Boot


This adventure is designed for a party of 3rd level characters. It is set in the Forgotten Realms. In the caves below a deserted orc lair, the party may intervene in a standoff between rival forces: a small clan of mad derro, with an unhealthy boot obsession, faces a new threat in the form of grimlock slavers. This is the third adventure in the Seldom Spring series. It can be played independently...   [click here for more]
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The Lake King's Wrath

The Lake King's Wrath


The long-standing trade agreement between the merchant Augustine Casby and the ruler of the local Mer-Folk King Loech Kelpflower is being dashed on the rocks when the king finds that the death of one of his daughters is due to the reckless romantic advances of Merchant Casby's only son. Merchant Casby has no idea that the reason all his vessels are being attacked at Lake are from the deal bartered...   [click here for more]
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The Library of Iktarro

The Library of Iktarro


This adventure is designed to be either a quick combat-based scenario for higher leveled parties, or as a way to unite the world if you would rather do many one-shot adventures. When creating this adventure, I tried to keep with the idea of this being the larger campaign for parties that don’t have the time to consistently stay with one story line. If you do choose to do this adventure as a one-off,...   [click here for more]
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In the Serpent's Gaze

In the Serpent's Gaze


The outpost of Crooktree on the edge of the Verdant Jungle has had a rough start. While they have found plenty of resources with which to build, members of the expedition have been disappearing. On top that, lizardfolk from a nearby village have been testing the waters with brief raids. Can the adventurers deal with the lizardfolk threat and discover the truth about the disappearances? This adventure...   [click here for more]
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The Wreck of the Edmund Fitzgerald

The Wreck of the Edmund Fitzgerald


The Edmund Fitzgerald is the largest ship in water, but being large does not make her immune to the Dread Transplanar Pirate Organu Belrock. Avoid the depths in this riotous adventure where your friends are just as bizarre as your enemies and not everything is what it appears to be. Enjoy sharing a beer with an eccentric bard while gambling away your hard earnings in the mess hall - Just make sure...   [click here for more]
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The Dragon's Feast

The Dragon's Feast


The Dragon's Feast is a dungeon for a party of 4 players. The difficulty can scale according to your needs but is probably suited to a party around level 4 (although there is an adult green dragon in the module, which would require a party of 4 at around level 14 to defeat; she is not hostile until a party member lands the first blow). This is a small dungeon module that allows players to tackle...   [click here for more]
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The Forge of Rogbrok

The Forge of Rogbrok


The Forge of Rogbrok is a small introductory adventure for 1st-level characters, created entirely using the D&D Basic Rules. It should give a group of four 1st level characters enough experience points to advance to second level. At a local tavern, the adventurers run into an old, drunken dwarven miner named Skirvir, who is boasting about having located an old dwarven mine, he is sure belonged...   [click here for more]
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The Womford Bat:  A Four-Page Module

The Womford Bat: A Four-Page Module


An evil creature, spoken of in whispers only as the Womford Bat, is terrorizing a tiny village along the Dessarin River. Meanwhile, a young femme fatale plans her meteoric rise up the ranks of the Zhentarim, while a crime lord schemes in his luxurioius private quarters across the river in Bargewright Inn. This four-page adventure module for 6th-level characters expands on the Womford and Bargewright...   [click here for more]
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Dwarven Brewery The Golden Stein

Dwarven Brewery The Golden Stein


One Shot adventure for PCs LvL 1-3 Includes 1 Brewery Map w/ descriptions and encounters 3 unique Monsters Random Loot Chart 3 unique Loot Items Large Brewery Map 14"x14" with Grid set for 70px x 70px perfect for Roll20 Golden Stein Brewery is a dwarven brewery that goes back generations. Most famous for its golden ale blessed by the brewery’s clerics. The dwarves that lived and...   [click here for more]
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Storm Over Purple Rocks

Storm Over Purple Rocks


An island, isolated in the cold northern seas, is home to a small fishing town and old reports of missing children. You have been requested to aid a young adventurer in their investigation, and are stuck on the island for a day due to a violent incoming storm. Can you uncover the dark secrets of Purple Rocks before night falls, and the sacrifces begin? A nautical, one-shot, 5th edition adventure...   [click here for more]
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Till Dawn's Light

Till Dawn's Light


Will You Survive the Night? Once a year, a party of adventurers is drawn to the cursed island of Ystrul's Folly to face the darkness that haunts it. Trapped there through the darkest hours of the night, the party must face ancient horrors and forgotten memories if they ever hope to see the morning sun again. Discover the history of the lost island, or make the past your own with this stand-alone,...   [click here for more]
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The Bastard Son - an Adventure for New Players

The Bastard Son - an Adventure for New Players


This adventure was created with a group of 4-5 2nd level adventurers in mind, specifically for new players & DMs. This is my first post to the DMs Guild (or anywhere else). After travelling as guards for a merchant caravan for some time, your party was let go as the merchants decided that the roads were a little too safe. After resting a night in the tavern of the town you were left in you...   [click here for more]
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Vorn's Discoveries - Tomb of Annihilation Supplement

Vorn's Discoveries - Tomb of Annihilation Supplement


"Vorn... once was a wizard's bodyguard..." Tomb of Annihilation gives us little more than an unknonwn character death to the backstory of the mysterious shield guardian in the north of Chult. This supplement fills in the gaps of Vorn's history and details the life and death of its ward, the wizard Chituandu. If you've ever wanted an explorer's journal to turn up in the jungle but had no...   [click here for more]
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The Crystal Mine

The Crystal Mine


A first level adventure into a troubled mine. The church of Moradin has lost contact with one of it’s newer, smaller mining outposts. The mine is located on top of a mesa and sits upon rich crystal deposits. The church is willing to pay 10gp each to anyone who can make contact with the outpost and figure out what has happened. ...   [click here for more]
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The Wastes of Time

The Wastes of Time


The Wastes of Time, our fourth D&D setting, is filled with opportunity and danger. This harsh desert landscape had been of little interest to most, yet a recent landslide has revealed a powerful material that has attracted miners and cultists alike. This material, dragonstone, answers the age old question – what happens when dragons have long gone, but the digested remains...   [click here for more]
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One Night on the River

One Night on the River


Your party is entrusted with delivering a powerful artifact from one temple to another aboard a river boat cruise. But then everything goes horribly wrong... Can your party still manage to deliver the goods? ...   [click here for more]
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Mortimer’s Monster Museum

Mortimer’s Monster Museum


This is a short 2-hour adventure for 9th to 11th level characters. You’ve been approached by a wizard named Mortimer who says he is creating an interactive monster museum. He has asked your party to help “test” the museum for him. He asks that you complete a tour of the goblin exhibit, let him know how enjoyable it is, and make him aware of any problems that...   [click here for more]
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Traavok's Lair

Traavok's Lair


When thieves around Everlund band together and kidnap the Speaker of the Town, the call goes out for adventurers brave enough to track her down and bring an end to the turmoil in the region. This module is a dungeon crawl designed as a single-session side quest for those playing the Storm King’s Thunder campaign. While it includes elements which tie it to the time and place of Storm King’s...   [click here for more]
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The Great Escape

The Great Escape


This is a short adventure, during a short half hour. It is designed to be simply taken and played. All needed stats are included in the document, so no other sheets - be they the Monster Manual or character sheets - are needed. Only paper, pens, dice, and the game can begin! In this adventure, the party are prisoners of the evil Ochebana Empire. They escape the prison, all the while attempting to...   [click here for more]
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