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Secrets of Greenest

Secrets of Greenest


With the cult of the dragon descending on the previously quiet town of Greenest, several unexpected and unusual discoveries have been made. A selection of short side quests for adventurers to explore in the town of Greenest. Designed to fit alongside, or before, Chapter 1 of The Hoard of the Dragon Queen, but suitable for any small town or village setting. Includes rules for allowing players...   [click here for more]
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Seldom Encountered

Seldom Encountered


A selection of combat and social encounters for 1st - 4th level characters, set in the Forgotten Realms, with extra flavor for those playing Seldom Spring adventures. Thematically, the encounters detailed herein are set within the Forgotten Realms, but they can be used elsewhere with minor adjustments. Pay What You Want: If you're unsure what this is worth, by all means grab it...   [click here for more]
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The Withered Rose

The Withered Rose


While you are relaxing at your regular tavern, you are contacted by a servant of a mysterious employer. You are asked to complete a couple of “simple” tasks, and will be given ample rewards for your endeavors. However, you cannot help but wonder, “If they are so simple, why can’t the employer do them himself?” and “Should we help him?” *****...   [click here for more]
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The House of Redmane

The House of Redmane


This adventure is designed for a party of 1st level characters. It is set in the Forgotten Realms. A ruined house in a woodland glade provides an opportunity for investigation and combat. This is the first adventure in the Seldom Spring series. It can be played independently or as part of that series. Pay What You Want: If you're unsure what this is worth, by all means grab it...   [click here for more]
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Druid in the Sewers

Druid in the Sewers


Strange events are occurring in the city of Chadbridge. . . The mushrooms started to appear a month ago, popping up sporadically at the outskirts of torn. Now, the mushrooms can be found everywhere you look, growing through the cracks in the streets, on the sides of buildings, and throughout all public spaces. While the city folk are all for nature, these mushrooms look anything but natural. Attempts...   [click here for more]
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Trivia Night

Trivia Night


A lighthearted adventure for 4 1st level characters based around a trivia night at a local inn. The characters learn that the owner of the inn is not what he seems. The 12 rhyming trivia questions are accompanied by random encounters and short quests as the characters are possessed by spirits contained in the inn's specialty wine. ...   [click here for more]
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Brass Dragon Nest

Brass Dragon Nest


What the hell are your players doing in a brass dragon's nesting cave? Are they baby-sitting? Rescuing an orphaned wyrmling? Hired dragon-nappers? Evil? Or maybe they're just being misled by a mysterious organization. Introduce your level 1 players to the hazards of of entering a dragon's lair with a simple maze of traps, a few natural hazards, a hidden treasure hoard, and an optional baby-dragon...   [click here for more]
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The Ancient Tomb of Phandalin

The Ancient Tomb of Phandalin


The adventurers are asked to investigate the cause of undead attacking villages at a nearby cemetery. This adventure is meant for players new to the game and introduces two new undead creatures to the game. A 3-hour adventure for 1st level characters ...   [click here for more]
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OPD: Wormking's Blunder

OPD: Wormking's Blunder


Wormking's Blunder A one-page dungeon optimized for 5 5th level characters with a playtime of 2 to 4 hours: The characters find the tomb of Wormking, a goliath warlock that terrorized the North almost a century ago. His undead body is bound by powerful spells that are fueled by the essence of his former comrades Safi and Morkar. By slaying Wormking's undead companions, the spells are broken and...   [click here for more]
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Adventure Starters #1

Adventure Starters #1


Adventure Starters! Every great adventure has to start somewhere! This is the first installment of a series of adventure starters I will be putting out to help the newer DM. Lots of great info and ideas for newer dungeon masters who have problems starting off an adventure. ...   [click here for more]
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Leif's Revenge

Leif's Revenge


The Earl has been poisoned at a feast for your adventurers. . . After the successful end of the mushroom plague on the city of Chadbridge, the adventurers have been invited to a feast in their honor. Unfortunately, the Earl is poisoned during the festivities! This is a one-shot murder mystery, and while it is written as a sequel to our first one-shot, Druid in the Sewers, can easily be changed so...   [click here for more]
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Phandalin: Wave Echo Ghosts

Phandalin: Wave Echo Ghosts


Phandalin: Wave Echo Ghosts continues the Phandalin campaign started with Phandalin: The Missing Miners and builds on information found in Phandalin: Return to Phandalin, but neither is truly needed to use this adventure. This module begins a new story arc where the PCs are summoned by Gungren from Wave Echo Mines to deal with a new problem discovered...   [click here for more]
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A Fey's Anger - Side Trek Encounter

A Fey's Anger - Side Trek Encounter


A gnome tinker summons the heroes to his workshop, but before he can explain his request a vengeful fey creature arrives and disrupts the meeting. Estimated play time - 1 hour. This product contains a combat encounter designed for 4th level PCs, an extensive backstory, detailed NPC descriptions, new monsters and new magic items. Easily adaptable to almost any campaign setting. This...   [click here for more]
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Phandalin: Castle Whitecloud

Phandalin: Castle Whitecloud


Phandalin: Castle Whitecloud is the 4th adventure in a new series that began with the adventure, Phandalin: The Missing Miners. This series uses the updated details of the town found in the module, Return to Phandalin, which provides an update to the timeline found in the official box set adventure. In this module, the PCs have secured the location...   [click here for more]
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Shrine of the Night Serpent

Shrine of the Night Serpent


Deep in the ancient woods of Faerun, a dark secret lies in wait. Dendar the Night Serpent, constantly feeds on the fears of mortal beings. The yuan-ti, evil serpent-folk devoid of compassion constantly feed Dendar to suppress her hunger for fear. They are operating from a remote shrine in the Southwood. A 1-hour adventure for 5th-7th level characters. Includes one new monster and...   [click here for more]
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The Goblin Tower

The Goblin Tower


This dungeon is a tower inhabited by a goblin tribe, who is performing a ritual to gain the aid of their god. This adventure is perfect for any adventuring group. It pushes adventurers to be more thoughtful about their decisions, especially before and during combat. It is perfect for a one-shot but is meant for a starting dungeon for the players to go from level 1 to level 2. ...   [click here for more]
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Behold and Behave

Behold and Behave


This adventure is designed for a party of 4th level characters. It is set in the Forgotten Realms. A hidden vault awaits daring adventurers, with puzzles, traps, and even a few treasures, under the watchful gaze of a diligent beholder overseer. This is the forth adventure in the Seldom Spring series. It can be played independently or as part of that series. Pay What You Want:...   [click here for more]
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A Winter Wonderland

A Winter Wonderland


This is a one-shot adventure, designed for four 7th level characters in dungeons and dragons 5th edition. The characters begin in a picturesque village where it is always winter. As far as they know, they have always lived here. One day they recieve a letter in the mail that will lead them to discover that this is not the case, and their memories are not real. Can they survive to escape the Winter...   [click here for more]
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Bowl of Sin: Hope

Bowl of Sin: Hope


Brutal Boss Rush Adventure Inspired by Shadow of Collosus & Dark Souls for a party of foolish 10-11 level characters. The Bowl of Sin is a massive volcano caldera. In ancient times, the goodly gods sent their angels to this caldera and prepare trials for their mortal champions. The caldera became a place of suffering, where men and women went to die in the name of their gods....   [click here for more]
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Master of Death - A Level 7 Adventure

Master of Death - A Level 7 Adventure


Few dare to enter Achnasheen Valley. No one knows what lives inside. Rumours abound of ancient, monstrous creatures, but few that have entered have lived to tell the tale. Will you and your companions be able to what no one else has done before and fight your way through Achnasheen Valley?    About the Adventure    Master of...   [click here for more]
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Ruins of madness - Eberron adventure - 13th moon shared campaign

Ruins of madness - Eberron adventure - 13th moon shared campaign


Welcome to Ruins of madness, a D&D Eberron adventure, part 2 of 4 of the “Shadows of the fiend” story. This adventure takes places in a mysterious island where a strange population lives in secret and adventurers have landed after the crash of the airship Oceanus. Will the adventurers be able to come back home with the other people with them on the airship? A...   [click here for more]
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The Eye Of Baine

The Eye Of Baine


Once, a Warlord held the power to gaze across the world and see into the homes of his enemies, but even he saw the danger of such power. He made the device a secret, and ensured that it would be lost to the ages. An open setting adventure for Lv6 characters, the Eye Of Baine takes a party into the wilderness to a long lost monument which promises items of great power -...   [click here for more]
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Flindbar's Treasure

Flindbar's Treasure


This adventure is designed for a party of 2nd level characters. It is set in the Forgotten Realms. In a remote stretch of the Sea of Swords, the mysterious Gnoll Island awaits daring adventurers, with perils and plunder aplenty. This is the second adventure in the Seldom Spring series. It can be played independently or as part of that series. Pay What You Want: If you're unsure...   [click here for more]
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Tides of danger - Eberron adventure - 13th moon shared campaign

Tides of danger - Eberron adventure - 13th moon shared campaign


Welcome to Tides of danger, a D&D Eberron adventure, part 4 of 4 of the “Shadows of the fiend” story. The adventure begins with the characters repairing their crashed airship and taking the route to home, filled with gold, new passengers and dangerous entities. The coasts of Khorvaire are on sight – are they near enough? A level 2 adventure for 5 characters...   [click here for more]
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Adventure Seeds: The Wheelhouse Prison

Adventure Seeds: The Wheelhouse Prison


The Warden Is Waiting For years the Wheelhouse was nothing more than a simple mill. The same family owned it for generations, passing it down father-to-son over and over again. Around sixty years ago the owners of the mill fell in to debt. Despite their best efforts, when the time came to pay up they could not. Their lands and property...   [click here for more]
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Southcrypt: The Upper Halls

Southcrypt: The Upper Halls


Southcrypt: The Upper Halls is a 26 page adventure set in the Sword Mountains region of the Forgotten Realms. It is the 3rd Southcrypt module that continues the Dungeons & Dragons starter module; Lost Mines of Phandelver. Neither the started module nor the other Southcrypt modules are needed to play this adventure as it can be set in any location. The module...   [click here for more]
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A Poisonous Clover - A D&D Murder Mystery

A Poisonous Clover - A D&D Murder Mystery


It’s 2am in the Grand Souk and for once, it’s quiet. Only a few stock-takers roam the empty alleys of the marketplace alongside a couple of drunkards finally leaving the only tavern there. As players drunkenly stumble into a nearby shop, they are shocked to find a dead body of a prominent businessman, Tifter Valeure. This adventure set in Port Nyanzaru takes players deep into...   [click here for more]
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The Eye of the Storm

The Eye of the Storm


The Eye of the Storm is a tower storming adventure for parties of 3 to 7 adventurers from 8th to 12th level. It takes around 6 hours to play and is designed to fit into any campaign that needs a wizard in tower. In this adventure the party are tasked with stopping the storm obsessed wizard, Atonitus, from completing his ritual to become a living storm. Atonitus' ritual is causing dangerous elemental...   [click here for more]
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Bandits in the Borderlands

Bandits in the Borderlands


A two to five hour adventure for four 1st level characters The party is hired to scout a safe trade route through bandit – infested territory. This adventure includes fourteen encounters, covering a range of play styles, including combat, traps, social interaction, stealth, and problem solving. Almost all of the encounters are optional, allowing the DM to tailor the adventure to the skills...   [click here for more]
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Fey Character Races

Fey Character Races


Contains the stats for 6 new Races and 3 new subraces themed around a Fey Setting. Races: Boggarts, Faeries, Hag, Noggle, Merfolk, and Treefolk Subraces for Elf, Gensai, and Gnomes ...   [click here for more]
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In Search of Star Fissure Crystal

In Search of Star Fissure Crystal


The party is hired to procure a small sample of a rare crystal. But in order to find their mark, they’ll need to form new partnerships and travel into forbidden territory, beyond the town of Gemstone. In the ruins of a long-shuttered mine, the party will need to explore their surroundings to find a key hiding in plain sight. Deep in the earth, the party won’t find gems and minerals alone;...   [click here for more]
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The Fey Spring

The Fey Spring


The Fey Spring is a Non-Combat Wilderness Encounter designed to give you a little breathing room when the PCs roll through your content faster than you expected. The Encounter should take from 1 to 2 hours and introduces a magical spring who's waters can take the place of a long rest but at a price. ...   [click here for more]
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The Littlest Heroes

The Littlest Heroes


Play is often talked about as if it were a relief from serious learning. But for children play is serious learning. Play is really the work of childhood.” ― Fred Rogers (Mr. Rogers) The Littlest Heroes Simplified 5th Edition Ruleset for Pre-School Players A guide for character creation and running games for the...   [click here for more]
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Curse of Strahd: Lady Wachter's Cult of The Blackness PWYW EDITION

Curse of Strahd: Lady Wachter's Cult of The Blackness PWYW EDITION


If you find this useful for your campaign, please consider tipping a small amount for my efforts. I sincerely appreciate it, along with your comments and 4-5 star reviews! OR Purchase the PREMIUM EDITION for only $1.00 and get tons of bonus content! Lady Wachter is dead. Undead undead undead undead! This...   [click here for more]
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Phandalin: Search for Aurilsbane

Phandalin: Search for Aurilsbane


Phandalin: Search for Aurilsbane is the 7th adventure in the Phandalin series that begain with Phandalin: The Missing Miners. It is the 2nd module in the new arc dealing with the winter goddess Auril and uses information in the other Phandalin adventures that uses the modified town after the original boxed set. In this adventure, the PCs take the map found...   [click here for more]
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Mother Haggle's Notice Board - The Magic Cow

Mother Haggle's Notice Board - The Magic Cow


Mother Haggle is an elderly crone who runs a Lost & Found Emporium on the edge of the Misty Forest. The old lady pays her mercenaries well, and attracts all kinds of talent to send on her various errands. Mother Haggle doesn't deal in world shaking problems, but it's uncanny how often simple tasks like "fetch that cow" or "bring me a boggle" end in embarrassment, grievous injury or death. As she...   [click here for more]
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Xynkil's Vault

Xynkil's Vault


This adventure is designed for a party of 11th to 12th level characters. It is set in the Forgotten Realms. In the depths of the Underdark, the beholder Xynkil patiently guards its precious treasure, waiting to destroy anyone foolish enough to try and steal it. This is the eighth and final adventure in the Seldom Spring series. It can be played independently or as part of that series. Pay...   [click here for more]
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The Heist on Mariner's Lane

The Heist on Mariner's Lane


The thieves’ guild of Port Regan specializes in burglary and quiet heists. They frown on street violence, which is not good for legitimate business (and therefore not good for their own business). The party is offered a job by the leader of the guild to steal dragonstones from Clerebold Harlowe, a wealthy merchant. This is a chance for the party to prove themselves not only as thieves but...   [click here for more]
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The Balance of Evil

The Balance of Evil


This adventure is a ’deadly’ adventure, intended for a party of 4-7 characters of 12th level. It uses the milestone experience rules and requires the dungeon master to have read the first chapter of Mordenkainen’s Tome of Foes, the Blood War. Finally, the DM will choose a player to play a key role in the story, being the servant of Bel and betraying the party, see appendix C for...   [click here for more]
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The Mottled Donkey

The Mottled Donkey


The Mottled Donkey When Elthar Yrbrock’s mottled donkey statuette gets stolen, he hires the characters to retrieve it for him. Elthar knows the statuette will change hands in an inn called 'the Trencherman'. This large alehouse caters to the scum of Baldur’s Gate. It’s not easy to search for a small statue in the mayhem of brawls, fires, and shady events. The characters face dangerous...   [click here for more]
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The Pursuit of Knowledge

The Pursuit of Knowledge


Stuttersberg is a sleepy little town named after its founder, William Stutter, who has long since passed. The party is likely passing through on their way to somewhere more important, or at least more exciting. But Stuttersberg has a bloody past that a precious few remember, and what better time to remind the townsfolk where they came from than right now? The Pursuit of Knowledge is a Dungeons and...   [click here for more]
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The Iron Bastion Preview - Blight of the Bandit's Blade

The Iron Bastion Preview - Blight of the Bandit's Blade


The Adventure Begins! A journey to Revonar's mainland brings a group a fledgling heroes into conflict with a notorious band of mercenaries.    They are soon to realize that something far more sinister lies beneath the mask of this new threat.    Their actions, for good or ill, will start a chain of events that may well decide the fate of nations.  ...   [click here for more]
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The Kobold's Hall

The Kobold's Hall


Kobolds have taken the lord warden’s daughter! To get her back, the adventurers must battle through hoards the little draconic blighters. Return her safe and sound, and you’ll be paid handsomely. Fail, and you’ll be dinner. An adventure for 4-6 level 1 characters. 4 hour run time. Promises dungeon crawling, dynamic combat, and experience with traps. ...   [click here for more]
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Top of the Food Chain

Top of the Food Chain


Greetings! This is an easy to DM adventure made for around 11-15th level characters! The party will be on a quest to hunt a newly arrived black dragon in the region. This adventure will take the party on a treck through a truly vast jungle as they hunt this legendary monster and fight to navigate and survive the deadly wilderness! I designed it to fit in easily in a pre existing adventure and...   [click here for more]
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A Fey's Evil - Side Trek Encounter

A Fey's Evil - Side Trek Encounter


The heroes hurry to reclaim a treasured item that an evil hag has hidden away. The item they seek is well guarded by dangerous foes bent on destroying any that dare enter their domain. Estimated play time - 1 hour. This product contains two combat encounters designed for 4th level PCs, an extensive backstory, new monsters and new magic items. The encounters are easily adapted to...   [click here for more]
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The shadowflame altar - Eberron adventure - 13th moon shared campaign

The shadowflame altar - Eberron adventure - 13th moon shared campaign


Welcome to The shadowflame altar, a D&D Eberron adventure, part 3 of 4 of the “Shadows of the fiend” story. The adventure takes place in a mysterious temple, recently risen in the island of Durast, where the characters can find something to repair their ship and come back home – if they survive! Will the adventurers be able to save the people that was on the...   [click here for more]
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The Feywild Exorcism

The Feywild Exorcism


Just in time for Halloween, we offer you a treat - a brief, compact quest that might transport your adventurers into the realm of trickery and deceit. Featuring the ever-known tropes of a cursed child, a scene of exorcism, the shady magics of the Feywild, a vengeful hag and, potentially, a band of drunken satyrs. This is a self-contained quest for all kinds of settings and adventures. It includes...   [click here for more]
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The Forbidden Book - Caverns of Kehill [StLion]

The Forbidden Book - Caverns of Kehill [StLion]


The Forbidden Book - Caverns of Kehill is an adventure for 3-5 players of 4th level. It is easy to implement in any setting and provides tools for real player motivation, interesting NPC interaction, exploration and meaningful combat by context and engaging situations. This adventure can be run in one session. The Forbidden Book is an old demonic artifact, that was destroyed and is manifesting after...   [click here for more]
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Crafting Encounters : Room 2

Crafting Encounters : Room 2


Each of the encounters in this series can be slotted into an existing (dungeon based) adventure -OR- used with other 'rooms' from this range (or other DMsG products) to save you time when designing a dungeon from scratch. Furthermore, each encounter also features: Tips on how to build quick and easy terrain for the encounter (links are provided to other pay-what-you-want products by the author,...   [click here for more]
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Forest Fashionista

Forest Fashionista


A marauding gang has begun attacking caravans and travelers headed through a small patch of woods that had always been quiet before. Bandits had been seen in the woods previously, but they have stepped up their activity. More ominously, they appear to be taken captives for an unknown agenda Can your party find these criminals and save the captives and bring peace back to this small stretch of forest?...   [click here for more]
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