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Thay Land Of The Red Wizards

Thay Land Of The Red Wizards


Known to the wider Forgotten Realms® as a sinister land of Red Wizards, slavers, and marching undead armies, Thay is the distant—or uncomfortably close—menace that “may become our doom if Szass Tam turns his attention in our direction.” And Thay is that, but it is also so much more. A truly magical land (thanks to a secret that even the goddess Mystra helps to keep) of rich culture,...   [click here for more]
Dungeon Masters Guild  $17.99

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Honor Among Thieves

Honor Among Thieves


A Greater Evil? When Wisp Shadowfoot, gentleman thief, makes off with the party’s valuables they are thrown into the shadowy world of criminal intrigue. The master burglar, it seems, needs a favor from people as skilled at smashing as he is at sneaking. If our plucky adventurers ever want to see their loot again they’ll need to help him wipe out a band of murderous house-breakers...   [click here for more]
Dungeon Masters Guild  $2.00

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Stolen Hearts, Love Story Heists

Stolen Hearts, Love Story Heists


Swipe a vampire’s love letter from a museum, lift a calcified heart for a lich, and rescue a fallen angel from a casino between worlds. Stolen Hearts features six thrilling heist adventures focused around love stories. Each adventure features guidance for “casing the joint” where the party can gather clues and information to pull off their heist. Finally, this book includes...   [click here for more]
Dungeon Masters Guild  $11.95

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Murder in Thay

Murder in Thay


MURDER DOESN'T STOP AT THE GRAVE With the rise of Tiamat threatening to destroy the world, the undead masters of Thay have approached the Council of Waterdeep to discuss the possibility of an alliance. But the Dragon Queen has agents everywhere, even in a remote keep on the Thayan frontier. A vampire noblewoman has been killed, and the characters are the prime suspects. To clear...   [click here for more]
Dungeon Masters Guild  $2.95

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The Heist at Nimressa

The Heist at Nimressa


Players love it when a plan comes together, and this adventure will have your players planning and executing their own high-stakes heist of a fort on the border of a despotic realm. The Heist at Nimressa is author Jeremy Tuohy’s Dungeon Masters Guild debut and a 6-8 hour adventure for 3rd or 4th level characters. While travelling the open road, the party encounters two good-hearted...   [click here for more]
Dungeon Masters Guild  $3.95

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DDAL-DRW-13 Night Thieves

DDAL-DRW-13 Night Thieves


DDAL-DRW-13 Night Thieves Intelligence en route to a secret Thayan base is passing through the embassy in Mulmaster. You have just two days to plan and execute a heist or lose your shot at the information forever. Part Five of the Shadow Games series of adventures. A four hour adventure for 5th through 10th level characcters. Optomized for: APL 8 CONTENT WARNINGS: oppressive government, grave...   [click here for more]
D&D Adventurers League  $7.99

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Battle for the Undercity (5e)

Battle for the Undercity (5e)


Battle for the Undercity is a D&D 5th Edition adventure designed for a DM’s use in any Forgotten Realms™ campaign. It was designed and written by writer, editor, and developer Monica Valentinelli (Firefly RPG, Vampire: the Masquerade 20th Anniversary Edition, and Hunter the Vigil 2nd Edition lines), with rules and...   [click here for more]
Dungeon Masters Guild  $3.99

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Dreams of the Red Wizards: Scourge of the Sword Coast (D&D Next)

Dreams of the Red Wizards: Scourge of the Sword Coast (D&D Next)


Dreams of the Red Wizards Ghosts of Dragonspear Castle chronicled the efforts of the Red Wizards to unlock the power of elemental nodes located in an abandoned temple dedicated to the Princes of Elemental Evil. A gate to the Nine Hells lay open for some time, spewing devils and smoke. The heroes who closed the gate could not know it then, but amid the chaos of battle, another threat emerged....   [click here for more]
Wizards of the Coast  $14.99

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Dreams of the Red Wizards: Dead in Thay (D&D Next)

Dreams of the Red Wizards: Dead in Thay (D&D Next)


NOTE: The maps for this title are included with the digital version only. If ordering print, please order the print + digital option if you would like the included maps. Szass Tam, the lich lord of Thay, and his Red Wizards threaten to dominate all of the Sword Coast. The Bloodgate, an elemental node of power, must be destroyed in order to stop him. This adventure is part...   [click here for more]
Wizards of the Coast  $17.99

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The Unseen Hands Thieves Guild

The Unseen Hands Thieves Guild


Adventure Scenes are a unique concept in gaming.  Rather than an entire adventure, Adventure Scenes provide a highly detailed setting with maps, NPC's, room description, new items, and new spells that can be used in your own, home-brewed, adventures! This adventure scene details the Unseen Hands Thieves Guildhall.  Appropriate for any medium to large sized city, a fully developed...   [click here for more]
Dungeon Masters Guild  $0.99

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B1 The Rogue Knight

B1 The Rogue Knight


An old school adventure from Cawood Publishing, makers of over 30 bestselling 5E products! A Knight of the Unicorn has gone missing! The heroes must chase down this troublemaker. Meet with the local steward and go on a quest to apprehend the knight. The town of Daggerford needs help from a brave party of adventurers! However, not all is as it appears... A good introductory...   [click here for more]
Dungeon Masters Guild  $1.95

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Waterdeep: Dragon Heist - Winter Thievery

Waterdeep: Dragon Heist - Winter Thievery


Hlal, the copper dragon goddess of wit and trickery, made an announcement ahead of this year’s Winter Solstice festivities: while the citizens of Waterdeep are distracted by their Simril parties, Hlal is going to break past the Dragonward, sneak through the city, and drop a copper dragonscale down one hundred of the city’s most deserving chimneys. In the wealthy Sea Ward, nobles...   [click here for more]
Dungeon Masters Guild  $1.95

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CCC-GLIP-01-02 Beneath Glip Dak

CCC-GLIP-01-02 Beneath Glip Dak


A series of unusual heists has both the thieves’ guild and city guard scrambling to uncover the culprits before the burglaries destabilize the thriving trade within the city, threatening the budding kingdom the Kroth Magg have fought and died to forge. Tier 1 CCC-GLIP-01-XX can be played in any order. An Adventurer's League Two-Hour Adventure for 1st-4th Level Characters Please see our other...   [click here for more]
Dungeon Masters Guild  $4.99

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Honor Among Thieves - Level 7 Adventure

Honor Among Thieves - Level 7 Adventure


Honor Among Thieves 5e adventure by Elven Tower In Honor Among Thieves, life is harder in some places of the world. But the people's ability to adapt is often greater than the dangers or difficulties they find. Hence, the people of Spearhome City do not complain. They have learned to love the Red Desert, their home. But what they cannot learn to love or adapt to, is Ozzantalth. The dragon...   [click here for more]
Dungeon Masters Guild  $1.95

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HHQ3 Thief's Challenge (2e)

HHQ3 Thief's Challenge (2e)


For years, trade and travel along the river Thadysh have been peaceful. Suddenly a masked renegade, known only as the Gullwing Bandit, has turned the waters of Thadysh into a pirate stream. Who is this bandit? What nefarious plot is he weaving? Not even the local thieve's guild has been able to unveil the truth. "Thief's Challenge" is a special ADVANCED DUNGEONS & DRAGONS adventure...   [click here for more]
Wizards of the Coast  $4.99

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Rise of the Kenku Thieves

Rise of the Kenku Thieves


5th Edition Adventure The small town of Alterdale has enlisted the services of the Rishclaw guild. Rishclaws provide expendable captives who are forced to work for the guild members, dispatching them to do their task they've been hired for. Unforunately not everyone in Alterdale agrees.  The task they've been hired is to survive a trek to a lake to provide the town fresh spring water,...   [click here for more]
Dungeon Masters Guild  Pay What You Want

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A Den of Thieves

A Den of Thieves


A 4-hour adventure for 5th-6th level characters. Adventure 3 of 5 in the Necrüs Reliquary Campaign. The players possess an unwelcome burden: an artifact of great power and malice. If it falls into the wrong hands, things could get much worse. The creatures of the night are coming for the relic. Can the players find out how to destroy the device before the shadows overwhelm them? ...   [click here for more]
Dungeon Masters Guild  $5.00

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The Smugglers' Hideout

The Smugglers' Hideout


You are about to enter The Smugglers' Hideout, a 4-8 hour adventure for 5th to 6th level players, designed for Dungeons & Dragons Fifth Edition. Your party is searching for a wagon of valuable trade goods that has been stolen by a band of smugglers. They have tracked the thieves to a primeval ruin. But the smugglers who live there have other plans for the goods, and no...   [click here for more]
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