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A Ghastly Mess is a one-shot adventure for a group of 3rd-level characters that takes place in a haunted mansion
Unlike your regular haunted house, the inhabitants of this building are far from scary. The ghosts of the former staff still live in it—or, well, unlive—not realizing they’re deceased and unable to move on because of it. The Lord of the... [click here for more] |
Dungeon Masters Guild |
$4.95
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A gang of ogres is raiding a farming community, stealing crops and livestock, and advancing closer and closer to the town, and the townsfolk need your help!
A short side adventure for a party of 4-5 fifth level characters.
Includes:
A small, self-contained, adventure suitable to be used as a side quest in a larger campaign.
DM map of the ogre's hideout in the ruins of an old castle.
Stat blocks... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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This special bundle product contains the following titles. A Glimpse At: The Magocracy Regular price: $1.99 Bundle price: $0.67 Format: PDF
This mage city is built on the inner walls of a deep crater leading to a portal connected to the abyss that spews raging fiends daily.
The city was built by ancient archmages who sought to protect the world from the demonic... [click here for more] |
Dungeon Masters Guild |
$5.95 $1.99
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CCC-ALMOG-24 DAGON02-02
A visit to a dwarven forge village built into a volcano happens at the worst possible time. Can you save the dwarves and themselves?
An adventure for 1st through 4th level characters, optimized for 3rd level characters. ... [click here for more] |
Dungeon Masters Guild |
$4.95
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A reptilian chicken whose bite turns flesh to stone? A monster with the heads of a lion, and a dragon, AND a goat? A deadly hybrid of bear and bird of prey?
That can’t be natural!
Surely these were a wizard’s doing.
Well… that’s only part of the story.
This 3-4 hour one-shot adventure is a fun opportunity for a group of up to 6 players to let loose and... [click here for more] |
Dungeon Masters Guild |
$3.49
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You control a small tribe of goblins living on the outskirts of the forbidden realms. Can you lead them to glory and greatness or will the human menace prove too much. Build your dungeons, raze towns to the ground and make unlikely allies as you strive to become the greatest goblin tribe that ever lived. A short homebrew campaign for characters level 1-8 ... [click here for more] |
Dungeon Masters Guild |
FREE
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The chief's daughter is getting married tonight and the only thing between your brood brothers and sisters enjoying the fesivities are a few squealing pigs, bothersome bandits, escaped slaves and kobold pranksters! Players take on the role of goblins in this memorable and challenging single session adventure for 1st-level characters that includes 4 challenging encounters centered around a goblin... [click here for more] |
Dungeon Masters Guild |
$0.99
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Something has gone terribly awry in the city of Serenity. Pits are opening up beneath people's feet, arrows are zipping around on their own, and gravity suddenly stops working at times. It's up to the characters to travel to the epicenter of the chaos and discover what is causing these random effects.
A God Must Be Crazy is a "You're in a Bar..." adventure for character levels 2-8. ... [click here for more] |
Dungeon Masters Guild |
$0.99
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In the far-flung islands of Hamato in the Forgotten Realms, a humble priest can't get a good night's rest. In this adventure, the first in the Hamato Islands series, players will journey to a mountain village and beyond, solving a mystery and defeating a fey creatures and maybe, just maybe help a beleagured priest get some sleep.
This module includes:
a 4-hour one-shot adventure,... [click here for more] |
Dungeon Masters Guild |
$2.95
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A Grave of Riches
Content Warning: Murder
“Shop till you drop” takes on a whole new meaning in this 5th level D&D 5E adventure for 4 to 6 players. While the players spend a lazy afternoon shopping for magic items, they get dragged into the twisted life of Thomas Tabernacle, the angel investor of the shop. Thomas had brazenly murdered his elder sister Tessa, all in... [click here for more] |
Dungeon Masters Guild |
$3.50
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A Great Upheaval - a Storm King's Thunder DM's Resource
This supplementary PDF lends a helping hand to DM's seeking to run the newest official 5th edition campaign Storm King's Thunder. It provides the DM with the following tools:
Suggested Changes - Suggestions for changing minor stuff in the first chapter of Storm King's Thunder to make things easier for yourself.
Location Rosters... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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A challenging adventure designed for a level 10 party of 4-6 members. Want a more difficult or easier challenge, use the included optional features to scale the difficulty to your party’s preference. Drop this module into your campaign or run it as a one-off.
A seasoned party of adventurers has been contracted by the provincial military to investigate reports of disappearing persons and livestock... [click here for more] |
Dungeon Masters Guild |
$15.00
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A Grim Exhibition
This is the first adventure to be written and published by Cameron Rose, featuring artwork by Emily Rose, as part of the Summer 2020 RPG Writer Workshop. It has has been designed for 4 3rd level characters.
Accessibility: The document PDF has been tagged and alt text has been provided for all images.
Content Warnings: Corpses
The adventure begins with an investigation... [click here for more] |
Dungeon Masters Guild |
$2.00
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Solo Adventures in the Underdark
Solo Adventure for a Single 3rd Level PC - D&D 5E
A Grimlock Ambush
Adventuring in the Underdark is a dangerous and difficult challenge for even seasoned parties of adventurers. Entering into the depths of its caverns and tunnels alone is madness! In this solo adventure, you character will face a small band of grimlocks, sightless creatures that... [click here for more] |
Dungeon Masters Guild |
$1.99
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Looking to play Candlekeep Mysteries as a campaign? Just trying to spice the adventures up? Or are you looking to run them in Eberron?
Then A Guide to Candlekeep Mysteries has got your back!
This 60-page guide includes an overarching storyline to link the adventures together, "character ties" to help players make connections to the campaign world during character creation, tips... [click here for more] |
Dungeon Masters Guild |
$6.99
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This guide has everything you need to put together a Curse of Strahd campaign. There are DM notes chapter-by-chapter full of ideas, reminders and page number references.
Also included are two outlines. One is a short rundown to give a picture of how everything is linked together. Then there is a massive outline which shows in detail how you can connect and elaborate on the written material.
There... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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This guide is designed to help dungeon masters prepare and understand the Out of the Abyss adventure. You will find stats, advice, explanations and summaries of everything you need to know. Your preparation time will be greatly reduced and difficult sections of the book are sorted out for you.
This guide has grown out of the Power Score RPG blog and is in a print-friendly format. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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This guide has everything you need to prepare and run Storm King's Thunder. Included are extensive preparation and chapter-by-chapter notes alongside tons of page references and ideas. I have also included a brief rundown of Cloud Giant's Bargain, the special side adventure given out at the PAX West theater events. The final section contains a giant outline that can give you an idea of how to take... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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This guide contains notes, advice and ideas for those who plan on running adventures from Tales From the Yawning Portal. This includes tips for new dungeon masters, and an example campaign of how you could connect all of these adventures into one story arc.
I tried to give you every page number and rules note that you'll need when you run this. Tamoachan and Against the Giants were especially involved.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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This guide has everything you need to prepare and run Tomb of Annihilation. There is a "how to run" section for those who want to see how this adventure can be put together, and a massive set of notations, summaries, warnings and page numbers that will hopefully make your life easier. ... [click here for more] |
Dungeon Masters Guild |
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A Guide to Tyranny of Dragons is designed to help Dungeon Masters prepare to run both Hoard of the Dragon Queen and Rise of Tiamat. Inside you will find notes on every chapter, ways to link things together, clarifications on confusing sections, breakdowns of the Council of Waterdeep and that long journey in Hoard of the Dragon Queen. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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An adult wilderness/horror based 5E adventure, adaptable to suit any level. Your heroes find themselves upon a winding forest road, a storm brewing overhead. A sinister feeling fills the air, filling them with an indescribable dread!
Happening upon an isolated village, they find a measure of solace, but at what cost? Villagers tell of a curse, of creatures prowling the woodland beyond their walls.... [click here for more] |
Dungeon Masters Guild |
$2.00
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While the best heist films and books are a blast, translating that to D&D 5th Edition Rules doesn't automatically turn your tables' party of five into "Oceans Eleven". The "Handbook for New Recruits" introduces new ideas that attempt to bring the action as close to the ideal as possible through a playstyle that suggests new table rules and incorporates some of the better ideas... [click here for more] |
Dungeon Masters Guild |
$5.00
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The party is throwing a surprise party for one of their own, but a group of playful satyrs have derailed their plans for the evening! Stealing presents and eating the food, can the party be salvaged, or is this the worst birthday ever?
This one-shot is meant to be played as a surprise party for one of your players. Yourself (the DM) and every player except for the birthday player should be in on the... [click here for more] |
Dungeon Masters Guild |
$2.95
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Gate of Madness: A Hardbuckler Story [An 80+ page adventure for level 7 - 10.]
Outside the Gnomish Village of Hardbuckler a young couple looked to start a life together. They dreamed of wonderful friends, loving children, and everything else that came along with that. They did not - however - know they had built their house upon an old thieve's den. Nor did they know the thieves were soon to... [click here for more] |
Dungeon Masters Guild |
$9.99
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This adventure is the seventh in a series of adventures that will be released in the coming weeks and months that will be quick, easy to run sessions for you and your players, no matter the campaign that you're running. Whether it's "Waterdeep Dragon Heist", or "Storm King's Thunder", you'll be able to seemlessly run this at your table.
It is ambiguous for the purpose of fitting into your specific... [click here for more] |
Dungeon Masters Guild |
$0.25
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This adventure puts the PCs at a disadvantage against a horde of goblins in a wizard’s tower. Through trial and error, the goblins have gained mastery over the tower and all its traps and defenses. By the end of the adventure the PCs will have developed a grudging respect for creatures they thought they’d outgrown, and a nervous tic in response to the phrase “A Hatch Opens!” ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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A kid-friendly adventure for all ages.
An old house is being inhabited by many creatures. The owner of the house has hired the players to clear the house of all creatures.
A two to four hour course for 1st - 4th level characters.
... [click here for more] |
Dungeon Masters Guild |
$2.00
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Something mysterious is happening in the idyllic, green town of Hibb's Vale. Ghostly sightings have been seen at the docks and burly workers are being scared by a spooky spectre.
Can out heroes save the day, vanquish the fiend and bring order back to the town?
A D&D 5E one shot adventure for a party of 5th level. ... [click here for more] |
Dungeon Masters Guild |
$0.72
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A fun horror/suspense adventure for your party, easy to drop in to any campaign or play as a one-off.
Your adventurers find themselves drawn into a small hamlet in a secluded valley. Very quickly, it becomes obvious that this seemingly quiet town has a dark past, and the party has become caught up in it. They’ll have to unravel the mystery of what happened in Brenton, and once they do, defeat... [click here for more] |
Dungeon Masters Guild |
$1.50
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"That won't work on me. I don't have a heart for you to pierce."
The region surrounding Mournstead once suffered the predations of a singularly resilient vampire known as Lauden Orsovo. Conventional methods couldn't end his life, and so a group of heroes chose a different path. Imprisoned for years, the beast has returned and he's picking up exactly where he left off.
A horror... [click here for more] |
Dungeon Masters Guild |
$2.00
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In the southern foothills of a mountain range, the brewery "Highjoy" is not only a popular place of pilgrimage, but this year it was chosen by the Baron to supply the regional carnival with delicious and innovative drinks. But something is off: Consumers report particular side effects - in addition to the expected consequences of excessive alcohol consumption.
An introductory adventure for... [click here for more] |
Dungeon Masters Guild |
$2.99
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This 10 hour mini campaign was the first 5e campaign I ran for my group.
It takes the players through level 1,2 and 3. It consists of three linked adventures. The first adventure takes place near a small town fighting kobolds. The second adventure takes place in a pyramid full of undead. The third adventure takes place in the jungles of chult fighting lizardfolk. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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As the party explores the region, living among a group of dwarven refugees, they begin to encounter bands of centaur warriors coming out of the forest and attacking the community. The centaurs had an alliance with the local elven tribe which was wiped out in a war. The pact allowed the centaurs rights to travel and forage in the area which included temples sacred to their tribe. They see the dwarven... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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"A Hero's Journey" is a short delve for a group of of level 0 characters, compatible with the Dungeons and Dragons 5th Edition game system.
This adventure includes simple guidelines to create 0-th level characters.
Your Time Has Come!
For years you have followed in the footsteps of your master, watching his... [click here for more] |
Dungeon Masters Guild |
$3.99 $1.99
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What value do heroes place on a single Potion of Healing?
Is it something they’re willing to die for?
Is it something they’re willing to kill for?
The latest PWYW adventure from Winghorn Press
Suitible for level 1-20
While travelling through the village of Oakbridge, the PCs find themselves tangled up in local politics. Bandits have stolen a treasure from the tavern, but not everybody wants fancy,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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The party are tasked with bringing a squidling back home. But what the party doesn't know there is something BIG on their trails.
2 hour adventure for levels 5-10 characters.
This adventure was the prototype for an Adventure League adventure before i realized Giff/Gith/ & OwlBears(even through there is a winter variant of Owlbears in RotFM) were not allowed and had to rework the adventure.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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“Never steal from a Boromar, unless you’re eager to see what’s beneath Sharn’s clouds.”
“A Keye without a Locke” is an adventure for 5th-level characters that takes place in the dramatic world of Eberron. This adventure can focus on roleplaying, problem-solving, or combat: depending on how they want to try and save Locke.
This adventure was made possible by the 2020... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Solo Adventures in the Underdark
Solo Adventure for a Single 2nd Level PC - D&D 5E
A Kobold Cavern
Adventuring in the Underdark is a dangerous and difficult challenge for even seasoned parties of adventurers. Entering into the depths of its caverns and tunnels alone is madness! In this solo adventure, your character investigates a threat to the local town!
A Kobold Cavern is... [click here for more] |
Dungeon Masters Guild |
$1.99
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A Kobold Christmas is a festive one-shot perfect for an adventuring group looking for a little bit of chaotic fun this holiday season. Set in the town of Finnick, play as a group of kobolds working their way out of the sewers and into the home of Sanderklauzen the Red in the pursuit of riches and revenge.
Perfect for seasoned (pun intended) and new DM's alike, A Kobold Christmas... [click here for more] |
Dungeon Masters Guild |
$7.95
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A group of kobolds are thrown into an unwanted adventure when their temple is seemingly raided by a group of adventurers called "the five of the quarter" a group of knights send from Birel castle to steal the kobold's one and only treasure, the blue mask of Tiamat. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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A Kobold Warren
Merchant caravans are going missing on the road. Rumors of kobolds abound. But the truth is not as simple as it seems.
This small dungeon is designed for four to six level 3 characters. Perfectly suited for a small side quest, or mini dungeon, during the middle of a campaign or between major plot points.
Will your players discover... [click here for more] |
Dungeon Masters Guild |
$1.99
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The purpose of this supplement is simple: it adds 20 new metals and ores that you can use to enhance and improve both basic non-magical weapons and also their magical variants. Each of the metals listed here can be used as weapon and armour variants in the same way as you would use something like the hellfire weapon variant or the Mithral armour variant. Each metal/ore has one trait associated with... [click here for more] |
Dungeon Masters Guild |
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Hit by a terrible bout of madness, Nymosyne, Scholar of Athreos, decided that the only way to empower the God of Passage is killing as much as possible, sending a lot of victims to the Underworld. In order to reach her mad goal she assembled a violent band of monsters, assaulting the merchants travelling from Meletis to Akros from her lair in the caves of Lagonna... only brave champions of Ephara can... [click here for more] |
Dungeon Masters Guild |
$1.00
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Deranged by Heliod’s hubris, Purphoros the God of the Forge decided to challenge the God of the Sun, raising the fallen polis of Olantin from the sea and installing Maikal, his beloved champion, as tyrant of the city! Only brave champions of Heliod can defeat Purphoros’ mighty warrior and have the damned city sink back under the... [click here for more] |
Dungeon Masters Guild |
$1.00
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Signs and portents are clear! An army of violent Leonins will attack the town of Krimnos very soon! The citizens, involved in the peaceful Anapsian philosophy since their youth, don’t have sufficient weapons to defend themselves and there isn’t time to forge new ones! The only hope is accessing the Golden Grove, a magical place... [click here for more] |
Dungeon Masters Guild |
$1.00
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Mogis just sent his followers to attack the nearby temple of Karametra, and the peaceful priests have been killed to consecrate the new altar of the God of Slaughter! Only brave heroes faithfully worshiping the Goddess of Harvests can defeat the violent creatures of Mogis and conquer the temple once again…
A fast, combat-oriented scenario for four 2nd level PCs, A Labour for Karametra allows... [click here for more] |
Dungeon Masters Guild |
$0.50
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Not satisfied with his final revenge against the beloved Nylea’s musicians Menelaia and Pero, Erebos decided to harass the Goddess of the Hunt once again! This time, he had his cultists stealing Nylea’s favorite wolf in order to turn it into a revolting abomination! Only brave champions can assault the temple of the God of the Dead in order to destroy the horror lurking within…
A Labour... [click here for more] |
Dungeon Masters Guild |
$1.00
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Hixius, one of the most promising Purphoros’ artificiers, created a marvelous device able to allow a man to fly! But his hubris lead him to go higher than the Sun itself, and Heliod proceeded to punish him for that! He is now currently Chained to the Rocks on a high peak! Only brave champions of the God of the Forge... [click here for more] |
Dungeon Masters Guild |
$1.00
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Exploiting the absence of Klothys from the Underworld, a lot of dangerous creatures are now free to roam on Theros! One of them, a powerful water being known as the Diluvian Primordial, is now challenging Thassa’s authority on the liquid world, trying to flood the entire Theros with a mighty deluge! Only brave champions of the Goddess of the Sea can defeat the monster…
A Labour for Thassa... [click here for more] |
Dungeon Masters Guild |
$0.50
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