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The Misfit Maggot Five

The Misfit Maggot Five


Warchief Grog Bloodloaf has sounded the horn of war. Elf scum have stolen orc lands and the tasty halfling herds. For generations the Maggotsmasher Clan has watched and waited from the icy caves of the frozen mountains but that wait is over. Warchief Bloodloaf needs only the totem of leadership, the Dragon Crown of Durge Maggotsmasher, to unite the clans and begin his war. Five misfits have answered...   [click here for more]
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Greger's Grotto

Greger's Grotto


An Adventure for Levels 1 to 3. Greger’s Grotto is a community of pirates and other criminals, hidden away on a desolate coastline. The players are slaves sold to the Grotto’s owning family and used for manual labour and bloodsport in the arena. In this adventure, the players will need to: survive harsh prison conditions, including the rivalry between prisoner factions: human, orc,...   [click here for more]
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So, a Cleric and a Vampire Walk into a Tavern

So, a Cleric and a Vampire Walk into a Tavern


A series of short encounters and story hooks that may cause your party to question the safety of their local tavern… Designed for characters of all levels If you enjoy this FREE product, please consider supporting these content creators by checking out their other works! The authors: Alan Tucker is...   [click here for more]
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A Boy and his Modron

A Boy and his Modron


A young boy befriends an extra-planar construct that has mysteriously appeared at his family’s farm. Once the boy finds out that other creatures are coming to take it back home, he comes up with a plan to get help from the party to save his new friend. A 4-6 hour adventure for characters level 1-4. From Platinum selling author Anthony Lesink Updated 7/28/17 - New maps, handouts,...   [click here for more]
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An Introduction to D&D - The Wealthy Merchant

An Introduction to D&D - The Wealthy Merchant


This campaign was created as a response to comments from some friends of mine. Though they were avid board game players, they didn’t want to try D&D because it seemed like too much of a time commitment with too many rules to learn before getting started. This campaign uses stripped down characters and a simple campaign, and was made to give them a chance to try it for half an hour on a...   [click here for more]
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Igor's Challenge

Igor's Challenge


Igor's Challenge is a 3-4 hour, non-lethal, funhouse style dungeon. It is a self-contained adventure that should fit into any campaign or serve as a one-shot adventure for any group. The adventure can fit a party of any level and size with only minor adjustments. Igor is an eccentric gnome inventor and retired adventurer renowned around the world. He has sent out invitations...   [click here for more]
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Temple of the Dragonknights

Temple of the Dragonknights


Gosh dang! I just wanna play D&D but I only have (one to two) friends! Temple of the Dragonknights! Man, if only there weren't so many WORDS in these adventure modules. They should be short and simple! Temple of the Dragonknights! I don't wanna pay any gosh dang money for anything! Temple of the Dragonknights! It's perfect and free. Take it. ...   [click here for more]
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Lost in the High Forest:  A Five-Page Module

Lost in the High Forest: A Five-Page Module


Track down a reclusive treant who lives in the deepest reaches of the Savage Frontier's most expansive forest. Brave hidden dangers and solve ancient mysteries along the way. Just try not to get lost. This adventure module expands on the High Forest entry contained in Storm King’s Thunder to spin a tale of wonder and danger in one of the Forgotten Realms’ most iconic locales....   [click here for more]
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Moon over Graymoor

Moon over Graymoor


A dark curse settles over the town of Graymoor... Moon over Graymoor is a short adventure written for Dungeons and Dragons 5th Edition, for first level player characters. It is intended to be a good first adventure to run; something for new players, or even a new Dungeon Master to try. The players are turned loose in a hamlet that has suffered a handful of vicious murders, and it’s...   [click here for more]
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Can We Keep Him?

Can We Keep Him?


CAN WE KEEP HIM? A handful of short encounters and story hooks that may cause your party to question their desire to have pets… Designed for characters of all levels by Alan Tucker Edited by Linda May, Art by Alan Tucker and the fine folks of the DMsGuild Also includes a brand new monster, the Black Rose Bush! __________________________________...   [click here for more]
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The Secrets of Skyhorn Lighthouse

The Secrets of Skyhorn Lighthouse


Downloaded over 35,000 times on the DMs Guild! "It's fantastic! This adventure is clearly and concisely laid out to make running it on the fly a cinch." "The adventure is really good. It's detailed and in the same manner open and flexible." "They love it! We stopped with a cliffhanger as they saw the lighthouse and the big wave approaching..." Rumors...   [click here for more]
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Truly, Madly, Deeply-Module 00

Truly, Madly, Deeply-Module 00


The purpose of this module is to introduce a new player, or players, and a Dungeon Master (DM), to the process of creating a Dungeons and Dragons 5th edition character. For adventuring parties that have already created their characters, you can skip to Module 1. In this module, we’ll build up each character through role-playing, storytelling, and the use of targeted questions by the DM. At the...   [click here for more]
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Death in the Wood

Death in the Wood


The Bell Wood has always been rumored to be a dangerous place, full of strange creatures and odd happenings. Timber from the wood is highly sought after for its reputed magical properties, so brave foresters sometimes dare the wood to harvest trees to finance their futures. But this time, people are dying. Loggers are vanishing, their mutilated bodies recovered from the undergrowth hours or days later....   [click here for more]
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The Sanguine Tide - Background & Part 1 (5E)

The Sanguine Tide - Background & Part 1 (5E)


Dear fellow DM/Player Please feel free to download this module as Part 1 of a 9 part campaign. All i ask if you do wish to download for free, is that you provide some sort of review for this document. Even just a star rating will allow me to see if i need to change or improve the content. The Sanguine Tide is a homebrew campaign focused on events happening around the same time as events outlined...   [click here for more]
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A Chance Encounter

A Chance Encounter


A Chance Encounter is a classic, low level adventure designed for a group of 3 to 4 1st level players. It should take about 2 to 3 hours to play through. This is the first adventure in a miniseries with the next adventure in the miniseries being The Mystic Circle. In addition to the adventure, there are a couple of maps of the adventure area as separate jpeg files. There is also a printerfriendly...   [click here for more]
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La Mano della Morte

La Mano della Morte


La mano della morte è un avventura one-shot per 3-4 personaggi di 3° livello per D&D 5ed. Un misterioso relitto contiene un pericoloso artefatto foriero di una maledizione... Riusciranno gli eroi a scoprirne i segreti? Se volete farvi un idea dell'avventura, l'ho personalmente masterata sul canale Youtube in cui prendo spesso il ruolo del master "The GDR Team" ...   [click here for more]
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Bulette Storm - FREE Adventure

Bulette Storm - FREE Adventure


Loot The Room presents Bulette Storm 14,000+ downloaders can't be wrong! The Harvest Festival has come to Concord, but with it comes danger - a bulette and its calves are here, too, and the storm is coming! Bulette Storm is an adventure for 3rd-5th level parties. This adventure is provided free of charge thanks to the generosity of my supporters on Patreon. This free...   [click here for more]
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Mire's Edge

Mire's Edge


Perched on the border of a steamy swampland, the settlement of Mire’s Edge has a number of problems. When they’re not contending with the heat and humidity, or fending off insect bites, supplies are going missing and strained relationships with neighboring lizardfolk settlements are frazzling nerves. Now merchants are being attacked, and sightings of strangely coordinated kobolds are leaving...   [click here for more]
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House of Horrors

House of Horrors


Growing up as a kid, I loved the Tomb of Horrors module. The dungeon was more the character than the boss at the end. I gave myself the creative restriction of taking the core of that experience and making it more accessible and lean for newer players, without sacrificing what made it special. While there is a villain who clearly wants to take center stage if the DM allows it (remove the optional plaques...   [click here for more]
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The Lambent Delirium

The Lambent Delirium


The Lambent Delirium is a Wuxia-flavored Feywild homebrew adventure for 5th Edition Dungeons and Dragons. This one-shot is intended for moderately experienced 6-8th level players and DMs who embrace both chaos and roleplay. ...   [click here for more]
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Flindbar's Treasure

Flindbar's Treasure


This adventure is designed for a party of 2nd level characters. It is set in the Forgotten Realms. In a remote stretch of the Sea of Swords, the mysterious Gnoll Island awaits daring adventurers, with perils and plunder aplenty. This is the second adventure in the Seldom Spring series. It can be played independently or as part of that series. ...   [click here for more]
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Seldom Encountered

Seldom Encountered


A selection of combat and social encounters for 1st - 4th level characters, set in the Forgotten Realms, with extra flavor for those playing Seldom Spring adventures. Thematically, the encounters detailed herein are set within the Forgotten Realms, but they can be used elsewhere with minor adjustments. ...   [click here for more]
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Seeds of Chaos

Seeds of Chaos


Seeds of Chaos The Horror of Horticulture Valentine Manor is beauty entrapped in architecture. The lavish stately home is renowned throughout the realms, and its gardens even more so. However, despite its famed beauty something has found its way into the garden and corrupted its allure. Could it be something to do with the new gardeners, or something even more sinister? A 4-hour...   [click here for more]
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Using Classic Modules Today Conversions (5e)

Using Classic Modules Today Conversions (5e)


Classic Modules Today are a series of products that convert early edition Dungeons & Dragons and Advanced Dungeons & Dragons adventure modules to the Dungeons & Dragons 5th edition rule set. This free guide explains the rationale behind the conversions, as well as the basic tenets of Old School Roleplaying for those who have never experienced it. All of us here at Classic...   [click here for more]
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A Dungeon and A Dragon: A 5E Adventure for 11-16th level characters

A Dungeon and A Dragon: A 5E Adventure for 11-16th level characters


A Four to Six Hour Adventure for 11th-16th Level Characters in Dungeons and Dragons 5E The Adult Green Dragon Valturnax has attacked the nearby village of Hartsvale, threatening to destroy them completely if they do not submit to his rule by nightfall. To save the town, adventurers must ascend the mountain by climbing through the caves housing the dragon’s minions and face him in his...   [click here for more]
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Nanfield

Nanfield


Nanfield is an island village of over 50 NPCs with mysteries plaguing both its present and its past. It contains a unique ecosystem and economy and a ship full of friendly pirates that will invite you by for dinner after accidentally attacking your party. It can be inserted into any campaign as an interlude during a travel montage, as a one-shot encounter, or as the base of future adventures....   [click here for more]
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The Mystic Circle

The Mystic Circle


The Mystic Circle, sequel to A Chance Encounter, is a classic, low level, dungeon crawl adventure, which is designed for a group of 3 to 4 1st level players and should take about 2 to 3 hours to play through. This is the second adventure in a miniseries, which can also easily be adapted into a standalone adventure. The next adventure in the miniseries is An Urgent Rescue. In addition to the adventure,...   [click here for more]
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An Urgent Rescue

An Urgent Rescue


An Urgent Rescue is a classic, low level adventure designed for a group of 3 to 4 2nd level players. It should take about 2 to 3 hours to play through. This is the third adventure in the miniseries. The first adventure of the miniseries is A Chance Encounter. The final adventure in the miniseries is A Dark Veil Falls. In addition to the adventure, there are a few of maps of the adventure area as...   [click here for more]
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Rogath's Hellfire - An Ale Drinking Challenge

Rogath's Hellfire - An Ale Drinking Challenge


This is a social encounter at a tavern where the owner of the tavern has a very strong ale for sale. However it is known that no one can drink the entire bottle of the ale without passing out. The owner will give out a reward to the one who will manage to make it. ...   [click here for more]
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Realm of Souls:  The Heir of Greyfell

Realm of Souls: The Heir of Greyfell


An 8 to 12 hour 5e D&D adventure, taking 1st level characters to 3rd level. On trial for crimes they did not commit, the PCs are forced to go on a quest to rescue Kasia, the daughter of the Duke of Greyfell. They must travel to the Realm of Souls, a region ruled by both the living and the undead. When they find Kasia, the PCs must negotiate for her return to Greyfell. Not everything is as it...   [click here for more]
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Mother Haggle's Notice Board - The Magic Cow

Mother Haggle's Notice Board - The Magic Cow


Mother Haggle is an elderly crone who runs a Lost & Found Emporium on the edge of the Misty Forest. The old lady pays her mercenaries well, and attracts all kinds of talent to send on her various errands. Mother Haggle doesn't deal in world shaking problems, but it's uncanny how often simple tasks like "fetch that cow" or "bring me a boggle" end in embarrassment, grievous injury or death. As she...   [click here for more]
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LHoR - Kiss of the Viper Preview

LHoR - Kiss of the Viper Preview


The first two chapters of The Laughing Horde of Ruin: Kiss of the Viper campaign book, including the custom monsters and items required to run it. Chapter 1 - When a relative of someone close to the characters goes missing from a nearby village, the players are asked to investigate. The party has to recover stolen goods from a thief before setting out from the City of Ravens Bluff....   [click here for more]
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The Turkey Snatcher

The Turkey Snatcher


It's Thanksgiving time! And it is high time you go on another adventure. A mad man has stolen all the turkeys from the town's barn, who will be valiant enough to chase him and recover the missing livestock. This is a free short adventure for Thanksgiving but highly fun anytime of the year. Have fun recovering the missing turkeys. I also produce art for adventures, find it here: ...   [click here for more]
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A Dark Veil Falls

A Dark Veil Falls


A Dark Veil Falls is a classic, low level adventure designed for a group of 3 to 4 3rd level players. It should take about 3 to 6 hours to play through. This is the fourth and final adventure in the miniseries. The first adventure of the miniseries is A Chance Encounter. In addition to the adventure, there are a few of maps of the adventure area as separate jpeg files. There is also a printerfriendly...   [click here for more]
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The Dam Kobolds Expansion! - An expansion for Encounters in the Savage Jungles

The Dam Kobolds Expansion! - An expansion for Encounters in the Savage Jungles


Get the lowdown on kobold-harvested flora! Advice on incorporating the other authors' Encounters in the Savage Jungles ideas and NPCs! Tons of direct campaign tie-ins for the Tomb of Annihilation adventure! If you've picked up Jeff C. Stevens' Encounters in the Savage Jungles and you're looking to expand the roleplaying and campaign potential of Tim Bannock's encounter,...   [click here for more]
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Dramatic Inspiration

Dramatic Inspiration


A fun and simple improvement to the Inspiration mechanic of 5e. 200 easily rolled effects will give one-time use abilities to your players. Subplot effects can put an exciting twist on the story, Adventure effects can give bonuses and unique uses to skill checks, and Combat effects can shake up the battle and its participants. These are only 3 out of 9 types of effects that a player might get! ...   [click here for more]
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Mother Haggle: Home Economics

Mother Haggle: Home Economics


Mother Haggle runs a lost and found emporium on the edge of the Misty Forest. She likes to send young budding adventurers on little errands that often turn out to be more difficult than they seem at first glance. Mother Haggle: Home Economics details Mother Haggle's settlement in full for the first time, including the resources, NPCs and facilities the settlement needs to keep...   [click here for more]
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Westbridge map FR

Westbridge map FR


Hi, this map is for DM (Dungeon Master) it is very basic hand-draw but full of nice information of old books of the Forgotten Realms it is made by Dunn Dunn is a 6-level ranger old male dwarf that my players hired to help them in the savage frontier, they meet him in Red Larches in the Helm at HighSun he is a local guide helping Merchants Caravan on the longue Road (Waterdeep to Mirabar). We play...   [click here for more]
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MGP1 Xibalba

MGP1 Xibalba


The Great Wheel cosmology is not the only cosmology, and the heavens and hells that it contains are not the only ones that exist. Xibalba is the hell of the Maztican Cosmology, the lawful evil plane of the Great Pyramid. In it, there is a great city with rivers of blood, pus and scorpions and a great ball game where its terrible fiends challenge unsuspecting mortals with the only desire...   [click here for more]
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Temple of the Writhing Lord

Temple of the Writhing Lord


Welcome to the Temple of the Writhing Lord. This free mini-dungeon was conceived as an addition to the Tomb of Annihilation campaign released by Wizards of the Coast and plays off the yuan-ti found throughout the peninsula of Chult. The Temple of the Writhing Lord is a rather small dungeon adventure for you to drop into any campaign where yuan-ti or other horrific snake monsters might be found....   [click here for more]
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Recipe for Revenge

Recipe for Revenge


This adventure is designed for a party of 7th to 8th level characters. It is set in the Forgotten Realms. A repurposed asylum beneath the streets of Waterdeep serves as home to a nefarious wizard with sinister plans for an unsuspecting populace. This is the sixth adventure in the Seldom Spring series. It can be played independently or as part of that series. ...   [click here for more]
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Personaggi Pregenerati per La Seconda Alba Nera

Personaggi Pregenerati per La Seconda Alba Nera


Nel file sono presenti 4 Schede per Personaggi Pregenerati di 1° livello, per fornire spunto ai giocatori per l'avventura: "La Seconda Alba Nera". Esse contengono nuovi Tratti, Ideali, Legami e Difetti e 4 backstories originali per collegare i giocatori alla storia. La Seconda Alba Nera è un'avventura Dark-Fantasy di oltre 30 ore che accompagna un gruppo...   [click here for more]
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St. Andral's Orphanage

St. Andral's Orphanage


Welcome to the orphanage. This module was designed to be inserted into the main Curse of Strahd campaign, in the centralized town of Vallaki. However, it is entirely possible to run St. Andral's Orphanage as a stand alone adventure or incorporate it into another campaign. This chapter provides Vallaki with some additional pacing before the events of St. Andral's Feast and the Festival of...   [click here for more]
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The Purging Flames

The Purging Flames


The third and final adventure in the Valley of Kyros trilogy. Here our heroes finally attempt to destry to Orb of Saarith. This low level adventure is designed for 3-4 players of fourth level. The Mud Creek trilogy, the prequel to the Valley of Kyros Trilogy: 1. A Disturbed Breakfast 2. Chasing the Green 3. The Quarrelsome Quarry Valley of Kyros trilogy: 1. A Source of Secrets 2....   [click here for more]
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The Blood Moon and The Murder at the Festival

The Blood Moon and The Murder at the Festival


This is Winterscrest and small adventure created for 3 Pcs, there's a few games included which include the ones made by matt mercer for Critical Role, ...   [click here for more]
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Theft in the Halls  GW013

Theft in the Halls GW013


GB013 Thef in the halls. There has been a theft in the hall of heroes. The Curent and only guardian left needs to retreve what was lost but he can't do that with out a replacement to watch the hall. So he calls upon some heroes to see if they can help him. A way to introduce different planes to a campaign. ...   [click here for more]
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Shrine of the Night Serpent

Shrine of the Night Serpent


Deep in the ancient woods of Faerun, a dark secret lies in wait. Dendar the Night Serpent, constantly feeds on the fears of mortal beings. The yuan-ti, evil serpent-folk devoid of compassion constantly feed Dendar to suppress her hunger for fear. They are operating from a remote shrine in the Southwood. A 1-hour adventure for 5th-7th level characters. Includes one new monster and...   [click here for more]
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LB015.2 small time crooks

LB015.2 small time crooks


http://www.dmsguild.com/product/206808/Small-time-Crooks-LB015?src=newest_community&filters=45469_0_0_45356_0_0 a free segment to Small time crooks. 0015.2 gives a story idea to continue the small time crooks ...   [click here for more]
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Dargeth's Sanctuary

Dargeth's Sanctuary


*note: this is just a preview version and only has the first two rooms. A secret cult performing blood rituals and a long forgotten god, once thought dead by all, bides his time deep within this temple. Will our heroes silence the cultist’s prayers to Dargeth? Or will they embrace the dark god and satiate his appetite for blood and souls? COMING SOON! ...   [click here for more]
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Whats in a Giants Bag

Whats in a Giants Bag


This is simply a d100 table for the random contents of a giants bag, primarily for storm kings thunder campaigns but useful for any dm who likes using giants. The list has 100 seperate results offering variety and creativity to the murder hobo looting franchise. ...   [click here for more]
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