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The Throne of Bone - Adventure

The Throne of Bone - Adventure


"I absolutely loved the adventure and how it was set up." "The balance between combat and non-combat encounters is excellent." It all begins with a simple request (doesn’t it always?) from an old farmer. The request – protect his cattle herd from vicious wolves. Simple enough for the brave adventurers, right? But it doesn’t stay that way. Not at all. Soon,...   [click here for more]
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Waterdeep: City Encounters

Waterdeep: City Encounters


BRING THE CITY OF SPLENDORS TO LIFE IN THIS COMPANION SUPPLEMENT FOR WATERDEEP: DRAGON HEIST™! Presenting over ONE-HUNDRED short encounters that bring the City of Splendors to life in YOUR game. This supplement includes a plethora of highly replayable random street encounters that draw on the story of Waterdeep: Dragon Heist™, with emphasis on the central...   [click here for more]
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The Night of the Rise - Adventure

The Night of the Rise - Adventure


"Simply put, this is one of the most unique adventures I've ever read." "...twists that turn the classic bandit clearing cliche on its head,..." The Night of the Rise is a unique adventure that offers the party an alternative to the "hack & slash" approach. The opportunity for role play is high and it is sure to tap into skills and abilities most of your characters never...   [click here for more]
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Curtain Call: A Sharn Adventure

Curtain Call: A Sharn Adventure


Curtain Call: A Sharn Adventure is an introductory Eberron adventure for 1st to 4th level characters. Written by Keith Baker (creator of Eberron), Robert Adducci (Guild Adept), Wayne Chang, this is a great adventure for new Dungeon Masters to Eberron and includes sidebars to help DMs and players get familiar with the world of Eberron. A paying job in Sharn to find out what happened to a missing...   [click here for more]
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Blue Alley

Blue Alley


CAN YOU SURVIVE WATERDEEP'S MOST INFAMOUS DEATHTRAP? Blue Alley lies hidden in the heart of Waterdeep. Built by a secretive wizard, it is a magic maze full of tricks, traps, strange monsters, and rich treasure. Countless adventurers have ventured inside to test their bravery and skill, yet few have returned. And now it is your turn… Blue Alley is a 3-4 hour...   [click here for more]
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CCC-AETHER-01-01 The Heir of Orcus: Verse I

CCC-AETHER-01-01 The Heir of Orcus: Verse I


An Adventurers League Con-Created Content Module. Tier 1, 2-4 Hours. (Compatible with Homebrew games too!) May I have the next 100 words to convince you to purchase this adventure? **PITCH BEGINS!** This module features three ways to play: join the Knights of Holy Judgment, the Cult of Zariel, or the forces of Chaos as you search for a lost Angel of Tyr, Ser Vindictus. Play like it is 1990...   [click here for more]
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CCC-AETHER-01-02 The Heir of Orcus: Verse II

CCC-AETHER-01-02 The Heir of Orcus: Verse II


An Adventurers League Con-Created Content Module. Tier 1, 4 Hours. (Compatible with Homebrew games too!) May I have the next 100 words to convince you to purchase this adventure? **PITCH BEGINS!** This module features three ways to play: join the Knights of Holy Judgment, the Cult of Zariel, or the forces of Chaos as you face The Heir of Orcus! Play like it is 1990 and experience the first...   [click here for more]
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DDEX2-10 Cloaks and Shadows (5e)

DDEX2-10 Cloaks and Shadows (5e)


Cloaks and Shadows The Cloaks of Mulmaster have taken an interest in your progress, and may be looking to sponsor adventurers for future work. You’ve been offered an interview with one of their ranking members at the Theater of the Stars, but you never know what to expect in the City of Danger. A four-hour adventure for 1st-4th level characters. DDEX2-10 5E...   [click here for more]
Wizards of the Coast  $3.99 $2.67

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DDEX2-14 The Sword of Selfaril (5e)

DDEX2-14 The Sword of Selfaril (5e)


The Sword of Selfaril The fabled sword of Selfaril is told to bestow wisdom and power upon whomever wields it, so naturally its discovery has caused quite a stir in Mulmaster. All of this is complicated when a masked benefactor claims to not only know the truth about the blade, but also how it can be used to benefit the oppressed people of Mulmaster. Can it truly change Mulmaster...   [click here for more]
Wizards of the Coast  $3.99 $2.67

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Quick Dungeons 001: The Hidden Tomb (Fantasy Grounds)

Quick Dungeons 001: The Hidden Tomb (Fantasy Grounds)


Don’t let the name fool you! Quick Dungeons are complete dungeons filled with monsters and other encounters such as traps and puzzles. While they are not exactly complete adventures, the dungeon comes with a Player map, a DM map and a Map Key with numbered encounters, descriptions and even boxed text. A short backstory is also included to help you give your players a quick...   [click here for more]
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D&D Solo Adventure: The Death Knight's Squire (Fantasy Grounds)

D&D Solo Adventure: The Death Knight's Squire (Fantasy Grounds)


This is a Fantasy Grounds VTT Module! For the PDF version click here. 5e Solo Gamebooks presents The Death Knight’s Squire, a 100+ page solo adventure for D&D Fifth Edition, set in the Forgotten Realms. This adventure has been created for individual play without a dungeon master, and it is a great way to scratch your D&D itch between regular adventures with your DM....   [click here for more]
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Blood on the Trail - Adventure

Blood on the Trail - Adventure


"Awesome for new players." - Iron Emblem Gaming. "a perfect adventure for new players and DMs. Easy to follow, great storyline and amusing NPCs. What more could you want?!" - The Scrollarium Bale, the kind gnome and owner of Bale's Outfitting Outpost, requests that the adventurers track down a group of youngsters that rented horses from him. The horses are overdue and Bale believes...   [click here for more]
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The Adventure Collection Vol. I

The Adventure Collection Vol. I


The Adventure Collection, Vol. I contains all of the Jeff C. Stevens adventures published in 2016. You get eight adventures and a cursed item supplement. In addition, one of the adventures includes over 20 new magic items! ...   [click here for more]
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CCC-SFBAY-01-01 Plots in Motion

CCC-SFBAY-01-01 Plots in Motion


In the midst of a ferocious storm, a band of mercenaries raids a lighthouse. Is this just a plot against trade with Mulmaster, or something more sinister? Journey down the River Lis and explore a forgotten keep in search of answers. An eight hour adventure for 5th-10th level characters. Included with the purchase is the Fantasy Grounds conversion, full scale printable battle maps, and custom item...   [click here for more]
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Cellar of Death

Cellar of Death


This product is Adventurers League legal! Code: DDHC-TOA-4 Something evil is devouring the souls of the living in Chult, but before the characters take on the horrors in Tomb of Annihilation, they must first uncover the death curse’s origin by braving a lich’s tower in the Cloakwood. This introductory adventure is designed for a party of four to six 1st-level characters, who should...   [click here for more]
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CCC-WWC-01 In the Face of Fear

CCC-WWC-01 In the Face of Fear


THE FIRST ADVENTURE IN THE TENETS OF BANE SERIES A devout priestess of Torm seeks one of three platinum discs once carried by a trio of Banite fanatics. To retrieve the item, the characters must travel into the rocky, broken lands of Thar and unravel the protective magic left behind by the archmage who originally hid the disc. A 2-hour adventure for 1st-4th level characters  ...   [click here for more]
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DDEX3-12 Hillsfar Reclaimed (5e)

DDEX3-12 Hillsfar Reclaimed (5e)


The time has come to fight back against Hillsfar. Elanil Elassidil tasks you with uncovering valuable information to be used in a strike against the leader of Hillsfar, First Lord Torin Nomerthal himself. The only problem is that what you need is protected within the walls of the city. Part One of Six Knives for Torin Nomerthal. Designer: Cindy Moore Characters of Level 1-4 Playtime: 2 hours...   [click here for more]
Wizards of the Coast  $2.99 $2.00

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Dragonlances in Faerûn: DL1 Dragons of Despair (5e)

Dragonlances in Faerûn: DL1 Dragons of Despair (5e)


Two amazing products at one low price! Five years ago, you and your companions separated to search for lost clerical magic without any luck. Now you all have returned to Esmeltaran where you meet a strange nomadic couple, wielding a powerful staff. Rumors have spread that the staff has the capability to save the lands and restore clerical magic. All the while, Draconians begin to ravage the...   [click here for more]
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Dragonlances in Faerûn: DL2 Dragons of Flame (5e)

Dragonlances in Faerûn: DL2 Dragons of Flame (5e)


Two amazing products at one low price! Cleric magic has been brought back to the world of Faerûn. As our heroes travel back home, they are captured and taken south only to be rescued by the Darromari Elves. They learn of Pak Tharkas and the slaves being held there. Can our companions survive Pax Tharkas and succeed in freeing the slaves? Dragonlances in Faerûn: DL2 Dragons of...   [click here for more]
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Quick Dungeons 002: Lair of the Ooze Lord (Fantasy Grounds)

Quick Dungeons 002: Lair of the Ooze Lord (Fantasy Grounds)


Don’t let the name fool you! Quick Dungeons are complete dungeons filled with monsters and other encounters such as traps and puzzles. While they are not exactly complete adventures, the dungeon comes with a Player map, a DM map and a Map Key with numbered encounters, descriptions and even boxed text. A short backstory is also included to help you give your players...   [click here for more]
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Screams at Sunset - Adventure

Screams at Sunset - Adventure


"Ultimately, Screams at Sunset is an excellent adventure. I consider it one of Jeff’s best products." "...weaves together mystery, dynamic combat, intriguing NPCs and engaging plots to create a cracking product!" There are two versions of this adventure available at checkout. You get all of the below: A 4-hour+ adventure for a party...   [click here for more]
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Adventure: Unknown Whom (Fantasy Grounds)

Adventure: Unknown Whom (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Unknown Whom A level zero to 3 adventure SOLD AS PART OF THE COMPLETE WORKS OF ROB TWOHY 2016 PLEASE CONSIDER THAT BEFORE PURCHASING THIS! This uniquely styled adventure involves players starting out with little information about the characters they will play. No...   [click here for more]
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Quick Dungeons 003: Cavern of Lost Souls (Fantasy Grounds)

Quick Dungeons 003: Cavern of Lost Souls (Fantasy Grounds)


Don’t let the name fool you! Quick Dungeons are complete dungeons filled with monsters and other encounters such as traps and puzzles. While they are not exactly complete adventures, the dungeon comes with a Player map, a DM map and a Map Key with numbered encounters, descriptions and even boxed text. A short backstory is also included to help you give your...   [click here for more]
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Mini Dungeons #1: Bandit Hideout

Mini Dungeons #1: Bandit Hideout


Plenty of free dungeon maps at @DungeonChannel, be sure to follow for our free weekly maps. The beginning of a series of mini dungeons you can drop into any campaign without any prep. They offer a high quality map (140px per tile) with Blank and Furnished versions paired with bite-sized chunks of information you can use to swiftly know your way around. Most of the map was created using Dungeon...   [click here for more]
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Bale's Outfitting Outpost & 20 New Magic Items

Bale's Outfitting Outpost & 20 New Magic Items


Bale's Outfitting Outpost can easily be placed in any campaign setting, but it feels right at home in the Forgotten Realms, especially somewhere within The Savage Frontier. The included adventure could also be broken up into several random encounters to be used in your Storm King's Thunder campaign. This module includes: 20+ New Magical Items A description of Bale the gnome - who you can use...   [click here for more]
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Seeds of Chaos

Seeds of Chaos


Seeds of Chaos The Horror of Horticulture Valentine Manor is beauty entrapped in architecture. The lavish stately home is renowned throughout the realms, and its gardens even more so. However, despite its famed beauty something has found its way into the garden and corrupted its allure. Could it be something to do with the new gardeners, or something even more sinister? A 4-hour...   [click here for more]
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DDAL00-01 Window to the Past

DDAL00-01 Window to the Past


When a Thayan research expedition returns from the Glacier of the White Wyrm with only two survivors that are reduced to whispering about an ancient pyramid under the ice, perhaps it is time to discover just what scares the life out of a nation of necromancers. I have other DM's Guild offerings, as well: Maps: Two Story Tavern (includes commercial license) Monsternomicon: Kyuss & His Sons...   [click here for more]
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Tome of Adventures

Tome of Adventures


M.T. Black, Tony Petrecca, Patrick E. Pullen and Jeff C. Stevens present The Tome of Adventures, a fantastic collection of twelve critically acclaimed 5th Edition Dungeons and Dragons modules. Within these 296 pages your heroes will fight the legendary Killer Kobolds, save Neverwinter from a plummeting wizard's tower, uncover the mysteries of Dragon's Breath Tavern, confront a powerful undead beholder...   [click here for more]
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Map Pack: DDAL 7-03 A Day at the Races

Map Pack: DDAL 7-03 A Day at the Races


HD Color maps for both print and digital use with DDAL 07-03 "A Day at the Races" This pack includes: Digital maps created for use on Roll20, FG et al. Combat map includes grid and gridless version. Print maps in PDF format and at 300dpi - combat map includes 1 inch grids. Step by step instructions for quick map setup on Roll20 - the VTT transparent race map can be overlaid over...   [click here for more]
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CCC-SCAR01-01 Corrupted Artery

CCC-SCAR01-01 Corrupted Artery


The mining town of Glister has had a prosperous year, and people have been coming in search of work and wealth. A call has gone out for help in some local matters, but getting there is no easy task. Catch the caravan and travel through treacherous Thar! A 2-Hour Adventure for 1st-4th Level Characters Part 1 of Kossuth’s Kiss Update: I have converted...   [click here for more]
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CCC-ODFC02-02 Palace of the Efreeti

CCC-ODFC02-02 Palace of the Efreeti


A young Mulmaster nobleman attempts to revive the Cult of Eternal Flame by seeking out the patronage of a powerful being. His relatives have hired you to stop his plans and bring him home, even if you must chase him across the planes and over the Sea of Fire to do so. A four-hour adventure for 5th - 10th level characters. This adventure contains dangerous planar exploration, social...   [click here for more]
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CCC-MIND01-01 Lost in Thought

CCC-MIND01-01 Lost in Thought


With the liberation of Phlan, refugees from the city have been invited back to start their lives anew. But trouble strikes when one family of refugees goes missing while on the road to Phlan. The new Chancellor seeks answers. Will the adventurers find out what happened to the missing refugees or will they be lost forever? About Mount Ogden Gaming Company MOGC is a group of gamers that decided...   [click here for more]
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CCC-TRI-19 Dead Men's Tales (Part One of the Dead Men Series)

CCC-TRI-19 Dead Men's Tales (Part One of the Dead Men Series)


A call for help is received from Abigail’s Cove: a fishing village located just south of Hulburg. Recently, two moss-covered skeletons walked out of the Moonsea and attacked the village. The villagers were able to defend themselves, but they fear something worse may be coming as a thick and ominous fog slowly rolls in from the Moonsea. This is a Tier 1 (APL 3) Adventurers League legal adventure...   [click here for more]
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DDEX1-09 Outlaws of the Iron Route (5e)

DDEX1-09 Outlaws of the Iron Route (5e)


Outlaws of the Iron Route The Iron Route, an important trade road east of Phlan, is beset by competing bandits. An exiled Black Fist officer leads his band of mercenaries turned cloaked ruffians, while a mysterious dragonborn sorcerer commands screaming savages from the north. In this war over the trade route, the beleaguered merchants are the victims, and Phlan suffers from a lack...   [click here for more]
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DDEX2-04 Mayhem in the Earthspur Mines (5e)

DDEX2-04 Mayhem in the Earthspur Mines (5e)


Mayhem in the Earthspur Mines Riddled with veins of precious ore and gem, the Earthspur Mountains to the west have long been a valuable resource for anyone able to mine them. One such mine has gone silent and the only thing more concerning than its long overdue shipment is the fate of the members of the Soldiery sent to discover what has happened to the mine’s workers. Though...   [click here for more]
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DDEX2-15 Black Heart of Vengeance (5e)

DDEX2-15 Black Heart of Vengeance (5e)


Black Heart of Vengeance Aleyd Burral, the Risen Hero of Phlan has sounded the call to battle! Intent on retaking her home of Phlan, Aleyd has amassed a surprising amount of support from the citizenry of Phlan, including that of the High Blade himself. But as lofty as her goals might be, the honor-bound warrior seems willing to sacrifice much in her quest—including everything...   [click here for more]
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DDAL04-02 The Beast (5e)

DDAL04-02 The Beast (5e)


Something strange is afoot within the Quivering Forest. So much so that even the elves of Greenhall have left their homes to seek out help from their newfound neighbors. But, their tales of a strange beast are not earning them any favors; especially among the Vistani, whom the elves suspect are to blame for their ills. Return once more to the Quivering Forest and learn the terrifying truth! Part Two...   [click here for more]
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DDAL07-06 Fester and Burn (5e)

DDAL07-06 Fester and Burn (5e)


The denizens of the Old City have made some unusual sightings in the festering refuse pits on the outskirts of the city, and while such reports are seldom taken terribly seriously, the mysterious disappearance of a beloved figure in the poor part of Port Nyanzaru has folks on edge. Can you get to the bottom of this? Part One of The Rot from Within Trilogy. Note: Also...   [click here for more]
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Quick Dungeons 004: Village of the Dead (Fantasy Grounds)

Quick Dungeons 004: Village of the Dead (Fantasy Grounds)


Don’t let the name fool you! Quick Dungeons are complete dungeons filled with monsters and other encounters such as traps and puzzles. While they are not full adventures, the dungeon is complete and comes with a Player map, a DM map and a Map Key with numbered encounters, descriptions and even boxed text. A short backstory is also included to help you give your players...   [click here for more]
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Quick Dungeons 005: Halls of Fire (Fantasy Grounds)

Quick Dungeons 005: Halls of Fire (Fantasy Grounds)


Quick Dungeons are complete dungeons filled with monsters and other encounters such as traps and puzzles. While they are not exactly whole adventures, they are complete dungeons with a Player map, a DM map and a Map Key with numbered encounters, descriptions and even boxed text. A short backstory is also included to help you give your players a quick hook to jump right into the action....   [click here for more]
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D&D Solo Adventure: Tyrant of Zhentil Keep (Fantasy Grounds)

D&D Solo Adventure: Tyrant of Zhentil Keep (Fantasy Grounds)


This is a Fantasy Grounds VTT Module! For the PDF version click here. 5e Solo Gamebooks presents Tyrant of Zhentil Keep by Paul Bimler, a 160+ page solo adventure for Dungeons and Dragons Fifth Edition. This adventure is designed for one 3rd-level PC of any race or class, without a DM. Tyrant of Zhentil Keep continues the narrative of The Death Knight’s Squire...   [click here for more]
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The Vampire Lord of Deathblack Peak

The Vampire Lord of Deathblack Peak


At the edge of civilization, only an alliance with a powerful dragon has allowed the city of Coldbridge to survive. But when the dragon goes missing, how will the city survive amidst a vast wilderness of hostile - and hungry - monsters? The call has gone out - adventurers are needed... but can even the most stalwart heroes be prepared to face THE VAMPIRE LORD OF DEATHBLACK PEAK? A 113-page...   [click here for more]
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Paddy's Shamrock

Paddy's Shamrock


Paddy's Shamrock A Forgotten Realms™ Adventure Leprechauns, Clurichauns and Banshees oh my! And an evil Saint Patrick thrown in for all your Celtic Lore enjoyment. Whether it be Saint Patrick's Day fun or a desire for a Celtic themed adventure year round, Paddy's Shamrock will be an adventure full of shenanigans for all. Sysnopsis The Spring Equinox Festival is upon the village...   [click here for more]
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Adventure Pack

Adventure Pack


Your purchase will include the below PDF's AND the Fantasy Grounds .mod files. These are conversions of four of my best-selling 5th edition D&D DM’s Guild products. Bale's Outfitting Outpost (SILVER BEST SELLER) can easily be placed in any campaign setting, but it feels right at home in the Forgotten Realms, especially somewhere...   [click here for more]
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Hallow Man- Halloween Special Edition

Hallow Man- Halloween Special Edition


This single-session module is designed to be played as a Halloween-themed D&D 5e adventure! It is easy to drop in and drop out so that players can seamlessly be a part of the story whilst still enjoying other Halloween festivities! There's a healthy dose of references to occult classics like the: Halloween, Nightmare on Elm Street, Army of Darkness and Hellraiser...   [click here for more]
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Heart of the Wild

Heart of the Wild


DARE TO UNEARTH THE SECRETS OF A LEGENDARY CURSE A group of adventurers is tasked to uncover the truth behind a mystery that lies deep within a forgotten sanctum, one protected by those who still practice the old teachings of Chultan magic. Failure may crush all hope for one of their allies, while success may also bring upon the wrath of an ancient order of zealots. Can the party solve...   [click here for more]
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Hunter

Hunter


WILL DOYLE AND JAMES INTROCASO PRESENT... HUNTER: a jungle adventure that pits players against a formidable predator from Chultan myth. To survive, they must use their own heads as well as their characters' brawn. A little luck goes a long way too... HUNTER is designed for lvl. 1-4 characters, and is optimized for a...   [click here for more]
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DDEX1-12 Raiders of the Twilight Marsh (5e)

DDEX1-12 Raiders of the Twilight Marsh (5e)


Raiders of the Twiligiht Marsh A black dragon’s treasure horde has been located in the Twilight Marsh, and within it are secrets that hold interest to the factions. With the dragon marauding over the countryside, the horde is left unguarded. Now is the time to plunder its lair! An adventure for 5th-10th level characters. DDEX1-12 5E Also included in the...   [click here for more]
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DDEX2-02 Embers of Elmwood (5e)

DDEX2-02 Embers of Elmwood (5e)


Embers of Elmwood A derelict raft drifts into Mulmaster’s harbor carrying a young woman. Delirious with hunger, the only words she seems able to speak so far have been “ash and fire.” The only other clue to her identity is an ornate tattoo. Is the woman insane, or is something nefarious at play? An adventure for 1st-4th level characters. DDEX2-2 5E ...   [click here for more]
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DDEX3-03 The Occupation of Szith Morcane (5e)

DDEX3-03 The Occupation of Szith Morcane (5e)


The Occupation of Szith Morcane Agents of the fire giants of Maerimydra, a city in the Underdark, have overtaken the drow outpost of Szith Morcane. The factions seek out adventurers to free the outpost’s leaders for questioning on the giants’ activities. Can you extricate them before it’s too late? A four-hour adventure for 5th-10th level characters. DDEX3-03 5E...   [click here for more]
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