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Dungeon Masters, immerse players in your world by bringing the non-player characters to life, again!
A follow-up to the best-selling Adaptable NPCs, book two is even bigger and better! Contained within this supplement are 110 NPCs with unique statblocks, each with custom art, lore, and a game stats balanced for the 5e Challenge Rating system.
Additionally, 12 short... [click here for more] |
Dungeon Masters Guild |
$19.95
|
Play alone or with friends! For characters of 1st to 3rd level.
What begins as a simple job for the oddball wizard Shandalar leads to a heart-pounding romp through the fey-haunted Cloakwood and into the fiery depths of Avernus! Do you have what it takes to escape hell? And just how far will you be willing to go to return home... [click here for more] |
Dungeon Masters Guild |
$9.95
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EXPLORE NEVERWINTER
for the first time in fifth edition Dungeons & Dragons!
The D&D 5e campaigns centered on Baldur’s Gate and Waterdeep provide more than enough information to run exciting adventures in those famed Sword Coast cities, but Neverwinter, the Jewel of the North, has not been thoroughly explored in this edition! This major... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Realm Events is a collection of random events for settlements or larger realms, suitable for any Dungeons & Dragons Fifth Edition campaign. Realm Events can help you introduce new plots to your campaigns. For each of the 55 events included, there are: descriptions, hints for side quests, and many tables to give random variety to any event.
Specifically, you will find:
- 37 Settlement Events... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Danger Around Every Corner and Behind Every Screen!
The greatest threat to any adventuring party is a devious Dungeon Master. This book is spring-loaded with ideas, both subtle and sinister, that will ensure every gaming session is appropriately hazardous, including:
Over fifty encounters designed to be dropped into any campaign.
Scalable scenarios that can be pitted against characters... [click here for more] |
Wizards of the Coast |
$9.99
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This product is now Adventurers League legal. Its code is DDHC-TOA-12.
Ten new encounters in the jungle that can be added to any Tomb of Annihilation campaign! Combat, danger, intrigue, and heroics are all yours in this exciting supplement!
This supplement includes 10 new encounters, 7 new creatures, a Chult Jungle Chase Complications table, and more!
If you like this product, take a... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Bring your campaign to life with this companion supplement for Ghosts of Saltmarsh! Saltmarsh Encounters presents 60 short encounters for the town, coast, and sea. Over 150 variations are included, making the encounters highly replayable and allowing you to customise them to fit YOUR game. The supplement is great for Ghosts of Saltmarsh or any coastal or high seas campaign!... [click here for more] |
Dungeon Masters Guild |
$4.95
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"This adventure was excellent, my group loved it and it was very fun to DM"
A mysterious and ancient iron tower has been discovered in the fabled Lost Peaks - and our heroes are sent to investigate. What follows is a mind-blowing adventure of exotic creatures, alien technology and a shocking revelation that will change how they view the world forever. Expedition to the Lost Peaks is a 6-8... [click here for more] |
Dungeon Masters Guild |
$1.95
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Terror by night! The village of Orlane is dying. Once a small and thriving community, Orlane has become a maze of locked doors and frightened faces. Strangers are shunned, trade has withered. Rumors flourish, growing wilder with each retelling. Terrified peasants flee their homes, abandoning their farms with no explanation. Others simply disappear. . . No one seems to know the cause... [click here for more] |
Wizards of the Coast |
$4.99
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Factions of Phandalin is a large supplement for 5e centered around the town of Phandalin, the focus of the starter modules Lost Mine of Phandelver and Dragon of Icespire Peak, as well as the upcoming Phandelver and Below: The Shattered Obelisk.
This book goes over the various rules around the main factions in Phandalin and the Forgotten Realms, making it easy for any new or veteran... [click here for more] |
Dungeon Masters Guild |
$9.95
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Fireball - a Waterdeep: Dragon Heist DM's Resource
Chapter 3: Fireball is the real 'hook' of Waterdeep: Dragon Heist. It's where the adventure starts in earnest, as an explosion of fire pulls the adventurers from their leisurely lives at Trollskull Manor and right into the middle of a criminal investigation - and a hunt for 500,000 gold dragons! But how to make sure the party actually get involved?... [click here for more] |
Dungeon Masters Guild |
$2.99
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Think you know the City of Doors? You're climbing the Spire, berk!
Encounters Enhanced: Sigil enhances your Planescape adventures with over one hundred unique encounters to throw at your planeswalkers, everything from barmy factotums to friendly yugoloth and more.
This volume of Encounters Enhanced includes:
116 new encounters for games set in Sigil, the City... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Maps, advice, & more to help you run The Joy of Extradimensional Spaces
These DM's resources cover the adventure The Joy of Extradimensional Spaces in Candlekeep Mysteries and provide tools to help make the campaign easier to run for the DM and more fun and enjoyable for everyone at the table.
“The Joy of Extradimensional Spaces” is a... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Solstice Shenanigans
Solstice Shenanigans is a festive ~5 hour adventure for a tier 2 party.
The Winter Games are in full swing on the demiplane controlled by the powerful archfey lord of winter, Jack Frost. Games and challenges await the players, along with a baker's terrible mistake and a bout of mysteriously disappearing trees!
This adventure is designed to work as a short break from a main story... [click here for more] |
Dungeon Masters Guild |
$4.49
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88 ready-to-play encounters are here to save game night!
Adventure anytime! Tactical Maps: Adventure Atlas makes playing Dungeons & Dragons easy. This supplement provides everything you need to plan an evening (or even just an hour) of D&D for characters of any level with very little preparation. Just pick an adventure from this supplement, take a few minutes to read... [click here for more] |
Dungeon Masters Guild |
$19.99
|
This is the pdf version. For the Fantasy Grounds module, click here.
5e Solo Gamebooks presents Tyrant of Zhentil Keep by Paul Bimler, a 160+ page solo adventure for Dungeons and Dragons Fifth Edition. This adventure is designed for one 3rd-level PC of any race or class, without a DM. Tyrant of Zhentil Keep continues the narrative of The Death Knight’s Squire (the first... [click here for more] |
Dungeon Masters Guild |
$9.99
|
A bleak, miserable land, the Domain of Dread known as Barovia is filled with countless horrors that oppress the Domain’s soulless inhabitants. Helpless against the Devil Strahd’s tyranny, Barovians eke out a living one day at a time, drowning their miseries in scant quantities of wine.
"Zeuch has a phenomenal understanding of what works with and an enhances a setting and campaign. Here... [click here for more] |
Dungeon Masters Guild |
$9.99
|
HUGE DISCOUNT ON MY COMPLETE COLLECTION BUNDLE!
Embrace the wintry allure of 'The Winter's Howl: A Christmas Quest'. Dive into a tale of mystery and courage set in the snow-clad village of Everfrost, where the search for a missing child unveils chilling secrets and an encounter with the fearsome Monster of the Snows.
What you'll find inside this manual:
Engaging Premise:... [click here for more] |
Dungeon Masters Guild |
$2.75
|
Beryl and Perrin look at the massive sun-bleached notice board outside of the New Salt tavern. The Dirty Water Gang, falling on hard times, as usual, couldn't be too picky with where their next meal would come from.
Perrin coughs into his silk hankerchief then says, "Do we really want to be lab rats for some creepy alchemist, again? I can still smell colors..."
"Well," Beryl... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Through the Veil: Tales of the Feywild
Are you ready to journey into the Feywild?
Send your adventurers on a journey into the mysterious Feywild!
Through the Veil: Tales of the Feywild presents ten original Feywild-themed adventures designed for Dungeons... [click here for more] |
Dungeon Masters Guild |
$14.95
|
The tritons have arrested the keeper of Skyhorn Lighthouse for unleashing vile, bug-like abominations into the sea. When a lone triton comes to the characters and asks their help in exonerating the keeper, will the heroes rise to the challenge and confront the dangers lurking in the deep?
The Corruption of Skyhorn Lighthouse is a 5-7 hour adventure... [click here for more] |
Dungeon Masters Guild |
$4.99
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UNLOCK THE SECRETS OF THE LOST CITY!
While the people of Chult suffer under the dreaded death curse, a force of darkness and corruption seeps into the jungle, defiling the once eternal spirits that gave life to the land.
Left unchecked, this vile power will eventually extend beyond these lands to pervade the entirety of the Realms. Hope lies with the return of Mezro, a holy bastion city long thought... [click here for more] |
Dungeon Masters Guild |
$14.95
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Truly Madly Deeply: Level Zero to Hero is a mini-campaign arc for 4 players with characters beginning at level 0 and carrying them on through level 3. It is designed to teach players, especially young ones, who know little to nothing about RPGs and it begins with character creation through role-playing. Players will guide their characters through training by a Harper named Adoward Axeager,... [click here for more] |
Dungeon Masters Guild |
$4.99
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From the co-author of Tomb of Annihilation, and now legal for play in the D&D Adventurers League! Dare you enter the ruined domain of Ubtao?
Ancient Mezro lies silent and ruined, her treasures plundered by foreign explorers. Flaming Fist mercenaries have staked their claim to the site, but they aren’t the only ones seeking to unravel its hidden mysteries.... [click here for more] |
Dungeon Masters Guild |
$4.95
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Take the adventuring party to a savage land in this 4 to 6-hour one shot that can easily be added to any campaign. The quest: find a woman's son who has been missing for 10 years. She's only just received a map that may lead to his last known whereabouts.
A 2nd tier adventure for 6th - 10th level characters that features battles, environmental hazards, and roleplaying. The 38-page PDF includes... [click here for more] |
Dungeon Masters Guild |
$2.95
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5e Solo Gamebooks presents Drums at Daggerford, the fifth in our continual series of solo adventures set in the Forgotten Realms. This quest enables you to experience D&D without a dungeon master! Simply roll up a level 5 PC and get playing.
Fantasy Grounds version available here.
Drums at Daggerford is the way you must experience solo adventuring. Players and DMs beware, a new standard... [click here for more] |
Dungeon Masters Guild |
$11.99
|
This is a Roll20 VTT Module
Grab the PDF Version Here:
Slice through the deadly flora of the Temple of Root and Ruin before your party is turned to mulch. Brave the sands in the Archives of Hazzan Abduil. Uncover the secrets of a mysterious project gone wrong, awakening a clockwork beholder with its eyes on you. Monster Manual... [click here for more] |
Dungeon Masters Guild |
$11.95
|
If you've ever wanted to play Lost Mine Of Phandelver and Dragon of Icespire Peak back to back as one long Phandalin campaign, this conversion guide is for you.
What Is This?
This guide converts Lost Mine of Phandelver and Dragon of Icespire Peak to Tier 2 (levels 5 to 10). That way you can play these two adventures back to back in either order using the same characters.... [click here for more] |
Dungeon Masters Guild |
$4.95
|
This adventure has been converted for use with Fantasy Grounds. Check it out here.
This adventure is scaled for level 1 characters.
The ruins of a flying castle teeming with goblins is heading to the peaceful village of Barrowmist. It is up to the heroes to get up there and stop it before the castle lands in the village and chaos ensues. The group will enter into the ancient struggle between... [click here for more] |
Dungeon Masters Guild |
$3.00
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Already bought one of these resources? Check out the FAQ below!
This bundle contains all published Eventyr Games DM's resources and adventures for Tomb of Annihilation. Get all the critically acclaimed and best selling adventures and resources, including advice, maps, and much more, in a bundle and save more than 33%! Shave time off your preparation and be inspired to... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Have a fully fleshed World, NPCs, and Player Characters, after just one session!
This supplement gives players a chance to meet each other at an open day, a year prior to the events in the main Strixhaven book. This allows player characters, a chance to explore the university, sample all the extracurriculars, meet with all the student NPCs, and even start their heroics early with a fun ecnounter!... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Atmospheric adventures for stormy nights in the North.
This product includes eight quests with original maps for campaigns in and around the Icewind Dale, most prominently Rime of the Frostmaiden or Storm King's Thunder. Battle phase spider cambions, mind flayer juice infused crabs, living fingers of death, and more.
Quest
Description
Auril's Sinew
A goblin death... [click here for more] |
Dungeon Masters Guild |
$9.95
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Welcome back to Waterdeep! Dragon Heist: Forgotten Tales is a supplement that expands the replayability of Waterdeep: Dragon Heist by providing new content for the adventure. The multiple villains and seasons in Waterdeep: Dragon Heist make it an adventure that must be played multiple times to experience all the content. Dragon Heist: Forgotten Tales provides new challenges... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Note from the Admins: This is a new Print on Demand version of Red Hand of Doom built from the original digital files. Print copies should look as close to original as we can possibly get.
Who Can Stand Against the Son of the Dragon?
The Wyrmsmoke Mountains shook with the thunder of ten thousand screaming hobgoblin soldiers. From the phalanx... [click here for more] |
Wizards of the Coast |
$9.99
|
The Proving Glade is a one-shot adventure meant for parties or duets.
Your characters arrive in a small settlement that has a big problem. The forest, its lifeblood, has seemingly withdrawn its bounty. Others have gone in, only to return hours later confused about how they got out.
Will your party have the wherewithal to navigate the treacherous forest, pass its surprising tests, and uncover what’s... [click here for more] |
Dungeon Masters Guild |
$2.95
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Triboar - a Storm King's Thunder DM's Resource
This product is created to enhance the town of Triboar when you run it during the Storm King's Thunder adventure, as well as significantly reduce the preparation time needed to run Triboar in an entertaining way. The download includes:
Introductions - a guide to introducing Triboar and its NPCs to your players in an immersive and entertaining... [click here for more] |
Dungeon Masters Guild |
$2.99
|
"Don't miss the Campaign Guide to Zakhara! Bringing the setting to 5e and cleaning up many of the cultural issues!"
- Ahmed Aljabry, 20Arabia
"ADVENTURES IN THE LAND OF FATE DOES AL-QADIM 5E RIGHT . . . This book makes me want to jump in the Al-Qadim 5e pool feet first. [It] is in every way a rival for any official WotC D&D Fifth Edition content out there. GtG Rating: 5 out of 5"
- ... [click here for more] |
Dungeon Masters Guild |
$17.95
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Explore an abandoned dinosaur theme park in search of your quarry…but beware! Predators of all sorts stalk the crumbling ruins and toppled tourist attractions of Dino World.
Dino World is an Eberron: Oracle of War salvage mission for Tier 2 characters that can be completed in 3-4 hours. It is Adventurers League legal if used in conjunction with the Salvage Bases... [click here for more] |
Dungeon Masters Guild |
$3.95
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Journeys beyond the Radiant Citadel
"Salaam, weary traveler. Make yourself comfortable as I weave for you a wondrous, hopeful tale that unfolds beyond the Radiant Citadel." - Speaker Sholeh
Journeys beyond the Radiant Citadel is a companion to Journeys through the Radiant Citadel that includes expanded gazetteers of seven of the lands first introduced in Journeys... [click here for more] |
Dungeon Masters Guild |
$9.95
|
In 1982, TSR published the module named “Against the Cult of the Reptile God” with the module code “N1”. It was written by Douglas Niles and published as a 28-page booklet. The module provides a town as a home base for adventure as had been previously seen in a number of other modules but for the first time introduces a threat within the town itself. In addition it provides a challenging underground... [click here for more] |
Dungeon Masters Guild |
$1.95
|
An atmospheric one-shot adventure set in a dark forest for one-on-one or parties of level 5 or 6.
There are two new sidekick classes, NPCs, and leveling tables included with handouts for your player!
In this adventure, the characters gather information in the small village of Redvale on the outskirts of the Blackwoods Forest. They go into the forest in search of Adelle, a druid whose other eleven... [click here for more] |
Dungeon Masters Guild |
$2.95
|
⭐️⭐️ This is the PDF version of First Adventure. For FANTASY GROUNDS MODULE please CLICK HERE!! ⭐️⭐️
⭐️⭐️⭐️⭐️Languages - Idiomas - Lingue⭐️⭐️⭐️⭐️
⭐️⭐️⭐️ENGLISH - ESPANOL - ITALIANO⭐️⭐️⭐️
*Print... [click here for more] |
Dungeon Masters Guild |
$4.99
|
This adventure is now Adventurers League legal!
The Lich-Queen of the Githyanki is one of the most malevolent beings in existence, and she is scheming to become more powerful than ever before. Our heroes must journey to the Astral Plane where they will encounter astonishing new locations and terrible new enemies. Can they thwart the diabolical plans of the Lich-Queen and save the multiverse? This... [click here for more] |
Dungeon Masters Guild |
$5.95
|
"The FANTASY GROUNDS version is now available!"
"This adventure is written in an excellent manner, full of engaging narrative elements and with great care to detail. I find the narrative intertwines perfectly with the combats to create a good balance of story beats, without the presence of empty encounters. Personally, I consider this adventure to be of better quality than... [click here for more] |
Dungeon Masters Guild |
$7.95
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This adventure is now Adventurers League legal and uses the code DDHC-MORD-01. Any player content within is NOT AL legal.
Embark on a rescue mission into the heart of the Shadowfell in this adventure for the world's greatest role-playing game!
This 8-to-12-hour adventure for 5th to 10th level characters takes heroes from the elf village Dripping Leaves in Cormanthyr Forest to a drow outpost to... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Weekend at Strahd’s
Experience this totally wicked two-hour adventure for 3-6 characters levels 5-10 from the fantabulous minds of Anthony Joyce and Oliver Clegg!
Whoa! You’ve just killed Strahd but his body remains?! How can this be?! Lead your party on a retro journey through Castle Ravenloft to collect five pieces of a powerful artifact known as the Pentaforce... [click here for more] |
Dungeon Masters Guild |
$4.95
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Now with an illustration by CHRIS HOLMES and a PRINTER-FRIENDLY DUNGEON MAP!
THE RUINED TOWER OF ZENOPUS is a fifth edition (5E) conversion of the ground-breaking introductory adventure for Dungeons & Dragons that served as a DM aid in the first D&D Basic Set, released by TSR in 1977. This set included a 48-page rulebook covering the first... [click here for more] |
Dungeon Masters Guild |
$1.99
|
"Perfect for a Halloween one-shot!"
“That F******* doll….. That is creepy as hell… he (PB) is disturbed… I am going to have nightmares!”
"It definitely help shed some light on the doll and the visions were so well written!"
"It had a feeling that reminded me of Silent Hill."
"Love creepy one-shots. I also love games with multiple solutions. Really different compared to most other adventures... [click here for more] |
Dungeon Masters Guild |
$5.95
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A Re-playable One-Shot for 5e where no two games are alike Now a Platinum best seller!
The Contract is a re-playable one-shot with more than 1,000 possible combinations. The DM rolls for key plot points like combat encounters and surprise endings; players roll at the beginning of the game for secret objectives that connect their characters to the story.... [click here for more] |
Dungeon Masters Guild |
$2.00
|
The Puzzling Tiemple of Flummox Heist is a linear dungeon crawl utilizing word puzzles and riddles written in the English language.
Challenge your players and their characters with a brainteasing mix of puzzles, combat, and roleplay in this one-shot adventure for characters of 3rd, 4th, 5th, or 6th level which will delight fans of escape rooms and solve-at-home mystery adventures. Characters... [click here for more] |
Dungeon Masters Guild |
$6.95
|