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本シナリオは日本語シナリオとなります。
This adventure is all Japanese.
ダンジョンズ&ドラゴンズ第5版の単発セッション用シナリオです。
シナリオ内に付属している画像はInkarnate Entertainment様開発の「Inkarnate」で製作しました。
シンプルなダンジョンを進んでモンスターを討伐するシナリオとなります。... [click here for more] |
Dungeon Masters Guild |
$1.30
|
本シナリオは日本語シナリオとなります。
This adventure is all Japanese.
ダンジョンズ&ドラゴンズ第5版の単発セッション用シナリオです。
シナリオ内に付属している画像はInkarnate Entertainment様開発の「Inkarnate」で製作しました。
遺跡の奥から現れる悪魔たちを討伐するシナリオとなります
シナリオ名:「地獄からの尖兵」... [click here for more] |
Dungeon Masters Guild |
$1.30
|
Notice: This title is written in Japanese.
こちらは正式版です(レベル1~20まで含む)。 無料のお試し版はこちら→ 『モンスター・マニュアルへの挑戦お試し版』 お試し版には1~3レベルまでの内容が含まれております。
『モンスター・マニュアルへの挑戦』はダンジョンズ&ドラゴンズ第5版用の戦闘遭遇集である。... [click here for more] |
Dungeon Masters Guild |
$9.95
|
本シナリオは日本語シナリオとなります。
This adventure is all Japanese.
ダンジョンズ&ドラゴンズ第5版の単発セッション用シナリオです。
付属の戦闘マップは自作したものとなります。
フェイワイルドを舞台に、相棒NPCと一緒に冒険する全4話のキャンペーンです。
「TASHA’S CAULDRON OF EVERYTHING」を持っている場合、DMとPLで相談して相棒NPCを作ることもできます(シナリオで登場する相棒NPCはデータが付属されています。)。... [click here for more] |
Dungeon Masters Guild |
$5.00
|
本シナリオは日本語シナリオとなります。
This adventure is all Japanese.
ダンジョンズ&ドラゴンズ第5版の単発セッション用シナリオです。
シナリオ内に付属している画像はInkarnate Entertainment様開発の「Inkarnate」で製作しました。
シナリオ名:「崩壊した集落」
推奨レベル:3
シナリオ傾向:シティ・アドベンチャー... [click here for more] |
Dungeon Masters Guild |
$1.30
|
本シナリオは日本語シナリオとなります。
This adventure is all Japanese.
ダンジョンズ&ドラゴンズ第5版の単発セッション用シナリオです。
シナリオ内に付属している画像はInkarnate Entertainment様開発の「Inkarnate」及び Briganti様開発の「Dungeon Alchemist」で製作しました。
全6話のキャンペーンです。
シナリオ名:「レジスタンス物語」... [click here for more] |
Dungeon Masters Guild |
$6.48
|
A cyberpulp and technoir adventure, featuring techno hags and virtual realities.
Exploring the mind of a forged is dangerous. Who knows what awaits you in the depths of their imagination. Just hope they’re not particularly interested in horror stories or Sharn politics. {Hack}:Coven is a Dungeon & Dragons adventure optimized for four to six characters. The characters... [click here for more] |
Dungeon Masters Guild |
$6.95
|
A cyberpulp and technoir adventure, featuring techno hags and virtual realities.
Exploring the mind of a forged is dangerous. Who knows what awaits you in the depths of their imagination. Just hope they’re not particularly interested in horror stories or Sharn politics. {Hack}:Coven is a Dungeon & Dragons adventure optimized for four to six characters. The characters... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The town of Zara’Tim is struck with a supernatural plague, colloquially known as the Liquid Fever. With all of the townsfolk now either infected or already shambling zombies, desperation grows high. The mayor seeks the help of traveling adventurers to find the only cure for the disease, which is rumored to be hidden in a minotaur’s labyrinth half a day travel from the town. Chances... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Deep hidden underneath a mountain, the crime lord Zsesh plots and schemes to reclaim his throne. Will you work with him against a greater evil, or take him down?
This MASSIVE expansion pack is all about Zsesh. It includes the following:
A 26-page PDF including the following:
A flowchart for major encounters with Zsesh
Details on the 11 major encounters in the flowchart, taking players from level... [click here for more] |
Dungeon Masters Guild |
$4.00
|
Zombies at the Zalkens now for Fantasy Grounds with Unity Line of Sight!
The smothering fog hangs thick in the air around you, muffling all sounds of wildlife and plunging you into an eerie silence. Suddenly, a low guttural moan drifts towards you, followed by another and another. You can make out several shadowy humanoid figures approaching you. Their eyes burn a dark crimson red...the color... [click here for more] |
Dungeon Masters Guild |
$3.95
|
In The Zombie Wizards of Greesly Keep, a party of four to six adventurers of second to third level have to explore a haunted wizarding school, battle zombified apprentices, defeat the mummified headmaster and close a portal to a realm of sinister magic. The adventure can be played over two to three sessions.
High up in the mountains, the wizards of Greesly Keep... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The port city of Silverstow has been overrun with zombies! These zombies carry a deadly plague that transforms anyone they bite into a zombie within a few hours. It’s up to our heroes to unravel the mystery of this disease, save the few remaining survivors, and escape the city!
This is a simplified hexcrawl with a mystery that can be dropped into any campaign.... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Zhentarim
DM's resources and four faction missions for 2nd to 5th level adventurers
The handsome sun elf flashes a disarming smile as he pushes a flask of ruby-red wine across the table. He leans back and puts his legs up before raising his glass in a celebratory toast. "It's settled then! You won't regret it. I'm no seer, but I'd wager half an ancient doom's treasure that joining the Black Network... [click here for more] |
Dungeon Masters Guild |
$4.99
|
JUST UPDATED!
All maps fully pinned with links to encounters and items. Fantasy Grounds version 3.2.3 campatible!
Thirty two years ago, Zelligar the Unknown and Rogahn the Fearless led a mercenary army into the Maerthwatch Mountains to crush their hated enemies - the barbaric Orgahn Tribes - never to be heard from again. It is said that a great treasure is hidden... [click here for more] |
Dungeon Masters Guild |
$5.99
|
SILVER BEST SELLER !!
NEARLY 125 PAGES OF FULL COLOR ADVENTURE GOODNESS. ARTFULLY WRITTEN AND ORGANIZED WITH LOVING CARE.
UPDATED ON 5/11/2017 TO INCLUDE FULL COLOR ADVENTURE MODULE AND COVER.
UPDATED ON 10/15/2016 TO INCLUDE NEWLY REVISED AND COMPLETE MONSTER STAT BLOCKS AND FOUR PRINTABLE ANCIENT TOMES (IN PDF... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The city of Medin thrives on the boons of festive traditions. As such, Zahra's wedding awaits, the line between friend and foe ever-blurred.
An original one-shot heist adventure for four to five 3rd level characters. Playtime: 2-4 hours.
About the adventure
The Queen is coming to town. This royal arrival brings Medin’s most anticipated event... [click here for more] |
Dungeon Masters Guild |
$4.95
|
A 4-Hour Adventure set in The Acre Woods the Feywild Domain of Trickery and Deceit, playable by D&D Adventurers League Forgotten Realms characters levels 1-4.
A human farmer has lost his favorite goat and needs help finding it! They just need to venture into the Cormanthor Forest. A simple job for skilled adventurers, nothing can go wrong… right? A Four-Hour Adventure for... [click here for more] |
Dungeon Masters Guild |
$4.99
|
You’re in a Bar… is a short, solo adventure designed for 1st level characters. Like many great adventures, it starts off--you guessed it! In a bar!
Written in a Choose Your Own Adventure styel, this module is ideally sutited for solo adventureres, though it can be easily adapted for a Dungeon Master and a party of one.
This module assumes you have access to resources provided by the... [click here for more] |
Dungeon Masters Guild |
$3.00
|
The only thing worse than being kidnapped by the Mists of Ravenloft and charged with saving multiple souls is having an urgent need to use the bathroom while doing it…
“You Have to Go” is a 5e, one-on-one oneshot. It transports the character to Casterburg Manor, dropping them into an annual ball where things are going far worse than any of the attendees seem to understand. With limited... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Centuries ago, a beholder named Yeryl fled from the place of his birth and wandered the countryside in search for a place to call home. After many sleepless nights spent carving out a safe nook for himself in the wilderness, he at last slipped into slumber. In his dreams, he found an ideal place for his lair: long-abandoned ruins hidden amidst a dull and barren valley. Yeryl spent years transforming... [click here for more] |
Dungeon Masters Guild |
$6.99
|
SAVE 25% BY PURCHASING THIS BUNDLE
More than 80 pages.
Hammer, blade and three-pronged spear.
Weapons worthy of the greatest heroes.
Linked by fate through the ages .
Bane of Giantkind, protector of the Dankir.
Razor of the night, stealer... [click here for more] |
Dungeon Masters Guild |
$3.25
|
PLEASE LEAVE A REVIEW: It would mean the world and helps to improve future products!
(Part 3 of The Sword Coast Coup, an 18 part campaign by Justin Gagliani)
For 3rd-4th level players
The Sword Coast is the home of Waterdeep, the most influential and prominent city of the North of Faerun. Our adventurers are beginning to uncover of a plot to overthrow the government and spread chaos throughout all... [click here for more] |
Dungeon Masters Guild |
$3.99
|
The king is dead. And the queen is in trouble. She has chosen you to find the fabled heartstone, which is buried somewhere deep in the Mountains of Ice.
Is the gem in the hands of the corrupt Master Thief? Has he harnessed its powers for his own vile purposes? Or does it lie unguarded in the frozen ranges to the north, which teem with horrible creatures?
This... [click here for more] |
Wizards of the Coast |
$4.99
|
Already own the PDF? Click here for a discount on the Roll20 version!
"A quick glance down the authors column of this high quality book reveals some of my favourite D&D creators - and they certainly deliver the goods! Everyone will find something to love in this fantastic volume. The DM in me really enjoyed the new sanity rules, the story items, and - chaos armor! Players will savor the host... [click here for more] |
Dungeon Masters Guild |
$24.95
|
"A quick glance down the authors column of this high quality book reveals some of my favourite D&D creators - and they certainly deliver the goods! Everyone will find something to love in this fantastic volume. The DM in me really enjoyed the new sanity rules, the story items, and - chaos armor! Players will savor the host of new subclass options. And the whole thing looks FANTASTIC - as if... [click here for more] |
Dungeon Masters Guild |
$19.95
|
Xanathar’s Debt and Serral’s side treks in general are adventure segments that a Dungeon Master can use to add flavor to an existing campaign. Alternately, a Dungeon Master could link the adventures to form the basis of a campaign.
This collection of side treks are more linked than prior editions of side treks and could be interspersed within other adventures over time. The overall... [click here for more] |
Dungeon Masters Guild |
$0.99
|
In a dark cell, Rollo Bargamnn, merchant of Thyatis, turns away in disgust from his evil, green-skinned prisoner; capturing this wretch cost a ship and sixty gallant men. Then his heart hardens once more, and he resumes the interrogation. Here, perhaps, he may find an answer to the question that haunts him.
What new evil is casting its shadow over the storm-swept eastern reaches of the Sea of Dread?... [click here for more] |
Wizards of the Coast |
$4.99
|
Swamp creatures! They surround you now as you move slowly through the gurgling muck. How will you reach Quagmire now? Each day, the hungry sea swallows more of the ancient port city. A fierce fever ravages its people, and now - these foul monsters! Their beady eyes glimmer from deep within the tangled vines.
Are these the creatures that have blockaded the city, turning away the ships... [click here for more] |
Wizards of the Coast |
$4.99
|
This is a 5e D&D conversion of the various monsters, creatures, spells, magic items, and encounters for the classic D&D module X1 The Isle of Dread. The original module, the Monster Manual, and either Volo’s Guide to Monsters or Monsters of the Multiverse are required to use this conversion guide. Appendix A: Of Ships and the Sea in Ghosts of Saltmarsh may be helpful but is not required.... [click here for more] |
Dungeon Masters Guild |
$2.95
|
ODKRYJ SEKRETY WYSPY ŻYWYCH TRUPÓW
Bohaterowie graczy, w pogoni za złotem, magią i emocjonującymi przygodami, trafiają na tajemniczą, tropikalną wyspę. Ma być to samotnia błogosławionego pustelnika, jednak – jak to zwykle bywa – nic nie jest takim, jakim się początkowo wydaje. Na drużynę czeka cała horda nieumarłych, tropikalne koboldy, szalona... [click here for more] |
Dungeon Masters Guild |
$2.95
|
The goliaths of Icewind Dale are a strong and proud people. When the monsters of the Spine of the World threaten their existence, will they set aside their differences together or fall into ruin in isolation. Perhaps a band of heroes can help make the difference, but when dragons are on the wing, nothing is certain.
This supplement to Chapter 2 of Icewind Dale: Rime of the Frostmaiden provides:... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The goliaths of Icewind Dale are a strong and proud people. When the monsters of the Spine of the World threaten their existence, will they set aside their differences together or fall into ruin in isolation. Perhaps a band of heroes can help make the difference, but when dragons are on the wing, nothing is certain.
This supplement to Chapter 2 of Icewind Dale: Rime of the Frostmaiden provides:... [click here for more] |
Dungeon Masters Guild |
$3.95
|
The hottest music act in the Moonsea region, Duke Monsoon and the Waves are traveling to Phlan to headline the Reclamation Day festival. The caravan is in need of extra security and you need a job. All you have to do is ensure Duke Monsoon makes it to the gig on time. What could possibly go wrong? A Two Hour Adventure for Tier 1 Characters. Optimized for APL 3. ... [click here for more] |
Dungeon Masters Guild |
$2.99
|
The adventurers volunteer for an urgent mission to raid a cultist group disguised as a merchant caravan that's transporting tribute and slaves to forge an alliance with savage orcs. A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3 ... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Welcome Back to Waterdeep!
It's a wonderous city full of splendors, but be careful where you step. One wrong turn might get you killed!
Wrong Turn: Dragon Heist is the first volume in a series of supplements that aim to give Dungeon Masters a guide for those moments when player decisions or dice rolls take things in an unintended direction. Each volume will examine a different... [click here for more] |
Dungeon Masters Guild |
$9.95
|
The number of ships docking at the coastal town of Seawell has suddenly dropped, and raids by the local lizardfolk are increasing. The missing ships were all approaching from the reef side of the peninsula, so something must have happened to the lighthouse that normally guides ships safely past the danger. But what? Drop the latest miniadventure for D&D v3.5 by Robert Wiese into any coastal area... [click here for more] |
Wizards of the Coast |
$0.99
|
You hold in your hands the introduction to the world's greatest fantasy roleplaying experince, the Dungeons & Dragons game. If you have a taste for excitement, if you're ready to take the next step beyond computer adventure games, this is what you've been waiting for!
It all starts with the celebrated Fast-Play Rules, a step-by-step tutorial that shows you the basic concepts of the game in a few... [click here for more] |
Wizards of the Coast |
$4.99
|
In the tattered trading village of Badhollow, there’s only one way to make a quick coin: strike a bargain with the peculiar Archmage Vorrow to help add more monsters to his collection. The only problem? Few people make it out of the bargain unscathed.
Serving as a continuation from Welcome to Badhollow, a free one-shot scenario introducing Vorrow and the town, this collection provides... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Need an interesting location for your next session? Say no more!
Wondrous Locales introduces a new location on each entry. Each includes VTT-ready maps so you always have something nice to show when playing online.
This time around, treat your party to a nice and relaxing visit to the Leaftide Bathhouse. Built by a retired adventurer and her family, The Leaftide Bathhouse readily... [click here for more] |
Dungeon Masters Guild |
$2.95
|
This product is for the Fantasy Grounds virtual tabletop - click here if you prefer an old school PDF!
If you want to rock both a PDF and the FG version - check out this discounted bundle!
"The tale of Nula and Nibbles is one to warm the heart of even the most icy DM and most murder-hobo of players [...] Wolpertinger,... [click here for more] |
Dungeon Masters Guild |
$3.95
|
"The tale of Nula and Nibbles is one to warm the heart of even the most icy DM and most murder-hobo of players [...] Wolpertinger, Wererat—Well! is an adventure with soul, comedy, love, and Fawlty Towers-esque antics"—Cameron Day from Comics, Clerics, & Controllers
"The... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Wolf of the South is a quick introductory adventure of a party of low level (1-4) characters that can be played in a single session as a standalone adventure or as a chapter of an epic adventure spanning multiple sessions. This adventure is designed for use as both a standalone module or as an element of any campaign. It takes great influence from the historical events of... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Not Everyone Is As They Seem
Many moons ago, an ambitious family of merchants with new wealth sought to expand their reach. They quickly abutted Lord Alyx’s dominion. Alyx, a very territorial noble, wished nothing more than to maintain their keep. So, they did what any conniving aristocrat would do and tricked the family with a false trade deal. Instead of meeting their... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Nestled midway between Port Safron and the Ruins of Sacrament, Yol has long stood as a waypoint to weary travelers and adventurers alike. Of late, woe has befallen the town of Yol. Missing farmers and slain livestock have been an all too present occurrence. Can the adventurers find out who is behind these troubles? Are they strong enough to stop them? ... [click here for more] |
Dungeon Masters Guild |
$2.49
|
The third in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice.
Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols.
A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Inception meets D&D!
A gang of thieves must travel deep down to the core of a wizard's mind to plant the seed of an idea that could change his entire life.
This adventure is set in the town of Triboar, during the events of Storm King's Thunder. When the characters visit the town, they hear of a lonely wizard and a recent failed burglery attempt at his well guarded mansion. Why was the wizard... [click here for more] |
Dungeon Masters Guild |
$0.99
|
A 3-6 hour adventure designed for 1st or 2nd-level characters.
The ancient forest known as the Wildering Woods has a reputation for confounding those who dare venture through it. When a series of unusual events befall a nearby lumber camp, the player characters are asked to seek out a mysterious wizard rumored to reside within. As the adventure unfolds, it soon becomes apparent that... [click here for more] |
Dungeon Masters Guild |
$3.95
|
This is a Fantasy Grounds conversion of a Platinum Best Selling DMs Guild adventure! "Fun, charming & later on 'heart felt'"
"This adventure is superb"
"If you're looking for a fun, short adventure this one will fit the bill"
A retired adventurer approaches our heroes with a mission - help find a former comrade, a talented young wizard who went missing twenty years ago. The... [click here for more] |
Dungeon Masters Guild |
$1.95
|
"Fun, charming & later on 'heart felt'"
"This adventure is superb"
"If you're looking for a fun, short adventure this one will fit the bill"
A retired adventurer approaches our heroes with a mission - help find a former comrade, a talented young wizard who went missing twenty years ago. The quest takes them into a magical underground lair, where every room reveals something as remarkable as... [click here for more] |
Dungeon Masters Guild |
$1.95
|