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There are many entrances to the Feywild, but none so grand as appearing before the throne of seelie fey, the Summer Court. The Summer Games, a bestselling mini-arc intended for 5th level characters, introduces a party to court intrigue in the Feywild, headed by Queen Titania with King Oberon at her side.
In the tourney the party must navigate unknown dangers, asked... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Step Into The House of Curiosities!
Once a prosperous stop off on the Evermoor Way, Nulfi's House of Curiosities has fallen on hard times.
Now the main attraction, the mysterious Fairie Coffins, have been stolen, and the ever eccentric proprietor is seeking aid.
Will your adventurers recover the Fairie Coffins and survive the darkness that lurks at the House of Curiosities' heart? Or will they... [click here for more] |
Dungeon Masters Guild |
$3.99
|
A haunted house, a missing person, and a hint of wild fey magic. This is a 8-12 hour adventure balanced for character levels 7-9.
CW: witches, ghosts, rats, mild body horror, death
In the kingdom of Norland in the Moonshae Isles, King Keethan rules by the will of Torm the True, though in Glen Dourn folk still hold true to the old ways—a dense and... [click here for more] |
Dungeon Masters Guild |
$3.95
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Who can the heroes trust in the verdant depths of the Feywild?
While resting in the wilds on the night of a full moon, the party are accidentally drawn into the Feywild, and must find their way back.
With a choice of routes to follow, the heroes may encounter either the naive but vengeful undine Dapple, or the urbane and callous fey lord Verian. Each holds the ability to send the... [click here for more] |
Dungeon Masters Guild |
$2.95 $2.07
|
Here it is, the flagship edition of the Across the Planes series, the Feywild.
Welcome to the Feywild, a land of stories, danger, and fey!
In this book, we take a closer look at the politics, geography, and residents of the Feywild. From the living forest of Everbloom to the gloomy courts of the Feydark, ATP: Feywild shines a light on the places, people, and things that are often overlooked... [click here for more] |
Dungeon Masters Guild |
$14.95
|
When bullywugs disrupt a wedding party and kidnap the bride, adventurers will have to enter a garden transformed by the magic of the Feywild to find her. As they make their way past fey and frogs alike, they'll learn the captured damsel may not be in the kind of distress they expected.
Navigate a hedge maze with a mind of its own, battle bullywugs wielding water spells to their advantage, and enter... [click here for more] |
Dungeon Masters Guild |
$2.95
|
It all begins with the dryad's funeral...
Suddenly, your party is (quite possibly accurately) blamed for her death and forced to pay recompense by undergoing three trials under the watchful eye of of her dearest friends. The penalty for failure? Well, let's just say no one in the Feywild takes kindly to oathbreakers.
Featuring a delightful assortment of feyfolk to entertain and annoy, including:
Thizzletwit... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Away with the Faeries
“Don’t mistake my insistence on this for cruelty. A deal was struck, a price must be paid. One way or another.”
Many centuries ago, the people of Stonebridge lived in peace with the fair folk who dwelled in the nearby forest; a place known for its thin veil between the Material Plane and the magical Plane of Faerie known as the Feywild. This... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The rivalry between the Old Carvas and Krampus reaches a climax when a grumpy old gnome turns the balance between good and evil deeds in favor of Krampus, allowing the sinister archfey to take over the Candy Throne! It is up to the characters and some Old Carvas’ helpers to teach a lesson to the greedy Eberdeb Stooge and save Caravance!
"There... [click here for more] |
Dungeon Masters Guild |
$3.95
|
A SILVER BEST-SELLER!
It's the Feast of Fealty! The movers and shakers of the empire have gathered to honor Queen Marie, the Imperial Matriarch of the House of Sugar & Spice. Or, as she is known to bad little goblins who won't stay in bed, the Sugarplum Fairy . . .
But something sinister is afoot tonight! The famed Doompa Doompa Artificer Drosselmeier, absent from the court for over... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Set predominantly in The Feywild and Material Planes (though easily moved for your own game), The Moonkissed Queen offers a short side-quest for a group of 4-5 Level 9 players looking to expand their plane travelling.
There seems to be some interference with the High Forest and The Grandfather Tree on The Material Plane, caused by events bleeding through from The Feywild, and a group of concerned... [click here for more] |
Dungeon Masters Guild |
$3.81
|
After a long day of travel, you stop for a rest on the side of the road near a grove. Just as you set your pack down and take a seat on a rock, an unusually large fox darts out of the bushes, grabs your bag in its jaws, and sprints off into the trees. It's so fast you've no chance to react. Having only just sat down you've had little rest, but now you must give chase or lose your gear.
A... [click here for more] |
Dungeon Masters Guild |
$4.95
|
"A curse has spread through Darkroot Forest! Plants are attacking people, and the very air seems poisonous once you travel deep within the woods.
Your group has decided to investigate this area, and rumors have it that the abandoned town of Faeriewell is where this disease started spreading. Or maybe the people of a nearby settlement asked for your help? or perhaps a noble Lord that... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Trouble is afoot in the mysterious Quivering Forest. An Archdruid finds herself unable to control the magic of a particularly powerful tree. This tree’s magic threatens to create a portal that would allow the most mischievous members of the Feywild entry to the Moonsea region. Clever adventurers will be needed to discover the nature of these fluctuating powers and keep them at bay. A four hour... [click here for more] |
Dungeon Masters Guild |
$4.99
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Into the woods, for whatever reason a group of adventurers have set off, in groups or alone. While in the forest they become turned around and unknowingly whisked away to the Feywild for nefarious reasons. While there the group is confronted by Pixies and asked to perform three tasks for a feast before they can leave. Quickly the tasks become questionable, and it is up to the party to figure out what... [click here for more] |
Dungeon Masters Guild |
$3.99 $2.79
|
CCC-ALMOG-20 TALES01-04
A gnomish scientist working on rapid travel to the Underdark has disappeared after contacting some unknown civilization. How will you rescue this gnome before his new “friends” come crawling out of the Underdark?
A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3. ... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The Feywild isn't done with you yet! A stand-alone adventure intended to dovetail into FEY001 Mist Island, "Think of the Children" embroils the party in a mystery that threatens to tarnish their reputation forever.
In the independent trading village of Achna Skor, children have gone missing. All attempts to safeguard the children and to track down the missing have been in vain. Divinations come... [click here for more] |
Dungeon Masters Guild |
$3.50
|
From your friendly neighborhood dungeon master, DM Jazzy Hands, of the actual play podcast The Last Refuge comes Seasons of Faerie.
Seasons of Faerie takes adventurers on a journey to find a hidden portal to the Feywild. Filled with fun NPCs, challenging combat, brain teaser puzzles, and of course, lots of fey creatures, this adventure is... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Explore the village of Minroe and the King's Forest in Cormyr, rescue some missing locals, and find the surprisingly fiendish source of the fey incursion in this adventure for the world's greatest roleplaying game.
Fey in the King's Forest is a 6-8 hour adventure aimed towards a party of four level 4-5 characters.
The adventure contains two adventure hooks, bios of... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Driven out of the Feywild, a group of fey have descended on the village of Laret Crossing. With a plague of pranks and inconveniences, they are terrorizing the people. They cry out for heroes who can rid them of this terrible curse.
This is an adventure for a party of 1st through 3rd level characters that focuses on conversation and negotiation. It is perfect for introducing and exploring the Social... [click here for more] |
Dungeon Masters Guild |
$3.99
|
The Hag has dogged you at every step, inflicting misery and misfortune upon you for years now. But through tenacity and calling in every last favor, you've tracked down her lair to somewhere near the legendary city of Baldur's Gate! Now it's time to Hunt for the Hag.
FEY004 Touch of the Feywild: Hunt for the Hag is a continuation of the Feywild series or can be used as a stand=alone adventure for... [click here for more] |
Dungeon Masters Guild |
$7.50
|
Three seafaring lovers meet for one day every decade after they sailed their separate ways. Their first meeting bore a child, born at sea and now bound to land. Their second meeting will arrive soon, but the child is nowhere to be found.
A PotC-inspired, search-and-rescue mission in three parts mixing seafaring tales, fey crossings, and odd but wholesome families! Meant for Tier 2 parties... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The corrupted archdruid Kelandrakix is rumored to be running amok in Maladomini, the 7th layer of hell. Baalzebul wants to put a stop to her pit fighting business and needs and outside party who is not bound by their rules to take care of the problem. Can the party navigate the bureaucracy of Maladomini and put an end to Kelandrakix’s shenanigans?
Part two of the Fun with Fey series.
A Four-Hour... [click here for more] |
Dungeon Masters Guild |
$4.99
|
5e D&D Adventure for 4 to 6 players, 7th to 8th level. Over the past year, misfortune and calamity have befallen the party. Where once they had scoured dungeons, cleared threats, and rescued those in trouble, now they know only poverty, ill-placed mistrust, and disastrous ends. This is no mere twist of mercurial fate, but the doing of a malevolent being who has set its sights upon the party, each... [click here for more] |
Dungeon Masters Guild |
$3.50
|
Drag & Drop #2 Fey in the Forest
The Drag & Drop series delivers content DMs can insert into their already existing storylines to add to what’s already there, or to help find somewhere else to go with their party.
The only thing you need to add this into your current storyline is: a forest, with a nearby village of relatively small... [click here for more] |
Dungeon Masters Guild |
$3.99
|
This download is an original adventure where the player character enter the Feywild via a secret network of paths, which crisscross the world. The paths are treacherous if one does not know where they are going, and hostile fey and other creature linger in or around them. This adventure is made for 3-5 characters in the level range of 3-5. Several fully colored battle maps are provided, at 72dpi, for... [click here for more] |
Dungeon Masters Guild |
$3.99
|