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Also check out the other volumes in this best-selling series, or buy the bundle and save!
Adventurers need much more than just brute force, magical powers, and nimble moves in order to survive the dangers that await them. A sharp mind is just as important as a sharp sword. When faced with a challenging puzzle, finding the solution can be the difference between victory... [click here for more] |
Dungeon Masters Guild |
$4.99
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Adventurers need much more than just brute force, magical powers, and nimble moves in order to survive the dangers that await them. A sharp mind is just as important as a sharp sword. When faced with a challenging puzzle, finding the solution can be the difference between victory and defeat.
Puzzles, Predicaments, and Perplexities III is the third volume of the best-selling original Puzzles,... [click here for more] |
Dungeon Masters Guild |
$4.95
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This bundle contains all published Eventyr Games DM's Resources for Waterdeep: Dragon Heist. Get all our critically acclaimed and best selling resources in a bundle and save at least 25%. Shave time off your preparation and be inspired to create even more memorable game sessions with guides and DM's resources, high quality maps, and additional faction missions!... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Advice, maps, cheatsheets, and handouts — EVERYTHING you need to run Baldur's Gate: Descent into Avernus
Get all the critically acclaimed and best-selling PDFs, maps, and other resources in a bundle and save more than 33%! Shave time off your preparation and be inspired to create even more memorable game sessions with advice, guides, encounter maps, handouts, cheatsheets and much more!... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Adventurers need much more than just brute force, magical powers, and nimble moves in order to survive the dangers that await them. A sharp mind is just as important as a sharp sword. When faced with a challenging puzzle, finding the solution can be the difference between victory and defeat.
Puzzles, Predicaments, and Perplexities II is the sequel to the best-selling original Puzzles,... [click here for more] |
Dungeon Masters Guild |
$4.95
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"The writing, the artwork and the overall feeling of this adventure is absolute triple A quality!" - Mr. Tarrasque
We are ADAMANTINE Bestseller, thanks to you! The PDF & Print+PDF Bundle gets exclusive paper miniatures from TRASH MOB MINIS! PISCA AHLORSATH, LARISSA TEMERITY, THE TEMPEST BEAST, MURASA SEPRET & BREENA 'SCORCH' SIZZLEPOCK come with this adventure!*
... [click here for more] |
Dungeon Masters Guild |
$2.95
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5e Solo Gamebooks presents The Death Knight’s Squire by Paul Bimler, a 100+ page solo adventure for D&D Fifth Edition, set in the Forgotten Realms. This adventure has been created for individual play without a dungeon master, and is is a great way to scratch your D&D itch between regular adventures with your DM. Or, it can serve as a way for a player who cannot find a group... [click here for more] |
Dungeon Masters Guild |
$9.99
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This expansion to the Tomb of Annihilation adventure gives dungeon masters ready-made material to help run certain sections of the adventure with little preparation.
This book is written by the author of the best-selling Emirikol’s Guide to Devils, A Guide to Curse of Strahd, A Guide to Storm King’s Thunder, A Guide to Tomb of Annihilation and more.... [click here for more] |
Dungeon Masters Guild |
$4.99
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Perfect for a Halloween one-shot!
"My players were afraid to enter a room, but were also excited!"
"Solid story!"
"My players had a blast and it was a fun adventure to run."..."they all enjoyed the atmosphere of the adventure and commented that the creepy stuff definitely felt creepy."
"This is truly awesome. Well Done!"
The Haunt
Unlock the secrets and drive back the evil from... [click here for more] |
Dungeon Masters Guild |
$6.95
|
Known to the wider Forgotten Realms® as a sinister land of Red Wizards, slavers, and marching undead armies, Thay is the distant—or uncomfortably close—menace that “may become our doom if Szass Tam turns his attention in our direction.”
And Thay is that, but it is also so much more. A truly magical land (thanks to a secret that even the goddess Mystra helps to keep) of rich culture,... [click here for more] |
Dungeon Masters Guild |
$17.99
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Murder on the Eberron Express is a character driven murder mystery, confined on a moving lightning rail, where the murderer changes each time you run it.
This 3-5 hour one-shot for level 6 characters aims to give you all the fun of a game of Clue with all the variety of Dungeons & Dragons Fifth Edition. It is set in Eberron, an unusual D&D setting, that is darker and with more pulp noir... [click here for more] |
Dungeon Masters Guild |
$6.95
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This collection contains all of the M.T. Black adventures published in 2016. You get fourteen critically acclaimed and best selling adventures for a super low price! This represents nearly two hundred pages of content and many many hours of gameplay. I'm offering this bundle for just $9.95! Follow me on twitter @MTBlack2567.
The following adventures are included in this collection... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Baldur’s Gate: The Fall of Elturel is an introductory two-hour adventure for Baldur’s Gate: Descent into Avernus or Tyranny of Dragons for 1st-level characters.
What appears as a normal mission to stop the Cult of the Dragon in the Elturgard Woods reveals a more sinister plot undertaken by the Cult of the Dead Three. This adventure seeks to invest the characters in... [click here for more] |
Dungeon Masters Guild |
$4.95
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This product is now Adventurers League legal! Bring your Hell to life with this companion supplement for Baldur's Gate: Descent into Avernus! Encounters in Avernus presents more than 60 short encounters for the wasteland of Avernus, the River Styx, and the city of Elturel. Keep characters busy with these story-rich encounters that help flesh out the first layer... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Imagine a world where Tiamat was summoned successfully. Where the Princes of Elemental Evil tread unfettered. Where Demogorgon prowls the Underdark with the Wand of Orcus, leaving an army of undead in his wake. Where the storm giants have been cast to the bottom of the Ordning. Where Baldur's Gate has been banished to the Nine Hells. . . .
Imagine a world where good has lost and evil prevailed. ... [click here for more] |
Dungeon Masters Guild |
$9.99
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Eyes Unclouded is an anthology of adventures for Dungeons & Dragons 5th Edition, inspired by classic Japanese animation. Entreat with the Cat King of the Feywild, learn the truth behind a curse affecting an ancient forest, race by airship to find a lost sky fortress and more!
Eyes Unclouded is a full-colour 180 page digital PDF that includes 11 original adventures for players of level 1 – 14.... [click here for more] |
Dungeon Masters Guild |
$19.95
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Dungeon Masters, immerse players in your world by bringing the non-player characters to life!
Contained within this supplement are 70 NPCs with unique statblocks (created by the team behind the best-selling Grimlore's Grimoire). Each NPC contains custom art, lore, and a stat block balanced for the 5e Challenge Rating system.
Additionally, 8 short adventures have been included.... [click here for more] |
Dungeon Masters Guild |
$14.95
|
"A quick glance down the authors column of this high quality book reveals some of my favourite D&D creators - and they certainly deliver the goods! Everyone will find something to love in this fantastic volume. The DM in me really enjoyed the new sanity rules, the story items, and - chaos armor! Players will savor the host of new subclass options. And the whole thing looks FANTASTIC - as if... [click here for more] |
Dungeon Masters Guild |
$19.95
|
An Epic Adventure
They're some of the greatest heroes the world has ever seen, but when they are plucked from their own time and tasked with saving the world - and possibly much more besides - one last time, will they be up to the challenge?
Taking D&D to the Limit
Epic-level D&D is something that every gamer should get to play around with at least once. However, this is something that most... [click here for more] |
Dungeon Masters Guild |
$2.50
|
Imagine a world where Tiamat was summoned successfully. Where the Princes of Elemental Evil tread unfettered. Where Demogorgon prowls the Underdark with the Wand of Orcus, leaving an army of undead in his wake. Where the storm giants have been cast to the bottom of the Ordning. Where Baldur's Gate has been banished to the Nine Hells. . . .
Imagine a world where good has lost and evil prevailed. ... [click here for more] |
Dungeon Masters Guild |
$14.99
|
This bundle contains all published Valeur RPG DM's Resources for Storm King's Thunder. Get all our critically acclaimed and best selling resources in a bundle and save a whopping 50%! Shave time off your preparation and be inspired to create even more memorable game sessions with guides and DM's resources for chapters 1, 2, 3, 4, 5 and 12, including more than a dozen high... [click here for more] |
Dungeon Masters Guild |
$12.95
|
Cie shouldered the heavy knapsack, its bloodstained bottom still dripping red droplets onto the cavern floor. She grunted as the weight shifted onto her left shoulder, and began the steep climb back to civilization. She knew they needed money. But the parchment Bhardak spotted nailed to the tavern bounty board seemed too good to be true from the start. 3,000 gold... [click here for more] |
Dungeon Masters Guild |
$7.49
|
"This adventure is a critical hit on almost every single aspect of adventure writing."—Jason B. (Verified Purchaser)
"The Lamenting Lighthouse is nothing less than an amazing piece. With concepts and homages to The Princess Bride, H.P. Lovecraft, Stephen... [click here for more] |
Dungeon Masters Guild |
$4.95
|
You’re a foul one, Mr. Lich Your flesh smells like decay For the crimes you have committed There will be hell to pay When the heroes come to save Christmas Day
How The Lich Stole Christmas is a short 3-4 hour one shot holiday adventure for characters of all levels. The encounters include variations for adventuring parties of each... [click here for more] |
Dungeon Masters Guild |
$3.95
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Micro Dungeons is a short selection of small dungeons for both new and experienced players of 5E DnD, that can be played in a few hours, with an old school feel.
Micro Dungeons Monsters of the Realms Edition is our first edition for the DMs Guild store, with dungeons filled of creatures in the Dungeons & Dragons intellectual property, like Beholders, Mind Flayers,... [click here for more] |
Dungeon Masters Guild |
$3.00
|
NEWS FLASH: The much-anticipated Volume Two is available now!
Travel to the howling peaks of Djinn Cave, brave Madman's Run, survive the attack of a deadly assassin in the city streets and much more in this collection of ten one-shot adventures, each carefully distilled into a single-page format, ready to play.
Game night is saved with minimal preparation and maximum flexibility, focusing... [click here for more] |
Dungeon Masters Guild |
$4.99
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"This was an amazing one-shot to DM."
"This is a well written and well put together mystery, which is an absolute rarity for modules."
"The writing and the art blend perfectly to set the right mood and there's a right blend of role-play and combat."
Banquet of the Damned is a mystery adventure for a party of 4th level characters. It takes place in the village of Womford... [click here for more] |
Dungeon Masters Guild |
$3.95
|
5e Solo Gamebooks presents Solo Adventure Bundle 1, a collection of the first four of our solo (DM-less) adventures.
The adventures included in this bundle are:
The Death Knight's Squire (Mithral Bestseller)
Tyrant of Zhentil Keep (Platinum Bestseller)
Citadel of the Raven (Platinum Bestseller)
The Tortured Land (Gold Bestseller... [click here for more] |
Dungeon Masters Guild |
$34.00
|
Enhance your party's experience of the Wild Beyond the Witchlight with these three supplemental adventures that work seemlessly into the story. These adventures include content for Chapter 2: Hither of the Wild Beyond the Witchlight complete with:
3 Exciting Adventures: Inside Slanty Tower, The Watcher's Pool (new location), and Within Brigands' Tollway.
2 Dungeon Maps for... [click here for more] |
Dungeon Masters Guild |
$4.95
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"It is a great supplement. The artwork in it is absolutely amazing!" --Home Brew Crew, YouTube Channel
"This is an incredible resource for those looking for Feywild content." --Wesslhausen (@Wesslhausen), Twitch streamer "There's so much in this book, it's insane! Even the art itself is worth buying the book for. It looks like a book from Wizards of the Coast. It's worth the money!" --The Mighty... [click here for more] |
Dungeon Masters Guild |
$14.99
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The authors of the platinum-bestselling Feywild Companion and Fizban’s Vault of Draconic Secrets, bring you a 180-page book over six months in the making.
The world of Krynn is yours with the Dragonlance Companion. Players and DMs will find everything they need to create compelling characters and undertake exciting adventures across Ansalon and beyond.
3 classic races... [click here for more] |
Dungeon Masters Guild |
$19.99
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Triumphant in his centuries-long pursuit of his beloved Tatyana, Strahd von Zarovich cannot help but gloat. Wedding invitations have been sent out across Barovia, and all are expected to witness this unholy union. In his arrogance, he has invited the adventurers to his place of power to humiliate them one last time before draining Ireena Kolyana of her life's blood and damning her soul... [click here for more] |
Dungeon Masters Guild |
$4.95
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So Volo gave you Trollskull Manor. You even had it renovated and first patrons come to taste your ale. But what’s next? This small module is useful for both DMs and players and offers:
- simple rules for making deals and earning money
- 16 upgrades for the manor and tavern, which provide small game-mechanics benefits
- a cool-looking handout: the Deed of Ownership
- 40 random events that occur... [click here for more] |
Dungeon Masters Guild |
$2.99
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The Sinister Secret of Saltmarsh is the first adventure of seven in the Ghosts of Saltmarsh campaign book. It features undead horrors, smugglers, pirates (parrots and hooks included!) and an ominous threat of more dangers to come, as the adventurers must fight to unravel a smuggling ring delivering weapons to a tribe of lizardfolk.
In other words... [click here for more] |
Dungeon Masters Guild |
$3.99
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Enhance your party's experience of the Wild Beyond the Witchlight with these three supplemental adventures that work seamlessly into the story. These adventures include content for Chapter 3: Thither of the Wild Beyond the Witchlight complete with:
3 Exciting Adventures: The Cloistered Cove (new location), The Floating Isles (new location), and Forgetting Fablerise (expands on... [click here for more] |
Dungeon Masters Guild |
$4.95
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Trollskull Alley - a Waterdeep: Dragon Heist DM's Resource
Chapter 2: Trollskull Alley is the sandbox of the Waterdeep: Dragon Heist campaign. It's where you and the players get to set your own pace, create unique stories and forge a lasting relationship with Waterdeep and its residents. But, as is often the case, freedom can become overwhelming. What should you use from the chapter?... [click here for more] |
Dungeon Masters Guild |
$2.99
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Enhance your party's experience of the Wild Beyond the Witchlight with these three supplemental adventures that work seamlessly into the story. These adventures include content for Chapter 4: Yon of the Wild Beyond the Witchlight complete with:
3 Exciting Adventures: Astronomer's Throne (expanded location), Korred Clans (new locations), and Mill in the Mist (new location).
1... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Salvage Operation is the third adventure of seven in the Ghosts of Saltmarsh campaign book. It has the party seeking out a derelict ship lost at sea to retrieve a vast treasure, pitting them against fearsome arachnids, foul demons, decayed undead, an evil cultist – and finally has them racing for their lives to escape the clutches of a malevolent... [click here for more] |
Dungeon Masters Guild |
$2.99
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Print On Demand is finally available, with softcover, a new layout and updated version!
This volume aids in creating a tavern or an inn, from its appearance and staff to what can occur there.
Inside you will discover:
- Chapter 1: Everything about the appearance of a tavern/inn, including various special features.
- Chapter 2: Owner, Staff, and Customers. Everything you need to create them from... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Welcome to the Academy of Adventure!
Much like Arcavios has Strixhaven, the Sword Coast has Headmaster Vance’s Academy of Adventure. No finer training can be found, either up or down the Sword Coast, than that of the Academy. Here, an adventurer can learn firsthand from the masters of their craft. The Academy currently serves as the training grounds for the next generation of heroes of the Forgotten... [click here for more] |
Dungeon Masters Guild |
$3.99
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Greetings traveler, you are invited to the grand opening of Aenigma's premiere puzzle dungeon! Congratulations on receiving this illustrious invitation! You'd best be on your way. Dragons don't like to be kept waiting.
Challenge and delight your players with the premiere issue of Puzzle Master! Inside this supplement, you will find ten puzzles suitable for every level of play, accompanied... [click here for more] |
Dungeon Masters Guild |
$5.95
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"Dragonlance is a story of love and friendship set against a backdrop of war." -Margaret Weis
The Dragonlance Nexus proudly presents the Tasslehoff's Pouches of Everything Revised/Champions of Krynn, Chapter 1: The Mystery of the Lost Patrol two-pack! With this book, you get both a complete sourcebook that encompasses all ages of Krynn, and an action-packed... [click here for more] |
Dungeon Masters Guild |
$16.95
|
Confront D&D’s most iconic death knight on his home ground in this epilogue to Dragonlance: Shadow of the Dragon Queen!
Lord Soth, the Knight of the Black Rose, is raising an armada of undead dragons in the mountains surrounding his burnt and blackened fortress of Dargaard Keep. Ansalon will never know peace while his malign influence endures. End his legacy of evil forever in this 50-page... [click here for more] |
Dungeon Masters Guild |
$8.99
|
BACK IN SESSION! Returning students, faculty, and those pondering admissions!
The halls are once again open as we have completed University referbishment. You'll find the facilities updated to be in-line with the recent releases of Eberron Rising & Exploring Eberron.
With that, we're proud to say we've also been rated the #1 party school on Eberron.... [click here for more] |
Dungeon Masters Guild |
$14.95
|
"Spread throughout the entirety of the civilized world, one need not look far to find a communal gathering place to share food, stories, and camaraderie.
Such places, guaranteed to arise wherever civilization blossoms, come in many forms."
This PDF is a one-stop gastronomic and relaxation resource for DMs and Players... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Isle of the Abbey is the fourth adventure of seven in the Ghosts of Saltmarsh campaign book. In this throwback to 2nd edition, brave adventurers are sent to investigate a ruined abbey on an undead-infested isle, pitting them against desperate cultists, devious traps and unliving guardians, as they must delve deep to find the abbey's hidden treasures.... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Now with even more Villains and Lairs!
Expand your game with this collection of 56 NPCs of various Challenge Ratings, thirteen of which include maps and details of their lairs. Add these NPCs as a side-quest, a main villain, a one-shot, a bounty for easy money, or however else you wish. Written by some of the best-selling authors on the Dungeon Masters Guild and outstanding... [click here for more] |
Dungeon Masters Guild |
$14.95
|
In a small town, an aberration is quickly growing, feasting on the local's flesh and memories while protected by its ability to exist unseen and unnoticed. Will the adventurers realize something strange is happening? Will they be able to save the town?
This is a reference guide for running a false hydra. It is best suited for a party of 3-5 adventurers of level 4-6, however, it can be adjusted to... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Imagine a world where Tiamat was summoned successfully. Where the Princes of Elemental Evil tread unfettered. Where Demogorgon prowls the Underdark with the Wand of Orcus, leaving an army of undead in his wake. Where the storm giants have been cast to the bottom of the Ordning. Where Baldur's Gate has been banished to the Nine Hells. . . .
Imagine a world where good has lost and evil prevailed. ... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Everyone's hiding something! What's a secret you've never shared? Are you hiding an aberrant dragonmark? Were you kicked out of Arcanix? Were you actually raised by gnolls? Or are you [REDACTED]?
In Eberron Confidential, setting creator Keith Baker presents a host of secrets for DMs and players to enjoy. Each secret provides a unique connection to the world... [click here for more] |
Dungeon Masters Guild |
$4.95
|