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Resistance! (TWA-5) -A political and supernatural adventure set in Esmeralda, Maztica

Resistance! (TWA-5) -A political and supernatural adventure set in Esmeralda, Maztica


The Village of Makarondo has been reconquered by the Dragon Empire, but some welcome this change and some resent it. Mysterious sights and dangers appear in the village formerly belonging to the Republic of Cordelliana, and different factions are willing to hire or seek the help of people they hate to deal with it. This will reveal that the observatories found in Esmeralda and Mainland Maztica channel...   [click here for more]
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Rise of the Pumpkin King (Adventure)

Rise of the Pumpkin King (Adventure)


Rise of the Pumpkin King A Halloween themed adventure for characters levels 3rd to 4th, meant for a single 3-6 hours session. The pumpkin-farmers of Goldgrain are in for terror, as in a rather ironic turn of events, their crops rise to harvest them instead. What's causing the pumpkins to become alive and angry? Is it the curse of a long dead witch? Or is it something even more...   [click here for more]
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Roadside Robbery: A 2nd-Level Side Trek

Roadside Robbery: A 2nd-Level Side Trek


A wilderness side trek for characters of 2nd level. What happens when a character falls asleep on watch? Often, nothing good! Use this quick adventure any time the party makes camp in a wilderness environment. Complete with monster stat blocks and printable battle maps! ...   [click here for more]
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Ruin of the Lamia

Ruin of the Lamia


Do you know the feeling when a player says that he/she will be away for 1-2 sessions so you suddenly have to come up with a story for the missing player's character? Of course you don't want it to just fade into the background? This adventure turns the missing player's character into a prisoner in a desert temple ruled by a young lamia. The rest of your party will be sent on a rescue mission to get...   [click here for more]
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Ruins at Ganthorpe

Ruins at Ganthorpe


For 12th through 18th level characters. This is actually the first module I wrote. I apologize for the quality of the maps. I am not adept at cartography. I have not played this one yet. I realized how hard it was written, and that I needed to make earlier adventures to get the characters powerful enough to do this adventure. I hope you enjoy it. ...   [click here for more]
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Rumors for DDAL08-01 Map with No Names

Rumors for DDAL08-01 Map with No Names


Looking for a good way to start your Dragon Heist game? Hand out these spoiler-free whispers and rumors to your players and let the map mania take over! Includes 9 rumors connected to the rumors of treasure maps floating around Waterdeep. Suitable for a variety of character backgrounds. ...   [click here for more]
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Search for the Missing Cartographer

Search for the Missing Cartographer


The famed treasure-filled tomb of Darshan Hammerheart has been found... well, sort of. The cartographer sent to locate the hero's final resting place has gone missing and you are tasked with locating him - and the tomb! - before anyone else does. Designed as a quick game that can be played in just 1-2 hours Quick adventure for characters at Level 3. Ideal for newcomers to...   [click here for more]
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Shaking In The Sewer

Shaking In The Sewer


A short, dangerous adventure for 4-6 characters of level 1-3. Investigate the rumblings in the large and labrynthian sewers of the city of Gelbrin. What lurks below is much worse than a giant rat or ooze beast, I assure you! This adventure presents a high level of danger to a group of level 1 characters, moderate danger to level 2 characters, and presents less danger to level 3 characters. Use with...   [click here for more]
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Shiny Bits Vol. 1: The General's General Store (FG)

Shiny Bits Vol. 1: The General's General Store (FG)


Shiny Bits It is unavoidable: every DM was, or will be, in a situation when Players decide to do something completely unexpected and, leaving us with the sensation of being caught off-guard. Even the best prepared DM isn’t immune to this but is just the unpredictability that makes Role Play Games so fun. However, sometimes this situation put our games at a...   [click here for more]
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Shiny Bits Vol. 1: The General's General Store (PDF)

Shiny Bits Vol. 1: The General's General Store (PDF)


Shiny Bits It is unavoidable: every DM was, or will be, in a situation when Players decide to do something completely unexpected and, leaving us with the sensation of being caught off-guard. Even the best prepared DM isn’t immune to this but is just the unpredictability that makes Role Play Games so fun. However, sometimes this situation put our games at a...   [click here for more]
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Short End of The Stick Up

Short End of The Stick Up


Bandits are no strangers to travelers on their way to Waterdeep, but the highwayman known only as 'Big Pete' may be the strangest. For one, he's no rogue; he doesn't use trickery or stealth to take from his victims. However, what most people notice first, after the stepladder, is his size. 'Big Pete's' victims have a healthy fear of Gnomes for the rest of their lives, however long that turns out to...   [click here for more]
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Single Encounter - Split Personality

Single Encounter - Split Personality


What started out as a simple combat quickly gets out of control. Can the heroes figure out what is going wrong, and devise a solution, before they face an army of enemies? This is a intended as just a single encounter. However, you can easily build upon it to extend the adventure over many gaming sessions. Designated Level Range: 4 to 6 characters of level 5-7. ...   [click here for more]
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Single Encounter - The Inner Sanctum

Single Encounter - The Inner Sanctum


This is a single encounter that can be placed inside any adventure. It is intended for 4-6 characters of roughly levels 4-5. You've reached the "Inner Sanctum" and engaged the enemy within. But this is no ordinary fight and it only takes a couple rounds to know it is most definitely not going the way you had envisioned. The enemy doesn't seem to die and your party members are being pushed...   [click here for more]
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Single Encounter - Zombie Revenge

Single Encounter - Zombie Revenge


They're zombies. How hard could this be? Famous last words. When those zombies start to come together into a group, and then meld into a colossal monstrosity, the problem gets a whole lot bigger. Like 80 feet bigger. And the flow of zombies crawling out of graves and melding with the group doesn't appear to be slowing down. This is a single encounter adventure. Designated Level range: 5 to 6 characters...   [click here for more]
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Small time Crooks LB015

Small time Crooks LB015


LBB015. Sometimes a group might not want to be the heroes who saves the day. Maybe they want to rule a town or steal the treasure of others. Maybe they want to kick puppies, use children as meat shields, or just play some not Nice characters. This is the start of the Let's be bad Adventures or an idea if you want to start with an evil D&D. The party gets called upon by a Local Crime Boss to...   [click here for more]
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Snakebite Revenge

Snakebite Revenge


A short adventure for a party of 11th level characters where the heroes must survive assassination attempts orchestrated by an old enemy. ...   [click here for more]
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Stat Blocks: Creatures (CR 0 - 1)

Stat Blocks: Creatures (CR 0 - 1)


This resource is similar to the appendices found in the 5e Monster Manual. These stat blocks represent many different creatures that can inhabit low level campaigns. Stat blocks are available for: Shadow Cat, Giant Mantis, Stingray, Arcana Moth, Porcupine, and many more! 18 different creature stat blocks are included in this 6 page bundle. Aside from statistics, each block also includes a short...   [click here for more]
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Stock Map: Beneath Blackthorn Keep

Stock Map: Beneath Blackthorn Keep


Stock Map: Beneath Blackthorn Keep is a map that DM's Guild creators can use in their products. It depicts a dungeon level with 16 rooms with a circular stairwell going into the dungeon and a set of stairs going to another level. The dungeon is designed with four wings and a central hub, giving players plenty of choices on how they wish to explore the area. About the author:...   [click here for more]
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Summerfest Festivals with Comedian Bard

Summerfest Festivals with Comedian Bard


Your party arrives outside of the Dwarven mining town of Oresville just in time for the Oresville Mining Festival is underway. There are many games and contests abound, but none of them are as anticipated as the "Open Mah-Eek Night" where Bards who lack the musical prowess have traded for their Comedic performance. Think you have what it takes to win the grand prize? The Summerfest Festivals await!...   [click here for more]
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Sundered Realms Player's Guide

Sundered Realms Player's Guide


Adventure awaits in the land of the Ancients! Explore new races and character options, discover untamed lands west of Faerun, wield powerful spirit magics, and uncover hidden secrets in the first supplement for the Sundered Realms expansion for the Forgotten Realms! This book contains : A brief overview of the people and nations of western Anchorome and the...   [click here for more]
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Taint : Outbreak of Aranar

Taint : Outbreak of Aranar


Aranar has fallen, it's citizen turned into feral zombies. Will the heroes successfully save this city, or will the taint claim them first. If you have any suggestions or critic, please feel free to comment below. Input is greatly appreciated. Or send it to : nata.kurniadi@ymail.com ...   [click here for more]
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Tarokka Card Inversions (Options for "Curse of Strahd")

Tarokka Card Inversions (Options for "Curse of Strahd")


This supplement gives additional fortunes available for the Tarokka Card readings used in "The Curse of Strahd". Essentially doubling your options, this provides fun, unique, and sometimes deadly additional options for DMs and players that want a new twist on the adventure. ...   [click here for more]
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Temple of Oblivion

Temple of Oblivion


A Quick dungeon that can be used to fill in an hour of campaign if your players run through faster than you were expecting. Click here to see Kobold Chaos, a classic style adventure for first level characters. Click here to see The Goblins and the Liars, a classic style adventure for first to second level characters. Click here to see Umbero's Compendium of Ancient Archetypes. Click here...   [click here for more]
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The Cackling Dark - A Starter Adventure for 2nd-3rd Level Characters!

The Cackling Dark - A Starter Adventure for 2nd-3rd Level Characters!


Hello fellow DMs and Players! Welcome to a humble little project I embarked on not too long ago. My father, an avid gaming nerd from the golden days of AD&D 2nd Edition, tried his hand at the newer system of 5e. This is an adaptaion of the adventure he ran for my mother, brother, and myself roughly a year before his passing. This adventure focuses on a village beset by nasty beasties; nightly...   [click here for more]
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The Coming Plague

The Coming Plague


"The Coming Plague" is a four-hour adventure for 3-6 players. It is written for characters of 4th-7th level. The PCs are trapped in a plague-ridden city until they discover the source of the disease, a vile Otyugh. This module includes a two hand rendered maps and a new goddess to add to any pantheon. ...the vile Otyugh busts from the water and lashes out with it's disgusting, ropy...   [click here for more]
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The Crumbling Wall

The Crumbling Wall


A mysterious bard sits atop a crumbling wall deep in the forest. What secrets are told in his sonorous tunes? The Crumbling Wall is a short encounter (hopefully no more than 30-45 minutes) for first level characters set in Ravenloft, Forgotten Realms or your homebrew campaign. Hello! We really like writing (and drawing) D&D stuff, but a lot of success on this site depends...   [click here for more]
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The Crystal Cavern - an Undermountain encounter

The Crystal Cavern - an Undermountain encounter


A crack in the wall reveals a beautiful cavern full wonderous crystals, but danger lurks amongst those shiny seams. Will the adventurers be overcome by the hungry oozes, the flesh devouring bacteria or the trapped, insane mage? A new, encounter for Undermountain, which can also be used as a dungeon in its own right. Guaranteed to create a memorable encounter for your PCs. - dungeon map and illustrations...   [click here for more]
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The Crystal Mine

The Crystal Mine


A first level adventure into a troubled mine. The church of Moradin has lost contact with one of it’s newer, smaller mining outposts. The mine is located on top of a mesa and sits upon rich crystal deposits. The church is willing to pay 10gp each to anyone who can make contact with the outpost and figure out what has happened. ...   [click here for more]
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The Cult of Alunir

The Cult of Alunir


A homebrew campaign that takes place a century after the defeat of the Ashlings by the Five Heroes of Legend. Conflict seems imminent in the human lands and with kindgoms competing for power and resources, small towns have begun to grow rapidly. The booming farm town of Rosewood has called for aid with protecting its people after numerous kidnappings and bandits have run rampant. Rumor of a cult...   [click here for more]
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The Dark Tower of Cabilar: Dungeon #1 Conversion Guide

The Dark Tower of Cabilar: Dungeon #1 Conversion Guide


Any payments will encourage further conversion guides at a quicker rate, if you are after any specific conversions let me know in comments. All conversion guides are on PWYW so if you have found that this guide has saved you time and you enjoyed the additions please feel free to purchase again and pay what you feel it was worth! This conversion guide also has 2 converted monsters from...   [click here for more]
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The Death Knell

The Death Knell


The Death Knell is a construct monster that can be used in any 5e D&D game. It is a giant metal bell infused with magics by wizards seeking unlimited power. Suitable as a great boss battle or at higher levels a tricky defender of artifacts or dungeon areas. ...   [click here for more]
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The Disappearance of Lord Turm

The Disappearance of Lord Turm


This is a very quick adventure for players from levels 3 to 5. What it contains is a small amount of backstory, a dungeon map, and dungeon location description. I believe that someone could easily pick this up, quickly read through it, and be ready to DM it in less than 30 minutes. This is the first campaign that I'm submitting here so please, feel free to leave constructive criticism. ...   [click here for more]
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The Discarded Gem - Full Color Map Pack

The Discarded Gem - Full Color Map Pack


Full-color maps for the adventure "The Discarded Gem". This is included if you have already purchased the adventure. ...   [click here for more]
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The Dwelling of Dortho

The Dwelling of Dortho


A stirge themed dungeon for characters from level 3 to 5. Easily add it to any underdark adventure. ...   [click here for more]
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The Elven Crown: Order of the Gecko

The Elven Crown: Order of the Gecko


The heroes encounter a strange, old, wild eyed wizard who offers them a challenge. If they accept and are up to the task they will be rewarded, though maybe not as they would expect.   Designed as a side quest to be used in The Elven Crown campaign, The Order of the Gecko introduces opportunities for characters to pick up clues they may have missed when playing through the campaign....   [click here for more]
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The Fool's Keep

The Fool's Keep


A chilling whistling comes from one room in the Fool’s Keep. Can the adventurers solve the mystery? A 1 hour Fifth Edition Dungeons & Dragons encounter for all level characters suggested for all alignments (1st draft; Standalone) “There’s a room in the keep,” he says, “which has an infernal whistling in it at night; haunting it. It's not ordinary whistling,...   [click here for more]
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The Ghost of Harrow Hill Conversion

The Ghost of Harrow Hill Conversion


This is the Ghost of Harrow Hill adventure converted to 5E for use in Fantasy Grounds. All descriptions, artwork, and maps have been removed. This is to be used for people that already have the adventure. Let me know how I did! Synopsis: Harrow Hill is an old mansion far from the town, the player's seek refuge there during a storm. They get magically sealed inside and hunted by the Ghost who...   [click here for more]
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The Giant Tortoise

The Giant Tortoise


The is a large beast, challenge rating 6 for use in a 5e games of d&d. It offers another choice for beast shape for druids. It is just as good as an encountered beast on its own or as a unique mount for some other creature. Please leave feedback, much appreciated. ...   [click here for more]
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The Giant's Trove: Gnoll Trilogy 1

The Giant's Trove: Gnoll Trilogy 1


Will the adventurers find treasure and riches in the Stone Giant's lair? Or will they be devoured by the roving band of gnolls that also seeks the treasure within? A quick, scalable adventure for level 3-5 characters, "The Giant's Trove" introduces your party to the danger of the gnolls and encouraging them to move quickly against another band of adventuers. Check out the follow-up-- The...   [click here for more]
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The Goblins and the Liars- Marky P's Modern Classics

The Goblins and the Liars- Marky P's Modern Classics


Do you miss the good old days, where an entire adventure took up just one session, and could be slotted in to a campaign at any time you choose? Well, here we go again. Marky P's modern classics have made their second, classic style adventure for 5th edition. In this module, characters must enter a goblin hideout and retreive a ceremonial dagger for priests of Oghma. Sounds simple, right? Well,...   [click here for more]
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The Golden Bones of Lightwatch Tower Fantasy Grounds Conversion

The Golden Bones of Lightwatch Tower Fantasy Grounds Conversion


The Golden Bones of Lightwatch Tower Adventure converted for Fantasy grounds use. This is a conversion and doesn't include any artwork, maps, or descriptions. It is intended for use for those that already have the adventure module. Let me know how I did. Synopsis: An old tower with a mysterious curse that impacts the region each year. 3 different adventure hooks to get the PC's involved. Will...   [click here for more]
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The Great Plagues

The Great Plagues


Greetings, fellows! Here you will find a few samples of plagues (two historical, one fictional classic) to give colour and a macabre atmosfere to your campaign. They are based on the rules of 5 edition, with a special emphasis on the Hit Dice ones. These diseases aren't to be treated lightly, and they aren't just a screwjob for the characters, but campaign hooks and adventures by themselves. This...   [click here for more]
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The Grimoire

The Grimoire


The following adventure is inspired and pulls from the works of H.P. Lovecraft from the Necronomicon and The Call of Cthulhu. The adventure is meant to be played with a “noire” filter over the adventure. With the theme of the adventure being murder, mystery and horror. ...   [click here for more]
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The Haunt of Hightower: A Ravnica One-Shot

The Haunt of Hightower: A Ravnica One-Shot


The Haunt of Hightower is a Ravnica one-shot intended for a party of four 6th-level characters. A loxodon priest of the Orzhov contacts the party, asking them for help with malignant undead inhabiting the basilica of Hightower, and a night of spoooooooooky adventuring ensues, ending with a battle to the death against a bat-like vampire inhabiting Hightower's belfry! ...   [click here for more]
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The Hidden Laboratory of Tiqill the Maven - an Undermountain encounter

The Hidden Laboratory of Tiqill the Maven - an Undermountain encounter


Tiqill the Maven has been missing for a while now, so what has become of his secret research laboratory? A new, three-room section for Undermountain, which can also be used as a dungeon in its own right. Guaranteed to create a memorable encounter for your PCs, as they guzzle 'potions' and unleash the worm. - three-room dungeon map - new magical item - playable in one short session - adaptable...   [click here for more]
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The Inheritance: Dungeon #26 Conversion Guide

The Inheritance: Dungeon #26 Conversion Guide


Note: This is a conversion guide for an adventure found in issue 26 of Dungeon Magazine. You will need a copy of that issue to be able to run this adventure. The Inheritance is found in issue #26 and is a great opportunity for the beginning of a long campaign. One of the PCs unexpectedly inherits a keep from their mysterious Uncle whom was found dead on a road. Once the adventure is complete, the...   [click here for more]
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The Kobold Caverns

The Kobold Caverns


The Kobold Caverns is a simple module made to be inserted in any world that a Dungeon Master can create. There are no specifically associated stat blocks to this module. Instead, it is left open to interpretation how easy or difficult the residents of this tower would be if fought in combat. ...   [click here for more]
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The Lair of Famax

The Lair of Famax


A band of higher-level adventurers slew a beholder called Famax. Now something else has taken up residence in its former lair, calling for a new band of adventurers to delve its depths and remove the nuisance. A 4-hour adventure for 1st level characters   ...   [click here for more]
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The Lake King's Wrath

The Lake King's Wrath


The long-standing trade agreement between the merchant Augustine Casby and the ruler of the local Mer-Folk King Loech Kelpflower is being dashed on the rocks when the king finds that the death of one of his daughters is due to the reckless romantic advances of Merchant Casby's only son. Merchant Casby has no idea that the reason all his vessels are being attacked at Lake are from the deal bartered...   [click here for more]
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The Mad Dance

The Mad Dance


The Greisten family promised their farewell party would be the finest of their lives. Lavish feasts, unending wine, and magic to delight and amaze were ordered for the amusement of the guests. The climax of the party was to be a prize of unique worth, desired by all, gifted to the greatest dancer in attendance. None can say what happened within the manor that night, but the neighbours claim the screams...   [click here for more]
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