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The Missing Children of Triel

The Missing Children of Triel


The small town of Triel is a lovely little growing place. A noble Elven family moved here years ago and spurred a growth that had never been seen, then one day, they disappeared. The only remnants of the family are the husk of a building left on the hill to the north side of town, and the farms that still operate in the city, pushing growth forward. Mysterious events had taken place years ago, then...   [click here for more]
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The Palace of Evendur

The Palace of Evendur


Need a one-shot adventure for new characters?! THE PALACE OF EVENDUR is a "one-shot" adventure designed to last a single session of about 3 or 4 hours, for 1st level characters. The adventure has a fairy folklore theme, and would be ideal as a game to run for fans of the ethereal and the enchanting. The party is approached by a local storyteller who spins them a...   [click here for more]
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The People of the Mounds

The People of the Mounds


The people of the mounds contains the stat blocks and lore for three monsters based on ancient Irish legends. The Abhartach; a dwarf sized magician that seems impossible to kill, the Dearg-dul; an Irish vampiric creature who feasts on the blood of the living, and finally The Banshee Dalcassia; a powerful banshee that haunts the burial barrows known...   [click here for more]
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The Pepperwheel Dragon Wagon

The Pepperwheel Dragon Wagon


A medieval fantasy food cart to spice up your game! Includes a menu, three unique food items with magical properties, and a stat block for the gnome cook/alchemist, Allicin Pepperwheel. ...   [click here for more]
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The Pretender of Grayborne - C1: The Lost Relics

The Pretender of Grayborne - C1: The Lost Relics


This Search, Rescue and Recover style adventure was initially thought of as a short one-short for 5E for a party of 4-5 players who are new to DnD. However, while writing up the adventure it seemed that there would be possible options for extending the adventure into a longer campaign - therefore its called Chapter One :) -- The gates of the city open and a bloodied, unmanned horse; saddled imprinted...   [click here for more]
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The Prison Escape

The Prison Escape


This encounter is designed to be used as a way to help DM’s cope with a situation that has resulted in players ending up in prison. It is designed that the players can opt for a non lethal escape, or a grand fight for freedom. An NPC is included to assist the party with their escape. This module can be adapted for 2-5 players of any level and maps of the cells and jail layout are included  ...   [click here for more]
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The Seven Year Tithe

The Seven Year Tithe


Every seven years the village of Somerset sends a tithe to the Shadowfell. A mind flayer, a grotesque telepathic creature, has levied this tax under threat of taking it three-fold by force. You all have been chosen by lot, and must be delivered to the Shadowfell. This is intended to be an introduction to D&D for beginners/first level adventurers....   [click here for more]
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The Siege of Heroika: an adventure of political and supernatural intrigue set in Esmeralda (Maztica) TWA4

The Siege of Heroika: an adventure of political and supernatural intrigue set in Esmeralda (Maztica) TWA4


This is a very short outline of an adventure set in the land of Heroika in Esmeralda, which introduces elements of the colonial and political intrigue and supernatural threats of the setting. The adventure is described in broad strokes to provide the greatest freedom and adjusts by DMs, and is a companion to the Esmeralda island set in Maztica. The use of the 'Spiritual Struggles & Abilities' material...   [click here for more]
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The Siege of Irondale - An Adventure in 5e suitable for several level 1-3 players

The Siege of Irondale - An Adventure in 5e suitable for several level 1-3 players


Reports of this army have come from survivors of several large towns being utterly decimated by the hordes of Orcs, Goblins and various beasts and in some of the better defended towns, Hobgoblins. Accounts of a great Wyvern soaring above the army have also been heard. This army bears a crest on their banners – the silhouette of a Wyvern, encircled by a crown with a tear drop of green within...   [click here for more]
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The Spider - Mags McOffins' Ready-Made Dungeons

The Spider - Mags McOffins' Ready-Made Dungeons


A ready-to-use dungeon map, with 10 areas, 6 combat encounters, and several other deadly surprises. Perfect for impromptu dungeon delves, side quests, or to inspire new adventures. Check out these other products from Mighty Goose Gaming: Ability Score Worksheet Gem Dragonborn Greenest Raider's Loot Table Volo's Pregenerated Characters ...   [click here for more]
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The Spy who Swindled Me

The Spy who Swindled Me


This adventure is the sixth in a series of adventures that will be released in the coming weeks and months that will be quick, easy to run sessions for you and your players, no matter the campaign that you're running. Whether it's "Waterdeep Dragon Heist", or "Storm King's Thunder", you'll be able to seemlessly run this at your table. It is ambiguous for the purpose of fitting into your specific...   [click here for more]
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The Stolen Scroll

The Stolen Scroll


A nefarious thieves guild has sinister plans for tonight. More sinister then usual that is. A powerful magic scroll was stolen from a temple in the city just a few minutes ago, and the heroes are in hot pursuit. The adventurers will have to race against time in order to stop the mysterious thieves from unleashing an ancient evil upon the city. ...   [click here for more]
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The Tomb of Char

The Tomb of Char


The Tomb of Char - a side quest or a Cult of the Nine Eyes supplement for 2nd level characters. In this short dungeon, the characters must get past puzzles, traps, and monsters to reach the end of the tomb - where Char, now re-animated as a mummy, is waiting for them. If they defeat him, then his treasure is theirs. If not, their bodies will lie in the tomb until they crumble into dust. If you...   [click here for more]
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The Wisdom of Sylvasum

The Wisdom of Sylvasum


"The Wisdom of Sylvasum" is an exploratory outdoor adventure set around the magical remains of an ancient tree of great power. Hidden repositories of knowledge hold mystical power, and two sources of great evil lurk in the poisonous depths. Two factions work toward their own goals, and the PCs can help either faction, or both. This first level adventure should take around 4 hours, and...   [click here for more]
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The Wizard's Tower

The Wizard's Tower


The Wizard’s Tower is a simple module made to be inserted in any world that a Dungeon Master can create. There are no specifically associated stat blocks to this module. Instead, it is left open to interpretation how easy or difficult the residents of this tower would be if fought in combat. ...   [click here for more]
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The Woods of Bradgefn

The Woods of Bradgefn


This monster hunting adventure is inspired by the Hand of Fate games from Defiant Development, using a deck of playing cards to determine random encounters and magical items. It is roughly suitable for adventurers of 2nd to 5th level, given its custom rules. It takes place in and around a forgotten village in a monster-infested forest, that can be slotted into your Forgotten Realms or Curse of Strahd...   [click here for more]
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The Wrath of Juiblex

The Wrath of Juiblex


Beyond the Material Plane, deep into the elemental planes of chaos, a disturbance has occurred. Somewhere between the Plane of Water and the Plane of Earth, a foul land lies. Slime, oozing masses, foul creatures made of gelatinous goo. This is the Plane of Ooze. It is a realm full of brainless, formless aberrations. But suddenly, from the depths of pure ooze, an intelligence rises. The oozes...   [click here for more]
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This Little Light Of Mine

This Little Light Of Mine


A short, dangerous/deadly dungeon delve for 4-6 PCs of 1st-2nd level. Legend tells of a cavern of total darkness that can only be illuminated by a magical lantern. The lantern must rekindle a flame of light within Black Cavern once every 100 years. The task falls on our heroes to venture into absoulte darkness, and perhaps discover an even more sinister truth within Black Cavern. Version History...   [click here for more]
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Time Travel In Baldur's Gate

Time Travel In Baldur's Gate


Time is a mysterious entity. We experience it, feel it fleeting during a pleasant moment or drag on during a dull one. But how does it work? And how do we travel through it? How does it influence us and how do we in turn influence it? This adventure (for 4-6 characters of Lvl 4) set in Baldur's Gate (or a town of your choice) will give you a brief glimpse into these very questions. The adventurers...   [click here for more]
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Tomb of Annihilation: Running as Hex Crawler w/ Additional Quests

Tomb of Annihilation: Running as Hex Crawler w/ Additional Quests


When I got Tomb of Annihilation (ToA), something didn’t quite click for me. Here was this beautiful map, exotic and unexplored. The theme of ToA evoked thoughts of Indiana Jones meets Jurassic Park meets Pirates of the Caribbean (hopefully with people of color taking more central roles). I want my players to explore their player map, fill in hexes, and drain all the succulent juices from this...   [click here for more]
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Tomb of Damara 5e Conversion

Tomb of Damara 5e Conversion


This is an old TSR starting adventure. I tried to do a conversion with their licensing to those that already have the product, so it can be used on Fantasy Grounds. NO Map or Descriptions are included. Some dialogue and all encounters along with a general plot has been added. Some NPC's were scaled due to how hard they would be for a group of lvl 1 PC's in 5E and their stats have been modified...   [click here for more]
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Top of the Food Chain

Top of the Food Chain


Greetings! This is an easy to DM adventure made for around 11-15th level characters! The party will be on a quest to hunt a newly arrived black dragon in the region. This adventure will take the party on a treck through a truly vast jungle as they hunt this legendary monster and fight to navigate and survive the deadly wilderness! I designed it to fit in easily in a pre existing adventure and...   [click here for more]
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Travel Montage

Travel Montage


Travel Montage “You travel a few days and arrive at your destination.” * NOPE * Your PCs must travel through miles of forest, hills, and mountains to reach their goal. Besides the occasional wandering monster, how do you liven up the trip without side tracking them, boring them or taking up too much time? We were never a big fan of “you travel for four days and...   [click here for more]
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Travel Montage - Fantasy Grounds

Travel Montage - Fantasy Grounds


Travel Montage “You travel a few days and arrive at your location.” NOPE Your PCs must travel through miles of forest, hills, and mountains to reach their goal. Besides the occasional wandering monster, how do you liven up the trip without side tracking them, boring them or taking up too much time? We were never a big fan of “you travel for 4 days and arrive at...   [click here for more]
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Treasure in the Deep

Treasure in the Deep


This adventure is the first in a series of adventures that will be released in the coming weeks and months that will be quick, easy to run sessions for you and your players, no matter the campaign that you're running. Whether it's "Waterdeep Dragon Heist", or "Storm King's Thunder", you'll be able to seemlessly run this at your table. It is ambiguous for the purpose of fitting into your specific...   [click here for more]
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Trick or Treat in Gloomwrought

Trick or Treat in Gloomwrought


In a rare occurrence, the City of Midnight has added to itself an entire new neighborhood, risen up from this dark city's nether reaches. Its rooms have more than mere shadows. While furnished with the refuse from older buildings long since reclaimed, hidden treasures have surfaced as well. Some have considerable value. Others are better never seen again. Characters exploring buildings have brief...   [click here for more]
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Tusker Valley: Hag's Rock (M2)

Tusker Valley: Hag's Rock (M2)


Tusker Valley This is one in a series of modules that emphasizes wilderness exploration. This module is centered around a certain landmark: Hag's Rock, which is home to a green hag named Agazaris. Her servants are a new type of fey cursed by their mistress with invisibility. Agazaris is a reasonable hag, willing to exchange potions for things such as pixie wings, elf ears, and ogre teeth. However,...   [click here for more]
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Under Helle Lake

Under Helle Lake


For 5th through 8th level characters. The third installment of adventures that take place in the world of Alberia. I have 5 adventures in a series designed to get my group from level 1 to level 20. This one is a hybrid underwater/dungeon module. ...   [click here for more]
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Under Mount Dread Pt. I & II 5E Conversion

Under Mount Dread Pt. I & II 5E Conversion


Under Mount Dread is an adventure converted for use in 5E on Fantasy Grounds. It is intended for use with someone who already has the adventure and wants to use it on FGII. No maps, artwork, or room descriptions included. Synopsis: Centuries ago the evil sorcerer Azazabus built a home for himself under Mount Dread. All kinds of evil monsters came to help Azazabus. He paid some well, and for others...   [click here for more]
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Useless and Cursed items 5ed

Useless and Cursed items 5ed


This file includes plenty useless or cursed items that adventurers might come along in your adventures. These items might be useless or cursed but they are quite good at giving your stories a bit of humor or flavour. This file contains 21 useless items and 16 cursed items ready to be used in any adventure :) Please make sure to rate this product and don't forget to check my other creations. Thanks...   [click here for more]
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Valentine Love Adventure

Valentine Love Adventure


Ever wanted to introduce D&D to a loved one? With this adventure you introduce both dungeons and dragons in the form of a love adventure where the party is sent to a cave ruled by the goblin Valentine to rescue a captured fairy dragon. This adventure also contains valentine specials, sections to help you make valentine more memorable. ...   [click here for more]
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Wizard's Inception In Triboar

Wizard's Inception In Triboar


Inception meets D&D! A gang of thieves must travel deep down to the core of a wizard's mind to plant the seed of an idea that could change his entire life. This adventure is set in the town of Triboar, during the events of Storm King's Thunder. When the characters visit the town, they hear of a lonely wizard and a recent failed burglery attempt at his well guarded mansion. Why was the wizard...   [click here for more]
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Yerk's Revenge

Yerk's Revenge


For 8th through 10th level characters. This is the sequel of Guilty until proven innocent. Originally, when I wrote the module for my group I anticipated Yerk biting the big one. Never assume as a DM I know. Well in my adventure Yerk lived. So I wrote this sequel. But I was thinking even if he died, ever hear of resurrection? This was designed to go a couple of modules later than Guilty until proven...   [click here for more]
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The Dune Sea

The Dune Sea


Something is happening in the Anauroch. An extraplanar settlement has come back to the prime material, and the lord's advisor has a hunch that could spell disaster. Investigate Jupitus for your factions and try to solve the mystery of the mirage that wasnt. A 2-hour adventure for a party of five evel one characters, this module sets up the story for the rest of the trilogy. ...   [click here for more]
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Chronomancy Spell - Time Rip

Chronomancy Spell - Time Rip


Time Rip is a unique spell attack for Chronomancers. By passing time through a target, the damage multiplies over consecutive turns. Although Time Rip can be powerful, be cautious. The longer that magic unnaturally bends time, time rifts can occur causing powerful random events. Check out our free School of Chronomancy: School of Chronomancy. Check out Dungeon Divers' Dynamic Critical Hit Tables:...   [click here for more]
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Dreamweaver  DW016

Dreamweaver DW016


DW016 Dreamweaver . An adventure for 5th- level character to intoduce them to each other as a starting point. In The Dream lands there is a place that houses artifacts. a wizard family has stolen some of the artifacts. in a act of desperation the guardian of said artfacts asks the party for help in their dreams. ...   [click here for more]
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Half sized Vegence GB002

Half sized Vegence GB002


Since the end of the last adventure 2 other members of the God's Bane have been killed. Primrose Knows This wasn't an accident and goes into hiding while trying to find out who did it. But to her dismay with the help of some adventurers she finds out who did it. An old Enemy who has come to finish what they started. A adventure for a Very High level party and middle of the God's Bane adventures....   [click here for more]
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Temple of One GW012

Temple of One GW012


After Mono Forced Nim-Aer to be summoned to the material plane in a act of despiration he sent the souls who were about to be destoryed to barvaria. While trying to get them back Mono wanted the land for her own and now they are at war. Both being new gods the older gods aren't doing anything but watch their war. Infact some are even betting on the action. Primrose has found where she think Mono is...   [click here for more]
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Penny for your Thoughts

Penny for your Thoughts


Penny for your Thoughts is a small adventure for low-level characters to become acquainted with whacking monsters, being paranoid, and rescuing old men in need. This one- to two-session adventure in the homely town of Darkwell offers something for everyone: An absurd amount of kobolds to whack over the head. A horrible hag lusting for a cursed artifact. Thrilling opportunities...   [click here for more]
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A Village Called Nöhe - "Mist Taken Identity"

A Village Called Nöhe - "Mist Taken Identity"


"High atop the Sword Mountains, Winter still finds purchase within the Alabaster Sanctuary. A lone robed figure trudges through a snow filled courtyard with ungainly purpose. Reaching a central fire pit – surrounded by numerous heroes of Tyr, he lowers his hood and beams at them all." Synopsis A group of mercenary adventurers working for a semi-prophetic priest...   [click here for more]
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Enigma Paradox Monthly Map Pack: Continent of Antares (Colour)

Enigma Paradox Monthly Map Pack: Continent of Antares (Colour)


Antares 13 4000x4000 Maps prime for battle locations, including towns dungeons and unusual terrain. Each map has a 50x50 grid and works very well with virtual tabletop games such as tabletop simulator and roll20. Licence agreement included within. ...   [click here for more]
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Enigma Paradox Monthly Map Pack: Continent of Veik (Colour)

Enigma Paradox Monthly Map Pack: Continent of Veik (Colour)


A Continent pack containing an overworld map and 12 location maps within the continent all in a 40x40 grid at 4000x4000 resolution. ...   [click here for more]
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Enigma Paradox Monthly Map Pack: Continent of Veik (Gray printer friendly)

Enigma Paradox Monthly Map Pack: Continent of Veik (Gray printer friendly)


Crisp and clear printer friendly versons of A Continent pack containing an overworld map and 12 location maps within the continent all in a 40x40 grid at 4000x4000 resolution. ...   [click here for more]
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Enigma Paradox Monthly Map Pack: Continent of Veik (Scenario Booklet)

Enigma Paradox Monthly Map Pack: Continent of Veik (Scenario Booklet)


Enigma Paradox Monthly Map pack : Continent of Veik (Scenario Booklet) A4 format PDF containing The overworld map and all 12 colour location maps, each including brief landscape/story descriptions and optional loot, NPC's and monsters. ...   [click here for more]
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The Diamond Dragon

The Diamond Dragon


A town calls for aid. Will you answer? A bandit lord going be the name Revan Bloodhart is raiding villages and the township of Mallerhiem is in search of information reguarding a mystical artifact known as the Diamond Dragon. Journey into the depths of Sanars treasury to retrieve the artifact before Bloodhart finds it and destroys all in his way. This adventure has enough content to keep players...   [click here for more]
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The music box saga: The Red

The music box saga: The Red


A small town has unknowingly found an ancient evil in the form of a odd red music box..... What does this mean for the small town? And what effects will it have on unwary visitors? A D&D 5TH ed adventure for four characters of 1st level Cover art by Free! Fantasy Stock Art by Daniel F. Walthall is licensed under the Creative Commons Attribution 4.0 International License. (CC BY 4.0) ...   [click here for more]
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Zuggtmoy Cavern

Zuggtmoy Cavern


"Up-Down-Down-Up. Hmm, nope. That doesn't work. How about we try Up-Up-Down Down. Still not right."   - Thwarted Adventurer Zuggtmoy's Cavern is a small dungeon encounter that can be added to almost any ruin. Originally written as a side quest during an Out of the Abyss campaign for 5th level adventurers. The puzzle corridor and cavern may be plugged in...   [click here for more]
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The Food Fight - An Adventures Unlimited Story

The Food Fight - An Adventures Unlimited Story


Introduction: In the town of Waterdeep, a small Halfling hurriedly tacks up the last of his posters. “If this doesn’t bring them in, I don’t know what will!” he says, as he smiles and adjusts his waistcoat. Hoping the next group of adventurers can fix his problem, he walks back to his office. A leathered hand grabs a ticket stub from a poster. An ancient...   [click here for more]
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Pearlescent Temple

Pearlescent Temple


A 1-2 session adventure for level 6-8 characters. A recent earthquake has brought forth ancient evil from beneath the waves, to terrorize a sleepy coastal town. People are disappearing. The heroes will sail to an ancient, steam powered temple in the ocean. They'll encounter mad fishmen, deadly traps and ancient horrors that slumbered until now. ...   [click here for more]
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The Bastard Son - an Adventure for New Players

The Bastard Son - an Adventure for New Players


This adventure was created with a group of 4-5 2nd level adventurers in mind, specifically for new players & DMs. This is my first post to the DMs Guild (or anywhere else). After travelling as guards for a merchant caravan for some time, your party was let go as the merchants decided that the roads were a little too safe. After resting a night in the tavern of the town you were left in you...   [click here for more]
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