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To the End of Time - an Epic One-Shot

To the End of Time - an Epic One-Shot


An Epic Adventure They're some of the greatest heroes the world has ever seen, but when they are plucked from their own time and tasked with saving the world - and possibly much more besides - one last time, will they be up to the challenge? Taking D&D to the Limit Epic-level D&D is something that every gamer should get to play around with at least once. However, this is something that...   [click here for more]
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Lost in the High Forest:  A Five-Page Module

Lost in the High Forest: A Five-Page Module


Track down a reclusive treant who lives in the deepest reaches of the Savage Frontier's most expansive forest. Brave hidden dangers and solve ancient mysteries along the way. Just try not to get lost. This adventure module expands on the High Forest entry contained in Storm King’s Thunder to spin a tale of wonder and danger in one of the Forgotten Realms’ most iconic locales....   [click here for more]
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Reef of Madness

Reef of Madness


Reef of madness puts a psychedelic and tropical spin on standard low-level fantasy adventures. A collection of 5 mini adventuers ready to be assembled into a short campaign for characters levels 1 to 3. Check out the complimentary character options companion for Reef of Madness. Named for the sapphire blue squid found in great number just off the coast, Bluesquid Village is an idyllic fishing...   [click here for more]
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The Mystic Circle

The Mystic Circle


The Mystic Circle, sequel to A Chance Encounter, is a classic, low level, dungeon crawl adventure, which is designed for a group of 3 to 4 1st level players and should take about 2 to 3 hours to play through. This is the second adventure in a miniseries, which can also easily be adapted into a standalone adventure. The next adventure in the miniseries is An Urgent Rescue. In addition to the adventure,...   [click here for more]
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Search for the Missing Cartographer

Search for the Missing Cartographer


The famed treasure-filled tomb of Darshan Hammerheart has been found... well, sort of. The cartographer sent to locate the hero's final resting place has gone missing and you are tasked with locating him - and the tomb! - before anyone else does. Designed as a quick game that can be played in just 1-2 hours Quick adventure for characters at Level 3. Ideal for newcomers to...   [click here for more]
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The Elven Crown: A Legacy Uncovered

The Elven Crown: A Legacy Uncovered


In their well secreted hideout, the goblins have no idea that the place they call home houses an ancient tomb and ancient treasures; a link to a long forgotten people. The heroes awake trapped in a canyon and will have to navigate their way through the goblin hideout and discover the tomb if they wish to reclaim their liberty. The Elven Crown: A Legacy Uncovered is an introductory...   [click here for more]
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Classic Modules Today: N1 Against the Cult of the Reptile God (5e)

Classic Modules Today: N1 Against the Cult of the Reptile God (5e)


In 1982, TSR published the module named “Against the Cult of the Reptile God” with the module code “N1”. It was written by Douglas Niles and published as a 28-page booklet. The module provides a town as a home base for adventure as had been previously seen in a number of other modules but for the first time introduces a threat within the town itself. In addition it provides...   [click here for more]
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Into the Dragon's Maw (5E Adventure)

Into the Dragon's Maw (5E Adventure)


Description Into the Dragon's Maw is an exciting five to six hour D&D 5E adventure for characters of 4th to 6th level but can be easily adjusted for a lower or higher level party. It is originally designed to be used with the Tyranny of Dragons campaign but can be easily adapted to any setting. The party must race to an abandoned Cult of the Dragon lair to...   [click here for more]
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The Crimson Cask - A Tale of Bentaven the Bard (The First Tale)

The Crimson Cask - A Tale of Bentaven the Bard (The First Tale)


This is the first in a series of tales designed to drop into any ongoing game as a short and "fun" diversion from killing goblins (or whatever monster your players have a vendetta for). In this tale the players will hear a grisly tale told by the famous Bentaven the Bard, but every tale has consequences for the listener... This is something new we're trying while working on our next full...   [click here for more]
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Trouble under Arn Forest

Trouble under Arn Forest


Trouble in Arn Forest is designed for a party of 4-6 PCs of 4th-6th level of non-evil alignment. It takes place in Icespear valley and Arn Forest, in the Silver Marches region of the Western Heartlands in Faerun, using the Forgotten Realms setting. The module can be run using any small settlement where dwarven hold and a forlorn forest is in the vicinity. All encounters can be easily modified to suit...   [click here for more]
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La Mano della Morte

La Mano della Morte


La mano della morte è un avventura one-shot per 3-4 personaggi di 3° livello per D&D 5ed. Un misterioso relitto contiene un pericoloso artefatto foriero di una maledizione... Riusciranno gli eroi a scoprirne i segreti? Se volete farvi un idea dell'avventura, l'ho personalmente masterata sul canale Youtube in cui prendo spesso il ruolo del master "The GDR Team" ...   [click here for more]
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CCC-YLRA01-02 Uneasy Lies the Head

CCC-YLRA01-02 Uneasy Lies the Head


Refugees from Mulmaster have flooded the rough-and-tumble town of Ylraphon. Poverty, shortages, overcrowding, and an unnatural heatwave have tempers running high. When a series of mysterious crimes erupt, the people are desperate for someone to blame. Can you find the connection and the culprit, or will the angry mob deal its own form of justice? A 4-hour D&D Adventurers League adventure...   [click here for more]
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Dungeon Module J4: The Mind Merchant

Dungeon Module J4: The Mind Merchant


Three adventuring parties have been hired to rescue the daughter of a wealthy noble. If they are to succeed in their quest they must tackle deadly traps, brain-teasing puzzles, and fearsome foes. Nevertheless, these trials are merely a taste of what lies ahead from the sinister MIND MERCHANT. This module contains background information, Dungeon Master notes, and a complete map level. THE...   [click here for more]
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CCC-BLD 1-2 Bleeding Gate: Amalgamation

CCC-BLD 1-2 Bleeding Gate: Amalgamation


Bleeding Gate: Amalgamation Part 2 of 3 When the party is hired to assist a covert organization, investigating the disappearances of Peacesmith, they are sent deep into the bowels of the town. It’s dirty work and the party certainly smells the stench of conspiracy (among other things). But after charging into a colossal mess in the Border Forest, they come face-to-face with the culprit. A...   [click here for more]
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Carnival of Horrors

Carnival of Horrors


Who is responsible for the grisly murder of a carnival worker in the small town of Ashabenford? Why has the town’s once amiable cleric retreated into isolation, shunning his duties as the organizer of the Fall Equinox Festival? Does the spirit of the druid haunting the town have anything to do with what’s happening? If so, can the heroes uncover the connections before things get any worse?...   [click here for more]
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Hunter

Hunter


WILL DOYLE AND JAMES INTROCASO PRESENT... HUNTER: a jungle adventure that pits players against a formidable predator from Chultan myth. To survive, they must use their own heads as well as their characters' brawn. A little luck goes a long way too... HUNTER is designed for lvl. 1-4 characters, and is optimized for a...   [click here for more]
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Encounters in the Jungles of Chult

Encounters in the Jungles of Chult


This product is now Adventurers League legal. Its code is DDHC-TOA-12. Ten new encounters in the jungle that can be added to any Tomb of Annihilation campaign! Combat, danger, intrigue, and heroics are all yours in this exciting supplement! This supplement includes 10 new encounters, 7 new creatures, a Chult Jungle Chase Complications table, and more! If you like this product, take a...   [click here for more]
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Map Pack: DDAL 7-03 A Day at the Races

Map Pack: DDAL 7-03 A Day at the Races


HD Color maps for both print and digital use with DDAL 07-03 "A Day at the Races" This pack includes: Digital maps created for use on Roll20, FG et al. Combat map includes grid and gridless version. Print maps in PDF format and at 300dpi - combat map includes 1 inch grids. Step by step instructions for quick map setup on Roll20 - the VTT transparent race map can be overlaid over...   [click here for more]
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The Real Devil Strahd! - A CR27 Version of the Devil

The Real Devil Strahd! - A CR27 Version of the Devil


This is a realistic take on the Vampire Strahd Von Zarovich. I made this file because the CR15 statblock that can be found in the official campaign book of curse of Strahd seemed pretty weak in contrast to the lore and the descriptions of the real powers Strahd possesses. I have collected information about the "Devil's" power through the lore of all the previous editions and novels and created...   [click here for more]
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The Boneyard

The Boneyard


"I love the adventure. It's self-contained and explains all the relevant parties, and their motivations and involvement in all of this. That is super rare: the Boneyard is a whole." "The adventure hook is so good; it works with both established groups and random people. Such a nice, unforced way to suggest the PCs are friends or have been friends before, lets them talk about what happened in the year...   [click here for more]
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CCC-KUMORI-01-01  Wreckers

CCC-KUMORI-01-01 Wreckers


Cargo ships are being dashed against the rocks west of Hulburg, lured off course by a mysterious light. Is this the work of ordinary thieves, or are more nefarious forces at work? Algunos barcos de carga son chocados contra las rocas al oeste de Hulburg, desviados por una misteriosa luz. Será el trabajo de ladrones ordinarios, o será que hay fuerzas mas viles en juego? A Two-Hour...   [click here for more]
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The Forbidden Book - Caverns of Kehill [StLion]

The Forbidden Book - Caverns of Kehill [StLion]


The Forbidden Book - Caverns of Kehill is an adventure for 3-5 players of 4th level. It is easy to implement in any setting and provides tools for real player motivation, interesting NPC interaction, exploration and meaningful combat by context and engaging situations. This adventure can be run in one session. The Forbidden Book is an old demonic artifact, that was destroyed and is manifesting after...   [click here for more]
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Oddities & Odysseys: The Night Fiend of Ravenloft

Oddities & Odysseys: The Night Fiend of Ravenloft


A 2 hour Dungeons & Dragons adventure for 3rd-4th level characters! Village children are disappearing in the dead of night. Are the characters willing to risk their very souls to stop the Night Fiend? This adventure is a short side quest designed for the Dungeons & Dragons Ravenloft setting and easily merged into Curse of Strahd by Wizards of the Coast....   [click here for more]
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X MARKS THE SPOT A Plane Shift: Ixalan Adventure

X MARKS THE SPOT A Plane Shift: Ixalan Adventure


X Marks the Spot A prison escape for an unlikely group of heroes turns into a race for an ancient relic sought by the Legion of Dusk. Can you brave the unknown and capture the treasure before the enemy does? This Dungeons & Dragons adventure is set on the plane of Ixalan from Magic: The Gathering. It uses 4th-level characters provided with the adventure. Note:...   [click here for more]
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Encounters in the Savage Jungles

Encounters in the Savage Jungles


This 80-page supplement contains 38 encounters written by many of the Dungeon Masters Guild’s best-selling writers. Encounters in the Savage Jungles includes 23 encounters / mini-adventures of various difficulty that can be used while the adventuring party braves the uncharted and savage jungles. It also includes 15 Quick Encounters,...   [click here for more]
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DDIA-XGE Underworld Speculation

DDIA-XGE Underworld Speculation


Operating as secret agents for the Lords of Waterdeep, a promising lead takes you deep into the world of the Xanathar, but what will it take for you to return? An Introductory adventure for Xanthar's Guide to Everything™ supporting characters from 1st to 4th level. ...   [click here for more]
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Sleeping Giant Mountain

Sleeping Giant Mountain


An original one-shot adventure designed for 3-6 level 3 characters. Summary A recent archaeological expedition in Icewind Dale has uncovered a remarkable discovery: the Spine of the World mountain range is, in fact, the actual spine of a great giant. The discovery confirms an ancient legend, that giants as tall as mountains once roamed the Forgotten Realms....   [click here for more]
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The Beast of Bastion Bay

The Beast of Bastion Bay


Praise for The Beast of Bastion Bay "The adventure itself is compelling, interesting, twisty, and above all, fun! The art and cartography are amazing. At the price point, The Beast of Bastion Bay is one of the best buys on the Guild today! HIGHLY RECOMMENDED!" - Travis L., 5 stars Bastion Bay has become a bustling trade hub under the guidance of the cunning...   [click here for more]
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The Spymasters Predicament

The Spymasters Predicament


A corrupt Chief in Command for the Nighthawks, a generous widow with more than skeletons in her closet, a young Spymaster in desperate need of help, an emminent visit from the rulers of Sembia, a notorious smugglers organization working underground. - Does your Party have what it takes to solve the mystery of the intercepted note? - a four hour D&D 5th edition adventure for four level 3...   [click here for more]
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The Discarded Gem

The Discarded Gem


The Kingdom of Halruaa’s past is a mystery. The disappearance of the entire kingdom during the Spellplague and its subsequent return has always been looked upon as feat of magic that will never be replicated and Halruaa’s Council of Elders has dedicated itself to ensuring that this magic remains hidden. rumors are starting to surface that someone may have found a way to duplicate the feat...   [click here for more]
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The Graveyard Shift

The Graveyard Shift


Reviews for The Graveyard Shift from its initial release on DriveThruRPG "I ran this for my players as a one-shot today and it went great, though my players definiitely took it off the rails to places I didn't expect; still, there's enough information provided in this adventure to help a DM improv if that happens. A++ lauout and formatting as well, and props for including plater-friendly...   [click here for more]
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Curse of the Gumdrop Ooze - Revised & Expanded

Curse of the Gumdrop Ooze - Revised & Expanded


An adventure site for 3-5 characters of levels 3-4. Featuring three new monsters from the forthcoming guide, The Hag's Hexes! Seven fully developed encounter areas, plus summary stat blocks so you don't have to reference any monster books! It's National Gumdrop Day on February 15th, and the forthcoming release entitled THE HAG'S HEXES has a candy hag and its candy-coated minions, so...   [click here for more]
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A Fistful of Coppers: 26 Guild Best-Sellers

A Fistful of Coppers: 26 Guild Best-Sellers


Welcome to A Fistful of Coppers (and Silvers and Electrums and…)! A constellation of DM’s Guild stars have joined forces to bring you a collection of some of the Guild’s BEST SELLING products! In this veritable bag of holding for best-sellers, you’ll find a huge variety of content in more than two dozen different products, ranging...   [click here for more]
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D&D Solo Adventure: Tables Of Doom - 5E Solo Adventuring

D&D Solo Adventure: Tables Of Doom - 5E Solo Adventuring


5e Solo Gamebooks presents Tables Of Doom, a new kind of solo adventuring system, containing 2 exciting solo quests! Unlike our previously published gamebooks (Death Knight’s Squire and Tyrant of Zhentil Keep), this system relies on dice rolls and tables (hence the name) to randomly generate monsters, traps, clues, encounters, secret doors, loot… all the good stuff. The final BBEG encounters...   [click here for more]
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The Sylvan Harp

The Sylvan Harp


The Thorn Hag, an ancient evil thought vanquished by the Elf Queen and her heroic companions many years ago, has arisen from the dead. A fey harp, created from the heart of the treant that perished in the battle, has gone missing from Satyrs' Glen and the Thorn Hag seems to be behind it. The PCs must track the missing harp through a warped and eerie wood and into an unseelie area of the Feywild to...   [click here for more]
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Can We Keep Him?

Can We Keep Him?


CAN WE KEEP HIM? A handful of short encounters and story hooks that may cause your party to question their desire to have pets… Designed for characters of all levels by Alan Tucker Edited by Linda May, Art by Alan Tucker and the fine folks of the DMsGuild Also includes a brand new monster, the Black Rose Bush! __________________________________...   [click here for more]
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Mire's Edge

Mire's Edge


Perched on the border of a steamy swampland, the settlement of Mire’s Edge has a number of problems. When they’re not contending with the heat and humidity, or fending off insect bites, supplies are going missing and strained relationships with neighboring lizardfolk settlements are frazzling nerves. Now merchants are being attacked, and sightings of strangely coordinated kobolds are leaving...   [click here for more]
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Rats of Waterdeep

Rats of Waterdeep


Solve a brutal crime on the mean streets of Waterdeep in this madcap companion adventure for Xanathar's Guide to Everything! This adventure was brought to you by D&D Adventurers League admin Lysa Chen and Tomb of Annihilation author Will Doyle, as part of the Guild Adepts program. The product...   [click here for more]
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Halftime Madness

Halftime Madness


The local polo championships are in full swing, and you're invited! Explore the game grounds, play fair games, wrangle exotic mounts, place bets, get your fortune told, and experience an enthralling halftime show by the bard troupe The Dandy Highwaymen! But don't get too wrapped-up in the show... you might miss out on something. Halftime Madness is a lighthearted adventure designed for...   [click here for more]
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Death in the Dark - A Tome of Foes Adventure

Death in the Dark - A Tome of Foes Adventure


Evil Thrives in Darkness A shadow hangs over the dark and dreary town of Squill. Townsfolk are being murdered in their beds without any explaination and the local graveyard has become a dangerous, haunted place. Consumed by fear, townsfolk have begun casting evil glances at a poor orphan boy linked to all the victims. A local priestess, however, wonders if there is more at...   [click here for more]
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Spedizione al Tor della Viverna

Spedizione al Tor della Viverna


Spedizione al Tor della Viverna è un'avventura di D&D 5a edizione giocabile da un gruppo di personaggi di 3° - 5° livello. Il modulo è un accessorio de La Miniera Perduta di Phandelver, pensato per espandere la side quest in cui i PG devono occuparsi di un gruppo di orchi accampato al Tor della Viverna. Con un po' di adattamento l'avventura può essere giocata in qualsiasi...   [click here for more]
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Notice Board: 50 Quests for Towns and Cities

Notice Board: 50 Quests for Towns and Cities


Notice Board - 50 Quests for Towns and Cities. This is a collection of 50 side quests with suggestions on how to solve the quest or some background information about the problem. The quests are spread across nine different notice boards. If you ever found yourself in need of a quick adventure, look no further! Interactive Experience. A few of the quests aren't...   [click here for more]
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The Hag's Hexes

The Hag's Hexes


Roleplaying tips, combat tactics, and mechanical expansions to help make hags truly fear-inspiring villains. Chapters full of new monsters, new magic items, mechanics and examples of bargains and curses that can be inflicted by hags. A chapter with over a dozen encounter ideas (including monster lists) and three full-length adventures that can be used as-is or split up into smaller encounters with...   [click here for more]
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D&D Solo Adventure: Citadel of the Raven

D&D Solo Adventure: Citadel of the Raven


5e Solo Gamebooks presents Citadel of the Raven, the third in our series of solo adventures. Citadel of the Raven is the sequel to Tyrant of Zhentil Keep, but is also playable as a standalone solo adventure. The first solo adventure in this series is titled The Death Knight’s Squire. This is the gamebook/pdf. For the Fantasy Grounds version, click here. This...   [click here for more]
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CCC-TRI-19 Dead Men's Tales (Part One of the Dead Men Series)

CCC-TRI-19 Dead Men's Tales (Part One of the Dead Men Series)


A call for help is received from Abigail’s Cove: a fishing village located just south of Hulburg. Recently, two moss-covered skeletons walked out of the Moonsea and attacked the village. The villagers were able to defend themselves, but they fear something worse may be coming as a thick and ominous fog slowly rolls in from the Moonsea. This is a Tier 1 (APL 3) Adventurers League legal adventure...   [click here for more]
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The Dungeon of the Decanter (5e) (SoEW 1)

The Dungeon of the Decanter (5e) (SoEW 1)


A Featured Product in August 2018's Dungeon Masters Guild Newsletter, The Dungeon of the Decanter is the first adventure in the Sands of Empty Wishes adventure path. This adventure for first and/or second level characters begins in the city of Almraiven, moves through the wilderness, and finishes in a dungeon crawl. While the Sands of Empty Wishes is set in Calimshan in the Forgotten Realms, it is...   [click here for more]
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Masquerade de Lolth

Masquerade de Lolth


Welcome, travellers, to a Masquerade. Your party has been invited to the Spider Queen's castle deep in Menzoberranzan. An evening full of eerie music, scintillating masks, and morbid tributes to die for. Levels 13+ shall enjoy a 2-3 session exploration through her castle as they search for the truth behind rumors of abominations crying from the depths below. Please leave your faint-of-heart...   [click here for more]
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Ruins of madness - Eberron adventure - 13th moon shared campaign

Ruins of madness - Eberron adventure - 13th moon shared campaign


Welcome to Ruins of madness, a D&D Eberron adventure, part 2 of 4 of the “Shadows of the fiend” story. This adventure takes places in a mysterious island where a strange population lives in secret and adventurers have landed after the crash of the airship Oceanus. Will the adventurers be able to come back home with the other people with them on the airship? A...   [click here for more]
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CCC-SHINY-02 An Open Secret

CCC-SHINY-02 An Open Secret


In a smoky tavern in the frontier town of Ylraphon, a drunken sailor cries in her beer. Befriending a group of adventurers, she confesses that she saw her spouse with someone else, and she worries what may come of it. Beseeching the adventurers to help her, the sailor asks them to investigate to find if her fears have come true, or if it is all a simple misunderstanding....   [click here for more]
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CCC-ALMOG-03 TALES03-01 Claws of Fury

CCC-ALMOG-03 TALES03-01 Claws of Fury


Delve deep into the Glumpen Swamp and visit its monstrous past! The frontier city of Hawksroost has seen a lot in the past few weeks, but the claims that the people have seen a skeleton dragon flying overhead at dusk are unsubstantiated. The hunt for the rumored creature is on, but is the creature what the people claim it is? Or is something else getting the people of Hawksroost all worked...   [click here for more]
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