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Baldur's Gate Notice Boards | A Descent Into Avernus Supplement

Baldur's Gate Notice Boards | A Descent Into Avernus Supplement


Get ready for Baldur's Gate like you have not experienced it before! This product includes 16 quests (presented on four notice boards), 9 original maps, 8 bounty hunts with new stat blocks (also on notice boards), 57 random encounters, as well as a table of 90 inns, taverns, shops, and shady dens in Baldur's Gate! The templates for the notice boards, and the separate notes are included as image...   [click here for more]
Dungeon Masters Guild  $9.95

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DDAL00-11 Pipyap's Guide to All of the Nine Hells

DDAL00-11 Pipyap's Guide to All of the Nine Hells


Pipyap’s Guide is intended to be a companion to Baldur’s Gate Descent Into Avernus that you can use to flesh out that campaign or make your own games, all while being useful for your D&D Adventurers League characters. Do you want to see the Blood War from a lemure's point of view? Or face down a conjoined twin pit fiend? How about drink other-worldly wines in the most decadent...   [click here for more]
Dungeon Masters Guild  $22.99

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Nerzugal's Dungeon Master Toolkit 3

Nerzugal's Dungeon Master Toolkit 3


Everyone loves a trilogy! Welcome to Nerzugal's Dungeon Master Toolkit 3! The third installment in the Dungeon Master Toolkit series, expanding upon the Adamantine and Mithral Best-Sellers of the previous toolkits. This time the series returns with 216 pages of content in the form of Adventures, Puzzles, Merchants, and Monsters!  Now available on Fantasy...   [click here for more]
Dungeon Masters Guild  $14.99

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Classic Modules Today: N1 Against the Cult of the Reptile God (5e)

Classic Modules Today: N1 Against the Cult of the Reptile God (5e)


In 1982, TSR published the module named “Against the Cult of the Reptile God” with the module code “N1”. It was written by Douglas Niles and published as a 28-page booklet. The module provides a town as a home base for adventure as had been previously seen in a number of other modules but for the first time introduces a threat within the town itself. In addition it provides...   [click here for more]
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Book of Challenges: Dungeon Rooms, Puzzles, and Traps (3e)

Book of Challenges: Dungeon Rooms, Puzzles, and Traps (3e)


Danger Around Every Corner and Behind Every Screen! The greatest threat to any adventuring party is a devious Dungeon Master. This book is spring-loaded with ideas, both subtle and sinister, that will ensure every gaming session is appropriately hazardous, including: Over fifty encounters designed to be dropped into any campaign. Scalable scenarios that can be pitted against...   [click here for more]
Wizards of the Coast  $9.99

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DDAL-ELW02 Boromar Ball

DDAL-ELW02 Boromar Ball


This product has been updated to with error fixes and clarifications. Thank you all for your feedback and to our new editor, Ashley Michaela "Navigator" Lawson. Boromar Ball is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW02. The trail of a stolen letter leads the characters to an extravagant...   [click here for more]
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DDAL05-12 Bad Business in Parnast (5e)

DDAL05-12 Bad Business in Parnast (5e)


Bad Fruul and his minions have been threatening to overtake the town of Parnast for some time, and intelligence provided by SEER (via HSING) confirms that an attack is imminent. Despite this, the town is at risk from within as internal politics threaten to tear it apart. It is up to the adventurers to resolve the infighting in Parnast and prepare the town for the hill giant's onslaught. A Two-Hour...   [click here for more]
Wizards of the Coast  $3.99

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Rats of Waterdeep

Rats of Waterdeep


Solve a brutal crime on the mean streets of Waterdeep in this madcap companion adventure for Xanathar's Guide to Everything! This adventure was brought to you by D&D designer Lysa Penrose and Tomb of Annihilation author Will Doyle, as part of the Guild Adepts program. The product also includes new player options and NPC villains...   [click here for more]
Dungeon Masters Guild  $4.95

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Group Patrons for Waterdeep

Group Patrons for Waterdeep


Fantasy Grounds Conversion Available Now! BUNDLE ALERT: Save $2 off this product by purchasing it with one of the following bundles. Replay Dragon Heist Dragon Heist for Dungeon Masters Fantasy Grounds Conversion Bundle Waterdeep Adventure Seeds Waterdeep Patron Resources...   [click here for more]
Dungeon Masters Guild  $14.95

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DDAL08-02 Beneath the City of the Dead

DDAL08-02 Beneath the City of the Dead


The treasure hunt has led to the City of the Dead. Beneath that well-manicured park is an ancient crypt where the treasure awaits you! Part Two of the Umbral Aristocracy Trilogy. A 2-4 Adventure for Tier 1 Characters. Optimized for APL 3. ...   [click here for more]
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Unseen Waterdeep

Unseen Waterdeep


This product is now Adventurers League legal and uses code DDHC-WDH-02. Add a new villain option and cunning criminal organization to Waterdeep: Dragon Heist. Hlaavin, a half-doppelganger/half-illithid crime boss, runs the UNSEEN, an illegal cabal of assassins, thieves, spies, illusionists, and shapechangers that plots to rule the city from the shadows. Written by Dragon Heist designer...   [click here for more]
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The Haunt 2

The Haunt 2


"Perfect for a Halloween one-shot!" “That F******* doll….. That is creepy as hell… he (PB) is disturbed… I am going to have nightmares!” "It definitely help shed some light on the doll and the visions were so well written!" "It had a feeling that reminded me of Silent Hill." "Love creepy one-shots. I also love games with multiple solutions. Really different compared...   [click here for more]
Dungeon Masters Guild  $5.95

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N1 Against the Cult of the Reptile God (1e)

N1 Against the Cult of the Reptile God (1e)


Terror by night! The village of Orlane is dying. Once a small and thriving community, Orlane has become a maze of locked doors and frightened faces. Strangers are shunned, trade has withered. Rumors flourish, growing wilder with each retelling. Terrified peasants flee their homes, abandoning their farms with no explanation. Others simply disappear. . . No one seems to know the cause...   [click here for more]
Wizards of the Coast  $4.99

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Encounters in Candlekeep

Encounters in Candlekeep


Written by Kayla Bayens, Encounters in Candlekeep is a 5e supplement that provides a series of encounters and events that will enrich the experience of your players when visiting the Great Library Fortress. What's included? A beautifully laid out 81-page PDF containing beautiful artwork and: 20 encounters and micro-adventures  18 NPC descriptions  15 unique maps, 62 total...   [click here for more]
Dungeon Masters Guild  $14.99

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EB-12 The Waiting Game

EB-12 The Waiting Game


PRIDE COMES BEFORE THE FALL . . . Narcy of Xandrar offers safe haven in the towers of Arcanix, but even she can't foresee the coming storm. Across the centuries, dead hands move their puppets in a grand conspiracy to control the Draconic Prophecy. They predicted the Oracle of War's creation, and now their agents lie in wait for the day they can seize it for themselves. That...   [click here for more]
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EB-08 Parliament of Gears

EB-08 Parliament of Gears


WELCOME BACK TO THE FRONTIER On the edge of the Mournland, tensions are rising between the frontier folk and renegade warforged loyal to the Lord of Blades. When salvage workers start to go missing, the Brelish army sends the adventurers into the Mournland to mount a rescue. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8, this is the first in a trilogy of adventures,...   [click here for more]
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The Mage Tower

The Mage Tower


A massive stone spire erupts from the mountainside and twists into the sky. A rickety, old tower sits at the edge of town; abandoned for ages and rumored to behaunted. An ancient, long-forgotten monolith, standing proudly in the rubbled remains of an otherwise decimated settlement. Whatever the situation calls for, The Mage Tower is just what you need. The Mage Tower is a 10-floor puzzle and combat...   [click here for more]
Dungeon Masters Guild  $4.99 $3.99

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Lost Tales of Myth Drannor

Lost Tales of Myth Drannor


This book is the work of the D&D Adventurers League Administrators who wanted to dedicate something special to our fans on the anniversary of the original, longest running gaming convention in the world. Happy 50th birthday Gen Con! In this book you will find updates to Hillsfar and Myth Drannor that represent the choices of D&D Adventurers League players all over the world. We’ve...   [click here for more]
Dungeon Masters Guild  $14.99

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DC-PoA-TCW-ACW-5 A THOUSAND YEARS LOST

DC-PoA-TCW-ACW-5 A THOUSAND YEARS LOST


Hidden within the Spine of the World are the remains of ancient strongholds from civilizations long gone. Trappers returning from where the Spine and the Reghed Glacier meet now whisper of undead horrors pouring forth from a smashed keep, and they quake when speaking of the armored moose and its horrible appetites. Part 5 of A Cold War Series. A Four-Hour Combat Heavy Adventure for Tier 2 Characters....   [click here for more]
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DDAL05-09 Durlag's Tomb (5e)

DDAL05-09 Durlag's Tomb (5e)


East of Beregost, nestled in the outskirts of the Wood of Sharp Teeth, Durlag’s Tower has intrigued and yet stymied adventurers for decades. Stuffed full of mechanical traps and arcane wards, and rumored to be inhabited by fiends, very few have managed to extract any REAL treasure from the former home of Durlag Trollkiller. However, a powerful item in the ancient fight against the giants is said...   [click here for more]
Wizards of the Coast  $3.99

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Danger in the Dwarven Valley - maps and extra content for Rime of the Frostmaiden

Danger in the Dwarven Valley - maps and extra content for Rime of the Frostmaiden


Nestled at the base of kelvin's cairn lies the Dwarven Valley where the goodly dwarves of Icewind Dale have lived for centuries crafting fine weapons and armor. Looming on the eastern side of the valley lies the Halls of Black Ice, where an evil plagued the mind of many dwarves, culminating in a civil war. Recently, a new foe has found a home in these abandoned halls. With the help of some brave heroes,...   [click here for more]
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DDAL05-16 Parnast Under Siege (5e)

DDAL05-16 Parnast Under Siege (5e)


Despite the adventurers’ best efforts, more creatures joined under Bad Fruul’s banner. No longer content to simply attack caravans or isolated homesteads, the hill giant warlord descends upon Parnast at the head of a great force of humanoids. SEER warns the adventurers (directly now) in time to rally the town and prepare defenses, but a heroic effort is required to break the siege. A Four-Hour...   [click here for more]
Wizards of the Coast  $3.99

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DDAL-DRWEP-02 Wings of Death

DDAL-DRWEP-02 Wings of Death


A Dreams of the Red Wizards Epic The treachery and master plan of Thay are at last revealed—and heroes are needed for a final assault to prevent the return of one of Faerûn’s greatest evils! Part Five of the Storm King’s Descent series of adventures. A Four-Hour Epic for 11th- through 16th-Level Characters and 17th- through 20th-Level Characters. Optimized For: APL 13 and 18 This...   [click here for more]
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Song of the Mountain: A Player Primer Adventure

Song of the Mountain: A Player Primer Adventure


Welcome to Icewind Dale. One of the harshest environments on the planet, it is nevertheless remarkably beautiful. In Lonleywood, smallest of the towns of Ten-Towns, a haunting, mournful song carries across the tundra winds. Local legend claims the song is the spirit of the wild commemorating the success of two bounty hunters, Melody and Brigde, over a vicious remorhaz years ago.  But is that the...   [click here for more]
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Icewind Dale: Rime of the Frostmaiden Adventure Bundle 1

Icewind Dale: Rime of the Frostmaiden Adventure Bundle 1


Enhance your party's experience of Icewind Dale: Rime of the Frostmaiden with these three supplemental adventures that work seemlessly into the story. These adventures include content for Chapters 1, 2, and 5 of Icewind Dale: Rime of the Frostmaiden complete with: 3 Exciting Adventures in the Dwarven Valley, Sea of Moving Ice, and the Spine of the World. 2 Dungeon Maps...   [click here for more]
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Old Olga and Young Yvonne

Old Olga and Young Yvonne


  "Sven has created an excellent adventure that takes everything about witches, hags, and those ancient tales and combined it into one kick-ass tale. [...] Old Olga and Young Yvonne is a gritty and realistic adventure in the sense that no matter what happens, the characters will be affected and feel it deep down."Cameron Day...   [click here for more]
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DDAL07-06 Fester and Burn (5e)

DDAL07-06 Fester and Burn (5e)


The denizens of the Old City have made some unusual sightings in the festering refuse pits on the outskirts of the city, and while such reports are seldom taken terribly seriously, the mysterious disappearance of a beloved figure in the poor part of Port Nyanzaru has folks on edge. Can you get to the bottom of this? Part One of The Rot from Within Trilogy. Note: Also...   [click here for more]
Wizards of the Coast  $2.99

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The Palace of Pain's Pleasures

The Palace of Pain's Pleasures


This product is a PDF. If you wish to purchase the Fantasy Grounds version of The Palace of Pain's Pleasures, please click here. A galvanice weird has torn apart an Izzet laboratory in the Blistercoils. The weird’s path of destruction leads to Tin Street where the weird was spotted being subdued...   [click here for more]
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DDAL-ELW03 The Cannith Code

DDAL-ELW03 The Cannith Code


The Cannith Code is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW03. To crack a secret code, the characters trace the gnome who formulated the cipher. When they learn he’s been imprisoned in a high-security compound, they launch the jailbreak of the century to bust him out. This adventure is appropriate...   [click here for more]
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Masks of Theros

Masks of Theros


In ages long past, when mortals prayed the gods to life, Erebos the Shadow had two lovers. Ainoe was the goddess of the doom that awaits all empires, the end of magic, and the grind of time. Elpis was the god of repose at the end of grueling journeys, the spark from which magic blooms, and wayward souls coming home. When Ainoe and Elpis fell in the war against the Titans, grieving Erebos shaped...   [click here for more]
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Trust No One

Trust No One


House Tarkanan and the Trust have embroiled the Sharn underworld in a silent war, the result of which has dire consequences for Zilargo. The characters must fight their way through assassins, aberrant dragonmarks, information brokers, and fancy parties in this conflict between shadow organizations.  An Eberron adventure for 1st to 4th level characters Keith Baker (creator of the...   [click here for more]
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DDAL07-02 Over the Edge (5e)

DDAL07-02 Over the Edge (5e)


In response to a new but as-of-yet-unnamed threat, the factions have called upon adventurers to venture into the jungle in search of a location for a new base of operations. As such, you have been charged with scouting several locations to assess their viability. Surely something so trivial as a scouting mission couldn’t go wrong? Five One-Hour Adventures for 5th-10th Level Characters ...   [click here for more]
Wizards of the Coast  $3.99

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D&D Solo Adventure: Citadel of the Raven

D&D Solo Adventure: Citadel of the Raven


5e Solo Gamebooks presents Citadel of the Raven, the third in our series of solo adventures. Citadel of the Raven is the sequel to Tyrant of Zhentil Keep, but is also playable as a standalone solo adventure. The first solo adventure in this series is titled The Death Knight’s Squire. This is the gamebook/pdf. For the Fantasy Grounds version, click here. This is...   [click here for more]
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DDAL08-03 Dock Ward Double Cross

DDAL08-03 Dock Ward Double Cross


You’ve been set up. However, the man you were set against is more than willing to forgive and forget, if you are willing join forces to seek a terrible vengeance. Part Three of the Umbral Aristocracy Trilogy. A 2-4Adventure for Tier 1 Characters. Optimized for APL 3. ...   [click here for more]
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Grasp of the Emerald Claw: An Expansion and 5e Conversion Guide

Grasp of the Emerald Claw: An Expansion and 5e Conversion Guide


Grasp of the Emerald Claw The epic Eberron adventure that began in The Forgotten Forge comes to its epic conclusion as you travel to the jungles of Xen'drik in this race against evil! This classic 3.5 adventure takes the PCs from Sharn through the sahuagin-infested Thunder Sea to the city of Stormreach... and then into the jungles of Xen'drik in search of secrets locked away in the ruins of the ancient...   [click here for more]
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Encounters in the Savage Cities

Encounters in the Savage Cities


Ever needed to spice up a stay in a city?  Or, ever needed something to fill the gap between sessions when you are missing a player?  Add a little flavor to the adventurers’ city visits with a rampaging mummy, a circus gone wild, a haunted inn, and much, much, more.  You can even use these encounters in Tomb of Annihilation by adding content to Port Nyanzaru, and by using...   [click here for more]
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21 Freaky Forest Encounters

21 Freaky Forest Encounters


21 Freaky Forest Encounters 21 encounters plus two new monsters for use in 5th edition Dungeons & Dragons Written by Dimitri Lambermont & Remko van der Heul Art by Wouter Florusse. 21 fun and freaky forest encounters, and two completely new monsters you can throw at your party Welcome traveler, to the deep dense forests of the realms. What hides under the green...   [click here for more]
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DDAL05-10 Giant Diplomacy (5e)

DDAL05-10 Giant Diplomacy (5e)


SEER has learned of an attempt to intimidate Gralm, an ettin, and his followers into joining Bad Fruul’s army. HSING comes forth to communicate that she wants you to see if you can find some way to either insure Gralm remains neutral, or to encourage the creature to challenge Bad Fruul to single combat in the hopes that he might wrest control of the hill giant’s forces and turn them back from...   [click here for more]
Wizards of the Coast  $3.99

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Villains & Lairs II

Villains & Lairs II


Tired of heroes demolishing your dreadlords? Bored of barbarians brushing aside your BBEG? Sick of those meddling kids ruining your zoning plans? Revolutionize your game with this collection of 28 villainous NPCs, from small fry to world-ender, eight of which include maps and details of their lairs. Sinister side-quests, terrifying overlords, bounties, one-shots and more...   [click here for more]
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Curse of Strahd: Strahd - Triple Threat

Curse of Strahd: Strahd - Triple Threat


NEW! ELECTRUM BEST SELLER!!! Includes full stat blocks for three versions of Strahd! Includes a full color AND a printer-friendly version! Includes Roll20 TOKENS! Strahd: Triple Threat is an updated and expanded trio of stat blocks for Strahd von Zarovich, vampire ruler of Barovia, in various stages....   [click here for more]
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DDEX2-10 Cloaks and Shadows (5e)

DDEX2-10 Cloaks and Shadows (5e)


Cloaks and Shadows The Cloaks of Mulmaster have taken an interest in your progress, and may be looking to sponsor adventurers for future work. You’ve been offered an interview with one of their ranking members at the Theater of the Stars, but you never know what to expect in the City of Danger. A four-hour adventure for 1st-4th level characters. DDEX2-10 5E...   [click here for more]
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The False Hydra

The False Hydra


In a small town, an aberration is quickly growing, feasting on the local's flesh and memories while protected by its ability to exist unseen and unnoticed. Will the adventurers realize something strange is happening? Will they be able to save the town? This is a reference guide for running a false hydra. It is best suited for a party of 3-5 adventurers of level 4-6, however, it can be adjusted to...   [click here for more]
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EB-10 Judgment of Iron

EB-10 Judgment of Iron


CRY HAVOC! The Brelish army advances into the Mournland in a doomed assault on the enclave of the Lord of Blades. A massacre is almost guaranteed – but the adventurers have other goals in mind. Amid the horror of war, they attempt to spring the artificer Sulring Mroranon from his prison. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 10, this is the third in a trilogy...   [click here for more]
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EB-09 Lord Bucket

EB-09 Lord Bucket


HOLD THE LINE! When word reaches Breland that the Lord of Blades is plotting an attack, the outpost of Salvation becomes the first line of defense. In preparation for war, the Brelish army enlists the adventurers to secure the outpost, serving under the vainglorious General Karol Tyresh; a buffoon known to his troops as “Lord Bucket.” A Four-Hour Adventure for Tier 2 Characters....   [click here for more]
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Totems of the Svalich Woods

Totems of the Svalich Woods


A one-on-one Curse of Strahd adventure! For DMs and players of Curse of Strahd, Totems of the Svalich Woods is a one-shot side quest for one player and one DM or an additional Barovian adventure for duet CoS campaigns!   Several forms of darkness permeate this adventure. The twisted, primal evil of the Svalich Woods and the Dark Powers represents one manifestation,...   [click here for more]
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The Forgotten Forge: An Expansion and 5e Conversion Guide

The Forgotten Forge: An Expansion and 5e Conversion Guide


The Forgotten Forge is the classic adventure most often recommended as an introduction to Eberron. An adventure intended for 1st level character, The Forgotten Forge is set in Sharn and is included in the original Eberron Campaign Setting for 3rd Edition. This document is an update that will allow you to use it with 5th edition rules. In addition, notes have been added to...   [click here for more]
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Warriors of Sehanine

Warriors of Sehanine


PLATINUM BESTSELLER! A NEW TRASHMOB MINI WILL SOON BECOME AVAILABLE! "[...] Written by some of the best Dungeons & Dragons writers today, Warriors of Sehanine works either as a standalone adventure or as lead-in to Baldur's Gate: Descent Into Avernus [...]" - Chrisitan Hoffer (comicbook.com) [https://comicbook.com/gaming/2019/08/21/dungeons-and-dragons-warriors-of-sehanine/]...   [click here for more]
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DDAL04-04 The Marionette (5e)

DDAL04-04 The Marionette (5e)


A Vistani fortuneteller has called you out by name during the Burgomaster’s private reading. She raved of an army of the dead, a delicate powderbox, and a beautiful yet dangerous woman. Now the Burgomaster wants to know why you’re more important than he is... Part Four of Misty Fortunes and Absent Hearts. A Four-Hour adventure for 1st-4th level characters Also included in...   [click here for more]
Wizards of the Coast  $3.99

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Encounters in the Savage Frontier

Encounters in the Savage Frontier


"Incredibly useful encounters...", "Very useful book!" What could happen while traveling the vast Savage Frontier?  Just about anything! This 72-page supplement contains encounters written by Seven Best-Selling Dungeon Masters Guild writers and two new writers! *This is the PDF version.  Looking for the Fantasy Grounds version?  Click HERE!*...   [click here for more]
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DDAL05-06 Beneath the Fetid Chelimber (5e)

DDAL05-06 Beneath the Fetid Chelimber (5e)


The ruined wizard tower in the Marsh of Chelimber may hold a clue to defeating the superintelligent hill giant, Bad Fruul, and prevent him troubling the town of Parnast. To find the tower, adventurers must overcome the watery magic of the fetid marsh and discover or clear a route to the ruins of a previously lost tower. A Two-Hour Adventure for 1st-4th Level Characters ...   [click here for more]
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