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This book is the work of the D&D Adventurers League Administrators who wanted to dedicate something special to our fans on the anniversary of the original, longest running gaming convention in the world.
Happy 50th birthday Gen Con!
In this book you will find updates to Hillsfar and Myth Drannor that represent the choices of D&D Adventurers League players all over the world. We’ve taken... [click here for more] |
D&D Adventurers League |
$14.99
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The promises of glory and the chance of riches draw you to Blasingdell, a small village near the infamous Stone Tooth.
Within the rocky mountain lay the dwarven stronghold Khundrukar and the fabled Forge of Fury, to which a chance encounter provides you with the location of a hitherto unknown entrance.
Are you brave enough to explore this mystery?
Will it lead to wealth or doom? ... [click here for more] |
Wizards of the Coast |
$2.99
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5e Solo Gamebooks presents Drums at Daggerford, the fifth in our continual series of solo adventures set in the Forgotten Realms. This quest enables you to experience D&D without a dungeon master! Simply roll up a level 5 PC and get playing.
Fantasy Grounds version available here.
Drums at Daggerford is the way you must experience solo adventuring. Players and DMs beware, a new standard... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Introducing MargoMods Sunless Citadel Companion, the ultimate expansion and DM's guide for the classic D&D adventure. Designed for characters of levels 1 to 3, this immersive expansion takes your players on an unforgettable journey. Dive deep with your party into the depths of the Sunless Citadel — a sunken fortress home to warring factions, political intrigue, and the growing threat... [click here for more] |
Dungeon Masters Guild |
$7.99
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Now with an illustration by CHRIS HOLMES and a PRINTER-FRIENDLY DUNGEON MAP!
THE RUINED TOWER OF ZENOPUS is a fifth edition (5E) conversion of the ground-breaking introductory adventure for Dungeons & Dragons that served as a DM aid in the first D&D Basic Set, released by TSR in 1977. This set included a 48-page rulebook covering the first... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Weekend at Strahd’s
Experience this totally wicked two-hour adventure for 3-6 characters levels 5-10 from the fantabulous minds of Anthony Joyce and Oliver Clegg!
Whoa! You’ve just killed Strahd but his body remains?! How can this be?! Lead your party on a retro journey through Castle Ravenloft to collect five pieces of a powerful artifact known as the Pentaforce... [click here for more] |
Dungeon Masters Guild |
$4.95
|
In 1982, TSR published the module named “Against the Cult of the Reptile God” with the module code “N1”. It was written by Douglas Niles and published as a 28-page booklet. The module provides a town as a home base for adventure as had been previously seen in a number of other modules but for the first time introduces a threat within the town itself. In addition it provides a challenging underground... [click here for more] |
Dungeon Masters Guild |
$1.95
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This adventure is now Adventurers League legal and uses the code DDHC-MORD-01. Any player content within is NOT AL legal.
Embark on a rescue mission into the heart of the Shadowfell in this adventure for the world's greatest role-playing game!
This 8-to-12-hour adventure for 5th to 10th level characters takes heroes from the elf village Dripping Leaves in Cormanthyr Forest to a drow outpost to... [click here for more] |
Dungeon Masters Guild |
$5.95
|
IT'S TIME FOR A RECKONING
The Oracle of War has been recovered from the Mournland. Its creators respond by activating the third protocol, an instruction to recover the device and eliminate all who know of its existence. As night falls, a posse of assassins step off the lightning rail with orders to raze Salvation to the ground and retrieve the Oracle. This Tier 1 adventure... [click here for more] |
D&D Adventurers League |
$4.99
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⭐️⭐️ This is the PDF version of First Adventure. For FANTASY GROUNDS MODULE please CLICK HERE!! ⭐️⭐️
⭐️⭐️⭐️⭐️Languages - Idiomas - Lingue⭐️⭐️⭐️⭐️
⭐️⭐️⭐️ENGLISH - ESPANOL - ITALIANO⭐️⭐️⭐️
... [click here for more] |
Dungeon Masters Guild |
$4.99
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Note from the Admins: This is a new Print on Demand version of Red Hand of Doom built from the original digital files. Print copies should look as close to original as we can possibly get.
Who Can Stand Against the Son of the Dragon?
The Wyrmsmoke Mountains shook with the thunder of ten thousand screaming hobgoblin soldiers. From the phalanx... [click here for more] |
Wizards of the Coast |
$9.99
|
This product is a PDF. If you wish to purchase the Fantasy Grounds version of Off to a Weird Start, please click here.
When a galvanice weird goes berserk in an Izzet Laboratory and begins wreaking havoc on its way out, the evening’s events are brought to a halt. Someone needs to head into the lab,... [click here for more] |
Dungeon Masters Guild |
$1.95
|
The origin of runes has long been lost to the majority of sages and wizards, save those with giant blood.
However, with the shattering of the Ordning, the magic of runes has once again emerged into the Realms. Adventurers must delve into a ruined complex beneath the Spine of the World, suspected by SEER to be the birthplace of that arcane tradition.
A Four-Hour Adventure for 5th-10th Level Characters... [click here for more] |
Wizards of the Coast |
$3.99
|
This guide is designed to help dungeon masters prepare and understand the Out of the Abyss adventure. You will find stats, advice, explanations and summaries of everything you need to know. Your preparation time will be greatly reduced and difficult sections of the book are sorted out for you.
This guide has grown out of the Power Score RPG blog and is in a print-friendly format. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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 The TRUE epic conclusion to the War of the Lance, finally presented as a combat heavy, high-level module for 5e!
THE BLUE LADY'S WAR provides a comprehensive guide to the five years following the Battle of neraka and the fall of Takhisis, plus narrative and adventure options for adventurers during those years as Ansalon settles into an easy cease-fire, the threat... [click here for more] |
Dungeon Masters Guild |
$7.41
|
On the Rock of Bral the dohwar of the Silver Beak merchant cartel are feeling the squeeze as the mercane are moving in on their turf. To make matters worse a recent raid by vampirates has resulted in the loss of the secret production facilities for their most lucrative trade commodity, sweet honeyfish mooncakes. With time running out the dohwar require adventurers with a particular set of skills to... [click here for more] |
Dungeon Masters Guild |
$3.99
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"The FANTASY GROUNDS version is now available!"
"This adventure is written in an excellent manner, full of engaging narrative elements and with great care to detail. I find the narrative intertwines perfectly with the combats to create a good balance of story beats, without the presence of empty encounters. Personally, I consider this adventure to be of better quality than... [click here for more] |
Dungeon Masters Guild |
$7.95
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ELECTRUM BEST SELLER - THANK YOU!
Traveling through Barovia, the party trudges along the Old Svalich Road. The mists have grown deep and obscure all long vision. Suddenly you hear a sound – or do you? Is that a shape in the fog ahead? Readying your weapons and incantations, you slow your approach. Whatever lay ahead, you’ll be ready for it. Or will you? 20... [click here for more] |
Dungeon Masters Guild |
$1.99
|
 Looking to gently bring new players into D&D 5e? Running a game where you're short on time? Leading a session with younger players?
Short 'n' Sweet is made to be a fun, silly intro to Dungeons and Dragons. A festival featuring 8 games helps teach the basic skills to new players, covering things like melee attacks, saving throws, lock picking, grapples, and more.
Once players have mastered... [click here for more] |
Dungeon Masters Guild |
$1.99
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An atmospheric one-shot adventure set in a dark forest for one-on-one or parties of level 5 or 6.
There are two new sidekick classes, NPCs, and leveling tables included with handouts for your player!
In this adventure, the characters gather information in the small village of Redvale on the outskirts of the Blackwoods Forest. They go into the forest in search of Adelle, a druid whose other eleven... [click here for more] |
Dungeon Masters Guild |
$2.95
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A massive stone spire erupts from the mountainside and twists into the sky. A rickety, old tower sits at the edge of town; abandoned for ages and rumored to behaunted. An ancient, long-forgotten monolith, standing proudly in the rubbled remains of an otherwise decimated settlement. Whatever the situation calls for, The Mage Tower is just what you need. The Mage Tower is a 10-floor puzzle and combat... [click here for more] |
Dungeon Masters Guild |
$5.99 $4.99
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East of Beregost, nestled in the outskirts of the Wood of Sharp Teeth, Durlag’s Tower has intrigued and yet stymied adventurers for decades. Stuffed full of mechanical traps and arcane wards, and rumored to be inhabited by fiends, very few have managed to extract any REAL treasure from the former home of Durlag Trollkiller.
However, a powerful item in the ancient fight against the giants is said... [click here for more] |
Wizards of the Coast |
$3.99
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Stagwick’s long-standing peace with giant-kind is threatened as a patrol of Blood Riders spark a feud with a local tribe of giants.
With word of strange activity coming from the Ice Spires, Good King Hartwick can’t be too careful.
Can you quench the giants’ thirst for revenge?
A Two-Hour Adventure for 5th-10th Level Characters
Also included in the purchase of this adventure is a version... [click here for more] |
Wizards of the Coast |
$3.99
|
Dungeon Masters, immerse players in your post-apocalyptic worlds by bringing your non-player characters to life!
The next product in the Adaptable NPCs line, Adaptable NPCs: Calamity contains 41 NPCs with unique statblocks, custom art, and amazingly written lore! They have been crafted with the intention of populating your post-apocalyptic setting, but many would... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Step off a Concord Jewel and take refuge in the light of the Auroral Diamond. On the streets of this cosmopolitan metropolis, adventure awaits for enterprising heroes in Encounters in the Radiant Citadel!
Set in the Radiant Citadel, this is the perfect supplement to your "Journeys Through the Radiant Citadel" campaign, allowing adventurers to explore the ancient city and discover more about... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Maps, advice, & more to help you run The Price of Beauty
These DM's resources cover the adventure The Price of Beauty in Candlekeep Mysteries and provide tools to help make the campaign easier to run for the DM and more fun and enjoyable for everyone at the table.
The Price of Beauty is a beautifully crafted adventure for... [click here for more] |
Dungeon Masters Guild |
$3.95
|
"Perfect for a Halloween one-shot!"
“That F******* doll….. That is creepy as hell… he (PB) is disturbed… I am going to have nightmares!”
"It definitely help shed some light on the doll and the visions were so well written!"
"It had a feeling that reminded me of Silent Hill."
"Love creepy one-shots. I also love games with multiple solutions. Really different compared to most other adventures... [click here for more] |
Dungeon Masters Guild |
$5.95
|
A SUCCESSFUL adventure is REALLY more about the FRIENDS you make along the way, than it is the monsters you slay while you PLAY!
A fifth edition D&D adventure for 9th level locathah characters. Rules for creating locathah characters are contained herein.
Best of all, all monies that Wizards of the Coast receives from sales of this PDF are donated to Extra Life. Your purchase of this adventure... [click here for more] |
Wizards of the Coast |
$9.99
|

Join the Order of the Silver Dragon in a march on Castle Ravenloft in this prequel adventure for Curse of Strahd!
Assault on Castle Ravenloft contains the following content:
3 ACT ADVENTURE - March on Castle Ravenloft and confront Strahd von Zarovich.
PERFECT ONE-SHOT - Run this adventure before Curse of Strahd to introduce the... [click here for more] |
Dungeon Masters Guild |
$4.95
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Maps, advice, & more to help you run Book of the Raven
These DM's resources cover the adventure Book of the Raven in Candlekeep Mysteries and provide tools to help make the campaign easier to run for the DM and more fun and enjoyable for everyone at the table.
“Book of the Raven” is an entertaining treasure-hunt adventure with elements... [click here for more] |
Dungeon Masters Guild |
$3.95
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This adventure is now Adventurers League legal!
The Lich-Queen of the Githyanki is one of the most malevolent beings in existence, and she is scheming to become more powerful than ever before. Our heroes must journey to the Astral Plane where they will encounter astonishing new locations and terrible new enemies. Can they thwart the diabolical plans of the Lich-Queen and save the multiverse? This... [click here for more] |
Dungeon Masters Guild |
$5.95
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This product has been updated to with error fixes and clarifications. Thank you all for your feedback and to our new editor, Ashley Michaela "Navigator" Lawson.
Murder in Skyway is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW01.
On a dark and stormy night, the characters discover a dead body... [click here for more] |
Dungeon Masters Guild |
$4.99
|
 Assault from the Astral
After crash-landing onto the Material Plane, a strange, otherworldly ship brings with it an unexpected wave of piracy, hideous creatures from the bottom of the Trackless Sea, and a notorious foe who has been awakened from the deep, intent on destroying the world as you know it.
The adventurers must set sail along the Sword Coast, fending off the pirate attacks... [click here for more] |
Dungeon Masters Guild |
$59.99
|
"Filling in the gaps in the core books, this is another brilliant work by Wyatt!" - David R., purchaser of Halaster's Game
"You'd be madder than Halaster if you didn't BUY THESE SUPPLEMENTS!" - Travis C., purchaser of DotMM Companion 1
"AMAZING. One of the most useful tools to create fun and interesting aspects of DOTMM, this is a must buy product for anyone who is overwhelmed... [click here for more] |
Dungeon Masters Guild |
$5.00
|
 Tomb Discovered!
News has got out about a tomb of unknown origin that has been found in the wilds. The explorer sent members of their expedition to alert the city authorities. That was two days ago, and there has been no sighting or word from them since.
This exciting 5th edition adventure contains:
4 levels of tomb-raiding action
Challenges and encounters designed for low (1-4),... [click here for more] |
Dungeon Masters Guild |
$2.95
|
 Starting a new campaign soon, but not sure where to begin? If so, read on...
A group of Doppelgangers have begun committing crimes - while wearing the faces of random passerby. As a group of innocents (strangers to each other) are arrested and put on trial, can they band together to clear their names?
Offering a multi-session starter adventure, this story provides your players with multiple means... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Gray Hands - a Waterdeep: Dragon Heist DM's Resource
Suddenly and without warning, an opening appears in the obsidian tower before you. You hesitate, for you've heard many stories of Blackstaff Tower and the powerful wizards who've called it their home across the centuries. A firm, feminine voice calls from within the tower, breaking your trance: "Well, are you coming in or not? I haven't got... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Within the forest, northwest of the dreary town of Vallaki, hunters tell of a deranged wizard who has made his home in the misty mountain ranges of Mount Baratok. Once an accomplished mage, now a disgraced hermit, the Mad Mage of Mount Baratok is the stuff of local Barovian legend. However, unhinged as he may be, his vast power is unquestionable, and he may prove to be a valuable ally to those who... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Who knows why adventurers are drawn together? The lust for gold, a common foe, or the whimsy of fate? Pull up a stool, stoke the hearth, and let YOUR story begin! A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 1. ... [click here for more] |
D&D Adventurers League |
$4.99
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Note: Light spoilers for Baldur's Gate: Descent into Avernus in this description!
Expand your Baldur's Gate: Descent into Avernus game with four new adventure locations, complete with plot hooks and NPCs, plus five new magic items all found in the holy city of Elturel! This supplement adds more challenges for characters of levels 5 to 6 who enter Avernus through... [click here for more] |
Dungeon Masters Guild |
$3.95
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A Re-playable One-Shot for 5e where no two games are alike Now a Platinum best seller!
The Contract is a re-playable one-shot with more than 1,000 possible combinations. The DM rolls for key plot points like combat encounters and surprise endings; players roll at the beginning of the game for secret objectives that connect their characters to the story.... [click here for more] |
Dungeon Masters Guild |
$2.00
|
An expedition of dwarf warriors from Citadel Adbar finds itself isolated and besieged by Ice Spire ogres and their allies. They require immediate relief or they risk being destroyed to a dwarf.
SEER has directed you to their location in the hopes that you can rescue the dwarves and save their precious cargo, a tablet bearing secrets of ancient rune magic.
A Two-Hour Adventure for 5th-10th Level Characters... [click here for more] |
Wizards of the Coast |
$3.99
|
Bad Fruul and his minions have been threatening to overtake the town of Parnast for some time, and intelligence provided by SEER (via HSING) confirms that an attack is imminent. Despite this, the town is at risk from within as internal politics threaten to tear it apart.
It is up to the adventurers to resolve the infighting in Parnast and prepare the town for the hill giant's onslaught.
A Two-Hour... [click here for more] |
Wizards of the Coast |
$3.99
|
 Wayfarer's Log: The Lunar Sea The race to save Shin-Hyperion Wildspace from systemic asphyxiation has led Faux Consortium’s Hyperpass project to link this system to the next. There is only one minor snag with this plan: the air bridge cuts directly through the moon Selenitas, long since set aside as the dominion of an ancient lunar dragon colony…
A Four-Hour Adventure for Level 11-16 Characters... [click here for more] |
Dungeon Masters Guild |
$4.99
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UNRAVEL THE SECRETS OF THE DRACONIC PROPHECY
The adventurers seek out a trusted sage of Morgrave University to help them unlock the mysteries of the Oracle of War, but their studies risk upsetting powerful forces. Morgrave is said to be a beacon of knowledge shining from the city’s tallest towers, yet the adventurers soon learn that it can also be a deep pit of corruption. A... [click here for more] |
D&D Adventurers League |
$4.99
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Truly Madly Deeply: Level Zero to Hero is a mini-campaign arc for 4 players with characters beginning at level 0 and carrying them on through level 3. It is designed to teach players, especially young ones, who know little to nothing about RPGs and it begins with character creation through role-playing. Players will guide their characters through training by a Harper named Adoward Axeager,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
You recently did Gellan Primewater, a local merchant from the Town of Saltmarsh, a great service by recovering property deeds worth a large sum of money, long thought to be lost. In return, Gellan is throwing you a party on his cruise ship, the *Primewater Pleasure*. ....
Then, in the midst of festivities, a scream.
One of the guests is found murdered, and the weekend cruise... [click here for more] |
Dungeon Masters Guild |
$1.00
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House Tarkanan and the Trust have embroiled the Sharn underworld in a silent war, the result of which has dire consequences for Zilargo. The characters must fight their way through assassins, aberrant dragonmarks, information brokers, and fancy parties in this conflict between shadow organizations.
An Eberron adventure for 1st to 4th level characters
Keith Baker (creator of the... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Your people once dominated everything south of the mountains; you had the greatest, most advanced underground stronghold ever known to orc-kind. Then the cataclysm happened. Centuries have passed, and only a few tribes have survived and assembled under the banner of one cause. Reclaim what was once yours!
This adventure is designed for four to six orc characters, levels 6 to 8.
All proceeds from... [click here for more] |
Wizards of the Coast |
$9.99
|
Sometimes looks can be deceiving. This time, they may be fatal.
While searching for a series of missing people in the Galago Hills, the party comes across a cave decorated with disturbingly life-like statues.
What lurks in the cave isn’t anything as simple as a monstrous basilisk, however. After all, what evil could possibly be as dark and dangerous as that which lurks in the... [click here for more] |
Dungeon Masters Guild |
$2.00
|