Title |
Publisher |
Price |
Physical Copies Now Available in Hardcover and Softcover (Click Here!)
After launching my first Toolkit about two years ago I have been blown away by the feedback I have received from the community. My first Toolkit has now reached 40,000 downloads and is still consistently a best-seller. I was completely blown away by its success and had no choice but to... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The pressures of one’s birth negotiate a difficult harmony with one’s destiny. A new path might be directly ahead, but how is one to know?
-Maurita Rousse, Talarian diplomat and self-proclaimed mystic
Start your own duet campaign! Teleport your way out of the confines of a castle to an ancient mountainside cavern with a secret waiting just for you...
First... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This guide has everything you need to prepare and run Storm King's Thunder. Included are extensive preparation and chapter-by-chapter notes alongside tons of page references and ideas. I have also included a brief rundown of Cloud Giant's Bargain, the special side adventure given out at the PAX West theater events. The final section contains a giant outline that can give you an idea of how to take... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Descend into the Starpeaks in A Darkness from the Stars, a mystery adventure set in Eberron. This 3-5 hour one-shot, built for characters levels 4-6, is sprinkled with Eberron’s celestial lore, bringing you a mystical adventure for Dungeons & Dragons Fifth Edition. When the researchers of the Starpeaks Observatory are put in danger by a creature nesting under the mountains, the... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This guide has everything you need to put together a Curse of Strahd campaign. There are DM notes chapter-by-chapter full of ideas, reminders and page number references.
Also included are two outlines. One is a short rundown to give a picture of how everything is linked together. Then there is a massive outline which shows in detail how you can connect and elaborate on the written material.
There... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 Cursed by an eldritch god, the once-glorious city of Solhaven is cursed by an oppressive fog that corrupts its lost citizens into bloodthirsty aberrations. In The Fog of Solhaven, a party of adventurers will venture into this enshrouded city, team up with allies to brave their way through the fog, and root out its source to free Solhaven of its curse.
This 4-6 hour one-shot, built for 5th... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Those who organically regenerate, afflict metal and the lungs, and are reborn from death are mighty yet small. Others flit about, felt but unseen. Greater mysteries than these lie within the Veil, near to the land of Faerie, clinging to the magic of forgotten times. True travelers know that stories are best believed when lived, and those who best believe, live.
— Rai’tyl, twenty-second... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Woodlands patient, woodlands wise
Beneath the valley’s obscured skies
Dangers foul and treasures fair
Lie in wait for those who dare
But should the prudent take note here
Deduce, observe, or lend an ear
All is not as it says or seems
The civilized are cutthroat for shiny dreams
- Haddiwe Vol, Witch of the Snakewood
Continue your duet campaign or add something new!
Wake up... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This guide has everything you need to prepare and run Tomb of Annihilation. There is a "how to run" section for those who want to see how this adventure can be put together, and a massive set of notations, summaries, warnings and page numbers that will hopefully make your life easier. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
"Fantastic starter game for young and old players alike"
"This was a wonderful first adventure"
"All I can say is thank you for the fun our group had last night with this!"
Enter the world of Dungeons & Dragons without spending a penny!
This first-level adventure is designed to work with the free basic rules offered by Wizards of the... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Waterdeep: Expanded Faction Missions
A complete rewrite of all the Faction Missions listed in Chapter 2 of Waterdeep: Dragon Heist! Brand new content that follows the spirit of those missions if not the letter, with each mission providing new, deeper looks at the city of splendors. You'll find lots of little threads that connect to other parts of the city, other... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This guide is designed to help dungeon masters prepare and understand the Out of the Abyss adventure. You will find stats, advice, explanations and summaries of everything you need to know. Your preparation time will be greatly reduced and difficult sections of the book are sorted out for you.
This guide has grown out of the Power Score RPG blog and is in a print-friendly format. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 For a limited time only! Pay what you want to support my debut on DM's Guild!
Dice roll and cards fly at the Dove House of Luck in Waterdeep... but it's not all fun and games, as your party must stake out the casino and determine whether a crooked card dealer is stealing from the house, and what she's up to. Gamble and be merry... but even games of chance have a habit of leading... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 A small backwoods town has a dark secret. The humans there all claim to have "Halfling blood runnin' through our veins." Little do outsiders know, they do not have halfling ancesters. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A Guide to Tyranny of Dragons is designed to help Dungeon Masters prepare to run both Hoard of the Dragon Queen and Rise of Tiamat. Inside you will find notes on every chapter, ways to link things together, clarifications on confusing sections, breakdowns of the Council of Waterdeep and that long journey in Hoard of the Dragon Queen. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Essentials Kit Companion is a gaming aid designed to assist the DM when running the adventure in the fifth edition Essentials Kit. The Essentials Kit Companion includes two documents:
The Dungeon Master's Handbook gives advice for new and old DM’s alike, giving them the tools they need to help make their campaign easier to run. It also includes a set of Tokens to allow the DM to help visualize... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Make Your City Streets Come Alive
Tired of generic random encounter results? Want to give your players a trip to the city they’ll never forget? Ready to throw your book/tablet/dice at the wall if you roll “farmers arguing over a spilled cart” one more time?
This is the random encounter table for you.
This supplement has city-based encounters that should help inject humor, horror,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Enter the world of Dungeons & Dragons without spending a penny!
Following on from the best-selling A Most Potent Brew, this second-level adventure is designed to work with the free basic rules offered by Wizards of the Coast. You and your friends can explore, battle and roleplay without having to buy anything other than snacks, drinks and maybe some pizza for the DM!
Uncover ghoulish horrors... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This guide contains notes, advice and ideas for those who plan on running adventures from Tales From the Yawning Portal. This includes tips for new dungeon masters, and an example campaign of how you could connect all of these adventures into one story arc.
I tried to give you every page number and rules note that you'll need when you run this. Tamoachan and Against the Giants were especially involved.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Encounters on the Savage Seas III FREE
When you purchase this product, 25% of your donation goes to the RPG Creators Relief Fund - a charitable organization founded to provide financial assistance to tabletop roleplaying game creators suffering hardship due to medical emergencies, natural disasters, and other catastrophic situations.
Expand your library of nautical and coastal encounters... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Wendigo Horror is a one-shot adventure, meant to be played by a 5th-level party!
After a rich family attempt to investigate the rumors of a demon haunting a monastery goes terribly wrong, the party seems to be their only hope of finding out what happened there!
Besides the adventure, this PDF contains two new monsters (the Wendigo and the Wendigo Spawn) and a new Magic Item (the Burned Hand)!... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Looking for a single tavern supplement for your campaign? You have come to the right place!
To Account for Taverns is a single 8 page supplement that contains tools for the DM to randomly create a Tavern name, npcs and meals! The Supplement also contains a d20 table for random non-combat narrative encounters to bulk out the evening and avoid everyone sitting around in the tavern... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The only random encounter supplement you'll ever need. Period.
This 76-page document is jam-packed with all sorts of random chocolatey goodness, and it's scientifically proven to increase your attraction to the opposite sex by 84%*. Inside you'll find:
Hand-crafted tables to formulate random combat encounters in a matter of seconds for any number of players of any level
Meticulously... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
An original interactive story for level 3 solo players. Nominated for a 2019 ENnie Award!
Summary
Soldra is a beautiful, ancient city, flanked by sea and mountain and lit by the sun as if blessed by the gods themselves. But its beauty comes with a price. After a tumultuous history fighting dragons that attacked and looted the city, the superstitious citizens... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Fun for the people
This Adventure Module Collection Contains:
A detailed campaign setting & lore for a wandering fair
Three complete one shot adventure modules
A ruleset on how to fairly judge competitions between players
A ruleset on how to handle drunkeness or getting drunk
A ruleset for creating a Doppelganger race in D&D 5e
A ruleset for how to run a siege
…... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
With the release of Dragon Heist and Dungeon of the Mad Mage, there's plenty of reasons for groups to be visiting Waterdeep. I've gone through as much of the previous editions books as I could get my hands on to bring the old locations of Waterdeep back and available for your players to explore.
This book is intended to offer additional content for DM's running an adventure in or around Waterdeep.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Accursed Apple Twists
This One-Shot Adventure Module Contains:
The story for a single adventure, perfectly suited for new players
A map of a small burial-mound dungeon
Two NPC stat-blocks
Stat block for a new deadly boss enemy
Several hand-drawn illustrations
The Story
Near the old dwarven road lies a tiny hamlet called Frohenfeld. Its... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 A 3 to 4-hour adventure for four 3rd level players. Previously Animals is about a party of simple farm animals, magically turned into adventurers by a powerful warlock. They embark on an epic crusade to reclaim the farmyard. Inspired by the timeless nursery rhyme Old Macdonald. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Delian Tomb is a basic dungeon created by Matt Colville to help new DMs learn to run DnD. This is my take on what some now consider a classic introductory dungeon, in isometric style.
Its main difference to the standard dungeon is the inclusion of an offering pit, instead of bowl, in the centre of the first room. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 Waterdeep Underground Fight Club is a section of the Grappler's Handbook that serves as both a guide for running a grappling style tournament and an encounter that lets your players compete in an underground tournament.
The tournament is made to appear legitimate enough, with rules and guidelines that make it seem safe, but when competitors are grievously hurt or the rules broken, does anyone pay... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Enter the world of Dungeons & Dragons without spending a penny!
Following on from the best-selling A Most Potent Brew and Horror at Havel's Cross, this third-level adventure is designed to work with the free basic rules offered by Wizards of the Coast. You and your friends can explore, battle and roleplay without having to buy anything other than snacks, drinks and maybe some pizza for the DM!... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Do you want to introduce D&D for the very first time to a group of friends? Are you an unexperienced Dungeon Master? This product is thought for you: guide your friends in ascending the tower of a sadistic mage while facing deadly challenges.
The Mage's Tower is a one-shot adventure for first-level characters. It contains encounters, traps and puzzles.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
An Ogre and His Cake is available in print here.
A charitable adventure for young heroes ages 5+
"There aren't enough 5th Edition products aimed specifically at kids, and it's a delight to see somebody finally producing something for that market. It also helps that this is a really fun, well-written adventure." - Loot the Room, an ENnie... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Do you have animal lovers in your party? Does everyone want an animal companion? Then this is the adventure for you! Several canines at Harmony Park have gone missing and need to be found!
This module can be played with any level party, and should take 3-5 hours to play. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
After a series of Undermountain encounters, we’ve decided to ascend to a different sort of depths – the treacherous waters of Saltmarsh. The Raven’s Rocks, our first Saltmarsh encounter, brings you to a reef filled with craggy cliffs, collections of shipwrecks and gardens of kelp. So, trade your pickaxe for a harpoon and bring along some sea shanties – the waters... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
It’s a Zoo in There! is an urban adventure for 2nd-4th level characters offering multiple paths of exploration leading to a chilling ethical dilemma with multiple endings depending on the choices your players make.
As a single-session adventure for low level characters, It’s a Zoo in There! is a great fit for chapter 2 of the hardcover adventure Waterdeep:... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Electrum seller!
Thank you all for the continued support with this one shot - Number 129 out of 6428 "pay what you want" titles. This is amazing I am eternally greatful!
Rise of the Necromancer is a beginners quest for D&D 5e players and DM's offering a descriptive setting and an easy to follow quest with some unique twists and game features I decided to implement to add another layer of... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 This short module was designed to be inserted at the very start of Lost Mine of Phandelver and depicts the meeting between the adventurers and Gundren Rockseeker in Neverwinter. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 This combines encounters 11 to 20 of an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs have opportunities to face off with a Death Captain, Frostcursed Dwarfs, Bad Mercenaries and more.
The encounters include:
History/Background for each encounter.
Encounter guide for each encounter.
New Monsters
New Spells
New Magic Items
New Items
Color Maps.
The... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This combines the first ten encounters of an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs have opportunities to face off with worg riders, gnark horses, ghosts, bog witches and more.
The encounters include:
History/Background
Encounter guide.
New Monsters
New Spells
New Magic Items
New Items
Color Maps.
The companion ZIP file contains
JPEG... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
One hundred songs that your bard knows how to play! ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A Chance Encounter is a classic, low level adventure designed for a group of 3 to 4 1st level players. It should take about 2 to 3 hours to play through. This is the first adventure in a miniseries with the next adventure in the miniseries being The Mystic Circle.
In addition to the adventure, there are a couple of maps of the adventure area as separate jpeg files. There is also a printerfriendly... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The storage vault of ancient monastery. The scroll repository in a mad wizard's tower. The archives of a powerful monarch. A single, mysterious volume found on a desk.
What do you tell your players when they ask what they’ve found?
This supplement, made for the 5th Edition of Dungeons & Dragons but easily used by any fantasy RPG system, helps DMs create lone books or entire libraries... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
One hundred horrifying forest encounters that will terrify your players. Roll on the d100 list and see what sort of scary scenario is generated for your players! ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
One hundred fun games and booths for your players to explore at the local faire. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A Great Upheaval - a Storm King's Thunder DM's Resource
This document lends a helping hand to DM's seeking to run the newest official 5th edition campaign Storm King's Thunder. It provides the DM with the following tools:
Suggested Changes - Suggestions for changing minor stuff in the first chapter of Storm King's Thunder to make things easier for yourself.
Location Rosters... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Overgrown shrine is now a Silver best seller! Thank you for your support and download.
During a treasure hunt, the adventurers find themself in the front of a shrine in the middle of the forest. They will follow the hints hidden in the stained-glass windows to find the hidden access to the basement of the shrine. There lies a mysterious artifact free for the taking, but the... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Conflict is growing on the outset of the kingdom of Camorr but something far worse is happening inside its city walls. Reports of children going missing from the slums have started spreading throughout the city. Many believe they are looking to join the conflict, others believe they have simply run away, but something far worse is at play here. Investigate the disappearance of the... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Haunt of Hightower is a Ravnica one-shot intended for a party of four 6th-level characters.
A loxodon priest of the Orzhov contacts the party, asking them for help with malignant undead inhabiting the basilica of Hightower, and a night of spoooooooooky adventuring ensues, ending with a battle to the death against a bat-like vampire inhabiting Hightower's belfry! ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Skulking through the sunken swamp-lands, the Lantern Hag carries a magic lantern, which captures the souls of the unfortunate, storing them for later consumption. This release includes a new, atmospheric creature to haunt your marshland settings, along with her own mini-dungeon – the Lair of Granny Straylight.
The Lantern Hag can be used to quickly flesh out... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|