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The Wild Sheep Chase - A Single-Session Adventure

The Wild Sheep Chase - A Single-Session Adventure


Do your players have the wool to survive? Adventure, danger and a decent dose of downright weirdness erupt when the party’s attempt to grab a rare afternoon of downtime is interrupted by a frantic sheep equipped with a Scroll of Speak to Animals. Soon they are dragged into a magical grudge match that will test their strength, courage and willingness to endure extremely baa’d puns....   [click here for more]
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A Boy and his Modron

A Boy and his Modron


A young boy befriends an extra-planar construct that has mysteriously appeared at his family’s farm. Once the boy finds out that other creatures are coming to take it back home, he comes up with a plan to get help from the party to save his new friend. A 4-6 hour adventure for characters level 1-4. From Platinum selling author Anthony Lesink Updated 7/28/17 - New maps, handouts,...   [click here for more]
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Temple of the Dragonknights

Temple of the Dragonknights


Gosh dang! I just wanna play D&D but I only have (one to two) friends! Temple of the Dragonknights! Man, if only there weren't so many WORDS in these adventure modules. They should be short and simple! Temple of the Dragonknights! I don't wanna pay any gosh dang money for anything! Temple of the Dragonknights! It's perfect and free. Take it. ...   [click here for more]
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Greger's Grotto

Greger's Grotto


An Adventure for Levels 1 to 3. Greger’s Grotto is a community of pirates and other criminals, hidden away on a desolate coastline. The players are slaves sold to the Grotto’s owning family and used for manual labour and bloodsport in the arena. In this adventure, the players will need to: survive harsh prison conditions, including the rivalry between prisoner factions: human, orc,...   [click here for more]
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The Secrets of Skyhorn Lighthouse

The Secrets of Skyhorn Lighthouse


Downloaded over 35,000 times on the DMs Guild! "It's fantastic! This adventure is clearly and concisely laid out to make running it on the fly a cinch." "The adventure is really good. It's detailed and in the same manner open and flexible." "They love it! We stopped with a cliffhanger as they saw the lighthouse and the big wave approaching..." Rumors...   [click here for more]
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How Not to Host a Murder (5e)

How Not to Host a Murder (5e)


Welcome to How Not to Host a Murder, a short D&D experience that captures the details of Mike Krahulik’s adventure run at the Acquisitions Incorporated live game at PAX East 2016. This experience is designed for four, less-than-optimal 7th level characters played for entertainment purposes. ...   [click here for more]
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The Misfit Maggot Five

The Misfit Maggot Five


Warchief Grog Bloodloaf has sounded the horn of war. Elf scum have stolen orc lands and the tasty halfling herds. For generations the Maggotsmasher Clan has watched and waited from the icy caves of the frozen mountains but that wait is over. Warchief Bloodloaf needs only the totem of leadership, the Dragon Crown of Durge Maggotsmasher, to unite the clans and begin his war. Five misfits have answered...   [click here for more]
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So, a Cleric and a Vampire Walk into a Tavern

So, a Cleric and a Vampire Walk into a Tavern


A series of short encounters and story hooks that may cause your party to question the safety of their local tavern… Designed for characters of all levels If you enjoy this FREE product, please consider supporting these content creators by checking out their other works! The authors: Alan Tucker is...   [click here for more]
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Moon over Graymoor

Moon over Graymoor


A dark curse settles over the town of Graymoor... Moon over Graymoor is a short adventure written for Dungeons and Dragons 5th Edition, for first level player characters. It is intended to be a good first adventure to run; something for new players, or even a new Dungeon Master to try. The players are turned loose in a hamlet that has suffered a handful of vicious murders, and it’s...   [click here for more]
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The Lambent Delirium

The Lambent Delirium


The Lambent Delirium is a Wuxia-flavored Feywild homebrew adventure for 5th Edition Dungeons and Dragons. This one-shot is intended for moderately experienced 6-8th level players and DMs who embrace both chaos and roleplay. ...   [click here for more]
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TWC1 The Maztica Campaign Guide

TWC1 The Maztica Campaign Guide


Welcome to the True World! This campaign sourcebook, along with the 5th edition core rulebooks, is all you need to begin adventuring in the fabled lands of Maztica! "Maztica Alive!" is a group of authors and artists that plan to expand the lore for the fabled True World both organically and gradually. There are over a dozen products now, all compatible with each other, 5e rules, and canonical lore...   [click here for more]
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Truly, Madly, Deeply-Module 00

Truly, Madly, Deeply-Module 00


The purpose of this module is to introduce a new player, or players, and a Dungeon Master (DM), to the process of creating a Dungeons and Dragons 5th edition character. For adventuring parties that have already created their characters, you can skip to Module 1. In this module, we’ll build up each character through role-playing, storytelling, and the use of targeted questions by the DM. At the...   [click here for more]
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ISTAR Facilities (5e)

ISTAR Facilities (5e)


Welcome to I.S.T.A.R Facilities, a short D&D experience that captures the details of Patrick Rothfuss’s adventure run at the Acquisitions Incorporated live game at PAX East 2016. This experience is designed for four less than optimal 7th level characters played for entertainment purposes. The new I.S.T.A.R facilities ensure that the Zhentarim employ only the highest quality merchants...   [click here for more]
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Mercantile Missionaries #1: Fashion Conscious

Mercantile Missionaries #1: Fashion Conscious


In the metropolis of Baldur’s Gate, a garment-thieving outlaw gang runs rampant, raiding seafront stores and stripping merchants of money. It is your patron’s turn to be struck by the outlaws, and you have been called upon to stop them! Fashion Conscious is the first part of the Mercantile Missionaries trilogy of short adventures. This adventure is for level 1 characters....   [click here for more]
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An Introduction to D&D - The Wealthy Merchant

An Introduction to D&D - The Wealthy Merchant


This campaign was created as a response to comments from some friends of mine. Though they were avid board game players, they didn’t want to try D&D because it seemed like too much of a time commitment with too many rules to learn before getting started. This campaign uses stripped down characters and a simple campaign, and was made to give them a chance to try it for half an hour on a...   [click here for more]
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Death in the Wood

Death in the Wood


The Bell Wood has always been rumored to be a dangerous place, full of strange creatures and odd happenings. Timber from the wood is highly sought after for its reputed magical properties, so brave foresters sometimes dare the wood to harvest trees to finance their futures. But this time, people are dying. Loggers are vanishing, their mutilated bodies recovered from the undergrowth hours or days later....   [click here for more]
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A Dungeon and A Dragon: A 5E Adventure for 11-16th level characters

A Dungeon and A Dragon: A 5E Adventure for 11-16th level characters


A Four to Six Hour Adventure for 11th-16th Level Characters in Dungeons and Dragons 5E The Adult Green Dragon Valturnax has attacked the nearby village of Hartsvale, threatening to destroy them completely if they do not submit to his rule by nightfall. To save the town, adventurers must ascend the mountain by climbing through the caves housing the dragon’s minions and face him in his...   [click here for more]
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Igor's Challenge

Igor's Challenge


Igor's Challenge is a 3-4 hour, non-lethal, funhouse style dungeon. It is a self-contained adventure that should fit into any campaign or serve as a one-shot adventure for any group. The adventure can fit a party of any level and size with only minor adjustments. Igor is an eccentric gnome inventor and retired adventurer renowned around the world. He has sent out invitations...   [click here for more]
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Save the Wagons! (Free)

Save the Wagons! (Free)


Now what? The adventurers are traveling to another location and they took a left when they should have taken a right? Or, you just don't have the next piece of your campaign complete and you need a 'filler' piece. Well...this encounter may help! Save the Wagons! is an encounter designed for a party of four to five characters of levels 1st thru 3rd and it can be used while your adventurers travel...   [click here for more]
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Lost in the High Forest:  A Five-Page Module

Lost in the High Forest: A Five-Page Module


Track down a reclusive treant who lives in the deepest reaches of the Savage Frontier's most expansive forest. Brave hidden dangers and solve ancient mysteries along the way. Just try not to get lost. This adventure module expands on the High Forest entry contained in Storm King’s Thunder to spin a tale of wonder and danger in one of the Forgotten Realms’ most iconic locales....   [click here for more]
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Bulette Storm - FREE Adventure

Bulette Storm - FREE Adventure


Loot The Room presents Bulette Storm 14,000+ downloaders can't be wrong! The Harvest Festival has come to Concord, but with it comes danger - a bulette and its calves are here, too, and the storm is coming! Bulette Storm is an adventure for 3rd-5th level parties. This adventure is provided free of charge thanks to the generosity of my supporters on Patreon. This free...   [click here for more]
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Can We Keep Him?

Can We Keep Him?


CAN WE KEEP HIM? A handful of short encounters and story hooks that may cause your party to question their desire to have pets… Designed for characters of all levels by Alan Tucker Edited by Linda May, Art by Alan Tucker and the fine folks of the DMsGuild Also includes a brand new monster, the Black Rose Bush! __________________________________...   [click here for more]
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Death Pit of Moloch - 5E Adventure for Beginner Dungeon Masters & Players

Death Pit of Moloch - 5E Adventure for Beginner Dungeon Masters & Players


This is a mini adventure designed to help beginner Dungeon Masters run their first 5th edition Dungeon and Dragons game. The product contains a short adventure, printable map sets with grid and pawn pieces that fits the map's grid. This is an accopanying piece for the How to Dungeon Master - For Absolute Beginners video on Don't Stop Thinking Youtube channel. ...   [click here for more]
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Storm King's Barrows: Preview Copy

Storm King's Barrows: Preview Copy


This is a free limited preview copy of Storm King's Barrows. You can find the actual product here: Storm King's Barrows - Tombs and Crypts of the North ___ Storm King's Barrows - Tombs and Crypts of the North (Fantasy Grounds) Ten unexplored dungeons in the north of the Sword Coast and a party of eager adventurers is the recipe for an exciting evening. Delve into abandoned chapels,...   [click here for more]
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Mini Dungeons #1: Bandit Hideout

Mini Dungeons #1: Bandit Hideout


Plenty of free dungeon maps at @DungeonChannel, be sure to follow for our free weekly maps. The beginning of a series of mini dungeons you can drop into any campaign without any prep. They offer a high quality map (140px per tile) with Blank and Furnished versions paired with bite-sized chunks of information you can use to swiftly know your way around. Most of the map was created using Dungeon...   [click here for more]
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Talisman of the Dark Sorrow

Talisman of the Dark Sorrow


An introductory adventure for 2nd level players. One Shot Expedition. You wanted a peaceful rest in the small town before leaving to grand adventures ahead, everything was fine until the bruised and bloodied Dwarves arrived. ...   [click here for more]
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The Gift of Graz'zt

The Gift of Graz'zt


Please enjoy this gift from the Dark Prince. The Gift of Graz'zt appears in – Journey Through the Center of the Underdark. Journey Through the Center of the Underdark contains several detailed encounters ideal for fleshing out traveling days between locations in Out of the Abyss. Further, these encounters could be readily inserted into any Underdark...   [click here for more]
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Invasion of House Tor

Invasion of House Tor


Invasion of House Tor is an adventure for four characters. It is designed as an event based one-off which will take your party to level two. Since level one is so deadly in D&D 5e, this adventure does not focus on heavy combat and has more emphasis on exploring the play style of D&D. The party has been contracted by House Tor to provide 'extra security' during a ball. Unbeknownst to the...   [click here for more]
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Seeds of Chaos

Seeds of Chaos


Seeds of Chaos The Horror of Horticulture Valentine Manor is beauty entrapped in architecture. The lavish stately home is renowned throughout the realms, and its gardens even more so. However, despite its famed beauty something has found its way into the garden and corrupted its allure. Could it be something to do with the new gardeners, or something even more sinister? A 4-hour...   [click here for more]
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Using Classic Modules Today Conversions (5e)

Using Classic Modules Today Conversions (5e)


Classic Modules Today are a series of products that convert early edition Dungeons & Dragons and Advanced Dungeons & Dragons adventure modules to the Dungeons & Dragons 5th edition rule set. This free guide explains the rationale behind the conversions, as well as the basic tenets of Old School Roleplaying for those who have never experienced it. All of us here at Classic...   [click here for more]
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The Sanguine Tide - Background & Part 1 (5E)

The Sanguine Tide - Background & Part 1 (5E)


Dear fellow DM/Player Please feel free to download this module as Part 1 of a 9 part campaign. All i ask if you do wish to download for free, is that you provide some sort of review for this document. Even just a star rating will allow me to see if i need to change or improve the content. The Sanguine Tide is a homebrew campaign focused on events happening around the same time as events outlined...   [click here for more]
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A Chance Encounter

A Chance Encounter


A Chance Encounter is a classic, low level adventure designed for a group of 3 to 4 1st level players. It should take about 2 to 3 hours to play through. This is the first adventure in a miniseries with the next adventure in the miniseries being The Mystic Circle. In addition to the adventure, there are a couple of maps of the adventure area as separate jpeg files. There is also a printerfriendly...   [click here for more]
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The Mystic Circle

The Mystic Circle


The Mystic Circle, sequel to A Chance Encounter, is a classic, low level, dungeon crawl adventure, which is designed for a group of 3 to 4 1st level players and should take about 2 to 3 hours to play through. This is the second adventure in a miniseries, which can also easily be adapted into a standalone adventure. The next adventure in the miniseries is An Urgent Rescue. In addition to the adventure,...   [click here for more]
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Death House Revisited

Death House Revisited


Welcome to the realm of Ravenloft! This set of ideas has been put together to help make a more terror-filled experience in the Curse of Strahd bonus feature, the Death House. Every bone chilling addition written here was used in my campaign to much success. Enjoy the screams of your victims...I mean players. Disclaimer: This work is an add-on to the published adventure Curse of Strahd and the Death...   [click here for more]
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La Mano della Morte

La Mano della Morte


La mano della morte è un avventura one-shot per 3-4 personaggi di 3° livello per D&D 5ed. Un misterioso relitto contiene un pericoloso artefatto foriero di una maledizione... Riusciranno gli eroi a scoprirne i segreti? Se volete farvi un idea dell'avventura, l'ho personalmente masterata sul canale Youtube in cui prendo spesso il ruolo del master "The GDR Team" ...   [click here for more]
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The Turkey Snatcher

The Turkey Snatcher


It's Thanksgiving time! And it is high time you go on another adventure. A mad man has stolen all the turkeys from the town's barn, who will be valiant enough to chase him and recover the missing livestock. This is a free short adventure for Thanksgiving but highly fun anytime of the year. Have fun recovering the missing turkeys. I also produce art for adventures, find it here: ...   [click here for more]
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A Dark Veil Falls

A Dark Veil Falls


A Dark Veil Falls is a classic, low level adventure designed for a group of 3 to 4 3rd level players. It should take about 3 to 6 hours to play through. This is the fourth and final adventure in the miniseries. The first adventure of the miniseries is A Chance Encounter. In addition to the adventure, there are a few of maps of the adventure area as separate jpeg files. There is also a printerfriendly...   [click here for more]
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Quest Tracker

Quest Tracker


The Quest Tracker This form fillable PDF was designed to help streamline DM and player interactions with DND 5E quests. I found this tool to be particularly useful when designing side quests and it helped me recall important information during the game, because of this, as well as a quest journal I found the quest tracker also acts as a useful way to organise prep...   [click here for more]
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Dramatic Inspiration

Dramatic Inspiration


A fun and simple improvement to the Inspiration mechanic of 5e. 200 easily rolled effects will give one-time use abilities to your players. Subplot effects can put an exciting twist on the story, Adventure effects can give bonuses and unique uses to skill checks, and Combat effects can shake up the battle and its participants. These are only 3 out of 9 types of effects that a player might get! ...   [click here for more]
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Mire's Edge

Mire's Edge


Perched on the border of a steamy swampland, the settlement of Mire’s Edge has a number of problems. When they’re not contending with the heat and humidity, or fending off insect bites, supplies are going missing and strained relationships with neighboring lizardfolk settlements are frazzling nerves. Now merchants are being attacked, and sightings of strangely coordinated kobolds are leaving...   [click here for more]
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House of Horrors

House of Horrors


Growing up as a kid, I loved the Tomb of Horrors module. The dungeon was more the character than the boss at the end. I gave myself the creative restriction of taking the core of that experience and making it more accessible and lean for newer players, without sacrificing what made it special. While there is a villain who clearly wants to take center stage if the DM allows it (remove the optional plaques...   [click here for more]
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Yearning to Breathe Free - Waterdeep: Dragon Heist Primer

Yearning to Breathe Free - Waterdeep: Dragon Heist Primer


This FREE primer is designed to allow you to integrate your reputation with the factions introduced in Waterdeep: Dragon Heist into the Yearning to Breathe Free campaign. This primer also offers a new faction for use in Waterdeep: Dragon Heist - The Order of the Hellfire Hearth. Get the Yearning to Breathe Free FREE RPGDAY PREVIEW...   [click here for more]
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Seldom Encountered

Seldom Encountered


A selection of combat and social encounters for 1st - 4th level characters, set in the Forgotten Realms, with extra flavor for those playing Seldom Spring adventures. Thematically, the encounters detailed herein are set within the Forgotten Realms, but they can be used elsewhere with minor adjustments. ...   [click here for more]
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A Goblin's Tale - a level 1-8 homebrew campaign

A Goblin's Tale - a level 1-8 homebrew campaign


You control a small tribe of goblins living on the outskirts of the forbidden realms. Can you lead them to glory and greatness or will the human menace prove too much. Build your dungeons, raze towns to the ground and make unlikely allies as you strive to become the greatest goblin tribe that ever lived. A short homebrew campaign for characters level 1-8 ...   [click here for more]
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Faction Folio: Waterdeep - Player's City Guide

Faction Folio: Waterdeep - Player's City Guide


Waterdeep, City of Splendors and Crown of the North! This iconic city is perhaps the most influential in all of Faerun. It has been a rough century, but she is quickly regaining her former glory. What better place for your characters to call home? Faction Folio: Waterdeep – Player’s City Guide is a resource for player characters using Waterdeep as "home base."...   [click here for more]
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More Bears!

More Bears!


A collection of more higher CR mundane and magical bears, fun for the whole party, and maybe some druids. All statblocks and abilities so far, no flavor text or artwork. ...   [click here for more]
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Nanfield

Nanfield


Nanfield is an island village of over 50 NPCs with mysteries plaguing both its present and its past. It contains a unique ecosystem and economy and a ship full of friendly pirates that will invite you by for dinner after accidentally attacking your party. It can be inserted into any campaign as an interlude during a travel montage, as a one-shot encounter, or as the base of future adventures....   [click here for more]
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Shrine of the Night Serpent

Shrine of the Night Serpent


Deep in the ancient woods of Faerun, a dark secret lies in wait. Dendar the Night Serpent, constantly feeds on the fears of mortal beings. The yuan-ti, evil serpent-folk devoid of compassion constantly feed Dendar to suppress her hunger for fear. They are operating from a remote shrine in the Southwood. A 1-hour adventure for 5th-7th level characters. Includes one new monster and...   [click here for more]
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An Urgent Rescue

An Urgent Rescue


An Urgent Rescue is a classic, low level adventure designed for a group of 3 to 4 2nd level players. It should take about 2 to 3 hours to play through. This is the third adventure in the miniseries. The first adventure of the miniseries is A Chance Encounter. The final adventure in the miniseries is A Dark Veil Falls. In addition to the adventure, there are a few of maps of the adventure area as...   [click here for more]
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The Blind Mansion

The Blind Mansion


In this one-shot adventure the party has to survive a six-room dungeon set up by a mad wizard intent on killing them. Traps and illusions are heavily featured in order to challenge the players as well as their characters. The players must learn from each room to stand a chance in the final battle against the wizard and his decoys. ...   [click here for more]
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