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Strange things have been going on at the Vathirond lightining rail station. A simple favor for some easy coin becomes much more trouble that it's worth for the party with secret organiztions trying to kill them and the very fabric of reality being toyed with.
Edge of the Mists is 4-hour Eberron adventure for 1st to 3rd level PCs that is filled with opportunities to survive against the oddest foes... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Enter the frigid land of Icewind Dale, then jump into the Feywilds.
The Endless Rime is finally over, but its end only marks the beginning of new adventures! Visit the mining town of Termalaine on the shores of Maer Dualdon.
A traveler seeks brave adventurers to help her search for a missing relative. How far will she go for them? How far are you willing to go?
More... [click here for more] |
Dungeon Masters Guild |
$2.99
|
This is the second in a series of ground-breaking AD&D accessories. Within these pages are nearly 70 fully developed adventures that can be inserted into any campaign. They are ready-to-play challenges for all levels of characters. DMs need not spend long hours creating diversions for their players?we've done it for you. If you have The Book of Lairs, you already know what you'll find herein.... [click here for more] |
Wizards of the Coast |
$4.99
|
Lair of the Mephit King is an introductory adventure for first level characters and a great introduction to the fifth edition of Dungeons & Dragons. In the logging community of Lumber Point, a hapless wizard's apprentice has opened a portal to Elemental Chaos in her family basement and the Mephit King's minions are pouring through, wreaking havoc. Adventurers arriving on the scene... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Wanting the travel and see the new world of Tarmalune, the voyage becomes more exciting than everyone wants. The crew and adventurers find out how harse the sea can really be. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Bane's followers are up to something on a remote uncharted island. They have gathered men and materials and rumor has it they are going to turn the island into a city state where the clerics of Bane rule supreme. But there are many dangers on the island including pre-existing settlements of pirates and southern barbarians anda jungle full of a host of creatures..Ragnak watches over it all, taking... [click here for more] |
Dungeon Masters Guild |
$3.70
|
4 adventure areas fully stocked and dedicated to the undead. Suitable for tier 1 play.
Each area can be dropped into any existing setting whenever a random dungeon is required or you want to liven up a long journey with a little random action. Everything from Zombies to shadows, flameskulls, even a Poltergeist. Hey! What small town, village, or city doesn't have a haunted house?
All the undead suitable... [click here for more] |
Dungeon Masters Guild |
$1.62
|
This particular oblex has converted a dungeon into a labyrinth which it calls a "test environment". It lures brave and foolish humanoids in with promises of material gain and then it puts its "test subjects" through a series of trials in order to determine their "edibility".
Since this is how it eats, it calls this dungeon laboratory the "Mouth of the Oblex".
Are you game? ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A merchant from a prominent family needs your help getting rid of his bad luck, and the cursed artifact that has caused it. Will you undo the curse in time for him to avoid his demise, and for you to catch a rare performance at the local theater?
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Situated where the Fire River flows into the Sea of Fallen Stars, Ravens Bluff is a bustling port and trade center. Residents and frequent visitors to Ravens Bluff often boast that the city is the brightest spot on the Dragon Reach, but even the proudest citizen thinks twice about taking to the streets when the Veil, a thick, cold fog, rolls in.
The veil turns the city's vigorous docks into a gloomy... [click here for more] |
Wizards of the Coast |
$4.99
|
The Haunted Tower game. Contents:
The Fighters' Academy (16-page adventure module)
Tower of Evil (16-page adventure module)
Lair of the Vampire Lord (16-page adventure module)
Player handouts
3 Maps
Cardstock counters
Cards
Cardstock tiles
2 Dice (d6 and d10)
Product History
The Haunted Tower (1992), by Julia Martin, is the third and final adventure pack for The New Easy... [click here for more] |
Wizards of the Coast |
$4.99
|
Into the Drachensgrab Mountains! Hot on the trail of the marauding slavers, you and your fellow adventurers plunge deep into hostile hills. Spurred on by your past success, you now seek the heart of the slaver conspiracy. But hurry! Your must move quickly before the slavers recover from your previous forays and attack! This module was originally used for the official Advanced Dungeons & Dragons... [click here for more] |
Wizards of the Coast |
$4.99
|
The dragon laughs and prepares to strike. But you were nearly defeated by his minions, and you are now too weak to wield your sword. Your magic-user is out of spells; your other comrades, too, have lost their fighting spirit. What hope have you of defeating the vile dragon? Do you run, or do you try one last, desperate plan? This new entry-level supplement to the DUNGEONS & DRAGONS game lets... [click here for more] |
Wizards of the Coast |
$4.99
|
The Well of Souls. . . That's what Zugzul babe the Afridhi call the evil artifact that he had taught them to make. They must call it the Well of Souls, and they must carry it before them into every battle? and they would be mighty. Thus said the god of the Afridhi, Zugzul the One. So the Afridhi did as they were bade. Seeking the volcano called the Hill of the Hammer in the far Barrens of Karsh,... [click here for more] |
Wizards of the Coast |
$4.99
|
Centuries ago in the Black Swamp, Castle Kraal was a well-respected keep. Its warriors defended the folk of Thunder Rift from the marauding bands of ogres and goblins who swarmed to attack from the Horned Hills. And then one day the keep and all of its warriors vanished, never to be seen again. Now, all these years later, historians are still trying to find the answers to the disappearance of Castle... [click here for more] |
Wizards of the Coast |
$4.99
|
Beware the cat-men's fury! This entry-level module pits a single player character of 2nd to 4th level against samurai cat-men. Rage of the Rakasta is specially designed as a one-on-one for a single DUNGEON MASTER and one player. It can also be played by a DM and a group of players or by a single player without a DM. Rage of the Rakasta takes place in the Thunder Rift game setting. It can be played... [click here for more] |
Wizards of the Coast |
$4.99
|
Not long age, a magical vortex released into the lands of Thunder Rift a strange and haunted ship from another time and place. A cursed ship, bad luck for those who see it. The party never wanted to see the ship, much less board it. However, the mystical astrolabe they found must have had great power?at least enough to send them here. Too bad it's missing, now. Will the heroes find a way off the... [click here for more] |
Wizards of the Coast |
$4.99
|
Contents:
Instruction Sheet
Trouble Below (16-page(?) adventure module)
Palace of Dread (16-page(?) adventure module)
Cardstock miniatures
Cardstock tiles
Maps
2 Dice (d6 and d10)
This boardgame-like boxed set is meant to be used with the "Dungeons & Dragons Game". Players are pitted against the Goblin King and his three armies during his bid to conquer Thunder Rift in a series of three short... [click here for more] |
Wizards of the Coast |
$4.99
|
Evil magic is afoot! On what should be the hottest day of the year, snow blankets the tiny village of Torlynn. The winter weather wreaks its havoc week after week, and the people of Torlynn are forced to abandon their homes. Only a few hardy souls remain in the village, one being Burgomaster Gustovan. So far the burgomaster's plans to save his town have failed, and now he has but one chance left... [click here for more] |
Wizards of the Coast |
$4.99
|
HEAR YE, HERE YE! THE BLACK KNIGHT WILL HOST A TOURNAMENT CHALLENGE! The Black Knight is a mighty warrior. Even though he acts a lot like a bandit, they say he keeps his word. The Black Knight usually raids local towns, but now he is sending out invitations. He offers a tournament, a contest of honor, to all comers. But why would the Black Knight hold a contest? Maybe something more is going... [click here for more] |
Wizards of the Coast |
$4.99
|
From lost settlements on the wild shores of the Amedio Jungle to a dragon's lair in the Crystalmist Mountains, this new anthology of AD&D adventures has something for every adventurer.
Search for the fabled jewel, the Eye of Nur Dav, or seek a powerful magical item like the Helm of Selnor. You must be on your guard, however, for each of these adventures is designed to test the mettle of... [click here for more] |
Wizards of the Coast |
$4.99
|
Shipwrecked on a desert island! Marooned among savage creatures who seem half human, half animal. Who can you trust? Kindly old Doctor Fran and his beautiful companion? The strange monks said to guard an evil artifact in their mountain fastness? Or the beast-man chief who gathers his people and prepares for war? This is short, for you must escape the domain of Diosamblet, the Master of Pain, before... [click here for more] |
Wizards of the Coast |
$4.99
|
The nightbound realm of Sithicus is dying!
The grey forested crags scarred by jagged rifts echo with the laments of the dying elven nation. But the lord of the land sits uncaring on his blackened throne in the charred castle of Negragaard, lost in ancient memories. Through his passion and hatred the nightmare haunted death knight, Lord Soth, permitted catastrophe to befall his native... [click here for more] |
Wizards of the Coast |
$4.99
|
A1: Slave Pits of the Undercity, an adventure for characters level 4-7, is the first of the series which also includes A2: Secret of the Slavers Stockade, A3: Assault on the Aerie of the Slave Lords, and A4: In the Dungeons of the Slave Lords. This adventure is complete with original black-and-white interior art.
A1: Slave Pits of the Undercity: It is time to put a stop to the marauders! For years... [click here for more] |
Wizards of the Coast |
$4.99
|
Robin Hood, Marian, and the Merry Men rob from the rich, give to the poor, and take on the Sheriff of Nottingham in this classically inspired adventure. Plan raids in Sherwood, participate in the archery tournament, and assault the castle. All in a day’s work for the Free Men of the Bow.
A 3-hour one-shot adventure for 4th level characters; includes 5 pre-generated merry men and women. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Welcome to the Badlands! The region gets it’s name because it has become a haven for some of Faerûn’s most notorious criminals as well as displaced tribes of dark origin, driven from their original lands on the losing end of some distant campaign. Tribes like the Duergar Deepblight Clan, driven from their homes because of betrayals they committed. For years the unwanted have fled there, the... [click here for more] |
Dungeon Masters Guild |
$4.14
|
A merchant hires the party to escort him from Waterdeep to Neverwinter, but the secrets he knows gets him killed and the party finds itself investigating the murder of their employer to prevent an innocent woman from being framed. ... [click here for more] |
Dungeon Masters Guild |
FREE
|
Before you lies a thorn-lined tunnel through ancient Barberry Creek Forest.
Adventure, fame and wealth await you,
but none who have tried have returned.
Are you game? ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
While travelling along the Sword Coast, the party comes across the crabbing town named Crab Pot and learns that it is on the bad end of a deal with a Sea Hag. ... [click here for more] |
Dungeon Masters Guild |
$1.95
|
You wash up on the shore of a tiny but gorgeous tropical island.
The beautiful and scantily-clad natives point to a cliff
on the far side of the island and say “Na'Pahi ola pali ana”.
Do you go to investigate? ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Picture a fantastic world filled with monsters, treaures, and daring deeds waiting to be done. Imagine crumbling stone towers and mysterious underground dungeons waiting to be explored and plundered. Imagine yourself as a mighty hero, a cunning wizard, or a stealthy thief, facing every danger with your sword or your magic.
The ADVANCED DUNGEONS & DRAGON game is the best-selling fantasy role-playing... [click here for more] |
Wizards of the Coast |
$29.99
|
Some prisons are meant to be barbaric—horrifying hellholes that serve as a gruesome deterrent against crime. Other prisons are designed to rehabilitate, offering a second chance to those who have gone astray. Irongate North is neither. The forbidding walls do little more than keep criminals under control and out of the way of civilized folk; whether the inmates rot, reform, or simply bide their time... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This adventure is set in the town of Marione where the PCs will be asked to retrieve a lost amulet. ... [click here for more] |
Dungeon Masters Guild |
$1.50
|
Beyond the Basics is a companion book to the Dungeons & Dragons Basic Rules created by Wizards of the Coast and includes 76 encounters featuring some of D&D's most recognizable and beloved creatures across 237 pages.
With encounters ranging from wrangling suits of animated armor sent out into the city to shout one-star reviews of a smithy that angered a petty enchantress, to rallying a community... [click here for more] |
Dungeon Masters Guild |
$16.99
|
Welcome to volume 2 of Crypts, Tombs and Haunted Houses.
In volume 2 there are 4 playable areas each with multiple levels all suitable for tier 2 play.
A haunted cemetery complete with crypts, a haunted mansion filled with undead, the mere thought gives you chills.
Or how about a encounter in the woods with a werewolf and his rat like girlfriend? Of course, just as likely to run into a covenant... [click here for more] |
Dungeon Masters Guild |
$2.96 $2.95
|
This special bundle product contains the following titles. Barrow Bound: Eberron Regular price: $6.00 Bundle price: $3.99 Format: PDF Barrow Bound: Eberron
The reamins of an ancient hobgoblin daimyo frim the Dhakaani Empire has been discovered in a museum in Korranberg, and you have been dispatched by your clan leaders to recover his body. Upon doing so, you make... [click here for more] |
Dungeon Masters Guild |
$38.75 $25.75
|
This short module is a psychological head trip that gets into your players' minds and tests their paranoia and problem solving skils. The party's goal is simple: open the door. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The wizard opened a portal and jumped through it to escape. You followed without hesitation. Now, you find yourself in what looks like the top floor of the wizard's tower, he's nowhere to be seen, the portal has closed and it smells like the tower is on fire. Your mission is not only to climb from the top floor of the tower to the bottom and get out with your lives before the fire takes you,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A trek toward Icewind Dale turns deadly when an avalanche blocks the heroes’ passage through the Spine of the World. Rescued by a menagerie of strange creatures, the heroes are asked to return the favor in exchange for answers about what’s happening in the cold and frozen North.
An introductory adventure comprising four 1-hour episodes. ... [click here for more] |
D&D Adventurers League |
$4.99
|
An avalanche strands you and your allies in the treacherous Spine of the World, and a relentless blizzard is quickly blowing away all hope of survival. Gather the surviving members of your caravan and strike out for shelter. Strike out for life! Part One of the Plague of Ancients Series of Adventures.
A Four-Hour Adventure for 1st- and 2nd-Level Characters Optimized for APL... [click here for more] |
D&D Adventurers League |
$4.99
|
To fight the despair brought on by the Everlasting Rime, an eccentric dwarf sponsors a fishing tournament she calls the “Great Knucklehead Rally.” The event draws the curious, the hopeful, and the cynical alike. And it also draws unexpected guests who’ll test the attendees’ mettle.
A Three-Hour Epic Adventure Optimized for 2nd-Level Characters
Single Table Play Guidance... [click here for more] |
D&D Adventurers League |
$8.99
|
Welcome to Sharn!
These four encounters for 1st-level characters can be dropped into any adventure, and are specially designed to help introduce the world of Eberron and the magical city of Sharn to players as well as characters.
Get offered a money-making scheme - that risks your life!
Witness a love triangle among the Dragonmarked Houses - that turns deadly!
See an infamous... [click here for more] |
Dungeon Masters Guild |
$2.00
|
What could a little girl and an old ruin have in common?
Maybe it is a traumatic past...
While investigating reports of strange goings-on in a nearby forest, the party stumbles across a little girl crying in the woods. She's lost her mother to an unknown creature, and can point the way to a nearby ruin to get her back.
But maybe not all is as it seems...
A one-shot... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Set in the world of Eberron, in the nation of Aundair, this adventure is designed for a party of 5th level characters and should take between 2 and 3 hours to complete.
Adventure Summary: The characters arrive at the Summervine Vineyard in central Aundair, and discover it needs their help! Several people have gone missing and they've closed off a portion of the vineyard, characters... [click here for more] |
Dungeon Masters Guild |
$5.04
|
Welcome to the Frozen Badlands. An area of Faerun so desolate only the most desperate of people would call it home. This area has become a haven for every defeated warlord or despised necromancer that ever lost a campaign in the south and lived to tell about it.
On the southern border of the Frozen Badlands sits a fertile valley that is home to the Danear. After arriving some 200 years or so ago the... [click here for more] |
Dungeon Masters Guild |
$7.37
|
This special bundle product contains the following titles. 12 Christmas Slays Regular price: $4.95 Bundle price: $3.96 Format: PDF
Each creature has a story to tell, with delightful lore and adventure hooks to help make them ready to deploy into your campaign as either friends or foes.
Team up with Santa Claus to save Christmas, or face down the jolly... [click here for more] |
Dungeon Masters Guild |
$10.90 $8.72
|
Welcome to volume 3 of Crypts, Tombs and Haunted Houses.
In this, the third and final volume, there are 4 playable areas each with multiple levels all suitable for tier 3 play.
A mummy lord, long dead and from ages past, slumbers in his sarcophagus waiting for the day his full might can be shown. Can you find his heart and put an end to him once and for all?
Or how about a walled former abbey,... [click here for more] |
Dungeon Masters Guild |
$3.70
|
Part 1: a devilish encounter at the crossroads with traveling cure-all salesman Crowley Alastairi, his bodyguard Grace the Bearded Lady, his hounds Moose & Squirrel and the impish Major Leigh Robin Marx, encountered in the devil's medicine wagon anywhere across the multiverse. Just pop him a line with the Summon Crossroads Devil spell and he's at your service, especially if youre... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Before Dawn is a single-session adventure for two to four players of 2nd to 3rd-level characters using the fifth edition for the world’s greatest roleplaying game.
● The adventure begins with friends meeting up for drinks in a local bar in a port town to share stories, relax, and discuss jobs to take on as part of their potentially new adventuring life. ● Things go sideways when one of the... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
4 adventure areas fully stocked with some of the classic tier one villans we all love to hate. Suitable for levels 1 thru 4.
Each area can be dropped into any existing setting whenever a random dungeon is required or you want to liven up a long journey with a little random action. Everything from Goblins and thier pets to lizardfolk and Kua-Toa. You can expect to encounter a wide variety of creatures... [click here for more] |
Dungeon Masters Guild |
$2.21
|